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CCP - End Highsec Incursions

First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#1241 - 2015-11-22 04:24:23 UTC
Hilti Enaka wrote:

Nope - only risk is if an attacking force wants to move in.


Which is still 100% more risk than exists in highsec. Especially in an incursion site, since you have a horde of logi backing you up.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daniela Doran
Doomheim
#1242 - 2015-11-22 04:56:53 UTC  |  Edited by: Daniela Doran
baltec1 wrote:
You keep on mentioning moons yet you know nothing about them.



True, I don't know that much about them since I'm not into mining. But I've gather enough intel about them to know that it does provide nullbears with a very lucrative income stream source not attainable in high or low sec.

And I've only mentioned moon mining once.
baltec1
Bat Country
Pandemic Horde
#1243 - 2015-11-22 05:13:42 UTC
Daniela Doran wrote:
baltec1 wrote:
You keep on mentioning moons yet you know nothing about them.



True, I don't know that much about them since I'm not into mining. But I've gather enough intel about them to know that it does provide nullbears with a very lucrative income stream source not attainable in high or low sec.

And I've only mentioned moon mining once.


You do know their monthly income is around the same as an ice miners right?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1244 - 2015-11-22 05:23:47 UTC
Daniela Doran wrote:
True, I don't know that much about them since I'm not into mining. But I've gather enough intel about them to know that it does provide nullbears with a very lucrative income stream source not attainable in high or low sec.

It is attainable in lowsec (some of the biggest fights in lowsec recently have been over money moons.

The difficulty with moon mining as an income source is, it is not an individual source of income. It's Corporation/Alliance level income, so most players don't gain anything from it on a daily basis.

Where they do benefit is from decisions made by their Alliance leadership in relation to how to use the income, but the idea that all null players have access to 100% SRP or somehow regularly benefit from moon income is very inaccurate.

Additionally, not all regions are as valuable as all others (kind of one of those things that's supposed to drive conflict but doesn't effectively) and even within each region, not all constellations provide equal moon income.
Daniela Doran
Doomheim
#1245 - 2015-11-22 06:57:36 UTC
Scipio Artelius wrote:
Daniela Doran wrote:
True, I don't know that much about them since I'm not into mining. But I've gather enough intel about them to know that it does provide nullbears with a very lucrative income stream source not attainable in high or low sec.

It is attainable in lowsec (some of the biggest fights in lowsec recently have been over money moons.

The difficulty with moon mining as an income source is, it is not an individual source of income. It's Corporation/Alliance level income, so most players don't gain anything from it on a daily basis.

Where they do benefit is from decisions made by their Alliance leadership in relation to how to use the income, but the idea that all null players have access to 100% SRP or somehow regularly benefit from moon income is very inaccurate.

Additionally, not all regions are as valuable as all others (kind of one of those things that's supposed to drive conflict but doesn't effectively) and even within each region, not all constellations provide equal moon income.


I see, then that means that baltec was correct. I didn't realize how clueless I was concerning this. Okay so moon mining doesn't provide one of the richest income stream sources for individual players in null but for only the Alliances. Ty again Scipio for correcting my misconception. This is one of the main reasons why I like Eve, so much to learn and even harder to master what you learn.

So that leaves running anomalies, and DEDs as the most common form of isk making for individual players in null sec? I'm sure I'm clueless about other methods, there's got to be more sources.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1246 - 2015-11-22 07:32:58 UTC  |  Edited by: Scipio Artelius
Daniela Doran wrote:
Okay so moon mining doesn't provide one of the richest income stream sources for individual players in null but for only the Alliances

It can be very profitable for Corps/Alliances, but that is also quite variable.

Here for example is my mapping of the DS-M4Q constellation in Syndicate:

http://puu.sh/lukzu/9a819319a1.png

There are 4 different Alliances that own moons in the constellation and from the setup of the towers, the profit each month on the raw materials is roughly half a PLEX (and that's split across 4 Alliances) from 28 'money' moons.

The 4 large towers make a loss on the basic materials, but are all running reactions, so they probably make up for the loss on running costs, through their simple and complex reactions.

But overall, the income of around 3-4 billion ISK, from 28 moons split between 4 Alliances is pretty low, especially for the effort required to maintain all those towers each month.

While that's one of the poorer constellations, here's another that is quite typical:

http://puu.sh/lukPz/fb5289f432.png

There are 6 Alliances that own the moons in that constellation, making less than 3 Billion ISK per month split across all of the 12 towers (the offline tower in 6-C is making 0 and costing 0, so the figure can be slightly adjusted).

I've mapped the towers for each constellation across quite a few regions, both NPC and sov and the idea of unlimited passive income for most Alliances is very exaggerated. The moons take quite a bit of upkeep in fuel each month, emptying the silos, running reactions, etc. It is passive, but kind of in the same way that PI is passive. The more you want to make out of it, the less passive it is. None of the values in that spreadsheet include the costs of hauling fuels in and products out to market and they don't take into account the value of the effort needed to maintain it all.

Certainly some Alliance make very good profit, just from raw materials, but most Alliances based on the data I have, are only making a very small amount from moons, which may also partly explain why SRP and other programs are in the minority.

For comparison to something more valuable, here's another Syndicate constellation that is much better (also 6 Alliances split between those moons):

http://puu.sh/lulYc/b4975a0f63.png

While that's all NPC data (since I don't think it would be right to publish the sov data I have), sov is similar in many regions.

*All costs and prices are eve-central marketdata values for Jita 4-4
Daniela Doran
Doomheim
#1247 - 2015-11-22 09:44:35 UTC  |  Edited by: Daniela Doran
Scipio Artelius wrote:
Daniela Doran wrote:
Okay so moon mining doesn't provide one of the richest income stream sources for individual players in null but for only the Alliances

It can be very profitable for Corps/Alliances, but that is also quite variable.

Here for example is my mapping of the DS-M4Q constellation in Syndicate:

http://puu.sh/lukzu/9a819319a1.png

There are 4 different Alliances that own moons in the constellation and from the setup of the towers, the profit each month on the raw materials is roughly half a PLEX (and that's split across 4 Alliances) from 28 'money' moons.

The 4 large towers make a loss on the basic materials, but are all running reactions, so they probably make up for the loss on running costs, through their simple and complex reactions.

But overall, the income of around 3-4 billion ISK, from 28 moons split between 4 Alliances is pretty low, especially for the effort required to maintain all those towers each month.

While that's one of the poorer constellations, here's another that is quite typical:

http://puu.sh/lukPz/fb5289f432.png

There are 6 Alliances that own the moons in that constellation, making less than 3 Billion ISK per month split across all of the 12 towers (the offline tower in 6-C is making 0 and costing 0, so the figure can be slightly adjusted).

I've mapped the towers for each constellation across quite a few regions, both NPC and sov and the idea of unlimited passive income for most Alliances is very exaggerated. The moons take quite a bit of upkeep in fuel each month, emptying the silos, running reactions, etc. It is passive, but kind of in the same way that PI is passive. The more you want to make out of it, the less passive it is. None of the values in that spreadsheet include the costs of hauling fuels in and products out to market and they don't take into account the value of the effort needed to maintain it all.

Certainly some Alliance make very good profit, just from raw materials, but most Alliances based on the data I have, are only making a very small amount from moons, which may also partly explain why SRP and other programs are in the minority.

For comparison to something more valuable, here's another Syndicate constellation that is much better (also 6 Alliances split between those moons):

http://puu.sh/lulYc/b4975a0f63.png

While that's all NPC data (since I don't think it would be right to publish the sov data I have), sov is similar in many regions.

*All costs and prices are eve-central marketdata values for Jita 4-4


Excellent post!

A wealth of knowledge to be gained here about moon mining and also clears up some of the misconceptions some players may have had (I know I wasn't the only one) about their true income producing potential. I was totally unimpressed from the first 2 spreadsheet figures and was starting to wonder if it was really worth all that effort for so little income. And then when I saw that last spreadsheet, I was like "now that is more like it". I can see wars being fought over that last constellation and the like. And I'm sure the ones in Sov space are much more lucrative once the Sov upgrades are added.

One thing I do realize is that individual players do not have control over this income which to me is a major turnoff. I really like being in control of my own income stream source which is the main reason I haven't joined a player corp and remained in Hi-Sec & WH space. Low sec has lev 5 missions and FW so I'll be venturing there soon, but no plans whatsoever for going into null sec (boot licking just isn't my cup of tea).
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1248 - 2015-11-22 10:33:51 UTC  |  Edited by: Scipio Artelius
Daniela Doran wrote:
I can see wars being fought over that last constellation and the like. And I'm sure the ones in Sov space are much more lucrative once the Sov upgrades are added.

