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Dev Blog: EVE Economy Update - EVE Vegas 2015 Report

First post First post
Author
PotatoOverdose
School of Applied Knowledge
Caldari State
#21 - 2015-11-05 20:25:12 UTC
I like it. Lots of interesting data.
Epigene
Cordata Enterprises
#22 - 2015-11-05 20:40:03 UTC
Boy, great post. This will raise the price of tinfoil, better stock up.
Vincent Athena
Photosynth
#23 - 2015-11-05 21:06:43 UTC
Anthar Thebess wrote:
We need more isk sinks, that are connected to LP stores.

Reducing drop rate on some of the faction modules and introducing them to LP stores could help this situation.

Out of curiosity , how big isk sink comes from the implants?
I assume bigger part.

I'm not sure we do, but your suggestion would not be sufficient. It would be needed, but two other things are needed too.

People have to have more LP before they can use the LP store. You do not want to just increase the value of LP, and encourage more mission running, as that increases bounty payouts.

So: Increase the LP payout from missions, and decrease the bounties. Result: More of the mission value is in LP, which is an ISK sink, and less in bounties, the big ISK source. The total value of a mission would remain unchanged.

The change would only need to be 5% to 10%, not big enough to be disruptive, especially as the total value of a mission would remain unchanged

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Frozen fanfiction

Ralph King-Griffin
New Eden Tech Support
#24 - 2015-11-05 21:12:32 UTC
dedevblog wrote:
However, these are two completely different economies and comparing them would make for a complete sepearate devblog!


that would be facinating to read
Nafensoriel
Brutor Tribe
Minmatar Republic
#25 - 2015-11-05 21:31:33 UTC
EVE online.. the only game where we have spreadsheets, graphs, and economic discussions as our gamep0rn.

Thank you for the write up Quant. Nice to see that contrary to what doomsayers scream we are doing just fine and dandy.

Also /hellyesdekleinproduction!
Lyk Ataraxia
State War Academy
Caldari State
#26 - 2015-11-05 21:43:26 UTC
Any chance you can share the R code for the graphs?

Unless you had some weirdo variable names, of course Lol
FT Diomedes
The Graduates
#27 - 2015-11-05 21:53:37 UTC
Very interesting...

If only 1.5% of players run Incursions... and they bring in all that ISK... can we maybe do something about them?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sven Viko VIkolander
In space we are briefly free
#28 - 2015-11-05 23:22:05 UTC
Wow this is awesome stuff Shocked

Does CCP have a view about how big the isk sinks should be? Also, are incursion payouts really in a good place? Doesn't seem like it...
It seems like we need a few more. It will be really interesting to see whether Citadel blueprints, destruction, and fees end up making a statistically large isk sink. Here's hoping they do
CCP Quant
C C P
C C P Alliance
#29 - 2015-11-06 00:00:23 UTC
Lyk Ataraxia wrote:
Any chance you can share the R code for the graphs?

Unless you had some weirdo variable names, of course Lol


The code is remarkably clean compared to some earlier stuff I've made Big smile all thanks to the dplyr package, which really helps with keeping the R code/flow clean.

I see no reason not to release the code, soon as I've made the datasets available.
helana Tsero
Science and Trade Institute
Caldari State
#30 - 2015-11-06 00:07:26 UTC  |  Edited by: helana Tsero
Great Blog. Very interesting to see a overview of the eve economy and player activity.

The most interesting and exciting bit of information for me was

"We might later move these releases into the EVE client itself, so the Secure Commerce Commission would be taking over. We'll also be looking at ways to distributing some datasets behind these graphs. "



Does this mean we will be getting scope videos and economy stats/reviews on our Captains Quarters Screens ? and hopefully PVP/ Political updates as well.

Currently to learn about player driven content, wars, politics, production etc we need to check 3rd party websites. Which is great if your a diehard eve player with lots of time... but for most of us we don't have time to check 3rd party websites. If the info was available ingame it would be so much better and immersive. Might even help with new player retention as well... get them into the game world and understand about the player driven possibilities.

Also citadels need CQ. for those of us who live in wormhole space and don't have access to stations.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

TheSmokingHertog
Julia's Interstellar Trade Emperium
#31 - 2015-11-06 03:41:54 UTC
Amazing graphs, and then this;
Quote:
The economic devotee in me hopes that, in the not so distant future, all items in EVE Online will be player made and tradeable, including blueprints, skills, and skillpoints.


This is great.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TheSmokingHertog
Julia's Interstellar Trade Emperium
#32 - 2015-11-06 03:44:21 UTC
tasman devil wrote:
CCP Logibro wrote:
At EVE Vegas 2015, CCP Quant showed off a number of statistics about the current economic state of EVE Online. Now, he's back again to share his amazing graphs with everyone. Take a look in the latest dev blog to see all the juicy details.

YAY! DATA!

Do please provide more data regarding the PCU!
- like how many of them are active or passive (just sitting in station totally AFK)
- how many of them can be tied to how many people (read. number of accounts actively used by single individual)
- number of average (active or passive) accounts used by people
- etc.


About this;
Quote:
how many of them can be tied to how many people (read. number of accounts actively used by single individual


CCP does not know, they did not register accounts from the same person under a specific header for years in the beginning, so they cant track it specifically.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Aliath Sunstrike
#33 - 2015-11-06 04:41:04 UTC
Probably one of the best dev blogs in years. Judging by the comments, not a lot of people reading? Hope so...more ISK for me. haha

Continuous player since 2007.

Sizeof Void
Ninja Suicide Squadron
#34 - 2015-11-06 07:59:20 UTC
Nice work. Glad to see that someone at CCP knows how to wield SQL, to pull useful information from the database.

Now, can you please share these numbers with the devs working on the materials cost numbers for the new citadels? Those XL Citadels need to be much more expensive to manufacture than what they are currently proposing. 30-70B for the XL structure hull is simply laughable, given the amount of ISK which players, corps and alliances have in wallet these days. It also would not hurt to revisit and increase the materials cost of supercaps, as well.
Nillus K'varr
Trident Nebula Corporation
#35 - 2015-11-06 10:21:04 UTC
Only 13.8% PvP?!
Must have been a boring day.

And the fact that Incursions can affect economy so much with so little people doing them is disturbing, honestly.
Josef Djugashvilis
#36 - 2015-11-06 12:47:39 UTC
...13.8% of players engage in pvp on any given day...

This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want.

This is not a signature.

virm pasuul
Imperial Academy
Amarr Empire
#37 - 2015-11-06 13:00:52 UTC
Great dev blog thanks :) Almost as good as the server porn blog.
Very excited at the idea of moving it all into the client.
FT Diomedes
The Graduates
#38 - 2015-11-06 13:43:35 UTC
Josef Djugashvilis wrote:
...13.8% of players engage in pvp on any given day...

This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want.


More accessible, less avoidable, not more attractive. Making PVP more attractive is putting lipstick on a pig.
I am curious how they measure that. What does it mean to engage in PVP?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Indahmawar Fazmarai
#39 - 2015-11-06 14:36:07 UTC
FT Diomedes wrote:
Josef Djugashvilis wrote:
...13.8% of players engage in pvp on any given day...

This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want.


More accessible, less avoidable, not more attractive. Making PVP more attractive is putting lipstick on a pig.
I am curious how they measure that. What does it mean to engage in PVP?


Probably it means activating a hostile module on a player ship.
FT Diomedes
The Graduates
#40 - 2015-11-06 15:00:22 UTC
Indahmawar Fazmarai wrote:
FT Diomedes wrote:
Josef Djugashvilis wrote:
...13.8% of players engage in pvp on any given day...

This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that non-pvp play is want folk want.


More accessible, less avoidable, not more attractive. Making PVP more attractive is putting lipstick on a pig.
I am curious how they measure that. What does it mean to engage in PVP?


Probably it means activating a hostile module on a player ship.


So, by that definition: I am not engaging in PVP if I warp in on a ratter, he is 50km away, and he warps before I point him...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.