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Dev Blog: Exploring The Character Bazaar & Skill Trading

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Author
ArmyOfMe
Teddybears.
#5281 - 2015-11-02 14:28:30 UTC  |  Edited by: ArmyOfMe
Jared Khanar wrote:
Reading a bit through the capital change devblog - found something I´m waiting for since this SP trading announcement ... arrived. Sadly I have overlooked it until now Roll

https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/

Quote:

All existing capital sized modules will be getting a full set of Meta, Tech 2, and Faction variants. Yes, this includes Tech 2 guns (and the skills for them). We're also introducing a bunch of new modules


Player: We want to use the new, reworked capitals
ccp: not with your current skills, bro
player: what are we gonna do now? wait? fu
ccp: guess what ... we have an idea... *locking tractor beam @ customers wallet*

Like ccp seagull roughly said: the sp trading feature is fundamentally needed for the things to come
Without this, right after release the new content may be inaccessible, dead content (completly / partly) until players grow into it (depending on the numbers of new skills this may take a while).

Nope, ready to go for the new mods already Lol

And its not like players cant start training for the t2 mods already if they botherd to. no need to buy sp to do that.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Jared Khanar
#5282 - 2015-11-02 14:35:19 UTC  |  Edited by: Jared Khanar
ArmyOfMe wrote:

Nope, ready to go for the new mods already Lol

And its not like players cant start training for the t2 mods already if they botherd to. no need to buy sp to do that.


Well ok, if the skills are already ingame and can be skilled i´m a bit misguided then and need to rethink all that.
The devblog stating:

Quote:

All existing capital sized modules will be getting a full set of Meta, Tech 2, and Faction variants. Yes, this includes Tech 2 guns (and the skills for them). We're also introducing a bunch of new modules


lead me to assumption that new skills will be introduced into the game - as it is written like it points to something to come in the future. Also ccps statement the new possibility to reallocate skillpoints is essential for the new content to come must have blinded me for the facts. But if you have already skilled them I´m obviously wrong on that :)

Must have been a mistake to read through the threads and the discussions about skills that become unneccessary, and new ones that have to be learned when the new content arrives. The creation of a new capital for logistics and the deletion of this abillity from all other caps.

New ships / shipclasses also coming in winter / spring ...

This problem in perception i have may also apply for the new citadels and it´s new modules, weapons, a.s.o.
I don´t know why, but i´m awaiting the introduction of new skills to operate them, too.
As ccp said they don´t want to use the existing ship mods for citadels (this would a pain to balance), this would also make sense to recreate involved skills.

EDIT: as i´m not ingame atm i have taken a closer look at evemon. Sadly i havent found the new skills for t2 cap guns. only Capital Energy Turret / Capital Hybrid Turret / Capital Projectile Turret.
May you be so kind to link me to this already existing skills, so i can take a closer look at them to inform myself a bit more about this? I´m not a cap pilot myself.

thx for your patience and help

Economic Services

trading spacepixels

ArmyOfMe
Teddybears.
#5283 - 2015-11-02 15:08:58 UTC
Jared Khanar wrote:


EDIT: as i´m not ingame atm i have taken a closer look at evemon. Sadly i havent found the new skills for t2 cap guns. only Capital Energy Turret / Capital Hybrid Turret / Capital Projectile Turret.
May you be so kind to link me to this already existing skills, so i can take a closer look at them to inform myself a bit more about this? I´m not a cap pilot myself.

Well, im just guessing here, but i figure the skill reqs for t2 capital guns will be the same as for any other size t2 gun, as in lvl 5 capital turret, and maxed out gunnery support skills for the capitals. Pretty much the same as i expect t2 xl remote reps to require lvl 5 capital remote reps trained.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Jared Khanar
#5284 - 2015-11-02 15:12:42 UTC  |  Edited by: Jared Khanar
ArmyOfMe wrote:

Well, im just guessing here, but i figure the skill reqs for t2 capital guns will be the same as for any other size t2 gun, as in lvl 5 capital turret, and maxed out gunnery support skills for the capitals. Pretty much the same as i expect t2 xl remote reps to require lvl 5 capital remote reps trained.


Devblog says there will be new Meta, t2, faction modules AND skills for the t2 ones. Doesn´t this mean that these new modules and skills are not ingame already?

