These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Any news of a Faction Warfare change?

Author
Portmanteau
Iron Krosz
#301 - 2015-11-03 00:52:50 UTC
Kaivar Lancer wrote:
I'd prefer the timer in each plex to be reduced. Waiting 15-20 minutes doing nothing Is NOT playing a game. Since farmers like to AFK, reduced timers will discourage farming, and encourage FW participants to travel and create conflict.


Why do I get the feeling that halving the plex timer, rather than increase pvp, will double the amount of plexes farmed ?
Cearain
Plus 10 NV
#302 - 2015-11-03 02:21:38 UTC  |  Edited by: Cearain
We shouldn't make evasion plexing easier by making each plex shorter. But the number of plexes you need to run to make the system vulnerable is too long IMO.


When inferno hit they made it so you had to capture 5xs as many net plex to capture a system. (they reduced the vp of each plex from 100 to 20) I think they should take a look at that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Madrax573
Doomheim
#303 - 2015-11-11 04:24:27 UTC
Portmanteau wrote:
Kaivar Lancer wrote:
I'd prefer the timer in each plex to be reduced. Waiting 15-20 minutes doing nothing Is NOT playing a game. Since farmers like to AFK, reduced timers will discourage farming, and encourage FW participants to travel and create conflict.


Why do I get the feeling that halving the plex timer, rather than increase pvp, will double the amount of plexes farmed ?


Just half the vp for capping a plex then. it makes no difference to the overall time required to cap a system but it means you physically have to be more active to do so.

Half time required to cap, half LP and VP per plex and double spawn rate of plex. Makes the system exactly the same time sink but requires more active playing and less time effectively AFK. The rats provide the 'dps check' not we can work on reduce AFKedness (yes its a word I made upP)

TBD this is probably the better suggestion rather than messing with plex effects and bonuses or trying to make more people pvp.
IbanezLaney
The Church of Awesome
#304 - 2015-11-11 05:31:42 UTC
Veskrashen wrote:
http://cdn1.eveonline.com/community/csm/Meetings/summit/CSM10-S1-D4.pdf

So the main issues right now with FW as a whole are:


  • Broken missions / mission balance
  • Plex Farming
  • Awoxing / militia overviews / cross-faction plexing
  • Standings


A lot of folks have a lot of different ideas about how to address them, but if you read the minutes they're all actually touched on in the minutes:

Mission balance - CCP Affinity is specifically looking at rebalancing missions, and notes that they'll be adding fast webbing frigates to the L4s in order to cut down on bomber alts being able to run them easily

Plex farming - CCP is adding NPC patrols to FW first, which will move around the system and engage players. And yes, they'll chase you if you run. In part this is using FW space as a test bed for the mechanic before they expand it to other areas of the game - but it will definitely make AFK plexing a lot harder than it is now. And they won't even have to introduce gimmicky mechanics like banning WCS or cloaks to do it.

Awoxing / cross-militia - They're planning on breaking up the cross-faction alliances and making it a four-way war. That will instantly solve the cross-militia awoxing issues and such. They're aware that they'll need to adjust the tier stuff if that happens, and they know they'll need to find a way to move between the Cal/Gal and Min/Amarr zones more easily, but they note they're working on that stuff too.

Standings - For one thing, you'll get suspect timers for entering plexes, which should make it a lot easier for us to engage neutrals without tanking our security status all to hell. They're also looking at allowing individuals in a corp, or corps in an alliance, to join FW without the entire organization needing to. CCP Affininty mentioned they'd even like to decouple standings from FW completely as it would solve a lot of issues.

So, when I read people bitching about how nothing is changing and noone listens and they're not doing anything and whine whine whine, it really makes we want to slap the hell out of folks. Folks like Sugar Kyle and Gorski Carr, among others I'm sure, specifically went out to the community in multiple channels to gather feedback on FW. And they pushed to get it addressed during the summit so that they'd be able to tell us players what CCP had in mind. So CCP is working on updating things as they can, while keeping in mind that a total revamp might be needed down the road.

From the minutes:
CCP Affinity wrote:

A lot of the feedback we got from players is that they'd like an overhaul of the full system, but we don't feel that is beneficial at present when a lot of the feedback we're hearing is "we don't have enough to do in FW", "there's not enough PvP targets", "there's no reliable PvE" so we want to fix that side of things first, then perhaps the system issues go away, we'll see.


