These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Walking in stations

First post
Author
Lulu Lunette
Savage Moon Society
#1261 - 2015-11-18 22:03:14 UTC
Persifonne wrote:
I think if we had WiS the player count wouldnt be in the low 20ks today


Dunno why these guys wouldn't want us in their captain's quarters.

@lunettelulu7

Avvy
Doomheim
#1262 - 2015-11-18 23:10:23 UTC
I doubt WIS would have made that much difference.

But if you extended it to walking on other planets then it would.

But then of course you have DUST.
01101989
We're All Living In America
#1263 - 2015-11-19 00:31:28 UTC
Yes. Please implement this. Don't mind the fanboys. Most people would enjoy such features.
Hasikan Miallok
Republic University
Minmatar Republic
#1264 - 2015-11-19 00:38:36 UTC
WIS back then ...

Badly implemented and a waste of resources, no obvious point to it and generally a bad plan.
As a result a huge backlash from players.



WIS now ...

PRO
The tech is there with Dust and the failed but functional WoD IP .
Player hardware generally is a lot more WIS friendly .

CON
Still no obvious ingame purpose other than showing off your avatar.
Bad Blood from previous attempt will make it hard to implement unless its done in very small increments.


Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1265 - 2015-11-19 05:07:12 UTC  |  Edited by: Scipio Artelius
Hasikan Miallok wrote:
CON
Still no obvious ingame purpose other than showing off your avatar.
Bad Blood from previous attempt will make it hard to implement unless its done in very small increments.


One more con (assuming the WoD development would be useful for a potential WiS implementation);

CON:
CCP no longer own the WoD IP
Indahmawar Fazmarai
#1266 - 2015-11-19 07:39:10 UTC
Scipio Artelius wrote:
Hasikan Miallok wrote:
CON
Still no obvious ingame purpose other than showing off your avatar.
Bad Blood from previous attempt will make it hard to implement unless its done in very small increments.


One more con (assuming the WoD development would be useful for a potential WiS implementation);

CON:
CCP no longer own the WoD IP


They still own the assets and technology used in the game, assuming they weren't scrapped as the Ambulation assets.
Aldur Vaako
Doomheim
#1267 - 2015-11-19 08:53:42 UTC
Walking in station, would certainly be cool to have at some point but I would rather they add support for joystick over walk in station. (Yes I am aware of the likely hood of that happening is around the same as me winning the lottery)
Valeska Vasile
School of Applied Knowledge
Caldari State
#1268 - 2015-11-19 10:03:40 UTC
i think WIS could be a part of the new gameplay brought by citadels.

Multiple docking bay = natural lobbies and hangars to walk in.

Oh, and it would be amazing to see some room-scale citadel fittings, and even maybe run to get inside a defense turret.

But hey, maybe in 10 years when dust for Pc will release.
Hasikan Miallok
Republic University
Minmatar Republic
#1269 - 2015-11-19 23:10:41 UTC
What might work is if in station WIS is based on the GTA4 franchise.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#1270 - 2015-11-19 23:14:09 UTC  |  Edited by: Terminal Insanity
Woodman2 wrote:
I was gone from EVE for a couple of years due to my health, I am now back and wondering what happened to walking around in the station? It was the next big thing when I left.


they stopped working on it to work on better things, like fozziesov!
CCP knows you like timers, so they put a timer on your timer so you can watch the timer countdown until you put a timer on it

Oh, and siphons. Because requiring you to run thirdparty software to detect ingame item theft is cool too

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Raven Null
Brethren Sons
#1271 - 2015-12-14 13:35:59 UTC
01101989 wrote:
Yes. Please implement this. Don't mind the fanboys. Most people would enjoy such features.

I know CCP would make some money from me for getting to redesign some of my characters
Solecist Project
#1272 - 2015-12-14 13:56:10 UTC
Terminal Insanity wrote:
Woodman2 wrote:
I was gone from EVE for a couple of years due to my health, I am now back and wondering what happened to walking around in the station? It was the next big thing when I left.


they stopped working on it to work on better things, like fozziesov!
CCP knows you like timers, so they put a timer on your timer so you can watch the timer countdown until you put a timer on it

Oh, and siphons. Because requiring you to run thirdparty software to detect ingame item theft is cool too

That was a funny read, thanks. :D

CCP stopped working on in Incarna five years ago ...
... because they needed the devs for FozzySov five years later.

Brilliant. :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Demica Diaz
SE-1
#1273 - 2015-12-14 14:34:48 UTC
Bagrat Skalski wrote:
Contrary to popular belief WIS idea is not a horse, and it cant die.


"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it's almost impossible to eradicate. An idea that is fully formed - fully understood - that sticks; right in there somewhere." - Cobb

Damn it CCP, look what your Inception did to us! Lol

Here's a thought for brain though. Once Star Citizen flops you will have a lot of players hungry for WiS, could be opportunity for CCP, ay?... ay?
Altough if SC will not flop... Shocked

Kaska Iskalar
Doomheim
#1274 - 2015-12-14 14:41:06 UTC  |  Edited by: Kaska Iskalar
Woodman2 wrote:
I was gone from EVE for a couple of years due to my health, I am now back and wondering what happened to walking around in the station? It was the next big thing when I left.

The TL;DR version is that they focused almost exclusively on it and ignored the space game. People got pissed and rioted. There's a memorial in Jita. CCP has been terrified to touch walking in stations ever since.

Avvy wrote:
I doubt WIS would have made that much difference.

But if you extended it to walking on other planets then it would.

But then of course you have DUST.

That's what baffled me about Dust. Why make it a console game when it had so much potential for Eve integration? Imagine docking and ending up in Dust when you get out of your ship. That would have been awesome. But no they'd apparently rather waste the effort for a console that can't be integrated tightly with Eve and that will need to be ported to new generation consoles about every 5 years. It was a massive waste of potential.
Otso Bakarti
Doomheim
#1275 - 2015-12-14 15:00:54 UTC
most people...everybody but...all the folks I play with...anyone with any intelligence...the cool kids....

(Let's keep padding this thread. It's half as thick as the EVE Is Dying thread, though it has twice the bilge!)

There just isn't anything that can be said!

Kimyko Achuka
Phariske Corporation
#1276 - 2015-12-28 18:59:31 UTC
No walking on station -> waiting for SC . End of Story
Indahmawar Fazmarai
#1277 - 2015-12-28 21:10:28 UTC
Kaska Iskalar wrote:
Woodman2 wrote:
I was gone from EVE for a couple of years due to my health, I am now back and wondering what happened to walking around in the station? It was the next big thing when I left.

The TL;DR version is that they focused almost exclusively on it and ignored the space game. People got pissed and rioted. There's a memorial in Jita. CCP has been terrified to touch walking in stations ever since.

Avvy wrote:
I doubt WIS would have made that much difference.

But if you extended it to walking on other planets then it would.

But then of course you have DUST.

That's what baffled me about Dust. Why make it a console game when it had so much potential for Eve integration? Imagine docking and ending up in Dust when you get out of your ship. That would have been awesome. But no they'd apparently rather waste the effort for a console that can't be integrated tightly with Eve and that will need to be ported to new generation consoles about every 5 years. It was a massive waste of potential.


Abridged version: They didn't had the PC developers to build DUST for PC so they hired PS3 developers in China. DUST is developed on Unreal engine, quite a different beast than EVE's propietary technologies.
sirxazor
B-T-G
#1278 - 2015-12-29 10:21:45 UTC
lul, you want eve to stay up when other upcoming games (2016) will be released with full walkable ships planets stations insert anything else?

it will only get worse from here (2016) on. Atmospheric flight says hello too.

shoulda though about this when you still had a chance (2012) 4 years of planning...

oh well, good luck with your declining players online game :D
Remiel Pollard
Aliastra
Gallente Federation
#1279 - 2015-12-29 10:42:19 UTC
sirxazor wrote:
lul, you want eve to stay up when other upcoming games (2016) will be released with full walkable ships planets stations insert anything else?

it will only get worse from here (2016) on. Atmospheric flight says hello too.

shoulda though about this when you still had a chance (2012) 4 years of planning...

oh well, good luck with your declining players online game :D


Best estimates of this years decline are around 18% total, and it's a trend that looks to be possibly reversing. The only people that are going to leave are those easily distracted by shiny things with fancy logos, and it's always been that way; EVE's existing spaceship gameplay, the kind of gameplay that's intended for a game about spaceships, is doing just fine, and there are still new people joining it on a daily basis. Seriously, hang out in help chat in game, come meet some of 'em. The game obviously holds interest without WiS, and given how much development actually needs to go into that, and how much of the game has been and still is borked, CCP have their priorities straight when it comes to fixing the game first, and saving such extravagantly large client-bloating features for later.

Which, frankly, I'm not interested in and will never use. See how I speak for myself and don't assume that other people think the way I do, or that the few people I've talked to who agree with me are an accurate representation of EVE's entire player base? Anyway, if WiS is done, I'm not against it, as long as it has to be its own platform, it's own game, that can tie into EVE like DUST does but doesn't bloat the EVE client. You can use it with your EVE toon but you have to be logged off of EVE to use WiS because it will be a different program, which shouldn't matter because you won't be using your ship walking around a station anyway. This is going to be the best way to do it not just for the players, but the developers as well, because EVE's code would need a huge overhaul to support extensive gameplay changes like that. Sure, what you could call a foundation is there, but it's shaky at best.

All of those things though that you think are going to 'compete' with EVE - they are different kinds of games. I don't know why it's such a hard concept to grasp, but EVE is not a space flight combat simulation, it's more of an RTS if it's anything, and it's also a single-shard player-driven environment unlike anything that's coming out or been announced for the near or distant future. That uniqueness alone is enough to keep it going just fine. Just because you don't like it, and can't imagine why other people do, doesn't mean they don't and have no reason to.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1280 - 2015-12-29 10:45:41 UTC  |  Edited by: Remiel Pollard
Demica Diaz wrote:
Bagrat Skalski wrote:
Contrary to popular belief WIS idea is not a horse, and it cant die.


"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it's almost impossible to eradicate. An idea that is fully formed - fully understood - that sticks; right in there somewhere." - Cobb

Damn it CCP, look what your Inception did to us! Lol

Here's a thought for brain though. Once Star Citizen flops you will have a lot of players hungry for WiS, could be opportunity for CCP, ay?... ay?
Altough if SC will not flop... Shocked



It won't, of course, but that doesn't mean anything. In it's own way, EVE has become another WoW, and everyone is calling the next big thing an "EVE killer" because they think fear mongering will get them the features they want if they stomp their feet hard enough and tune their tinfoil hats to the correct frequency.

SC will probably be a game I'll enjoy, but it's not EVE, it's not like EVE, and I'll never not have time for EVE. I'm quite looking forward to SC, but I'm happy to have two unique games to play. Just because one of them has features the other doesn't, that means that I'd be more likely to play both. If you make them both the same by giving them the same things and making them the same game well.... I already know and understand EVE, why would I bother with SC?

And that's the thing. "WiS must come to EVE because everyone else is doing it!" What? If everyone else is doing it, that's a reason NOT to do it. Stand out and be your own thing, focus on the things that make your game unique, not just like everything else on the market.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104