Sov upgrades don't affect moon output, so the moon income is independent of who owns sov or whether there is an IHUB installed.

Moon income is fixed at 100 units of a resource per hour, with value added on top of the raw materials through reactions to eventually produce T2 materials. No amount of sov upgrade or time holding sov affects those moon resources.

So as far as moon income goes, some sov constellations are no more valuable than some lowsec constellations (and many are lower in value) and the conflict driver should come from different regions offering more value than some other regions, but it's still quite variable overall.

For individual Alliance members the biggest impact on their income is IHUB upgrades that ensure a constant flow of anomolies as outlined in this devblog:

http://community.eveonline.com/news/dev-blogs/summer-of-sov-nullsec-pve-and-upgrades/

Of those, the pirate detection array is the most relevant and where players can rat in nullsec in relative peace, the amount of ratting is huge as the Dotlan stats show:

http://puu.sh/lurVb/a34081506c.png

That's around 1700 rats killed every hour in 2-84WC for the last 24 hours, which is just enormous.

However, as soon as conflict comes to a region, ratting drops. Here's a comparison of a relatively quiet system in Insmother:

http://puu.sh/lus5p/f4c6436331.png

Less than 200 rats killed in the last 24 hours and not even a lot of pvp, just a lot of traffic moving through the system which means ratters can't rat freely and can't earn ISK.

On the mining side, the recent mineral rebalance had the desired effect in terms of value for each regions asteroid belts:

http://puu.sh/luqCQ/10158d9b17.png

However, even within sov space, not all constellations provide G6 or G7 (lowest true sec) systems that offer good asteroids to mine. In many cases, constellations are no more valuable than what you find in lowsec for mining.

Delve is a good example of that:

http://puu.sh/lur3G/8f4e81f8eb.png

The two constellations highlighted there offer very different opportunities for mining and it's no wonder that the constellation centred around NOL-M9 is not owned currently, since it has through traffic and terrible mining opportunities.

Whereas the other constellation highlighted has one G7 security system with valuable ores and two systems with ice to help fuel jump freighters and POSs.

I think this is where a lot of issues come for individual line members in sov, especially under the Aegis Sov mechanics.

In Regions owned by mega Alliances and Coalitions, it might be relatively easy to move between systems with jump bridges and even using gates.

However, in Aegis Sov, which is supposed to encourage small Alliances to take space (Delve is a good example of that occurring) they might be able to take and hold a constellation or two. But what value are they able to derive from that, especially on an individual level?

It's not an easy question to answer and we always tend to over simplify the issue here in the forum. The common argument is that all sov holding Alliances are making mega ISK off moons and the members are rolling in good asteroids and the ability to print ISK.

But it just isn't the case since there is a lot of variation within regions. In an ideal New Eden, that would all drive conflict and Alliances would fight over the valuable constellations in order to provide maximum benefit to their members.

But, why bother when alts can farm ISK in other areas for less risk?
Mr Mieyli
Doomheim
#1249 - 2015-11-22 11:28:51 UTC
Scipio Artelius wrote:
However, in Aegis Sov, which is supposed to encourage small Alliances to take space (Delve is a good example of that occurring) small Alliances might be able to take and hold a constellation or two. But what value are they able to derive from that, especially on an individual level?


A few great posts Scipio with a lot of good links and numbers thrown in for the unbelievers and I agree with just about everything you've said regarding null income. You raise a good point here too that with Aegis sov encouraging smaller groups maybe it would be possible to make single constellations more valuable to hold however a word of caution.

CCP has to be careful where they distribute valuable moons so that they can't all be grabbed up by a single entity. Look at goons right now: they hold the best space, own the best moons, earn the most income, have the best ships, which all encourages more people to join the winning side making things eve more one sided. Income should be spread out so that different small groups fight over the different pockets of wealth.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1250 - 2015-11-22 12:05:59 UTC  |  Edited by: Hilti Enaka
Amazing.

Once again, complete ignorance.

You do realise you can cap a dead moon and make lots of isk doing so?

It is not your fault that your alliance leadership stops you frrom doing so.