If you look at the overall EVE game right now, the roadmap, the massive freaking changes they're doing in terms of structures, nullsec sov, industry, capital ships... they're MASSIVELY shifting the bedrock of what has driven this game for the past 5-7 years at least. The fact that they're even taking FW into account, given that FW lowsec (and yeah mostly Cal/Gal) is one of the most active areas of the game, is a testament to how much folks like Sugar Kyle and Gorski Carr are willing to step up and represent a group of players that has become ever more whiny and entitled.

Grow the hell up already.



The last thing we need is more NPCs getting in the way of PVP. The roaming gang idea is terrible.

If they want to do something with Faction NPCs that is clever and helps drive conflict - Remove the high sec navy so that NPCs do not stop FW groups from having pvp in High Sec.


Sugar Kyle is doing it right - by asking for ideas/feedback and having debate on topics.

But Gorski is driven by his own agenda and doesn't consider or listen to any ideas that do not agree with his own.
Also - Gorski has never actually been voted in as a CSM.
Crosi Wesdo
War and Order
#305 - 2015-11-11 11:24:36 UTC
Gorski is actially an expert at fw. Because, you know, he had a couple of npc corp fw tunes during inferno. I kid you not, he said that lol
Madrax573
Doomheim
#306 - 2015-11-11 11:33:49 UTC
I don't trust politicians IRL why would I trust some internet spaceship politicians? After all that is pretty much what the CSM is....Shocked
Idame Isqua
University of Caille
Gallente Federation
#307 - 2015-11-12 15:35:26 UTC  |  Edited by: Idame Isqua
So I think my idea of having rats from both factions spawning seems pretty popular.
Maybe I'm just getting confused with the obvious consensus that more PvE in FW is not wanted
Personally I'd like it if they banned FW missions.

Not sure how many times this points been covered.
But if people enter a plex and they aren't in FW make them flashy?

Better yet if for example its a calmil vs galmil plex
And lets presume theirs going to be either a calmil rat or a galmil rat or both
If I'm in Gal Mil or Cal Mil the rat attacks me
If I'm not the rat attacks me and I go suspect

I don't think this would be too hard to implement, doesn't the game already have this in some form?

Also something about plex timers, what about at least changing how plexs respawn so if theirs a fleet bigger than 5 guys they can plex a system up instead of just sitting around.
Make it non linear so X amount of plexs can respawn in a given time.

Making activity bursts actually useful
Lets face it none right now attacks a system
We just wait for some farmers to not refarm a system until it gets really high

Expecting 24/7 effort and not adjusting the system to most peoples length of play, is FW's problem.
We are not bored and want PvE
We are bored and want PvP, whenever we log on, even if its for only 30min.
How things are looking currently... null has become a place for people with short attention spans, while FW/lowsec is glacial.

And actually how serious is this roaming PvE fleet rubbish because it sounds like the worst idea ever.
Maybe test it out first by removing Omni present faction navies from highsec and replace them with these roaming fleets.
I seriously see no place at all for this concept otherwise.
But letting FW extend into highsec would be amazing if not for more content but actually allowing some form of interaction with highsec bears, even if its just watching us have big fights.
Oreb Wing
Last Rites.
#308 - 2015-11-12 16:42:32 UTC
Teimo flipped the other day. So will Kedama. Had nothing to do with farmers.
Crosi Wesdo
War and Order
#309 - 2015-11-13 04:01:34 UTC
And im almosrlt certain that 2 opposing rats in each plex as a dps check for offensive AND defensive plexint was my idea :P
Crosi Wesdo
War and Order
#310 - 2015-11-13 04:10:36 UTC
Oreb Wing wrote:
Teimo flipped the other day. So will Kedama. Had nothing to do with farmers.