I´m searching through the related discussion threads a bit - just give me a moment

Economic Services

trading spacepixels

ArmyOfMe
Teddybears.
#5285 - 2015-11-02 15:24:41 UTC
Jared Khanar wrote:
ArmyOfMe wrote:

Well, im just guessing here, but i figure the skill reqs for t2 capital guns will be the same as for any other size t2 gun, as in lvl 5 capital turret, and maxed out gunnery support skills for the capitals. Pretty much the same as i expect t2 xl remote reps to require lvl 5 capital remote reps trained.


Devblog says there will be new Meta, t2, faction modules AND skills for the t2 ones. Doesn´t this mean that these new modules and skills are not ingame already?

I´m searching through the related discussion threads a bit - just give me a moment

Well, when it comes to new skills im guessing they are talking about x-large gun spec skills, which are indeed not ingame yet, and wont be until the weapons are released. Faction and meta modules dont usually require any new skills, and i sincerly doubt they will require it for the capital versions either.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Jared Khanar
#5286 - 2015-11-02 16:35:28 UTC  |  Edited by: Jared Khanar
ArmyOfMe wrote:

Well, when it comes to new skills im guessing they are talking about x-large gun spec skills, which are indeed not ingame yet, and wont be until the weapons are released. Faction and meta modules dont usually require any new skills, and i sincerly doubt they will require it for the capital versions either.


Ok, no reliable information released, yet.
people posting about skills in the cap change thread are writing about the skills unneccessary thanks to

- no more drones on caps
- no more effective logi / triage on caps expect the new aux caps
- new skills lvl 5 for new guns?

but also

- fighters / bombers will be rearranged into light / med / heavy squads - new skills like light / med / heavy drones? the current two fighter / fighterbomber skills make sense anymore? (no info available)
- new aux caps use existent racial ship skills? (no info available)

Yes, thx... I guess it´s better to be silent on this until more information is released.
Maybe a ccp dev or someone who definetly knows about the details likes to respond on the question of possible new skills regarding the cap and citadel changes?

Besides, if there are no new skills introduced, no changes in required skills to do xyz, i´m asking myself how ccps statement that sp trading would be essential for ne new content fits into this? Guess we´ll find out :D

Economic Services

trading spacepixels

Esrevid Nekkeg
Justified and Ancient
#5287 - 2015-11-02 17:16:59 UTC  |  Edited by: Esrevid Nekkeg
ArmyOfMe wrote:
... Well, when it comes to new skills im guessing they are talking about x-large gun spec skills, which are indeed not ingame yet, and wont be until the weapons are released. ...
I gather that will be no problem whatsoever. On release day the x-large gun spec skills will be released. The TII guns themselves however will first have to be invented and then build, which will probably take a few days in total.
By the time the first manufactured XL TII guns hit the market, everyone that has the pre-reqs has had the chance to train the skills at least to lvl 1.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#5288 - 2015-11-02 17:29:03 UTC
I have removed some troll replies and those quoting them.

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Niko Lorenzio
United Eve Directorate
#5289 - 2015-11-02 19:56:10 UTC
ISD Decoy wrote:
I have removed some troll replies and those quoting them.

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.


I don't know... Looks like the last 100 pages are still full of trolls. Hell, this dev blog feels like a troll post. I had to double check it's not April first. :)

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

General Lootit
The Scope
Gallente Federation
#5290 - 2015-11-02 20:18:46 UTC
Niko Lorenzio wrote:
ISD Decoy wrote:
I have removed some troll replies and those quoting them.

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.


I don't know... Looks like the last 100 pages are still full of trolls. Hell, this dev blog feels like a troll post. I had to double check it's not April first. :)

They were my posts Sad
Suede
State War Academy
Caldari State
#5291 - 2015-11-02 20:21:18 UTC
CCP Logibro wrote:
[img]http://content.eveonline.com/www/newssystem/media/68656/1/skilltrade1_550.jpg[/img]
The Character Bazaar has been around for a while, allowing enterprising players to buy and sell characters from others. Lately, we've been exploring some new ideas around improving it, but ultimately realized that our effort was better spent investigating a similar idea: skill trading. This is a pretty big thing, so make sure you read the entire dev blog, and let us know what you think of the ideas inside.