Alliance leadership cares for moons that have raw material to mine because that is by far the easiest way to make huge amounts of passive isk. BUT you are still ignoring the fact that you can make ISK on dead moons.

"all of the maintenance" LOL - fuel it and turn off a couple of silos to empty. Such hard work.

Don't try and tell me i'm wrong, I manage 16 poses and spend no less than 5 hours a week "managing" them. It took a few more to set them up but as for the "oh having these towers is such hard work" argument. -> exit door is that way.
Jenn aSide
Soul Machines
The Initiative.
#1251 - 2015-11-22 12:19:58 UTC
Scipio Artelius wrote:


But, why bother when alts can farm ISK in other areas for less risk?


Very nicely put together post Scipio. And the obvious answer to the last question is "you don't" lol.

But it's all moot. The issue isn't null sec income (which is mostly fine btw, the problems there are scaleability and afk-ability). It's the other broken aspects of combat pve across other parts of EVE. only wormhole space (maximum isk, maximum risk) works correctly. High Sec is too good because of mission blitzing, burner mission super-blitzing, some badly thought out LP stores and Incursions. Low sec is mostly fine except FW because CCP over buffed FW missions to hell and back. NPC null is ok because you can get high end exploration content AND those excellent pirate agents.

The incursion defenders talking about null income are trying to divert people from the real problem. They are afraid their unbalanced cash cow is going to dry up (while simultaneously not understanding the incursions are really NULL SEC's cash cow, I bet if someone like CCP Quant could track it, a hefty chunk of that 8 trill per month ends up going into null character coffers).

But no matter how they try to rationalize it, they can't deny the fact that CCPs statistics guy publicly expressed surprise (and dismay) at the numbers he published. The fact that he mentioned the fact that his numbers don't take into account LP gains was icing on the cake. There mad scramble in this thread to deny their is a problem just demonstrates their anxiety.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1252 - 2015-11-22 12:25:07 UTC  |  Edited by: Hilti Enaka
Jenn aSide wrote:
Scipio Artelius wrote:


But, why bother when alts can farm ISK in other areas for less risk?


Very nicely put together post Scipio. And the obvious answer to the last question is "you don't" lol.

But it's all moot. The issue isn't null sec income (which is mostly fine btw, the problems there are scaleability and afk-ability). It's the other broken aspects of combat pve across other parts of EVE. only wormhole space (maximum isk, maximum risk) works correctly. High Sec is too good because of mission blitzing, burner mission super-blitzing, some badly thought out LP stores and Incursions. Low sec is mostly fine except FW because CCP over buffed FW missions to hell and back. NPC null is ok because you can get high end exploration content AND those excellent pirate agents.

The incursion defenders talking about null income are trying to divert people from the real problem. They are afraid their unbalanced cash cow is going to dry up (while simultaneously not understanding the incursions are really NULL SEC's cash cow, I bet if someone like CCP Quant could track it, a hefty chunk of that 8 trill per month ends up going into null character coffers).

But no matter how they try to rationalize it, they can't deny the fact that CCPs statistics guy publicly expressed surprise (and dismay) at the numbers he published. The fact that he mentioned the fact that his numbers don't take into account LP gains was icing on the cake. There mad scramble in this thread to deny their is a problem just demonstrates their anxiety.


But why play in null sec if it is so bad then. With all the changes to force projection null sec couldnt be even more safer than it was 1 year ago.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1253 - 2015-11-22 12:43:02 UTC  |  Edited by: Scipio Artelius
Hilti Enaka wrote:
"all of the maintenance" LOL - fuel it and turn off a couple of silos to empty. Such hard work.

Don't try and tell me i'm wrong, I manage 16 poses and spend no less than 5 hours a week "managing" them. It took a few more to set them up but as for the "oh having these towers is such hard work" argument. -> exit door is that way.

Don't get me wrong, I didn't say they are hard to maintain.

For the 5 hours that you spend maintaining moons, other people are off doing things that are fun. That's 5 hours out of your game time doing little more than moving stuff around, which for a lot of players isn't what they want to get out of playing a game.

So they do other things, which is totally ok, no matter what it is. Each to their own.

The process of 'fuel it and turn off a couple of silos', isn't difficult. It isn't instantaneous either. Fuels and products need to be transported and that's a slow process.

I totally agree with you that it isn't hard. It's still maintenance though, which is all I said.

