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Implementing the human psyche into Eve

Author
Wolf Lafisques
The Scope
Gallente Federation
#21 - 2015-11-04 04:17:38 UTC
Aurtis Sareen wrote:
ShahFluffers wrote:
Also... drop the "mental illness cause loss of control in the real world" trope. That is not how mental illnesses work. They alter one's perspective and twists it... but rarely does it result in the loss of control over one's impulses.


Drop what? 22 U.S. Veterans kill themselves EVERY DAY, metal conditions like Post Traumatic Stress Disorder can cause wild and sometimes unpredictable reactions. I'm not making things up, I served in Afghanistan and have seen the real world effects of combat on individuals. People like you, saying "this game is not for me" because I don't enjoy paying to allow someone else free reign to kill me is bull, and you know it. You can't say "so stop them yourself" because not every player magically starts out with a free Titan and the skills to pilot it. For people just starting out, people who prey on others can genuinely ruin their experiences. Eve subscriptions have allegedly been falling, and it's constantly stated that Eve players can be real scum. So what if I'm a "moral crusader" as you put it, just because I think that you shouldn't be able to run down a line of children kicking down their sand castles doesn't mean I'm inept or even not cut out for the game. But I can see no one replying is supporting me on this, so it's probably all for not.


You know, as a combat veteran myself, I REALLY ******* hate it when other veterans try to use their service as a means of emphasizing their point by implementing shock value. It's almost as if people like you expect everyone else to just stop and go "Oh WOW. He went to AFGHANISTAN. He's right because he has WAR STORIES." You want to puff yourself up because you're a combat vet? Ok, I'll play. I was also in Afghanistan, and I had my fair share of emotionally exhausting experiences. There was one in particular, which I will never forget, where I caught myself praying to a god that I don't even believe in for a man who I barely knew, but a brother regardless, to survive an IED blast that by all rights SHOULD have killed him. But I don't go around throwing that in people's faces, using it as leverage. The rate at which veterans commit suicide is tragic, to say the very least. How dare you shame your brothers by using their symptoms of combat stress as a manipulation tactic. Get the **** outa here, dude.
Zimmer Jones
Aliastra
Gallente Federation
#22 - 2015-11-04 04:45:11 UTC
Aurtis Sareen wrote:
Zimmer Jones wrote:
All of your D&D fantasies in this thread have no relation to the real conditions. What is more, all of your states exist and ways of coping and getting help with them:

The paranoid: fly's covert cloaky non bling ships with empty cargo holds, checks gates from safe spots

The rage: lowsec, nullsec choke points, for those looking to get enraged and local, corp, or alliance chat for venting

Depression: not a joke, Broadcast for Reps. don't feel alone, you're not.

Add one for you, Mania: alts, industry and markets, other planning fantasy stuff.

Tl;Dr unsupported


Ok, so would you suggest we crack open the psychology textbook and start pulling out the actual names for conditions, these aren't D&D fantasies. I made a suggestion of something that would interesting, no one bothers to put forth constructive criticism, just the regular type.


Some people are all too familiar with these conditions. Many people play games to escape, and not have their problems parodied.
I know damn well they're not D&D fantasies, but your portayals of them are.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Nafensoriel
Brutor Tribe
Minmatar Republic
#23 - 2015-11-04 04:47:01 UTC
I would totally love having a skill or debuff that randomly made people shoot other people in highsec.. The resulting concord attacks and tears would sustain all of miniluv for decades.
ShahFluffers
Ice Fire Warriors
#24 - 2015-11-04 05:06:24 UTC  |  Edited by: ShahFluffers
Aurtis Sareen wrote:
People like you, saying "this game is not for me" because I don't enjoy paying to allow someone else free reign to kill me is bull, and you know it.

You are attempting to create a mechanic to enforce how you think the game should be according to how you feel people should behave because you personally don't like what people are doing. Even though the game was designed around that very thing (conflict and warfare).

Of course I am going to say the game is not for you.

Aurtis Sareen wrote:
You can't say "so stop them yourself" because not every player magically starts out with a free Titan and the skills to pilot it. For people just starting out, people who prey on others can genuinely ruin their experiences.

Players who attack other players are not supernatural creatures with access to ships, weapons, and ammo that no one else has access to.
In addition, the same mechanics that govern other players also govern them.

All you need is manpower, a plan, knowledge of all of the above, and the WILL to bring it all together.


Goonswarm, despite the many things people say about them, is a good example of this. They literally waged war against veteran alliances that had orders of magnitude more wealth, ships, and experience.
And here they are today; one of the strongest alliances in the game that has outlived everyone else.

Aurtis Sareen wrote:
So what if I'm a "moral crusader" as you put it, just because I think that you shouldn't be able to run down a line of children kicking down their sand castles doesn't mean I'm inept or even not cut out for the game.

If you are in the "sandbox" you are in competition with, and affecting, everyone else. Everywhere on the map. For better or worse. And that gives everyone else the same right to affect you how they see fit.

That freighter that got ganked a few systems away? You were probably complicit in it. Not by choice of course... but the ammo you bought probably lined the pockets of someone who is using that same money to fund the gankers.

That rock you mined? The one you sold on the market? It probably was used to build a ship... that was bought by a mercenary alliance... that is blackmailing industrial corporations throughout high-sec. That ship is now blowing people up. You had a hand in someones destruction.

Welcome to EVE. There are no "innocents" or "kids" here.
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