Please also read this reminder on our forum rules ~ ISD Decoy


is this a way to remove the Attributes, which came up by the CSM and CCP

http://crossingzebras.com/a-farewell-to-attributes/

http://cdn1.eveonline.com/community/csm/Meetings/summit/CSM9-WS-D1.pdf

the CSM9 Winter Summit Minutes, (read the Minutes here), in the session with Team Size Matters on Day 1, the matter of character attributes was discussed:

Removal of attributes was also mentioned, but the idea is still in quite an early stage. It’s something [CCP Games’ devs] want to do as it’s on the level as learning skills, so that people don’t have to get locked into training skills in a non-optimal order for use, in order to train at the optimal speed. There is still some discussion around what would possibly be done with learning implants (keep them, flat bonus, something else). There are also questions as to what the rate would be with the changes. Ali [Aras] brought up some feedback that some veteran players like the space it gives you to optimize your character, but overall supports removing attributes. There was also the point of learning implants [as a] disincentive [to] PVP, especially in null and WH.
ArmyOfMe
Teddybears.
#5292 - 2015-11-02 21:01:24 UTC
ISD Decoy wrote:
I have removed some troll replies and those quoting them.

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

I hate to say it, but the biggest troll in this thread is by far CCP that posts a dev-blog like this, then doesnt reply to a single one of the concerned replys in here.
(starting to think you might have given them a forumban due to making your workload 10x worse Lol )

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Niko Lorenzio
United Eve Directorate
#5293 - 2015-11-02 21:23:21 UTC
ArmyOfMe wrote:
ISD Decoy wrote:
I have removed some troll replies and those quoting them.

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

I hate to say it, but the biggest troll in this thread is by far CCP that posts a dev-blog like this, then doesnt reply to a single one of the concerned replys in here.
(starting to think you might have given them a forumban due to making your workload 10x worse Lol )


Judging by the rumors from eve Vegas, this is coming to eve. Seagull also promised another dev blog with an update. This is no way to hold dialogue with the players. They keep asking for constructive feedback but when we give it to them its left hanging to dry and rot. Then they wonder why nobody gives constructive feedback anymore and is just passed off all the time.

We've been giving constructive feedback for the last four years. For the last four years we have been ignored, changes go through anyway and then the community goes batshit crazy.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Thrash Trash
Deep Core Mining Inc.
Caldari State
#5294 - 2015-11-02 22:12:39 UTC
I'm still very new to the game but even I am iffy on this. Pay to win takes away all the sense of accomplishment you get from patiently waiting that 30 day skill to finish. I'm said before, it might be cool if the more you used something in a given skill tree, the higher multiplier you got on that skill. ( ie. the more time you spend in a caldari battleship while training caldari battleship, the faster it trains. it stands to reason that you would get better at something the more you did it from a strictly role playing viewpoint. Maybe cap the total reduction it overall skill training time to 25-30% so youre still waiting a good 3 weeks on a 30 days skill.) I think that would be a better way to help new players and vets alike on top of implant bonuses. that way people who can not afford a set of +5 snake implants can still speed up their skill training while learning how to use their hulls efectivly. Thoughts?? This is my first post so go easy lol!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5295 - 2015-11-02 22:25:41 UTC  |  Edited by: Tyberius Franklin
Niko Lorenzio wrote:
Judging by the rumors from eve Vegas, this is coming to eve. Seagull also promised another dev blog with an update. This is no way to hold dialogue with the players. They keep asking for constructive feedback but when we give it to them its left hanging to dry and rot. Then they wonder why nobody gives constructive feedback anymore and is just passed off all the time.

We've been giving constructive feedback for the last four years. For the last four years we have been ignored, changes go through anyway and then the community goes batshit crazy.
I want to use the forum you're using with the 4 years of constructive posts. The one I've been using has had this same level of response to just about anything someone didn't like.

And most of this thread hasn't been dialogue-worthy IMHO. I wouldn't want to engage in conversation with the blatantly accusatory tone here and don't envy those that try.
Niko Lorenzio
United Eve Directorate
#5296 - 2015-11-02 22:48:07 UTC
Tyberius Franklin wrote:
Niko Lorenzio wrote:
Judging by the rumors from eve Vegas, this is coming to eve. Seagull also promised another dev blog with an update. This is no way to hold dialogue with the players. They keep asking for constructive feedback but when we give it to them its left hanging to dry and rot. Then they wonder why nobody gives constructive feedback anymore and is just passed off all the time.

We've been giving constructive feedback for the last four years. For the last four years we have been ignored, changes go through anyway and then the community goes batshit crazy.
I want to use the forum you're using with the 4 years of constructive posts. The one I've been using has had this same level of response to just about anything someone didn't like.

And most of this thread hasn't been dialogue-worthy IMHO. I wouldn't want to engage in conversation with the blatantly accusatory tone here and don't envy those that try.


I can't speak for the past twelve years as personally I hate using the forums but I have been actively watching them and participated since incarna. I'll just list several major occasions that come to mind where we gave constructive feedback BEFORE the changes happened, and they ignored us.

