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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Zozoll Neblyn
Aliastra
Gallente Federation
#5221 - 2015-10-31 18:02:15 UTC
Long term subbing is Eve's bread and butter. Seems absolutely foolish to endanger that.

But I like the idea of being able to recycle old characters who didn't work out. Instead of letting us sell the SP to another player, they should allow us to do something else with the SP.

Maybe create implants out of it? Maybe termporary implants that run out after a while but confer a greater than +5 bonus to an attribute?

So instead of buying 500k sp off a player, I could buy an implant that gives them a +10 boost to some attribute for 30 days (or whatever adds up to giving 500k sp when that is the dominant attribute for a skill.)



I'm not fond of being able to buy SP. But would love to be able to sell them!!
General Lootit
The Scope
Gallente Federation
#5222 - 2015-10-31 18:04:58 UTC
A Ingus wrote:
Up to now this game has been about time and effort and a sense of achievement.

Time and effort value will be still present in the game. But I also will have an option to trade my effort(active playing time) to SP. Could you call it instant gratification?
A Ingus
Purveyors of Uber Research Valuables and Ships
#5223 - 2015-10-31 18:14:23 UTC
General Lootit wrote:
A Ingus wrote:
Up to now this game has been about time and effort and a sense of achievement.

Time and effort value will be still present in the game. But I also will have an option to trade my effort(active playing time) to SP. Could you call it instant gratification?

You are only thinking about yourself. And yes I would call it so, for the buyer.
General Lootit
The Scope
Gallente Federation
#5224 - 2015-10-31 18:21:43 UTC
A Ingus wrote:
General Lootit wrote:
A Ingus wrote:
Up to now this game has been about time and effort and a sense of achievement.

Time and effort value will be still present in the game. But I also will have an option to trade my effort(active playing time) to SP. Could you call it instant gratification?

You are only thinking about yourself. And yes I would call it so, for the buyer.

Yeap, I'm defending my position as you doing it. What buyers? Those who earned his money by working, those who paying for ability to buy PLEX with isk and those who paying CCP for their work?
Zozoll Neblyn
Aliastra
Gallente Federation
#5225 - 2015-10-31 18:21:55 UTC
What would you think of selling SP, but not being able to buy them?

Suppose you could trade SP to create something totally not-SP related, like a module for a ship? I don't mean sell and then buy the module. I mean like use the SP to manufacture something.
A Ingus
Purveyors of Uber Research Valuables and Ships
#5226 - 2015-10-31 18:29:22 UTC  |  Edited by: A Ingus
General Lootit wrote:
A Ingus wrote:
General Lootit wrote:
A Ingus wrote:
Up to now this game has been about time and effort and a sense of achievement.

Time and effort value will be still present in the game. But I also will have an option to trade my effort(active playing time) to SP. Could you call it instant gratification?

You are only thinking about yourself. And yes I would call it so, for the buyer.

Yeap, I'm defending my position as you doing it. What buyers? Those who earned his money by working, those who paying for ability to buy PLEX with isk and those who paying CCP for their work?

I am not even sure what you are trying to say? What? Oh, maybe you are making some flippant remark about people who can afford or choose to pay rl cash for sp in a computer game being somehow better workers than others who cannot or will not. If that is the case then I think I will let you rest with that erroneous notion.

As for CCP of course they can at any time choose to get hyper capitalistic about their service and pricing mechanisms. Similarly they can suffer a negative market reaction from their current customers if they do so. Good luck to them in finding a larger, newer, and more loyal customer base out of people who want things immediately, then get quickly bored, and look for the next shiney thing. The next shiney thing that probably will not be something in EVE.Straight
General Lootit
The Scope
Gallente Federation
#5227 - 2015-10-31 18:38:38 UTC  |  Edited by: General Lootit
A Ingus wrote:

I am not even sure what you are trying to say? What? Oh, maybe you are making some flippant remark about people who can afford or choose to pay rl cash for sp in a computer game being somehow better workers than others who cannot or will not.

My bad. My point is those who paying with rl cash also make effort to earn money. It's beneficial for CCP and players who buying PLEX with isk because they cannot or will not to do it with rl money.
Vollhov
Viziam
Amarr Empire
#5228 - 2015-10-31 18:43:46 UTC
Golden PLEX.
Further brains (SP) for Golden. Chucks for Golden. Ships for Golden. Cool

End of Time. I'm not fanatic, I'm just a servant by Her Majesty the Empress Jamyl Sarum I. It's time to leave this world to me. YC111 to YC117.12.10 20:00

General Lootit
The Scope
Gallente Federation
#5229 - 2015-10-31 20:34:30 UTC
Vollhov wrote:
Golden PLEX.
Further brains (SP) for Golden. Chucks for Golden. Ships for Golden. Cool

a c up b up b a down
ISD Buldath
#5230 - 2015-10-31 21:36:56 UTC
Quote:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.


I have removed the offending post.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

Tiberius Heth
Doomheim
#5231 - 2015-10-31 21:48:27 UTC
ISD Buldath wrote:
Quote:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.


I have removed the offending post.


We have no community spirit, CCP sold it.
Jared Khanar
#5232 - 2015-10-31 23:38:19 UTC  |  Edited by: Jared Khanar
General Lootit wrote:

My bad. My point is those who paying with rl cash also make effort to earn money. It's beneficial for CCP and players who buying PLEX with isk because they cannot or will not to do it with rl money.


You cannot prefer one over the other!
From an ingame point of view this is some kind of symbiotic thing if balanced right.
Those who pay rl cash to buy what they need ingame, are transfering the burden to grind to the players with time.
"Crossing a line" unevenly distributes fun and boredom / frustration between the two.
You have to treat them equally - else you risk to drive one side away from your game.
And the other will follow!

Yes, without the rich there are no plex for poor players
Yes, without the poor players there are no ships, whatever for the rich and also much less content to *pew*...

You need each other, don´t you understand?
It´s in both sides interest to maintain the perception that it does absolutly not matter how you fund your accounts / assets - that the ingame possibilities are equal! This also applies to the time one needs to achive something ingame!

Our manipulated, high plex prices shout: pay less vs. grind more (a self-accelerating downward spiral)
SP trading proposal adds: pay a bit more vs. grind more

Ugh

Repeat:

Please, do not add items into the eve store that affects gameplay.
Please, only sell vanity items in the eve store.
Please, do not connect the possibility to skip parts of the gameplay experience to additional income.
(It´s like telling: Ok, we know this is bad, but it stays. just pay and you don´t have to deal with it.)
Please, do not connect fixes for problems or symptoms to additional income.

Economic Services

trading spacepixels

Daniela Doran
Doomheim
#5233 - 2015-10-31 23:52:32 UTC
Jared Khanar wrote:
General Lootit wrote:

My bad. My point is those who paying with rl cash also make effort to earn money. It's beneficial for CCP and players who buying PLEX with isk because they cannot or will not to do it with rl money.


You cannot prefer one over the other!
From an ingame point of view this is some kind of symbiotic thing if balanced right.
Those who pay rl cash to buy what they need ingame, are transfering the burden to grind to the players with time.
"Crossing a line" unevenly distributes fun and boredom / frustration between the two.
You have to treat them equally - else you risk to drive one side away from your game.
And the other will follow!

Yes, without the rich there are no plex for poor players
Yes, without the poor players there are no ships, whatever for the rich and also much less content to *pew*...

You need each other, don´t you understand?
It´s in both sides interest to maintain the perception that it does absolutly not matter how you fund your accounts / assets - that the ingame possibilities are equal!

Our manipulated, high plex prices shout: pay less vs. grind more (a self-accelerating downward spiral)
SP trading proposal adds: pay a bit more vs. grind more

Ugh

Repeat:

Please, do not add items into the eve store that affects gameplay.
Please, only sell vanity items in the eve store.
Please, do not connect the possibility to skip parts of the gameplay experience to additional income.
(It´s like telling: Ok, we know this is bad, but it stays. just pay and you don´t have to deal with it.)
Please, do not connect fixes for problems or symptoms to additional income.