As to all the figures I posted, if you don't agree with them, that's the great thing about data. You can independently verify it or debunk it.
zelalot
Space Wolves ind.
Solyaris Chtonium
#1254 - 2015-11-22 12:44:01 UTC  |  Edited by: zelalot
Hilti Enaka wrote:
Last comment, it's turned into null sec tears again because they think null sec is special and deserves better treatment.

1, You choose to play in null sec, and you do that mainly because you think you can get space rich and/or you are after fights. First and foremost its your choice, no matter what data your provide me don't complain about other aspects of the game because for some reason the picture of null sec you dreamt of isnt what you experience.
2. Contrary to what you are saying null sec isn't the hard ship path you tell, by experience, it's a lot simpler than the picture you paint
3. The largest source of ISK faucet in the game is PVE null sec ratting which is a solo based activity. It's a false economy because you get rewarded by completing the PVE content solo with more PVE content that can be completed solo. Let's not mention that there is no isk sink to this part of the game.
4. Let's not mention the 1000's of moons that are available to null sec dweebs that generate a huge amount of passive ISK.
5. Despite null sec being about fights and huge amounts of PVP content all day every day and this prevents people from completing PVE content, this is far from the truth also.

Now, because a lot of things in null sec require very little maintenance once it's in place, any activity in Eve regardless of where it is, should always pay more. incursions are part of null sec and can be farmed like they are in HS. I don't care what you say about HS being safe, it's been well documented that with the high amount of players in HS, there is a lot more risk because there is a lot more unknowns.

On that note i'm done. Null sec isn't broken because of HS incursions, It's broken because you let it get to this state of stagnation. If you actually let people live in null sec without wanting to absorb them and add them to your collective you might actually get the content you are after.

PS: Because sites spawn in a controlled manner in incrusions if you really do feel insulted that a small number of well organised people make more isk than you do (mainly because your lazy), anyone in HS can run incursions and if more people were bold enough to take on the task of organizing their own fleet the isk/hour would decrease. Finally lets not mention you do have an opportunity to make more isk than a HS incursion runner by running the incursions that mobilze in null sec with your own fleet. Apparently, you already work well together to look after space so that shouldn't be too difficult for you....


This yes 100 times.

Didn't CCP change force projection recently making null sec even more safer...

RISK vs REWARD "we live in null sec so risk is much higher than any other part of the game" has become so diminished over the years that it's not even close to what it was. Pre 2012 there was an argument but as null sec has become more friendlier to live in as well as the changes to mechanics, it's a lot less riskier in null sec.
baltec1
Bat Country
Pandemic Horde
#1255 - 2015-11-22 12:46:41 UTC
Hilti Enaka wrote:
Amazing.

Once again, complete ignorance.

You do realise you can cap a dead moon and make lots of isk doing so?

It is not your fault that your alliance leadership stops you frrom doing so.

Alliance leadership cares for moons that have raw material to mine because that is by far the easiest way to make huge amounts of passive isk. BUT you are still ignoring the fact that you can make ISK on dead moons.

"all of the maintenance" LOL - fuel it and turn off a couple of silos to empty. Such hard work.

Don't try and tell me i'm wrong, I manage 16 poses and spend no less than 5 hours a week "managing" them. It took a few more to set them up but as for the "oh having these towers is such hard work" argument. -> exit door is that way.


You are very wrong and frankly a liar, if you did own those POS you would know their income amount to the same as a highsec ice miner. You also ignore the fact that these assets need protecting by the alliance as you cannot possibly protect them solo.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1256 - 2015-11-22 12:53:54 UTC
Hilti Enaka wrote:
But why play in null sec if it is so bad then. With all the changes to force projection null sec couldnt be even more safer than it was 1 year ago.

Who said it was bad?

There are many players that will never leave highsec. Highsec is perfect for them and that is a completely valid choice. They should have the opportunity to have engaging play that attracts them.

Equally, there are others that prefer lowsec mechanics, which is perfectly fine for them also.

As well, there are players that like nullsec.

Each space offers different mechanics and each is going to attract a different type of player. All of them are good in their own way.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1257 - 2015-11-22 13:08:50 UTC  |  Edited by: Scipio Artelius
zelalot wrote:
RISK vs REWARD "we live in null sec so risk is much higher than any other part of the game" has become so diminished over the years that it's not even close to what it was. Pre 2012 there was an argument but as null sec has become more friendlier to live in as well as the changes to mechanics, it's a lot less riskier in null sec.

I think in these arguments there's some confusion between the hazards that are present and management of the risk that this creates.

Nullsec and wormhole space provide the greatest freedom to players of any space. No sentry gun activity, no crime watch mechanics, no CONCORD, bubbles, etc.

That freedom means that nullsec and wormhole space present more hazards than lowsec or highsec. As it should be. Hazard being the potential for harm (in game terms), using the definition used within safety systems.

What risk those hazards represent is then a function of likelihood and consequence.

How likely someone is to lose a ship and what is the consequence of that are, determine the risk someone faces. If a risk is too high, then it can be reduced by managing the likelihood of loss (eg. intel channels to provide early warning and more time to react) or consequence (eg. flying less bling).

As a result, just as in lowsec and also in highsec (as all space offers its unique risks), the final level of risk depends on what methods players have developed to manage their risks so they are as low as possible.

So if the argument is that nullsec is not risky, then that's a credit to the players in nullsec, who are managing their risks effectively (or to any other players anywhere that manage their risk effectively).

The hazards don't change though. Nullsec and wormhole space present more hazards than lowsec, which presents more hazards than highsec. That's the way it should be in my view.

The balance then comes down to these arguments we always have about whether the effort required to manage risk in nullsec is worth it compared to the measures required to manage risk in other security spaces.

Hell will freeze over before everyone agrees on where that balance should be.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1258 - 2015-11-22 13:55:55 UTC  |  Edited by: Hilti Enaka
baltec1 wrote:
Hilti Enaka wrote:
Amazing.

Once again, complete ignorance.

You do realise you can cap a dead moon and make lots of isk doing so?

It is not your fault that your alliance leadership stops you frrom doing so.

Alliance leadership cares for moons that have raw material to mine because that is by far the easiest way to make huge amounts of passive isk. BUT you are still ignoring the fact that you can make ISK on dead moons.

"all of the maintenance" LOL - fuel it and turn off a couple of silos to empty. Such hard work.

Don't try and tell me i'm wrong, I manage 16 poses and spend no less than 5 hours a week "managing" them. It took a few more to set them up but as for the "oh having these towers is such hard work" argument. -> exit door is that way.


You are very wrong and frankly a liar, if you did own those POS you would know their income amount to the same as a highsec ice miner. You also ignore the fact that these assets need protecting by the alliance as you cannot possibly protect them solo.


I'd like to introduce you to a little app.

http://postimg.org/image/npbs0qix7/

PS: They only need defending if they are attacked. POS's, unless anchored in a remote location making them easy targets, will not be hit.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1259 - 2015-11-22 14:17:00 UTC
Scipio Artelius wrote:
zelalot wrote:
RISK vs REWARD "we live in null sec so risk is much higher than any other part of the game" has become so diminished over the years that it's not even close to what it was. Pre 2012 there was an argument but as null sec has become more friendlier to live in as well as the changes to mechanics, it's a lot less riskier in null sec.

I think in these arguments there's some confusion between the hazards that are present and management of the risk that this creates.

Nullsec and wormhole space provide the greatest freedom to players of any space. No sentry gun activity, no crime watch mechanics, no CONCORD, bubbles, etc.

That freedom means that nullsec and wormhole space present more hazards than lowsec or highsec. As it should be. Hazard being the potential for harm (in game terms), using the definition used within safety systems.

What risk those hazards represent is then a function of likelihood and consequence.

How likely someone is to lose a ship and what is the consequence of that are, determine the risk someone faces. If a risk is too high, then it can be reduced by managing the likelihood of loss (eg. intel channels to provide early warning and more time to react) or consequence (eg. flying less bling).

As a result, just as in lowsec and also in highsec (as all space offers its unique risks), the final level of risk depends on what methods players have developed to manage their risks so they are as low as possible.

So if the argument is that nullsec is not risky, then that's a credit to the players in nullsec, who are managing their risks effectively (or to any other players anywhere that manage their risk effectively).

The hazards don't change though. Nullsec and wormhole space present more hazards than lowsec, which presents more hazards than highsec. That's the way it should be in my view.