Only amarr has the hubris to announce victory on the forum 2 days before their attack began :p
Cpt Mangrum
P.O.Box
#311 - 2015-11-13 12:14:19 UTC
To the man at CCP who actually reads this. One suggestion was that if a system was controlled my your militia, and someone has negative standing towards your militia they cannot dock in system stations. This is absolutely a game changer as long as this includes non faction warfare people as well. And remember not all low sec in controlled by FW.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#312 - 2015-11-13 12:50:48 UTC
Cpt Mangrum wrote:
To the man at CCP who actually reads this. One suggestion was that if a system was controlled my your militia, and someone has negative standing towards your militia they cannot dock in system stations. This is absolutely a game changer as long as this includes non faction warfare people as well. And remember not all low sec in controlled by FW.


This should not be done. Neutrals are .... erm ... "Neutral" by definition.

Less stick more carrots. What needs to happen is generate real incentives to being in Militia's and I mean incentives to being in long term.

The prime thing to change, for neturals in the FW WZ, is prevention of the sec status loss for all inside a FW complex. This is already on the table. Station lockouts for neutrals does not bode well (another conflict suppressant when more conflict drivers are needed).


"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Oreb Wing
Last Rites.
#313 - 2015-11-13 14:13:06 UTC  |  Edited by: Oreb Wing
Crosi Wesdo wrote:
Oreb Wing wrote:
Teimo flipped the other day. So will Kedama. Had nothing to do with farmers.


Only amarr has the hubris to announce victory on the forum 2 days before their attack began :p



Hehe.. :D Gotta kick the hornets nest man. Check out the system activity.
Oreb Wing
Last Rites.
#314 - 2015-11-13 15:09:47 UTC
Cpt Mangrum wrote:
To the man at CCP who actually reads this. One suggestion was that if a system was controlled my your militia, and someone has negative standing towards your militia they cannot dock in system stations. This is absolutely a game changer as long as this includes non faction warfare people as well. And remember not all low sec in controlled by FW.



I agree with sgt here. Neutrals are not so bad. We provide quite a bit of content for each other. The plex flag on neutrals is good. It need only last two minutes, like the dueling aggression window, except uncontrolled. Also, a lot of FW systems are main branch points towards null and other parts of space. Not being able to dock between all of this hurts too many people.
Irya Boone
The Scope
#315 - 2015-11-13 21:47:09 UTC  |  Edited by: Irya Boone
already told
-2 npcs in plex one gallente one calda
-disabled acces to WCS ships
-increase the spawn rate of large/medium and maybe small plexes
-add a new one for BC and below ( with gate )
-no links effects in plex unless on grid ...
- no lvl 4 missions for FW. only lvl 5 or more ...^^

and put a system that give you regular isk for your lp and not market driven , because actually people don't want their lp to loose value , and this is non sense , we should fight for more ( lp ) and not for max lp value ..

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#316 - 2015-11-16 21:36:49 UTC
Oreb Wing wrote:
Teimo flipped the other day. So will Kedama. Had nothing to do with farmers.


Yet farmers have an impact on the warzone.
Oreb Wing
Last Rites.
#317 - 2015-11-17 00:00:07 UTC
They most definitely do, but we are far from helpless to counter their affect with focused short bursts of sustained pressure. Your net is too large. Bring it in and you'll catch the fish you're looking for.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#318 - 2015-11-18 20:38:14 UTC
Oreb Wing wrote:
They most definitely do, but we are far from helpless to counter their affect with focused short bursts of sustained pressure. Your net is too large. Bring it in and you'll catch the fish you're looking for.


On a particular system or constellation, sure. But warzone is all about manhours spent in plexes and the farmers give the advantage to whoever they're plexing for.

The general militia gets to pvp wherever they want while the farmers take care of the warzone for them.
Oreb Wing
Last Rites.
#319 - 2015-11-18 21:39:54 UTC
I understand completely. Until the lure is removed and things get balanced out, you just have to hit where you can and enjoy whoever it is that cares to fight you off. I despise the saying, It is what it is, so I will only say keep your head up and find enjoyment where you can. Fly well. o7
Oreb Wing
Last Rites.
#320 - 2015-11-18 21:52:37 UTC
Everyone thinks we need a whole bunch of adjustments to LP or rewards. Just deny tech 2 and tech 3 advanced hulls from activating the mission gates and that single-handedly will be the biggest judo kick in the **** to donations.

If you want something constructive to do, just hit their leveled up systems. Force them down to donate more.