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Micro Jump Drive Warp Strength

Author
Wyllow Black
Ded-Five
#1 - 2015-11-04 19:20:00 UTC  |  Edited by: Wyllow Black
I've seen people complaining that MJDs have only an effective warp strength of 1, and aren't improved by Warp Stabs. Well neither are MWDs, and they have a warp strength of 1 as well (both can be stopped by a scrambler).

The answer has always been that these are separate systems. Well... what are rigs for? Rigging stuff together!

I think there should be a rig that does one of 3 things -- and these 3 suggestions are arranged in descending order of OP'ness.


Rosen Field Optimizer I
-- Gives MWDs and/or MJDs the strength of the ship's Warp Core.
-- Way too OP
-- if they wanted it that way, I'm guessing this rig would already exist.

Rosen Field Optimizer I / II
-- Gives MWDs and/or MJDs +1 or +2 Warp Core Strength, a straight bonus
-- still somewhat OP
-- I'm guessing if they'd considered the first, they'd have considered this too.

Rosen Field Entangler I / II
-- Reduces total warp core strength to improve MJD and MWD warp core strength
-- Follows rig tradeoff scheme.
-- Perhaps tech 1 is a 1 for 1 trade, and tech 2 gives you 2 for 1, or for an even worse tradeoff, perhaps Tech 1 costs 2 warp core strength per +1 MWD/MJD strength, and Tech 2 only costs 1 warp core strength per +1 MWD/MJD Strength.

Possible additional tradeoff, reduces MWD speed and MJD distance.
Rowells
Pator Tech School
Minmatar Republic
#2 - 2015-11-04 19:55:02 UTC
Prop mods do not have warp strength.

ShahFluffers
Ice Fire Warriors
#3 - 2015-11-04 20:20:52 UTC
Rowells wrote:
Prop mods do not have warp strength.


This.

It is a simple binary on/off deal that is completely independent of a ships normal warp function.

A MJD/MWD is either Warp Scrambled or it isn't. They don't have any inherrent strength of their own.
Moreover, warp strength does not actually matter when it comes to shutting down prop mods.

example: I can apply 10 warp disruptors to any ship... and it will still be able to use a MWD/MJD.
If I apply a civilian warp scrambler (with a strength of 1) to a battleship with 7 warp core stabs... no MWD/MJD will work.
elitatwo
Zansha Expansion
#4 - 2015-11-04 20:38:24 UTC
ShahFluffers wrote:
...If I apply a civilian warp scrambler (with a strength of 1) to a battleship with 7 warp core stabs... no MWD/MJD will work.


Sorry about this but that last statement isn't entirly true. Or they changed it in the last 6 months, then my apologies.

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Lloyd Roses
Artificial Memories
#5 - 2015-11-04 20:49:18 UTC
elitatwo wrote:
ShahFluffers wrote:
...If I apply a civilian warp scrambler (with a strength of 1) to a battleship with 7 warp core stabs... no MWD/MJD will work.


Sorry about this but that last statement isn't entirly true. Or they changed it in the last 6 months, then my apologies.


There is no civilian scram, only a civilian disrupt. (It also doesn't disrupt warp drives at all)
Wyllow Black
Ded-Five
#6 - 2015-11-04 21:01:58 UTC  |  Edited by: Wyllow Black
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Wyllow Black
Ded-Five
#7 - 2015-11-04 21:04:48 UTC
Rowells wrote:
Prop mods do not have warp strength.




**EFFECTIVELY**, MJDs have 1 warp core strength. Because a disruptor won't work on them. However, 2 disruptors won't work on their either, so if you're so keen on exacting accuracy, -- pff, whatever.

They don't receive WCS bonuses from stabs.

Could we focus on the issue here please?

See original post.
Rowells
Pator Tech School
Minmatar Republic
#8 - 2015-11-04 22:10:23 UTC
elitatwo wrote:
ShahFluffers wrote:
...If I apply a civilian warp scrambler (with a strength of 1) to a battleship with 7 warp core stabs... no MWD/MJD will work.


Sorry about this but that last statement isn't entirly true. Or they changed it in the last 6 months, then my apologies.

I think it was hypothetical.

wrote:
**EFFECTIVELY**, MJDs have 1 warp core strength. Because a disruptor won't work on them. However, 2 disruptors won't work on their either, so if you're so keen on exacting accuracy, -- pff, whatever.

They don't receive WCS bonuses from stabs.

Could we focus on the issue here please?

See original post.

MJD and MWD do not have any kind of strength value. scramblers (and scramblers only) simply have the ability to shut them off. If you have full rack of WCS and an MJD, if a scambler is applied, you can still warp, but not use MJD. When a HICs infini-point is applied (effectively like 100 disruption strength) you cannot warp, but MJD/MWD still work.

What you are asking for is a module to change something that does not exist. Reading between the lines, you are asking for a module that removes the primary effective counter to both systems. Either that or you are asking for a complete rework of warp core/MWD/MJD m,chanics which is a whole other can of worms to deal with. Frankly, I don't think the complexity or effort would bring about a system that is worth it.
Wyllow Black
Ded-Five
#9 - 2015-11-07 20:16:08 UTC
Rowells wrote:
When a HICs infini-point is applied (effectively like 100 disruption strength) you cannot warp, but MJD/MWD still work.

What you are asking for is a module to change something that does not exist. Reading between the lines, you are asking for a module that removes the primary effective counter to both systems. Either that or you are asking for a complete rework of warp core/MWD/MJD m,chanics which is a whole other can of worms to deal with. Frankly, I don't think the complexity or effort would bring about a system that is worth it.


Ah, now that's an interesting point. HIC infini-point doesn't affect them, in the same way bubbles don't affect them.

This indicates to me that if you were to use a rig to switch between warpdrive/MWD mechanics, that you'd give up the usefulness of those modules while inside bubbles (or with HICs). This would defeat the purpose.

It also tells me that CCP has given this significant thought, and decided that a counter to the counter would actually be a counter of a counter of a counter.

In other words, the weapon in play here is battlefield movement. The counter is interdiction AND/OR tackle. The counter-counter-measure is already MWD/MJD/avoidance. By that token, it would be ridiculous to introduce a counter-counter-counter-measure.

Pirate Sounds good.