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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Dror
Center for Advanced Studies
Gallente Federation
#5161 - 2015-10-29 16:46:18 UTC
Levi Belvar wrote:
Dror wrote:
Levi Belvar wrote:
Dror wrote:
Isn't the game without SP equal opportunity?

No to get without effort creates boredom. back to the question i asked originally what is your experience of actual gameplay.

Plenty.

There's no effort in SP. It's just a payment wall.

Well enlighten us then, Youve spent the past 6 days baffling with your fancy words meaning and values of why your the only one here who thinks the way you do.

There's plenty here describing the properties of SP as being detrimental to subscriptions.

It seems like that's all.

Enjoy.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Levi Belvar
Republic Military School
Minmatar Republic
#5162 - 2015-10-29 16:52:14 UTC  |  Edited by: Levi Belvar
Dror wrote:
Levi Belvar wrote:
Dror wrote:
Levi Belvar wrote:
Dror wrote:
Isn't the game without SP equal opportunity?

No to get without effort creates boredom. back to the question i asked originally what is your experience of actual gameplay.

Plenty.

There's no effort in SP. It's just a payment wall.

Well enlighten us then, Youve spent the past 6 days baffling with your fancy words meaning and values of why your the only one here who thinks the way you do.

There's plenty here describing the properties of SP as being detrimental to subscriptions.

It seems like that's all.

Enjoy.

So your just a clueless Gobsh**e who hates to think he's being held back ...... why dont you go play something like tribal wars its suites your playstyle better.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Levi Belvar
Republic Military School
Minmatar Republic
#5163 - 2015-10-29 16:54:44 UTC
So back to the real issue, Anyone heard anything yet on whats happening LolLolLolLol

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

General Lootit
The Scope
Gallente Federation
#5164 - 2015-10-29 17:08:02 UTC
Levi Belvar wrote:
So back to the real issue, Anyone heard anything yet on whats happening LolLolLolLol

What happening? You was wrong?!
Rammix
TheMurk
#5165 - 2015-10-29 21:00:42 UTC
CCP Terminus wrote:
Mag's wrote:
CCP Terminus wrote:

Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation.

Ahh so a PR exercise, but it's still a done deal?

Nice.

Daniela Doran wrote:
Yes I also really like to know if this is a done deal? The $144.00 usd I'm putting into Eve every month hinges on this decision.


If it was a done deal we'd have put the dev blog out when it was going to be shipped. The whole point of the dev blog is to gather feedback and assess.

Still, it looks like you're not going to completely cancel it unless you're forced to through some scandal.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Suede
State War Academy
Caldari State
#5166 - 2015-10-29 21:53:14 UTC
Tiberius Heth wrote:
Suede wrote:
Tiberius Heth wrote:
Suede wrote:

reading this says other story


I'll paste a partial reply of mine from a different thread but it explains why the WOD thing actually speaks for us in this regard.

Quote:
EVE Always was intended to be a niche game and it did just fine in that role.

Then DEVS got illusions of grandeur and started wasting EVE money on other stuff, not money they had ON TOP of what was needed for EVE... no, they halted time, effort and money intended for EVE and spent it elsewhere. And then, to make up for the obvious reality check and problems that followed from that they tried to implement p2w into EVE. Almost more worrying, WiS in EVE was just a tech demo so they used up resources from EVE to build WoD and then they used EVE to act as a testing bed for WoD, while being utterly terrible. THAT is what the rioting was about, it never was about WiS itself (would it have been implemented properly) but about the situation and reasoning to have it forced into the game.

CCP started to do a lot better, lots of changes in regards to attitude, focus and progress. Tons of really good stuff, in fact EVE has never been in a better state, from a tech pov. But then it happened AGAIN: illusions of grandeur, which is fine if only they didn't waste EVE resources on it. CCP started to, yet again, waste EVE money on other projects which , yet again, didn't get managed too well and thus, yet again, get them in trouble and they, yet again, try to look at P2W solutions for a short term income boost. Sounds familiar?



CCP seems to require continued explaining that killing the golden goose will get them a juicy dinner for one night but is, on the whole, a moronically dumb thing to do. Some times they need to be told to wear their dunce hat and be put in the corner of the room for a bit, this is one of those times.


This is a familiar feature in online games, but usually a new outfit for a player character will cost $15-20. CCP decided to charge much more. The most notorious example was a monocle costing $70. The price tag infuriated fans kick-starting a major pricing controversy that would go on to become known as Monocle-gate.


The CEO had members of the fiction writing team put the apology together - he was either so out of touch, so arrogant, that he couldn’t find the words himself

Eventually CEO Hilmar Veigar Pétursson issued an apology to the players. But even this short appeasement wasn’t what it seemed; according to Blood, Petursson didn’t actually write it.

more bad business practices if the CEO of CCP can not talk to it paying player base says a lot,

anyhow we just going to have to wait to see if this SP trading is other Monocle-gate.


It is, because it started for the same reason: CCP fcked up with other projects and are now looking to milk EVE beyond what is deemed acceptable within the game's core design, only to get short term income to cover the mess they created. Instead they need to deal with that mess, get rid of it, cut costs, I don't CARE what they do. Just don't sell out EVE.


I'm fine with CCP making extra money to fund stuff as long as they do so within the parameters we hold them to: no p2w, only cosmetics and no circumvention of the ingame economy and/or player created content". They can do skins, more skins, race resets (not name, corp history or SP), heck they can make "pets" in the form of orbiting droids doing all kinds of whirring and whizzing (to keep miners happy and occupied), as long as it doesn't actually impact the game. They'd be stupid not to and that really is the thing.

For some reason they're not doing what we've actually like them doing, we'd love to send more money to CCP for skins, more clothing options, more tattoos and whatever the fck else but for some reason they're not doing that or at least not at the scale or speed that could be expected. Instead they come up with this ****.


Example: we have the golden pod, I'm willing to bet a fckton of money that if they would implement more of those (one for each major faction but also the pirate factions) and make then quite expensive they'd sell like hotcakes. They're completely useless, you won't ever really see them anyway but I'd pay through the nose for a Kaalakiotaa pod and I'm sure you'd pay quite a bit to have one for a faction you align yourself with. They have the precedent and technology yet for some reason we're still waiting for this. How DUMB must one's marketing team be to not recognise this and act on it?

Case in point: Fed navy comet police skin, make a pod version of that complete with 2 flash lights (one on the top, one on the bottom red and blue), sell it for the equivalent of $100. I'd buy that for several of my characters and you can bet your ass tons of other folks would do too.


the trouble is most eve vets have been playing for like 10 years or more and subbed there account for all that time, which most old players have spent long months training skills and working to the SP with no help , just a shame that CCP can not think any thing about it old player base that have been playing for over 10 years and never got any SP boost or ways to buy SP when you start out in eve, it is 10 years too late to add this in to the game,

I think CCP should also be doing something for the old player base as well, at least give the plus 10 years sub paying people something,

Playing eve for 10 years paying a sub to CCP should at least be taken as royal customer.

and I bet ccp never even read the posts from player base, very selected to what they read,
General Lootit
The Scope
Gallente Federation
#5167 - 2015-10-29 21:58:42 UTC  |  Edited by: General Lootit
Rammix wrote:
CCP Terminus wrote:
Mag's wrote:
CCP Terminus wrote:

Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation.

Ahh so a PR exercise, but it's still a done deal?

Nice.

Daniela Doran wrote:
Yes I also really like to know if this is a done deal? The $144.00 usd I'm putting into Eve every month hinges on this decision.


If it was a done deal we'd have put the dev blog out when it was going to be shipped. The whole point of the dev blog is to gather feedback and assess.

Still, it looks like you're not going to completely cancel it unless you're forced to through some scandal.

We need a civil war between those who want to use transplants and those who wont/forbid to use them. War for features! War for our future!
Malice Redeemer
Kenshin.
Fraternity.
#5168 - 2015-10-29 22:39:06 UTC
General Lootit wrote:
Malice Redeemer wrote:
General Lootit wrote:

What a conspiracy...

So you are saying this won't help the largest corporations recruit more members?

I'm saying that it will helps noobs to socialize also.


I'm sorry, I guess I didn't know there was a teamspeak skill you needed to have at 5. My bad.

I talk to a couple of brand newbies every day. This isn't about socializing, it is about one more thing the largest corps will be able to afford to throw at there new members. Small corps will not be able to afford that, especially corps that recruit from in the game, and have to worry about getting take advantage of.
Dror
Center for Advanced Studies
Gallente Federation
#5169 - 2015-10-29 22:45:49 UTC
Malice Redeemer wrote:
General Lootit wrote:
Malice Redeemer wrote:
General Lootit wrote:

What a conspiracy...

So you are saying this won't help the largest corporations recruit more members?

I'm saying that it will helps noobs to socialize also.


I'm sorry, I guess I didn't know there was a teamspeak skill you needed to have at 5. My bad.

I talk to a couple of brand newbies every day. This isn't about socializing, it is about one more thing the largest corps will be able to afford to throw at there new members. Small corps will not be able to afford that, especially corps that recruit from in the game, and have to worry about getting take advantage of.

If you have a problem with affordability, why should SP cost so much at all? Subs are there for the game. The progression system is arbitrary.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

General Lootit
The Scope
Gallente Federation
#5170 - 2015-10-29 22:55:36 UTC
Malice Redeemer wrote:
General Lootit wrote:
Malice Redeemer wrote:
General Lootit wrote:

What a conspiracy...

So you are saying this won't help the largest corporations recruit more members?

I'm saying that it will helps noobs to socialize also.


I'm sorry, I guess I didn't know there was a teamspeak skill you needed to have at 5. My bad.

I talk to a couple of brand newbies every day. This isn't about socializing, it is about one more thing the largest corps will be able to afford to throw at there new members. Small corps will not be able to afford that, especially corps that recruit from in the game, and have to worry about getting take advantage of.

Small corps could afford close relationships -> more loyal members. Not rich - be funny.
Zerg Xander
Republic Military School
Minmatar Republic
#5171 - 2015-10-29 23:48:31 UTC
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players
Johan Civire
Caldari Provisions
Caldari State
#5172 - 2015-10-30 00:25:23 UTC
Holy **** ccp. You are realy going to back stab me? I pay for your god damn game every month to get my sp this high and you boys want to get greedy on this?

For the love of god wtf happend with ccp..... Playing to many facebook games ccp? Stop trolling and do your job correct this is bulshit.
Daniela Doran
Doomheim
#5173 - 2015-10-30 00:33:59 UTC
Zerg Xander wrote:
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players


Yea and then they quit when they realize they can't afford to pay for a second house note.
Jadon Wallace
School of Applied Knowledge
Caldari State
#5174 - 2015-10-30 02:52:50 UTC
Zerg Xander wrote:
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players


Interesting reply, I would like to know what you mean by being 'viable in PVP' and never being able 'to compete with a 5 year character'. SP is important but I feel it's a strong psychological factor rather than a barrier to entry in most cases, for example for a new character it's easy to get into a e-war frigate or even a electronic attack ship, both of which are very valuable and incredibly annoying on the field. Frigates in general are easy low entry and really newbies should start from the bottom and work there way up in competence, goes hand in hand with the time it takes to train to the next thing as well, it's not I can fly a Battleship therefore nothing under that can compete or kill me, EVE is a game of rock, paper, shotgun. People won't play fair, learn, play smart and work your way to where you want to be.
Josef Djugashvilis
#5175 - 2015-10-30 07:48:59 UTC  |  Edited by: Josef Djugashvilis
Zerg Xander wrote:
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players


How many skill points do you feel you need in order to be good at pvp?

You should know that a skilled player flying a 'lesser' ship than yours with better general knowledge of pvp will still beat you.

This is not a signature.

Levi Belvar
Republic Military School
Minmatar Republic
#5176 - 2015-10-30 08:08:58 UTC
Zerg Xander wrote:
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players


So to be in a tech 3 destroyer tech 2 fitted for pvp in a month - That is along time for you. If thats the case god help you with BS5 AWU5 and Capital Skills. Carebears are hi sec lvl4 mission runners and alot i would say are alts of null players. The ganking, can flipping mission ninja looting are players that are not that different than you for the most part, you will always get some people having fun at the expense of others but its EvE and it is harsh. MMO is not solo involve yourself with others.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

General Lootit
The Scope
Gallente Federation
#5177 - 2015-10-30 09:20:06 UTC  |  Edited by: General Lootit
General Lootit
The Scope
Gallente Federation
#5178 - 2015-10-30 10:21:49 UTC
Daniela Doran wrote:

Yea and then they quit when they realize they can't afford to pay for a second house note.

Daniela Doran wrote:
The $144.00 usd I'm putting into Eve every month hinges on this decision.

Daniela Doran wrote:
I'm losing all interest to log in anymore thanks to you.

Hah?!
General Lootit
The Scope
Gallente Federation
#5179 - 2015-10-30 10:29:44 UTC
Jadon Wallace wrote:
Zerg Xander wrote:
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players


Interesting reply, I would like to know what you mean by being 'viable in PVP' and never being able 'to compete with a 5 year character'. SP is important but I feel it's a strong psychological factor rather than a barrier to entry in most cases, for example for a new character it's easy to get into a e-war frigate or even a electronic attack ship, both of which are very valuable and incredibly annoying on the field. Frigates in general are easy low entry and really newbies should start from the bottom and work there way up in competence, goes hand in hand with the time it takes to train to the next thing as well, it's not I can fly a Battleship therefore nothing under that can compete or kill me, EVE is a game of rock, paper, shotgun. People won't play fair, learn, play smart and work your way to where you want to be.

You might want to read this post.
Dror
Center for Advanced Studies
Gallente Federation
#5180 - 2015-10-30 13:04:27 UTC
Jadon Wallace wrote:
Zerg Xander wrote:
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players


Interesting reply, I would like to know what you mean by being 'viable in PVP' and never being able 'to compete with a 5 year character'. SP is important but I feel it's a strong psychological factor rather than a barrier to entry in most cases, for example for a new character it's easy to get into a e-war frigate or even a electronic attack ship, both of which are very valuable and incredibly annoying on the field. Frigates in general are easy low entry and really newbies should start from the bottom and work there way up in competence, goes hand in hand with the time it takes to train to the next thing as well, it's not I can fly a Battleship therefore nothing under that can compete or kill me, EVE is a game of rock, paper, shotgun. People won't play fair, learn, play smart and work your way to where you want to be.

The game should seem absolutely enthralling before a character has to train T2 ammo. T1 fitting is vastly outplayed though, for the already tiny target selection of T1 frigates.

Josef Djugashvilis wrote:
Zerg Xander wrote:
I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.

I think this could actually draw new players


How many skill points do you feel you need in order to be good at pvp?

You should know that a skilled player flying a 'lesser' ship than yours with better general knowledge of pvp will still beat you.

On that note, it'd be interesting to watch a T1 ammo twink vs. a newbie that has a decent clue how to play (and has better skills obviously). I'd bet on the newbie for every class of ship probably.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.