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Parallax - Issues

First post
Author
Flax Volcanus
Montezuma's Revenge.
#281 - 2015-11-04 21:57:03 UTC
neovita wrote:
Flax Volcanus wrote:
Undocked (and redocked, and undocked again) and mods, which are fitted, are missing in the HUD. I can't get any of the mods for this ship to show up on the screen.

Screenie of overview fitting and missing mod controls

Just FYI, I cleared the cache completely and that did not fix the problem. It's affecting only one of my three accounts, but it makes this one completely unplayable, for obvious reasons.


Clicking the double-arrows facing to the right on the right side of your capacitor will fix your problem. Nothing is broken there, you just did collapse your modules view (That feature is implemented in eve since 2003 btw...)


Been playing since AUG 2005 and I had no idea. Dunno how I did that. Pardon me while I go self-destruct to atone for my stupidity. Oops
Orgah
Doomheim
#282 - 2015-11-04 21:57:36 UTC
Sonia Reve wrote:
Also had the issue with the skill training queue not working. Without multiple character training that is.
I stopped training on one character to train another and I got the popup saying all queues are currently active.

Solution (?) - At least in my case.

- Clear the skill training queue/page. Close the page.
- Open the character page. Go to skills tab. Don't open the training queue page.
- Add the skill you want to train by right clicking and pick 'Train now to level x'
- Skill training still wont start
- Add the next skill you want by right clicking and pick 'Add to queue (level x)'
- Skill training will start and the skill bar squares will be visible and have the training status color (light blue in my case)
- Add any other skills and so on. Don't use the skill training queue page.

You cannot reorganize or remove skills from the queue this way, but its a way to keep training until it's fixed.
If anything goes wrong, clear the skill training queue and start over.

Good luck. Roll
Had an issue starting skill training, this workaround solved it, thx
Tass Caffington
The Scope
Gallente Federation
#283 - 2015-11-04 22:08:05 UTC
Dear CCP,

maybe this was already mentioned but since today's patch (4.11.2015) the probes do not appear at the same time on the probe map. After yesterday's release it worked flawlessly.

When I launch my probes they show up on the overview all at the same time but in the probe map window they come in one after the other (that is the blue spheres). After that they work as expected.

Any suggestions on that?

I submitted a bug report EBR-53723


Best regards,
Tass Caffington.

WiNGSPAN Delivery Services

"We're not happy until you're content!"

neovita
Cyber Collapse.
Fanatic Legion.
#284 - 2015-11-04 22:17:56 UTC
Bibanul Plesuv wrote:
Any chance to fix the superior sleeper sites this year?
I found two of them, both same problem: No messages in local, nothing deactivates or rift rerouting in site, after succesfully hacking.



CCP Paradox were working on it today, no informations since then
Source is here
Soltys
Brutor Tribe
Minmatar Republic
#285 - 2015-11-04 22:53:41 UTC  |  Edited by: Soltys
Since Parallax update, market has been frustrating random mess of lag. Essentially 2-3 seconds of stalls happening during price fetching and order updating (sometimes much longer than just 2-3 s.).

Jita Flipping Inc.: Kovl & Kuvl

neovita
Cyber Collapse.
Fanatic Legion.
#286 - 2015-11-04 23:31:00 UTC
Soltys wrote:
Since Parallax update, market has been frustrating random mess of lag. Essentially 2-3 seconds of stalls happening during price fetching and order updating.


Not only the market is affected. Almost every action in Eve has the same delays since the patch from time to time
Desiderya
Blue Canary
Watch This
#287 - 2015-11-04 23:51:44 UTC
Not sure if this has been reported already, but since yesterday folks seem to have occasional issues with their overviews:

Ships not appearing on overview for some people of the fleet despite overview being confirmed set up correctly.
Ships suddenly appearing on overview once they actually start shooting (not locking)
Ranges being borked and not shown correctly and jumping erratically in a way that's not explained by the relative movements (Other party reported similar weird behaviour).

Ruthlessness is the kindness of the wise.

Sergeant L
Caldari Provisions
Caldari State
#288 - 2015-11-05 00:39:41 UTC  |  Edited by: Sergeant L
CCP,
Please roll this back. I am sorry to say this, but Absolute fail on trying to lower lag and increase playability. Now every WH jump is time dilated, WH appear to warp back to you, ships disappear, and the list goes on. This was not ready for prime time at all. If anyone remembers Windows ME, this fits that release! Absolutely a frustrating patch. All you can do is mine as everything else is almost unplayable!

v.r
Concerned Player about eve's future!
Belthazor4011
Battle BV Redux
#289 - 2015-11-05 00:42:27 UTC
Jumping gates and skills not applying, my Mega just had 9k Armor instead of 33k...
Ben Musana
Doomheim
#290 - 2015-11-05 00:53:36 UTC  |  Edited by: Ben Musana
Another Issue: If you fly through an incursion system, then the incursion sound theme doesn't stop after leaving the incursion system. It also does not stop when the 2min. timer for the chat window ends. Finally it stops as i docked in Amarr.