New inventory UI
Latest probing mechanics
Loot spew
Bounty mechanics
Aggression safety mechanics
Aegis/Fozzie Sov
New industry system (although they did address many of the issues and only left some to hang and dry)

That's just a few I can think of right now. If I really thought hard I could list dozens. If you read the thread you'll see plenty of valid points and constructive feedback even if it's soaked in some bitter tears. And personally I think that bitterness had accumulated over the years as a result of CCP attitude.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

A Ingus
Purveyors of Uber Research Valuables and Ships
#5297 - 2015-11-03 03:43:10 UTC
Guys guys, all you have to do is compose one line calling someone a troll. This will get that someone post deleted. But your post calling that someone a troll will remain in the thread.

Therefore, OP is a troll.
Magnus Roden
Center for the Advancement of Human Endeavour
#5298 - 2015-11-03 11:53:16 UTC  |  Edited by: Magnus Roden
This is a really bad idea because it starts to gnaw at a very basic concept within EVE: Choices have consequences.


The choices one makes in regards to character name, attribute remaps and skill training are perpetuated when/if that character gets sold but with this idea you just gobble up the pure SP, from any character and any skills, and distribute it as you please. So while one could say that "it's the same thing" it really isn't, it really really really isn't. Any attempt to try and construe that it somehow is must be a result of a lack of understanding of the rather important differences. That or an unwillingness, of course.

It's a first step towards Pay2Win, while this system itself is already borderline Pay2Win it really is a Pandora's box: once you've opened it you've sold your soul as it will pave the way for more/actual Pay2Win. First of all because the mechanics are now in place you might as well use it for other new and related things resulting in more Pay2Win down the line. More importantly: it's a lure, people get used to the idea and thus will be more susceptible to stronger forms of Pay2Win once they're used to this, it'll also bring in more/new players who agree to the whole Pay2Win concept which will in time create a bigger demand as well.

It will not help new players because the conversion cost is rather fierce nor will it help normal players for that same reason. It'll only help wealthy individuals and entities who have the (in game) buying power to help and bolster their ranks and alts.This is not in the interest of the game, at all.

Excellence is the gradual result of always striving to do better.

Suede
State War Academy
Caldari State
#5299 - 2015-11-03 11:53:46 UTC
ArmyOfMe wrote:
ISD Decoy wrote:
I have removed some troll replies and those quoting them.

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

I hate to say it, but the biggest troll in this thread is by far CCP that posts a dev-blog like this, then doesnt reply to a single one of the concerned replys in here.
(starting to think you might have given them a forumban due to making your workload 10x worse Lol )


ArmyOfMe if you read this

http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf

sometimes it make you wonder.

Without the time or resources to properly do so, many things were left half-delivered, to be iterated upon later – which never happened. CCP has an extensive track record of promising to return to features and never doing so

this could be other hate to say Monoclegate cashshop with buying SP

you think from last time they would at least not gone down the same road as the damage was done from the Microtransactions and 'monocle-gate' last time
Stalking Mantis
School of Applied Knowledge
Caldari State
#5300 - 2015-11-03 12:21:48 UTC
ArmyOfMe wrote:
ISD Decoy wrote:
I have removed some troll replies and those quoting them.

Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

I hate to say it, but the biggest troll in this thread is by far CCP that posts a dev-blog like this,


coming out with a concept that is against everything at the core of EVE concepts because they are strapped for cash.


CCP embracing all these writers and historians that glorify what EVE was and should be but at the same time making fozzie sov basically killing it.

I really think CCP is confused as hell as t what they want to do, they already watched their player base drop from 70K-90K average on the servers two years ago to 15k-20k average on the servers now.

Here is a hint.

STOP alienating your customer base then waking up in an empty bed and scrambling to reach out to newer players that neither have the time nor love invested into the game as the older players do.

The only way, someone will be loyal to this game, is if they are emotionally attached to their characters, and the stories they are living with them. That is not something you can just inject to the new player base. And no amount of tutorials or opportunity maps will give this to the new players.

The buy SP is so short sighted imo that as soon as a new player realizes that more SP=/=a sure win in pvp him and his monthly subscription will evaporate faster than your one month old player losing officer fit caldari navy ravens off the jita undock. And I am sure CCP knows how long those visa warriors stick around and play eve.

P.S.

All the people that say this is a great concept.....
/me whispers......they haven't paid a dime to CCP in years. And fully embrace a new way for them not to.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread