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Drifter Incursions

Author
Darkon Gatland
Imperial Academy
Amarr Empire
#221 - 2015-11-18 17:54:36 UTC
People are working on it.

Check out the "Defence of the Throne Worlds" Channel.
Valacus
Streets of Fire
#222 - 2015-11-18 21:58:15 UTC
They're still going to have to do better with drifter incursions than they are right now. If you don't make it worth while for incursion runners, they simply won't do it. "HAHAHA, but we'll remove sansha incursions!" So people will either grind lvl 4s or just quit the game. If you know anything about players, you know you can't force them to do content, especially by removing other content. That's an asinine way of going about the process. Just make the new content desirable and the rest will take care of itself.
Black Pedro
Mine.
#223 - 2015-11-19 05:58:51 UTC
Valacus wrote:
They're still going to have to do better with drifter incursions than they are right now. If you don't make it worth while for incursion runners, they simply won't do it. "HAHAHA, but we'll remove sansha incursions!" So people will either grind lvl 4s or just quit the game. If you know anything about players, you know you can't force them to do content, especially by removing other content. That's an asinine way of going about the process. Just make the new content desirable and the rest will take care of itself.

It's the only way in a persistent universe, single economy game. You can't keep buffing the payout of every new bit of content (like say is done in WoW) or eventually everything is paying an absurd amount of money and inflation destroys the economy. Rewards need to be rebalanced and/or content removed.

You have a bit of time still until the Sansha era closes. Maybe you should spend some of it reading Eve Survival to polish up your L4 skills or start browsing Steam for another game then?
Kaelynne Rose
WTB Somalians
#224 - 2015-11-19 06:38:06 UTC
Valacus wrote:
They're still going to have to do better with drifter incursions than they are right now. If you don't make it worth while for incursion runners, they simply won't do it. "HAHAHA, but we'll remove sansha incursions!" So people will either grind lvl 4s or just quit the game. If you know anything about players, you know you can't force them to do content, especially by removing other content. That's an asinine way of going about the process. Just make the new content desirable and the rest will take care of itself.

I remember very very clearly when incursions started and their introduction.

There was no magical grand influx of players into the game because of them.
Yet if ccp nerfs them, suddenly there shall be aass exodus cuz those players only keep playomg to run incursions erryday??


Those idiots obviously need saved from incursion comms if they are tbat addicted. Also dude you are ignorant.

No freaking joined eve just to run incursions. So if they go away it aint like ccp is taking a hatchet to these sad peoples only play style.
...
Lkke ccp did with ....

AWOX REMOVAL/HARD NERF
CANFLIP REMOVAL
SUICIDE GANK NERF AFTER GANK NERF FOR OVER 5 YEARS
MINER/MISSIONER BUFF STEADY BUFFING
LOL CRIMEWATCH
FREAKING NINJA SALVAGINING
CONCORD BUFFS

Etc etc


You incursion bears aint been nerfed for over 5years. Its your turn.
People do play solely to partake in the actions i listed above yet ccp said **** off we are nerfing yo ****

Aint nobody gonna quit eve cuz their only goal in life is to run incursions 5 hours a day.
And if so, gtfo
Anize Oramara
WarpTooZero
#225 - 2015-11-19 07:55:28 UTC
Kaelynne Rose wrote:
Valacus wrote:
They're still going to have to do better with drifter incursions than they are right now. If you don't make it worth while for incursion runners, they simply won't do it. "HAHAHA, but we'll remove sansha incursions!" So people will either grind lvl 4s or just quit the game. If you know anything about players, you know you can't force them to do content, especially by removing other content. That's an asinine way of going about the process. Just make the new content desirable and the rest will take care of itself.

I remember very very clearly when incursions started and their introduction.

There was no magical grand influx of players into the game because of them.
Yet if ccp nerfs them, suddenly there shall be aass exodus cuz those players only keep playomg to run incursions erryday??


Those idiots obviously need saved from incursion comms if they are tbat addicted. Also dude you are ignorant.

No freaking joined eve just to run incursions. So if they go away it aint like ccp is taking a hatchet to these sad peoples only play style.
...
Lkke ccp did with ....

AWOX REMOVAL/HARD NERF
CANFLIP REMOVAL
SUICIDE GANK NERF AFTER GANK NERF FOR OVER 5 YEARS
MINER/MISSIONER BUFF STEADY BUFFING
LOL CRIMEWATCH
FREAKING NINJA SALVAGINING
CONCORD BUFFS

Etc etc


You incursion bears aint been nerfed for over 5years. Its your turn.
People do play solely to partake in the actions i listed above yet ccp said **** off we are nerfing yo ****

Aint nobody gonna quit eve cuz their only goal in life is to run incursions 5 hours a day.
And if so, gtfo

Your extremely eloquently framed rebuttal aside, a lot of people run incursions to plex their accounts. If it's no longer the easy isk it used to be then yes they will reduce the number of accounts they have or quit all together.

I mean there are lv4 missions that pay out really well, IF you have the skills for it. Incursions don't share that many skills with lv4/burner blitzing unfortunately so we'll see.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Nevyn Auscent
Broke Sauce
#226 - 2015-11-19 10:14:03 UTC
Incursions have actually been nerfed at least twice in the last few years. So learn what you are talking about first.
And Null/Low incursions have been buffed, and there is now a dedicated lowsec incursion community (I believe it is the russians) who feature in the last economic dev blogs incursion figures, since those of us who watch incursion journals have been aware they have been running for several months now, ever since the buff to low/null incursion running in the form of larger fleet sizes. Exactly how lucrative it is you would have to ask them, but they sure haven't folded under pressure.

Anyway, drifter incursions have been nerfed with CCP changing how the DD works in such a way that there are 'counters'. Even if those counters do force some niche fits which will be laughable in any PvP environment like low security. CCP, please consider the effect of low security on the drifter incursions and consider increasing fleet size.
Also consider that if ship loss is expected working out a better way to do payout, since anyone who loses their ship doesn't get payout unless they can reship fast enough back into site, which is silly.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#227 - 2015-11-19 11:18:28 UTC  |  Edited by: CCP Logibro
Nevyn Auscent wrote:
Incursions have actually been nerfed at least twice in the last few years.

Really? What nerfs were those recently?

In Hyperion (Aug 2014), all incursions were buffed: Removed link to killmail - CCP Logibro

In Inferno (April 2012), incursions were buffed to provide higher rewards than they provided when rolled out in 2010 (no devblog I can find). After monitoring, the buff was found to be too good, so the buffs were rolled back slightly in June.

I don't have anything against how people earn their ISK or incursions. Good luck to whatever method others use. I'm just interested in what nerfs there have been.
Nevyn Auscent
Broke Sauce
#228 - 2015-11-19 22:37:06 UTC
The revamp in Hyperion basically didn't affect highsec incursions which are the ones everyone complained about, however utterly hammered scout sites as runnable content.
Scouts used to be used as fleet training even thought the payout was miserable. Hyperion made them utterly laughable as they were mainly jamming frigates. The Low & Null buff I referred to started with hyperion though, however I don't think you are particularly targeting low & null incursions anyway.
Assaults also have never been out of balance, and the NCN wall referred to in Hyperion was making them far to tedious and finicky to run.

I sure don't remember any 'higher' reward with inferno, I do remember some massive slams to vanguards however. I don't have blogs handy on them either. But there most certainly was the great vanguard nerf, as between the nerfs to vanguards a couple of smaller communities actually folded.
And Vanguards were actually the excessive moneymaker at the time.

A better income analysis showing dedicated hours of incursion runners (then remember most people spend 50% of their time on wait list). Hours of lvl 6 WH escalation running. Hours of null 10/10 and anom grinding. And how much income each of those categories actually makes would be something I'd be curious to see.
But the figures in the economic blog were pointless with regards to saying if incursions earn to much since they included the miner who killed a 1.0 belt rat as 'doing PvE' so give us no clue how many people are running dedicated income earning and how many people are doing an abstract belt rat or single mission per log in.
Valacus
Streets of Fire
#229 - 2015-11-19 23:00:46 UTC
Black Pedro wrote:
Valacus wrote:
They're still going to have to do better with drifter incursions than they are right now. If you don't make it worth while for incursion runners, they simply won't do it. "HAHAHA, but we'll remove sansha incursions!" So people will either grind lvl 4s or just quit the game. If you know anything about players, you know you can't force them to do content, especially by removing other content. That's an asinine way of going about the process. Just make the new content desirable and the rest will take care of itself.

It's the only way in a persistent universe, single economy game. You can't keep buffing the payout of every new bit of content (like say is done in WoW) or eventually everything is paying an absurd amount of money and inflation destroys the economy. Rewards need to be rebalanced and/or content removed.

You have a bit of time still until the Sansha era closes. Maybe you should spend some of it reading Eve Survival to polish up your L4 skills or start browsing Steam for another game then?


They don't have to buff Drifter incursions beyond Sansha, but right now they're not even remotely close to Sansha incursions. Why would you run Drifter when Sansha pays more and doesn't require someone to blow up for it? Even if I lose just a cheap ship, I still have to run home, get a new one, fit it out, and come back. That's time wasted on top of the lame payout. "Oh, but just carry like a zillion with you!" Oh yea, I'll get right on that. It won't take any time at all to haul a huge bag of ships around just so I can do content.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#230 - 2015-11-19 23:44:39 UTC  |  Edited by: Scipio Artelius
Nevyn Auscent wrote:
The Low & Null buff I referred to started with hyperion though, however I don't think you are particularly targeting low & null incursions anyway

But what nerfs have CCP implemented to incursions, that you mentioned earlier?

I can't see any in any of the patch notes or release information going back, but I'm no expert. Nothing against incursions as a source of income for people.

I'm just interested in what the nerfs have been and the original info from CCP about them.

In terms of inferno buffs, the original devblog link seems to be broken (and doesn't appear to be in the devblog list going right through 2012 individually), but this is the info on rolling back the changes slightly that occurred in June 2012:

http://community.eveonline.com/news/dev-blogs/incursions-update/

That was just a rollback of the buffs a bit because they were initially too good not an overall nerf, as far as I can find from other sources.

For example, the wikipedia page on expansions indicates that rewards were buffed in Inferno:

https://en.wikipedia.org/wiki/Expansions_of_Eve_Online#Inferno

There are other third-party gaming websites that also refer to buffs in Inferno.
Kinete Jenius
Republic Military School
Minmatar Republic
#231 - 2015-11-20 01:22:36 UTC  |  Edited by: Kinete Jenius
Kaelynne Rose wrote:
Valacus wrote:
They're still going to have to do better with drifter incursions than they are right now. If you don't make it worth while for incursion runners, they simply won't do it. "HAHAHA, but we'll remove sansha incursions!" So people will either grind lvl 4s or just quit the game. If you know anything about players, you know you can't force them to do content, especially by removing other content. That's an asinine way of going about the process. Just make the new content desirable and the rest will take care of itself.

I remember very very clearly when incursions started and their introduction.

There was no magical grand influx of players into the game because of them.
Yet if ccp nerfs them, suddenly there shall be aass exodus cuz those players only keep playomg to run incursions erryday??


Those idiots obviously need saved from incursion comms if they are tbat addicted. Also dude you are ignorant.

No freaking joined eve just to run incursions. So if they go away it aint like ccp is taking a hatchet to these sad peoples only play style.
...
Lkke ccp did with ....

AWOX REMOVAL/HARD NERF
CANFLIP REMOVAL
SUICIDE GANK NERF AFTER GANK NERF FOR OVER 5 YEARS
MINER/MISSIONER BUFF STEADY BUFFING
LOL CRIMEWATCH
FREAKING NINJA SALVAGINING
CONCORD BUFFS

Etc etc


You incursion bears aint been nerfed for over 5years. Its your turn.
People do play solely to partake in the actions i listed above yet ccp said **** off we are nerfing yo ****

Aint nobody gonna quit eve cuz their only goal in life is to run incursions 5 hours a day.
And if so, gtfo

You need to look at the eve offline and look at the concurrent players. You'll notice that it peaked during the incursion release. So clearly incursions brought a lot of life to the game. Post that patch CCP has been mostly focusing on pvp aspects either directly via nerfs/buffs of ships/components or semi directly via fozziesov.

Awox is still possible
Canflipping is still possible
Suicide ganking post destroyer buff Attack bc introduction has cheapened greatly. I can do 200,000 damage in .5 (which all major trade routes have) for 84m that's fantastic. Then there's hyperdunking and other various methods that allow a solo pilot to do more damage then ever before.
Miners have had nerfs too. Most recently they nerfed the yields some. CCP did give miners the option to tank and some do.
Crimewatch is irrelevant. Yeah it's kind of mildly annoying in lowsec.
I ninja salvage no problem. Or is your problem that you can ninja salvage?
Concord was never intended to be tankable as stated by CCP since the dawn of time. They just happened to underestimate the playerbase at certain points.

Incursion payout has been fairly seriously nerfed compared to the early days. The biggest nerf was probably the removal of blitzing as an option. Yes you can still make decent isk but it's a pale shadow of what was possible pre-nerfs.

I'm 100% sure I've been over these points with you before.
Kinete Jenius
Republic Military School
Minmatar Republic
#232 - 2015-11-20 01:46:36 UTC  |  Edited by: Kinete Jenius
Scipio Artelius wrote:
Nevyn Auscent wrote:
The Low & Null buff I referred to started with hyperion though, however I don't think you are particularly targeting low & null incursions anyway

But what nerfs have CCP implemented to incursions, that you mentioned earlier?

I can't see any in any of the patch notes or release information going back, but I'm no expert. Nothing against incursions as a source of income for people.

I'm just interested in what the nerfs have been and the original info from CCP about them.

In terms of inferno buffs, the original devblog link seems to be broken (and doesn't appear to be in the devblog list going right through 2012 individually), but this is the info on rolling back the changes slightly that occurred in June 2012:

http://community.eveonline.com/news/dev-blogs/incursions-update/

That was just a rollback of the buffs a bit because they were initially too good not an overall nerf, as far as I can find from other sources.

For example, the wikipedia page on expansions indicates that rewards were buffed in Inferno:

https://en.wikipedia.org/wiki/Expansions_of_Eve_Online#Inferno

There are other third-party gaming websites that also refer to buffs in Inferno.
You used to be able to blitz sites and the NPCs were much easier to deal with. Those were probably the biggest nerfs effectively as while pay was the same the time between payout increased dramatically. There's been various tweaks done by CCP over the years that didn't involve payout but did decrease overall isk per hour.

So if you're just looking for straight payout decreases I can see why you're having issues finding more then a few minor looking nerfs.

The first link is talking about rolling back some of the nerfs that CCP hammered incursions with. THey made it so influence built so fast it was tough getting HQ fleets to run. They also overkilled on the payout nerf especially on VGs. So they rolled that back too. Although you can see in that dev post that CCP is talking about the NPC and trigger nerf I stated earlier.

That Wikipedia link makes me scratch my head as it was inferno that released the nerfs to incursions not buffs. Someone got that badly wrong. Your first link clearly shows that is the case as it's commenting about rolling back the inferno nerfs and the date is post inferno. Not sure if someone just screwed up when they edited that section of the wiki or if it's malicious.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#233 - 2015-11-20 03:16:16 UTC
Kinete Jenius wrote:
[quote=Scipio Artelius]You used to be able to blitz sites and the NPCs were much easier to deal with. Those were probably the biggest nerfs effectively as while pay was the same the time between payout increased dramatically. There's been various tweaks done by CCP over the years that didn't involve payout but did decrease overall isk per hour.

So if you're just looking for straight payout decreases I can see why you're having issues finding more then a few minor looking nerfs.

The first link is talking about rolling back some of the nerfs that CCP hammered incursions with. THey made it so influence built so fast it was tough getting HQ fleets to run. They also overkilled on the payout nerf especially on VGs. So they rolled that back too. Although you can see in that dev post that CCP is talking about the NPC and trigger nerf I stated earlier.

That Wikipedia link makes me scratch my head as it was inferno that released the nerfs to incursions not buffs. Someone got that badly wrong. Your first link clearly shows that is the case as it's commenting about rolling back the inferno nerfs and the date is post inferno. Not sure if someone just screwed up when they edited that section of the wiki or if it's malicious.

Thanks. I'll go look for the patch notes on those, but excellent info, thanks.
Astrid Farnsworth
Broke and Famous
#234 - 2015-11-28 21:07:34 UTC
will ccp give any clue on news or its all up to the players?

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Dun Bar
Baba Yagas
The Initiative.
#235 - 2015-11-30 05:51:52 UTC
You can run the sites have at least 1 person per drifter, everyone in crucifers with 3 TD's each. tag drifters, each person is assigned a tag. orbit a can 5000, doing the small sites we had zero losses, in the mediums we would lose a few but at 10mil a pop we had them stocked so they reshipped and came back in right away. When DD is about to go off and he breaks lock, u have enough time to re lock and get TD's on him to make it miss.
Daniela Doran
Doomheim
#236 - 2015-11-30 06:08:02 UTC  |  Edited by: Daniela Doran
Anthar Thebess wrote:
Burn Amarr - drifter version.
I hope that drifters will camp gates , and kill people on them.


I think the drifters will only attack those that attacks them and that may includes incursions so no more free relaxing trips for incursioners when traveling from site to site.
Vollhov
Viziam
Amarr Empire
#237 - 2015-12-04 19:05:38 UTC
Now you will fly to a new invasion Question

- The ISK and LP rewards for Drifter Incursions have been increased. Bear

http://community.eveonline.com/news/patch-notes/patch-notes-for-december-release/

End of Time. I'm not fanatic, I'm just a servant by Her Majesty the Empress Jamyl Sarum I. It's time to leave this world to me. YC111 to YC117.12.10 20:00

Mina Sebiestar
Minmatar Inner Space Conglomerate
#238 - 2015-12-04 20:43:55 UTC  |  Edited by: Mina Sebiestar
Scipio Artelius wrote:
Kinete Jenius wrote:
[quote=Scipio Artelius]You used to be able to blitz sites and the NPCs were much easier to deal with. Those were probably the biggest nerfs effectively as while pay was the same the time between payout increased dramatically. There's been various tweaks done by CCP over the years that didn't involve payout but did decrease overall isk per hour.

So if you're just looking for straight payout decreases I can see why you're having issues finding more then a few minor looking nerfs.

The first link is talking about rolling back some of the nerfs that CCP hammered incursions with. THey made it so influence built so fast it was tough getting HQ fleets to run. They also overkilled on the payout nerf especially on VGs. So they rolled that back too. Although you can see in that dev post that CCP is talking about the NPC and trigger nerf I stated earlier.

That Wikipedia link makes me scratch my head as it was inferno that released the nerfs to incursions not buffs. Someone got that badly wrong. Your first link clearly shows that is the case as it's commenting about rolling back the inferno nerfs and the date is post inferno. Not sure if someone just screwed up when they edited that section of the wiki or if it's malicious.

Thanks. I'll go look for the patch notes on those, but excellent info, thanks.


Yep DDD days kill Deltol to spawn next wave repeat 2 more times and in 2 min time you earned 10mill isk current site time is 5min.

Along with that CCP in their infinite wisdom nerf ed isk payment and fiddle with NPC ship spawns and or tanks...that in return almost killed incursions their own content from 3-4 high sec incursions at any given time only one could be run there was simply no enough ppl interested enough to run them.

AND all the weeps.from blue sec foaming on their mouth nose and eyelids from rage how dare CCP to give their"grunt monkeys" and "renters scrubs" option to earn isk beyond their borders (aperently when you have all dunk you can threat ppl as garbage).

Battleship AU nerfs nered income as well.

Edit

Only thing that's gonna make me orbit a can while TDing NPC is isk massive amount of it because fun haz nothing to do with it.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Markus Reese
Deep Core Mining Inc.
Caldari State
#239 - 2015-12-04 20:55:41 UTC  |  Edited by: Markus Reese
Same here. It isnt even orbit can. It is let drifters orbit you. The hives are a technical challenge, so they are fun. Also unpredictable. So fun.

Drifter incursion? Mission running has more fun. The fact that running l2 missions in an op absolution is more technical says alot. Same with burner missions and one trick pony mish in that. Those even tell you what to fit....

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Astrid Farnsworth
Broke and Famous
#240 - 2016-01-22 04:46:17 UTC
So its still broken till some fay caboos CCP say its fix.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**