Was on the route from Derelik to Domain in a shuttle - speed jumping

On the way back with a slower ship, the issue doesnt occur again.
Suburban Me
Fowl Hill Shipyards
#291 - 2015-11-05 01:11:24 UTC
Possibly already mentioned, but when tactical overlay is enabled, scan probes and dscan sphere is not visible in solar system map anymore.
Mr Grape Drink
Doomheim
#292 - 2015-11-05 01:54:40 UTC
Since it's not yet on the known issues, and since this is a pretty game breaking thing...POS and POCO's are recharging through RF. Towers come out and can be stronted, and as mentioned POCO's are invuln
TheSmokingHertog
Julia's Interstellar Trade Emperium
#293 - 2015-11-05 02:03:19 UTC
Thx DEVs for the awesome amounts of responses, I wish all issue threads where so much littered with DEV responses!

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Vehestian
Applied Anarchy
The Initiative.
#294 - 2015-11-05 02:08:46 UTC
Issue on both STEAM and reg accounts with F1 Rack not responding, along with ESC button and spacebar/ctrl/alt buttons. Reset controls via menu and each now says F1-Mouse4, F2-Mouse4 etc. Mouse is a Ttesports Level10. The general map, attached to F10, becomes Mouse4-0. Problem mostly solved but ESC still no-go. Windows 7 system. Note, I DON'T have this issue on a windows8 laptop, same toons, same STEAM, etc.
Sanguis Ignis
Only Fleets
Brute Force Solutions
#295 - 2015-11-05 03:17:08 UTC  |  Edited by: Sanguis Ignis
Cannot log in. After it says "done processing bulk data" the login screen disappears and I'm at a blank screen.






NVM
Lara Sunji
Doomheim
#296 - 2015-11-05 03:34:30 UTC
The random lag spikes that started happening after this update are pretty annoying. Just sayin'.
K0n Fus10n
Investtan Inc.
The Republic.
#297 - 2015-11-05 04:18:05 UTC
Trajan Unknown wrote:


You´re welcome.

Further testing shed more light on the original issue though. Shortly after wrote my "everything is fine post" things got laggy again on the map. But this time I knew that it worked before so I spent more time to pinpoint it down and try to understand what the issue is connected to. It worked out that there were too many objects on the starmap. The system map is not affected by the issue anymore but the starmap in my case doesn´t work when I have all my objects enabled. When I filter out my personal locations and the stations it seems to work good. But I ended up filtering everything out since I don´t need most of the things on starmap or to say it a little different, I can fly without them for now. This was the only work around I found so far but it´s no big deal to actually use the beta map without any objects in space since I mostly use it to travel and look up some basic statistics and last but not least it´s a beta map. I am not sure why all of a sudden the starmap isn´t working like before but as long as it will get fixed along the road I am totally fine with the workaround.



Can confirm. The Beta Map has been lagged to the point of not being able to use it since the patch. In trouble-shooting since it was only happening on this account I turned off Personal Locations (I have 1330) and bam, the map was use-able again.

I can live without them so no big deal, just glad I figured it out. Liking everything else so far!
Corban Rubbles
WAR TEAM
#298 - 2015-11-05 04:23:42 UTC
Setanta Yeva wrote:
Morkan Damosty wrote:
Hi CCP Goliath

No words about my post #150 or the #154 (other player) !

Anything about this issue ?

Thanks


Same problem here.

I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect.

Are these comments viewed and replied to in bug reports or should I create another report ?
Cheers,

Set

Problemn with skill queue here too, filed bug report ID EBR-53838
TheSmokingHertog
Julia's Interstellar Trade Emperium
#299 - 2015-11-05 04:38:51 UTC
Flax Volcanus wrote:
neovita wrote:
Flax Volcanus wrote:
Undocked (and redocked, and undocked again) and mods, which are fitted, are missing in the HUD. I can't get any of the mods for this ship to show up on the screen.

Screenie of overview fitting and missing mod controls

Just FYI, I cleared the cache completely and that did not fix the problem. It's affecting only one of my three accounts, but it makes this one completely unplayable, for obvious reasons.


Clicking the double-arrows facing to the right on the right side of your capacitor will fix your problem. Nothing is broken there, you just did collapse your modules view (That feature is implemented in eve since 2003 btw...)


Been playing since AUG 2005 and I had no idea. Dunno how I did that. Pardon me while I go self-destruct to atone for my stupidity. Oops


Did that too 2 weeks back, total panick, help channel had no clue either... google did however.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

RichManTcK
The Scope
Gallente Federation
#300 - 2015-11-05 05:07:28 UTC
Ben Musana wrote:
Issue: Orca cycle boost missing: Bug Report EBR-53595

Hint: We figured it out: The orca pilot must open the fleet then the cycle bonus workes again.



I'm still having issues with Rorqual boost.. cycle times. im getting 145.8s when it should be in the 80+ seconds, everything is activated.