The balance then comes down to these arguments we always have about whether the effort required to manage risk in nullsec is worth it compared to the measures required to manage risk in other security spaces.

Hell will freeze over before everyone agrees on where that balance should be.


Reading Zelalots POV and yours makes it easier for me to argue my point of view, one that I have built up through playing the game for 7 years in null sec.

You are right there are more hazards available in null sec. BUT as you rightly put they can be managed effectively, and may I add they can be managed effectively with very little effort. There might not be as many hazards in HS but the threat is still there and how do you expect to manage a threat you cannot predict. Much of null sec has become dull boring and predictable making said hazards easily managed.

This is why I will also point out that HS incursions are a group activity and a huge amount of trust is needed with members of any fleet.

If living in null sec required space to be constantly defended from gorilla fleets able to wreck and bring havoc and damage to a null sec home, BTW this is what null sec paints itself on, I would entertain the idea of Risk vs Reward . At the moment though the only time assets and space come under threat is if a entity wants to take it.
Daniela Doran
Doomheim
#1260 - 2015-11-22 14:40:33 UTC
Scipio Artelius wrote:
Daniela Doran wrote:
I can see wars being fought over that last constellation and the like. And I'm sure the ones in Sov space are much more lucrative once the Sov upgrades are added.

Sov upgrades don't affect moon output, so the moon income is independent of who owns sov or whether there is an IHUB installed.

Moon income is fixed at 100 units of a resource per hour, with value added on top of the raw materials through reactions to eventually produce T2 materials. No amount of sov upgrade or time holding sov affects those moon resources.

So as far as moon income goes, some sov constellations are no more valuable than some lowsec constellations (and many are lower in value) and the conflict driver should come from different regions offering more value than some other regions, but it's still quite variable overall.

For individual Alliance members the biggest impact on their income is IHUB upgrades that ensure a constant flow of anomolies as outlined in this devblog:

http://community.eveonline.com/news/dev-blogs/summer-of-sov-nullsec-pve-and-upgrades/

Of those, the pirate detection array is the most relevant and where players can rat in nullsec in relative peace, the amount of ratting is huge as the Dotlan stats show:

http://puu.sh/lurVb/a34081506c.png

That's around 1700 rats killed every hour in 2-84WC for the last 24 hours, which is just enormous.

However, as soon as conflict comes to a region, ratting drops. Here's a comparison of a relatively quiet system in Insmother:

http://puu.sh/lus5p/f4c6436331.png

Less than 200 rats killed in the last 24 hours and not even a lot of pvp, just a lot of traffic moving through the system which means ratters can't rat freely and can't earn ISK.

On the mining side, the recent mineral rebalance had the desired effect in terms of value for each regions asteroid belts:

http://puu.sh/luqCQ/10158d9b17.png

However, even within sov space, not all constellations provide G6 or G7 (lowest true sec) systems that offer good asteroids to mine. In many cases, constellations are no more valuable than what you find in lowsec for mining.

Delve is a good example of that:

http://puu.sh/lur3G/8f4e81f8eb.png

The two constellations highlighted there offer very different opportunities for mining and it's no wonder that the constellation centred around NOL-M9 is not owned currently, since it has through traffic and terrible mining opportunities.

Whereas the other constellation highlighted has one G7 security system with valuable ores and two systems with ice to help fuel jump freighters and POSs.

I think this is where a lot of issues come for individual line members in sov, especially under the Aegis Sov mechanics.

In Regions owned by mega Alliances and Coalitions, it might be relatively easy to move between systems with jump bridges and even using gates.

However, in Aegis Sov, which is supposed to encourage small Alliances to take space (Delve is a good example of that occurring) they might be able to take and hold a constellation or two. But what value are they able to derive from that, especially on an individual level?

It's not an easy question to answer and we always tend to over simplify the issue here in the forum. The common argument is that all sov holding Alliances are making mega ISK off moons and the members are rolling in good asteroids and the ability to print ISK.

But it just isn't the case since there is a lot of variation within regions. In an ideal New Eden, that would all drive conflict and Alliances would fight over the valuable constellations in order to provide maximum benefit to their members.

But, why bother when alts can farm ISK in other areas for less risk?


My data on moon mining economy in null/low sec has been updated thanks to you. Just how did you learn such vast knowledge in such a short time span or is your main much older?

Also, is it true you can earn great isk on dead moons?