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Parallax - General feedback

First post
Author
Sul Glass
Fat Dragon Mining Co.
Darwinism.
#21 - 2015-11-03 13:48:08 UTC
1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?

2/ please can we have d-scan open without transparent red circle?

3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.

4/ Having to click twice to launch my current formation of probes, this is retrograde too.

5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy

Thank you.

Sul.
Haffsol
#22 - 2015-11-03 13:48:30 UTC
What's the hotkey for scanning/analyzing? I mean where is it in the shortcut menu and how's named?
Sul Glass
Fat Dragon Mining Co.
Darwinism.
#23 - 2015-11-03 13:52:45 UTC
6/ what's with the big 3d red arrows on resizing the probe radius?????? thay add nothing but confusion.
Lair Osen
#24 - 2015-11-03 14:01:21 UTC
Camera bobbing is still active while docked in station when set off. Is that working as intended?
Lamajagarn McMyra
State War Academy
Caldari State
#25 - 2015-11-03 14:03:14 UTC
Love the look of the new d-scan and probe map, functionality is not to shabby either. There are some things i would like to see improved before willingly swapping over full time tho.

Ability to filter out cosmic signatures etc, tried combat probing for ships but still had cosmic signatures in scan window after deselecting them from filter list.

Moving probes around is sometimes hindered by planets etc causing pop up menu when "probe center" overlaps with planet.

Changing size of probes, feels a bit harder than in old map using the way of just draging in the edges.

The possibility to click a celestial in map and have camera turn there is great, if it would also be able to center on anomalies it would be even more useful. Would also be nice if this function was available in full screen map (maybe it is and i just failed).

Elana Apgar
Allspark Industries
#26 - 2015-11-03 14:07:06 UTC
The new Directional Scan looks nice, HOWEVER you took away the conversion from KM to AU and that IS TERRIBLE.

Taking the KM to AU conversion away is making the game regress instead of progress. Please add that back in.
Pine Marten
Doomheim
#27 - 2015-11-03 14:07:23 UTC
[14:03:01] CCP Goliath > Pine Marten (https://forums.eveonline.com/default.aspx?g=posts&t=453682&find=unread) in there please - its a good idea

I was asking if we could have camera move when we select anoms from the list in the scanner tool. Camera already moves when you choose an anom in space. Having it move when selecting from the anom list, would be a good improvment for people. Either hunters or pve'rs, so we can see if there is people either already doing it, or if there is something we can hunt in there.
Haffsol
#28 - 2015-11-03 14:09:33 UTC
Elana Apgar wrote:
The new Directional Scan looks nice, HOWEVER you took away the conversion from KM to AU and that IS TERRIBLE.

Taking the KM to AU conversion away is making the game regress instead of progress. Please add that back in.


Have you tried to hit the "AU" thingy?
Thaly
Hedion University
Amarr Empire
#29 - 2015-11-03 14:10:04 UTC
When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?
Quiby San
#30 - 2015-11-03 14:10:37 UTC  |  Edited by: Quiby San
Sul Glass wrote:
1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?

2/ please can we have d-scan open without transparent red circle?

3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.

4/ Having to click twice to launch my current formation of probes, this is retrograde too.

5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy

Thank you.

Sul.



All this. Exactly what I would have mentioned as well :)
Plus the fact, that bookmarks in space often overlap in the map view when I try to grab my probes near one of them, forcing me to try it again and again until the probes snap on my mouse to be moved around which costs a lot of precious time in wh space.

Thank you :)

P.S.: And thank you VERY much for bringing the amazing EvE music back ingame for us living in the more dark areas of your universe :)
Carrion Crow
Head Like a Hole.
#31 - 2015-11-03 14:16:08 UTC
Initial D-Scan feedback:

1. Why change the location of the scan button?

Having the call to action button to the top left ( instead of the right ) is unusual - we expect it to be on the right.

2. New scan button has an animation - this is unnecessary and makes it feel slow.

We're used to hammering constantly on D-scan - this makes it feel super clunky.

3. Like the filters



Initial probing window feedback:

1. Can we go back to solid background colors?

The underline instead of the block color makes it much harder work to see what the actual anom/sig it is.


More scanning practice to do.





Lara Sunji
Doomheim
#32 - 2015-11-03 14:21:49 UTC
Probe window is too dark. For some reason it completely ignores my ui settings. Looks ugly.
Sergey Hawk
The Sith Syndicate
REFORD
#33 - 2015-11-03 14:22:56 UTC
Thaly wrote:
When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?

same question.
where the dashboard?