You're wasting your time trying to debate with that teenage troll.
Jared Khanar
#5234 - 2015-11-01 00:19:03 UTC  |  Edited by: Jared Khanar
Daniela Doran wrote:

You're wasting your time trying to debate with that teenage troll.


Have fun with the trolls.
We may distract them by starting a discussion like: If a player "pays" his accounts by plexing / grinding for it - isn´t it possible that he / she is also a hardworking person with as little time to play as the rich ones? What does this mean for the argument - these have time - the others have money?

Or something like: In a world in which the gap between rich and poor is widening everyday, where there are fewer and fewer riches and more and more poor, does it make sense to choose the minority as a target group?

Pirate

Where´s my beer!?

Economic Services

trading spacepixels

General Lootit
The Scope
Gallente Federation
#5235 - 2015-11-01 00:39:46 UTC  |  Edited by: General Lootit
Jared Khanar wrote:

Where´s my beer!?

Have a nice time man Blink


Jared Khanar wrote:

Or something like: In a world in which the gap between rich and poor is widening everyday, where there are fewer and fewer riches and more and more poor, does it make sense to choose the minority as a target group?

I grinded on plex and I know that plex was payed by someone else. Maybe he's poor, maybe rich. I don't really know but I hope he get some fun with my isks.
Leonardo Adami
Doomheim
#5236 - 2015-11-01 01:43:37 UTC
Jared Khanar wrote:
General Lootit wrote:

My bad. My point is those who paying with rl cash also make effort to earn money. It's beneficial for CCP and players who buying PLEX with isk because they cannot or will not to do it with rl money.


You cannot prefer one over the other!
From an ingame point of view this is some kind of symbiotic thing if balanced right.
Those who pay rl cash to buy what they need ingame, are transfering the burden to grind to the players with time.
"Crossing a line" unevenly distributes fun and boredom / frustration between the two.
You have to treat them equally - else you risk to drive one side away from your game.
And the other will follow!

Yes, without the rich there are no plex for poor players
Yes, without the poor players there are no ships, whatever for the rich and also much less content to *pew*...

You need each other, don´t you understand?
It´s in both sides interest to maintain the perception that it does absolutly not matter how you fund your accounts / assets - that the ingame possibilities are equal!

Our manipulated, high plex prices shout: pay less vs. grind more (a self-accelerating downward spiral)
SP trading proposal adds: pay a bit more vs. grind more

Ugh

Repeat:

Please, do not add items into the eve store that affects gameplay.
Please, only sell vanity items in the eve store.
Please, do not connect the possibility to skip parts of the gameplay experience to additional income.
(It´s like telling: Ok, we know this is bad, but it stays. just pay and you don´t have to deal with it.)
Please, do not connect fixes for problems or symptoms to additional income.


What a waste of a post. People having more skill points or redistributing their current skill points doesn't affect anything in game at all. Does it not sit well with people like yourself holding on to an archaic and antiquated system, probably not. But it's not game ending or breaking like all the eve drama queens would like people to believe.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#5237 - 2015-11-01 03:29:12 UTC
A Ingus wrote:
Up to now this game has been about time and effort and a sense of achievement. Introducing accelerators and outright sp purchasing abilities is starting to undermine how the sp system has operated.

SP is achieved in EVE by waiting while being subscribed to the game. There is precisely and exactly zero achievement attached to SP in EVE, as such. You can skill to perfection in EVE without ever doing anything other than: selling one PLEX to get money, buying all skill books, and then just endlessly adding skill queue entries. In fact, you don't even have to know what any of these skills mean or do. That would help you to shorten wait time for some purpose or the other. But if you are prepared to just sub for a decade, you might as well wait and skill at random. It does not matter.

It is of course an achievement if you can grind enough ISK to pay for your subscription. But that enables your game play generally, it is not specific to SP. It is also perhaps some achievement to arrange your skill training ideally for your purposes. But that's more an achievement in dealing with adversity brought about by the skill system. And frankly, for most players that is fairly irrelevant. The beginners now get a pre-designed package that deals with the basics, for a few months thereafter they will certainly get by simply by checking certificates, mastery levels and requirements for fitting - all info the game readily supplies - and then many people will end up using skill plans designed by others, by their corp or found on the net. I guess some corp theorists will have a sense of achievement in figuring out the minimal training path from newbie to suicide ganker or such. But that sort of meta-gaming is certainly not what most EVE players spend their time with.

What SP is in EVE is a lock-out system, that hides game content from players who have not subscribed long enough. It is basically "pay to get content". Certain things you cannot do unless you have the right kind of ship with the right kind of fit. And to get those you need the right skills, which you get by subscribing for long enough. That's all it really is. Notably this lock-out system so far was more or less linear, since wait time more or less directly translated into SP (with some mild modifiers through implants etc.). What CCP is doing now is quite simply to extend nonlinearly the very same principle of "pay to get content" which is currently in effect. Simply put, you will be able to pay more (or grind more) to get past the content lock-out more quickly. Thank God, for the linear system truly is a major pain in the ass for anybody starting with EVE!

And the reason why people complain so bitterly about all this is largely because the lock-out system has generated an artificial hierarchy of haves and have-nots. Artificial because this is not necessarily a hierarchy of true skill at all, it is simply one of SP and lock-outs. No matter how good or bad a player somebody might be, if they have subscribed for many years they can do almost anything in EVE (at least they can fail at it). No matter how good or bad a younger player might be, they cannot. It is basically a kind of "time aristocracy". And CCP has just announced that the rich (or grindy) will be able to buy their way into this artificial "time aristocracy". Guess who is complaining endlessly about that...

Somewhere in this massive thread a Dev suggested that perhaps a distinction could be made between "natural" SP (i.e., essentially the equivalent to real subscription time) and "artificial" SP (i.e., nonlinear accelerated or added). A distinction with no direct effect on game play, but visible to all. I think this is the best way forward. It allows veterans to keep whatever pride and status they wish to attach to having paid and played for a long time. And it allows the rich or dedicated grinders to breeze past the lock-outs to the game content they actually want.

"Oh, but you should not be able to access the game content you want that easily!" Why not? "I have suffered, so you must suffer too" is not a valid answer to that. "But you will miss all the best parts of the gaming experience, the blissful release after endless waiting!" Tell you what, if you are hooked on some sort of "Waiting for Godot" masochism, good on you. Totally, enjoy it. Wait a little longer for ... whatever is next. But how about letting me be the judge of how I would like to enjoy EVE? And how about not screaming in rage at CCP simply for taking my money for that? It's what business do...
A Ingus
Purveyors of Uber Research Valuables and Ships
#5238 - 2015-11-01 04:03:02 UTC
Tristan Agion wrote:
stuff

You have been playing since August.What? You somehow think you speak for a great multitude of new players. You think that the sp system of this game holds you down.

I am having difficulty trying to understand why you even came to this game in the first place, let alone why you want to change it so fundamentally. Change it to be like what? What other game would you like it to be? Do you think two months is a fair attempt to appreciate this game, the way it is?

Many that have played this game the way it is for years don't like how it may become. And they will leave, in droves. Will you stay for almost a decade? Will all that multitude of players you think you represent stay in the game for years once they can buy sp?

Two months and so much to say about how this game should change to suit your expectations.Ugh
Garett Rootarian
Federal Navy Academy
Gallente Federation
#5239 - 2015-11-01 04:51:06 UTC
How about people gamble for SP. Small/Medium wagers for big rewards like cutting down that level 5 in half. Maybe with that new science program.

We've had cloning in the South for years. It's called cousins. Imperfection is beauty, madness is genius and it's better to be absolutely ridiculous than absolutely boring

Portmanteau
Iron Krosz
#5240 - 2015-11-01 05:59:25 UTC
Tristan Agion wrote:

SP is achieved in EVE by waiting while being subscribed to the game. There is precisely and exactly zero achievement attached to SP in EVE


You understand enough to notice this, but not enough to understand why this is important, maybe when you've been here a little longer you will get it.

Just as a disclaimer, I think new guys should get more SP or have requirements to access ships/mods lowered, I just think selling SPs is about as dumb a way to do it as possible.