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Lucy Alfrir
Immortalis Inc.
Shadow Cartel
#34 - 2015-11-03 14:23:07 UTC
These kill marks: will there be an option to turn them off?

Just wondering, seems like it's giving away intel that might be best obfuscated somewhat.
CCP Goliath
C C P
C C P Alliance
#35 - 2015-11-03 14:34:17 UTC
Yana Shakti wrote:
Thanks CCP. You guys put out a hell of a game. Its current state is impressive and your plans for the future even more so.

That said, the new d-scan needs a fair bit of work.

Please remember that the d-scan is not a work of art. It's one of the most important combat tools in the game. A pvp player lives or dies by their dscan since it's the main source of real-time situational awareness:

* Did that Enyo just warp in together with that Merlin? There was no fight? Why not? Maybe they're together...
* Where is that Sabre now? At the gate? Nope. At a nearby pounce? Found him.
* Who's within 5AU of me? Within 1AU?
* Where's that Venture? Nope not dead ahead. So scan as I warp.... ok Belt 4. Bouncing.

The d-scan needs to be hair-trigger responsive and to offer real-time rolling intel. Your new version sure is pretty. But it doesn't take into account the cognitive dimension of the HUD tool. It doesn't swing around in space nearly fast enough. And it doesn't let the player change course and activate ship modules simultaneously as they gather intel. Or so it seems to me.

Please make sure to keep letting us use the old version while you bring the new one up to scratch.

Peace, love and autocannons.


I'm not sure I follow. The Directional Scanner hasn't changed mechanically at all. It moves in space at the same speed as your camera. Please provide some examples of it not working as you used to? Could this just be a feel thing?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Ventis Remiss
La F0ndati0n
#36 - 2015-11-03 14:35:38 UTC
I like the improvements on the probe scanner.
- Mousewheel to resize the AU distance.
- Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship.
- When I have deselect all the unneeded object, it seems faster.

Although, I don't like:
- underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there.
- Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version?
- I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?

That last question is a crucial survival thing in WH.

Keep up the the good work.

Thanks


CCP Goliath
C C P
C C P Alliance
#37 - 2015-11-03 14:37:45 UTC
Jack Hayson wrote:
A few remarks about the new probe thingy:


  • Hotkey for the scan button only works when focused on the probe scanner window.
  • Makes it kinda useless while scanning because you are focused on the map when moving the probes around. You'd have to click on the probe scanner window and THEN the hotkey works, but at that point you might as well just click the analyze button.

  • you can't resize the probe range by dragging the edge of the spheres when you are zoomed in to far. You have to zoom out until you see the entire scan area.

  • can't drag probes around properly because the mouse-over popup of the probes keeps getting in the way


Other than that it seems to work.


For point 1 - noted, will take this back to the team. Point 2 - I believe this is a defect and have reported it as such. Point 3 - I recommend you remove Probes from your "Marker" list at the top left of the map.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#38 - 2015-11-03 14:39:00 UTC
Haffsol wrote:
What's the hotkey for scanning/analyzing? I mean where is it in the shortcut menu and how's named?


Shortcuts > Combat > Refresh Directional Scan // Refresh Probe Scan

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Durzo Flint
Definitely Not A Corporation Corporation
#39 - 2015-11-03 14:39:25 UTC  |  Edited by: Durzo Flint
There really, really, needs to be an option to turn off the "cosmic signature" tool tips when mousing over one, it steals your cursor and makes moving your probes very difficult. After about 5 seconds of using the probe scanner, everyone's gonna figure out that all the red dots are cosmic signatures. Once we move our probes over a cosmic signature, the red dot steals the control of your mouse cursor and you can no longer adjust your probes using the cube in the middle.

Also, why was the crosshair cursor removed from the probe scanner? It was better than a pointer in my opinion.

Also, can an option be made to use just one of the new scanners? A few of my corp members like the new d-scan, but not the probe scan.... but you can't use one without the other.
CCP Goliath
C C P
C C P Alliance
#40 - 2015-11-03 14:42:35 UTC
Sul Glass wrote:
1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?

2/ please can we have d-scan open without transparent red circle?

3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.

4/ Having to click twice to launch my current formation of probes, this is retrograde too.

5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy

Thank you.

Sul.


Thanks for the feedback!

1 - Will take it back to the team if there is enough interest in it
2 - Have requested this
3 - As in, have the list default to not holding your selection after you scan? This was a bug that we fixed in the old system. Will see if this becomes popular as a point as it's an interesting situation
4 - This is a custom, saved formation, yes?
5 - Would I be correct in saying that your issue is in fact that the map hides the HUD when in fullscreen mode?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath