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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Indahmawar Fazmarai
#4661 - 2015-10-23 20:38:00 UTC
Havenard wrote:
Dror wrote:
Protip: the thread's already discussed that this could benefit veterans the most.


Yeah sure, vets have a lot to gain paying the cost of 500k SP to get only 50k SP, and boy, they need 50k SP so hard, its going to change the world for them....

Are you people even thinking before talking?


I think you underestimate the amount of trillionaires in EVE... Roll
Shinzann
Beast Cat Industries
#4662 - 2015-10-23 20:41:13 UTC
Havenard wrote:
Dror wrote:
Protip: the thread's already discussed that this could benefit veterans the most.


Yeah sure, vets have a lot to gain paying the cost of 500k SP to get only 50k SP, and boy, they need 50k SP so hard, its going to change the world for them....

Are you people even thinking before talking?


I still haven't used the SP they gave us the last couple of times yet...
Burk Nysar
Last Rites.
#4663 - 2015-10-23 20:42:35 UTC  |  Edited by: Burk Nysar
Indahmawar Fazmarai wrote:
Burk Nysar wrote:
Can someone outline the disadvantages of this in their opinion?
How will adding this system turn people away from the game?
What will it do that will ruin the game for you?

In my opinion most people won't even notice a change. To people like me, it will mean all the difference in keeping me in the game. Providing me an option to boost my SP in what I want without having to wait away from game for 6 months.


Do you know the expression "moving goalposts?"

Let's say that you buy certain skills to fly ship A. Then vets will fly ship B, or learn the skills to fly ship B, and kick your ass. Then you buy the skills to fly ship C and have a chance versus ship B, but veterans will shift to ship D and again keep the upper hand. No matter how much money you spend, veterans will always be a step ahead since they know how to play the game and what skills to buy to defeat your attempts of "catching up".

This already happens with fleet doctrines and "OP" ships, but the process will be much faster once people can buy whole racial skillsets as needed.

The only way in which this measure can help noobs is by limiting it to noobs in terms of SP. Let everybody buy their first 10 million SP, or 6 monhs of skilling. After that, no more quick skilling.

And yet, knowing or not which skills to buy will render some of all of your noob money a waste.



And that effects you how if I decide to do this with my money? [edit] other than keeping one more dumbass in the game to feed your killboard. Like I said I want a preceived equal playing field.
Shinzann
Beast Cat Industries
#4664 - 2015-10-23 20:44:56 UTC
Indahmawar Fazmarai wrote:
Burk Nysar wrote:
Can someone outline the disadvantages of this in their opinion?
How will adding this system turn people away from the game?
What will it do that will ruin the game for you?

In my opinion most people won't even notice a change. To people like me, it will mean all the difference in keeping me in the game. Providing me an option to boost my SP in what I want without having to wait away from game for 6 months.


Do you know the expression "moving goalposts?"

Let's say that you buy certain skills to fly ship A. Then vets will fly ship B, or learn the skills to fly ship B, and kick your ass. Then you buy the skills to fly ship C and have a chance versus ship B, but veterans will shift to ship D and again keep the upper hand. No matter how much money you spend, veterans will always be a step ahead since they know how to play the game and what skills to buy to defeat your attempts of "catching up".

This already happens with fleet doctrines and "OP" ships, but the process will be much faster once people can buy whole racial skillsets as needed.

The only way in which this measure can help noobs is by limiting it to noobs in terms of SP. Let everybody buy their first 10 million SP, or 6 monhs of skilling. After that, no more quick skilling.

And yet, knowing or not which skills to buy will render some of all of your noob money a waste.



Again, I concur with my fellow capsuleer.
Havenard
Havenard Corporation
#4665 - 2015-10-23 20:46:19 UTC  |  Edited by: Havenard
General Lootit wrote:
Havenard wrote:
Dror wrote:
Protip: the thread's already discussed that this could benefit veterans the most.


Yeah sure, vets have a lot to gain paying the cost of 500k SP to get only 50k SP, and boy, they need 50k SP so hard, its going to change the world for them....

Are you people even thinking before talking?

If they super rich in terms of isk they could create new specialized toon, so they actually benift from it also.


The amount of ISK you would have to spend to make it fly a Titan or something highly specialized like that would make it more worth buying a Titan pilot from the bazaar instead of creating a new character.

As of smaller ships, there is nothing wrong about that. So what that someone makes a toon and make it into a specialized incursion runner instantly? Its just an investment like any other. Right now you could buy one from the bazaar, nothing that we don't have already is happening.

And it helps ISK flow, as his money is now in a lot of other player's pockets, people getting rid of skills they regret training etc. Will help people redistribute their SP to have a better EVE experience.
Havenard
Havenard Corporation
#4666 - 2015-10-23 20:50:20 UTC  |  Edited by: Havenard
Indahmawar Fazmarai wrote:
Burk Nysar wrote:
Can someone outline the disadvantages of this in their opinion?
How will adding this system turn people away from the game?
What will it do that will ruin the game for you?

In my opinion most people won't even notice a change. To people like me, it will mean all the difference in keeping me in the game. Providing me an option to boost my SP in what I want without having to wait away from game for 6 months.


Do you know the expression "moving goalposts?"

Let's say that you buy certain skills to fly ship A. Then vets will fly ship B, or learn the skills to fly ship B, and kick your ass. Then you buy the skills to fly ship C and have a chance versus ship B, but veterans will shift to ship D and again keep the upper hand. No matter how much money you spend, veterans will always be a step ahead since they know how to play the game and what skills to buy to defeat your attempts of "catching up".

This already happens with fleet doctrines and "OP" ships, but the process will be much faster once people can buy whole racial skillsets as needed.

The only way in which this measure can help noobs is by limiting it to noobs in terms of SP. Let everybody buy their first 10 million SP, or 6 monhs of skilling. After that, no more quick skilling.

And yet, knowing or not which skills to buy will render some of all of your noob money a waste.


This argument is so simpleton I don't even know how to answer to this, I can only presume you are a troll, because if you are not you need help.
Gully Alex Foyle
The Scope
Gallente Federation
#4667 - 2015-10-23 20:50:38 UTC
Indahmawar Fazmarai wrote:
Havenard wrote:
Dror wrote:
Protip: the thread's already discussed that this could benefit veterans the most.


Yeah sure, vets have a lot to gain paying the cost of 500k SP to get only 50k SP, and boy, they need 50k SP so hard, its going to change the world for them....

Are you people even thinking before talking?


I think you underestimate the amount of trillionaires in EVE... Roll
I can't wait for all these trillionaires to pay my alt's sub.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Saelyth
STK Scientific
The Initiative.
#4668 - 2015-10-23 20:59:47 UTC  |  Edited by: Saelyth
TL;DR: Just do it. It already exists in another fashion.

There are some things to remember here that it seems a lot of people are missing.

SP is already being traded at "zero risk" through the sale of full characters every day
Pure and simple, the Character Bazaar in the forums hosts thousands of full character sales. Some of these characters have a "colorful history," some of them have never been outside Jita save their first trip there from in their noobship. People have whole accounts and theorycrafted training queues dedicated to doing this already.

This really isn't fundamentally different than the existing Character Bazaar
People are already paying real-money to buy Characters/SP. What functional or fundamental difference is there between paying X Plex or Y Dollars for a "Perfect Interceptor Pilot" or whatever flavor character than paying for the equivalent SP in smaller pieces? In both cases, person A has dedicated time and money to create the original SP and person B wants to buy it.

There are actually benefits to this proposed approach
The functionality proposed here is a way to provide, accommodate, and bring additional exposure or awareness to a system that has existed for a very, very long time already. While there's likely no official poll on the topic, I would wager a guess that most "new" players are unaware of the Character Bazaar altogether. By creating a mechanic IN-GAME and on the market, everyone will be able to readily see it and choose to take part if they wish to. Further, you retain ownership of your name, race, gender, and history, to boot. Just because someone else in the past had to stomach buying a character with some unfortunate aspect to it doesn't mean everyone else needs to suffer the same.

They notion that they didn't earn the SP is baseless
On that logic, one could say that neither did anyone that ever purchased a character on the Bazaar since its inception. Let's say I decided today to buy a new 80m SP character. Well, there's 80m SP I just got for cash that as far as I'm concerned just came out of thin air (in my perspective).

With the sharp falloffs and high skill points among veterans, there's not much to gain/exploit
At a 10% efficiency, it would really be more cost-effective to buy an older, higher SP character. To put this in another perspective, a subscription costs about $15 a month. This would be like spending $150 for that same month. Will there be people that do it? Probably. Is this going to make a significant difference? No, it really won't. I don't feel there is much difference between a 150m character and one with 150.5m. I could take it further, too; there's really no functional difference in that character and one with 200m. Your skills all max at 5. They can't be any better at any given task than a low SP character who only maximizes for said task. The other guy buying out 5s in Dreadnaughts, Carriers, and whatever else is irrelevant when you're facing them in their Sleipnir. The other guy buying out a bunch of interceptor skills is irrelevant when you're facing their Sabre. On the other side, the guy who is actually flying what he paid into isn't any different than the guy that just flat out bought the "perfect whatever pilot." It's already a factor of EVE. We already deal with it.

====

What's the concern, then? Are people enraged at the idea that some low to mid-range character can pick up someone else's SP(resources) and add them to their own at a whim? Is that really any different than me selling the above theoretical 80m SP character and buying a new one at 100m instead? Why should I, or anyone, have to jump through additional steps to accommodate the same exact result? In every case, it always comes down to "Person A spent time building what Person B wants and is willing to sell it."

Personally, my feelings on the matter are that in the grand scheme of things are that if this can keep new players active (or bring ex-players back) in the EVE universe, this is ultimately better for everyone.

Are there improvements that can be made to the proposal? Sure, and that's what the purpose of this thread is for. It seems the most common notion is that of a hard cap. While 10% efficiency is already pretty severe and discouraging, a hard cap would just be another step where that last 10% goes away. Where to define it, and why, would be what needs to be figured out. Would it also be preferable that this process starts at 90% efficiency instead of 100%? Is it preferable or even beneficial to the sandbox for all such transfers to result in a permanent loss of total SP in the database? If so, why should it when the Character Bazaar doesn't result in that?
Indahmawar Fazmarai
#4669 - 2015-10-23 21:02:32 UTC
Havenard wrote:
Indahmawar Fazmarai wrote:
Burk Nysar wrote:
Can someone outline the disadvantages of this in their opinion?
How will adding this system turn people away from the game?
What will it do that will ruin the game for you?

In my opinion most people won't even notice a change. To people like me, it will mean all the difference in keeping me in the game. Providing me an option to boost my SP in what I want without having to wait away from game for 6 months.


Do you know the expression "moving goalposts?"

Let's say that you buy certain skills to fly ship A. Then vets will fly ship B, or learn the skills to fly ship B, and kick your ass. Then you buy the skills to fly ship C and have a chance versus ship B, but veterans will shift to ship D and again keep the upper hand. No matter how much money you spend, veterans will always be a step ahead since they know how to play the game and what skills to buy to defeat your attempts of "catching up".

This already happens with fleet doctrines and "OP" ships, but the process will be much faster once people can buy whole racial skillsets as needed.

The only way in which this measure can help noobs is by limiting it to noobs in terms of SP. Let everybody buy their first 10 million SP, or 6 monhs of skilling. After that, no more quick skilling.

And yet, knowing or not which skills to buy will render some of all of your noob money a waste.


This argument is so simpleton I don't even know how to answer to this, I can only presume you are a troll, because if you are not you need help.


I think the simpleton is in your mirror, since I was describing an arms race.

"I want to buy skills to compete" is useless when the competitors also can buy them and have the expertise and experience to invest their money better than you.
Havenard
Havenard Corporation
#4670 - 2015-10-23 21:07:24 UTC  |  Edited by: Havenard
Indahmawar Fazmarai wrote:
I think the simpleton is in your mirror, since I was describing an arms race.

"I want to buy skills to compete" is useless when the competitors also can buy them and have the expertise and experience to invest their money better than you.

Yeah, sure, arms race. I'm sure someone will pick you, as individual, and train exclusively things that counter you (there must be a lot). And this guy is a rich veteran, that for some reason doesn't already have skills to fly whatever he wants trained, he needs to buy a lot of SP tokens for that. Yeah, looks like a very realistic scenario to me.
Gully Alex Foyle
The Scope
Gallente Federation
#4671 - 2015-10-23 21:09:01 UTC
Indahmawar Fazmarai wrote:
Havenard wrote:
Indahmawar Fazmarai wrote:
Burk Nysar wrote:
Can someone outline the disadvantages of this in their opinion?
How will adding this system turn people away from the game?
What will it do that will ruin the game for you?

In my opinion most people won't even notice a change. To people like me, it will mean all the difference in keeping me in the game. Providing me an option to boost my SP in what I want without having to wait away from game for 6 months.


Do you know the expression "moving goalposts?"

Let's say that you buy certain skills to fly ship A. Then vets will fly ship B, or learn the skills to fly ship B, and kick your ass. Then you buy the skills to fly ship C and have a chance versus ship B, but veterans will shift to ship D and again keep the upper hand. No matter how much money you spend, veterans will always be a step ahead since they know how to play the game and what skills to buy to defeat your attempts of "catching up".

This already happens with fleet doctrines and "OP" ships, but the process will be much faster once people can buy whole racial skillsets as needed.

The only way in which this measure can help noobs is by limiting it to noobs in terms of SP. Let everybody buy their first 10 million SP, or 6 monhs of skilling. After that, no more quick skilling.

And yet, knowing or not which skills to buy will render some of all of your noob money a waste.


This argument is so simpleton I don't even know how to answer to this, I can only presume you are a troll, because if you are not you need help.


I think the simpleton is in your mirror, since I was describing an arms race.

"I want to buy skills to compete" is useless when the competitors also can buy them and have the expertise and experience to invest their money better than you.
In what scenario do you think SP are decisive to compete in EVE?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Saelyth
STK Scientific
The Initiative.
#4672 - 2015-10-23 21:11:28 UTC  |  Edited by: Saelyth
Havenard wrote:

Yeah, sure, arms race. I'm sure someone will pick you, as individual, and train exclusively things that counter you (there must be a lot). And this guy is a rich veteran, that for some reason doesn't already have skills to fly whatever he wants trained, he needs to buy a lot of SP tokens for that. Yeah, looks like a very realistic scenario to me.


Pretty much, yeah, all while skills all still cap at 5, and the veterans, like you said, probably already have it anyways.
Dror
Center for Advanced Studies
Gallente Federation
#4673 - 2015-10-23 21:13:35 UTC
Havenard wrote:
Indahmawar Fazmarai wrote:
I think the simpleton is in your mirror, since I was describing an arms race.

"I want to buy skills to compete" is useless when the competitors also can buy them and have the expertise and experience to invest their money better than you.

Yeah, sure, arms race. I'm sure someone will pick you, as individual, and train exclusively things that counter you (there must be a lot). And this guy is a rich veteran, that for some reason doesn't already have skills to fly whatever he wants trained, he needs to buy a lot of SP tokens for that. Yeah, looks like a very realistic scenario to me.

Honestly, though, that could be said about any game where paying real money for an advantage. It may not effect you, but there's the whole law of large numbers. Enough purchases equals an abundance of advantages.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Saelyth
STK Scientific
The Initiative.
#4674 - 2015-10-23 21:23:41 UTC
Dror wrote:

Honestly, though, that could be said about any game where paying real money for an advantage. It may not effect you, but there's the whole law of large numbers. Enough purchases equals an abundance of advantages.


What are these advantages that presumably don't already exist in another fashion (character bazaar)?
Havenard
Havenard Corporation
#4675 - 2015-10-23 21:27:25 UTC  |  Edited by: Havenard
Dror wrote:
Havenard wrote:
Indahmawar Fazmarai wrote:
I think the simpleton is in your mirror, since I was describing an arms race.

"I want to buy skills to compete" is useless when the competitors also can buy them and have the expertise and experience to invest their money better than you.

Yeah, sure, arms race. I'm sure someone will pick you, as individual, and train exclusively things that counter you (there must be a lot). And this guy is a rich veteran, that for some reason doesn't already have skills to fly whatever he wants trained, he needs to buy a lot of SP tokens for that. Yeah, looks like a very realistic scenario to me.

Honestly, though, that could be said about any game where paying real money for an advantage. It may not effect you, but there's the whole law of large numbers. Enough purchases equals an abundance of advantages.


True, but the key word is trade off. CCP won't sell SP, players will.

Those with high SP can still benefict? Yes, of course, a lot less than people with low SP but still. The important thing is they will have to pay more, and this ISK will end on other players' pockets. Not CCP's, players'. Players who, out of ignorance, trained things they regret on their rookie days, because they didn't understand the basics of the game yet, like myself as example.

Another point is, EVE trillionaires didn't become trillionaires by burning ISK on sh*t they don't need. Can they burn trillions of ISK to rapidly benefict their SP pool? Technically, yes. Will they do it? I doubt it very much. What if they do it? Well, so what if they do it? There will be one more poor player in the game that can fly a supercap to add up to the many we already have.
Gully Alex Foyle
The Scope
Gallente Federation
#4676 - 2015-10-23 21:33:26 UTC
To paraphrase Andy Warhol: in EVE's future, everybody will have 50 million SP.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Havenard
Havenard Corporation
#4677 - 2015-10-23 21:37:01 UTC
Gully Alex Foyle wrote:
To paraphrase Andy Warhol: in EVE's future, everybody will have 50 million SP.

I'm confortable with that, though I doubt it will be quite what will happen, I'm sure this all will be very expensive.
Gully Alex Foyle
The Scope
Gallente Federation
#4678 - 2015-10-23 21:45:50 UTC
Havenard wrote:
Gully Alex Foyle wrote:
To paraphrase Andy Warhol: in EVE's future, everybody will have 50 million SP.

I'm confortable with that, though I doubt it will be quite what will happen, I'm sure this all will be very expensive.
Probably. But if enough people decided to pause their training and cash-in the SP (e.g. to buy PLEX in-game), prices could drop quite low.

Say you can't afford to pay your sub in $ and don't want to or can't grind 1.2 bil ISK a month for PLEX. Would you be willing to sell ALL your monthly SP for 1.2 bil ISK and play, instead of unsubbing?

If the answer is yes and other people do it too, would you be willing to sell your monthly SP for just 1 bil, so you just need to grind 200 mil for a plex?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Havenard
Havenard Corporation
#4679 - 2015-10-23 21:55:37 UTC  |  Edited by: Havenard
Gully Alex Foyle wrote:
Havenard wrote:
Gully Alex Foyle wrote:
To paraphrase Andy Warhol: in EVE's future, everybody will have 50 million SP.

I'm confortable with that, though I doubt it will be quite what will happen, I'm sure this all will be very expensive.
Probably. But if enough people decided to pause their training and cash-in the SP (e.g. to buy PLEX in-game), prices could drop quite low.

Say you can't afford to pay your sub in $ and don't want to or can't grind 1.2 bil ISK a month for PLEX. Would you be willing to sell ALL your monthly SP for 1.2 bil ISK and play, instead of unsubbing?

If the answer is yes and other people do it too, would you be willing to sell your monthly SP for just 1 bil, so you just need to grind 200 mil for a plex?


Maybe they drop, maybe not. What I know for certain is that the PLEX price will make another jump, for two main reasons.

First, its probable that the thing you need to extract SP will be sold for AUR, just like the SKINs, and people willing to convert their SP for ISK will have to buy a PLEX to convert for AUR first, the same way they are doing to buy SKINs, which is the whole reason why the PLEX price jumped from 800m to 1200m recently.

And second, I'm sure a lot of people will buy PLEX to activate more training queues and farm SP for their main chars themselves.

Lets hope CCP have mercy of our souls and sell it for ISK from NPC orders, this way at least we have another inflation sink to compensate for the mess.
Gully Alex Foyle
The Scope
Gallente Federation
#4680 - 2015-10-23 22:02:21 UTC
Havenard wrote:
Gully Alex Foyle wrote:
Havenard wrote:
Gully Alex Foyle wrote:
To paraphrase Andy Warhol: in EVE's future, everybody will have 50 million SP.

I'm confortable with that, though I doubt it will be quite what will happen, I'm sure this all will be very expensive.
Probably. But if enough people decided to pause their training and cash-in the SP (e.g. to buy PLEX in-game), prices could drop quite low.

Say you can't afford to pay your sub in $ and don't want to or can't grind 1.2 bil ISK a month for PLEX. Would you be willing to sell ALL your monthly SP for 1.2 bil ISK and play, instead of unsubbing?

If the answer is yes and other people do it too, would you be willing to sell your monthly SP for just 1 bil, so you just need to grind 200 mil for a plex?


Maybe they drop, maybe not. What I know for certain is that the PLEX price will make another jump, for two main reasons.

First, its probable that the thing you need to extract SP will be sold for AUR, just like the SKINs, and people willing to convert their SP for ISK will have to buy a PLEX to convert for AUR first, the same way they are doing to buy SKINs, which is the whole reason why the PLEX price jumped from 800m to 1200m recently.

And second, I'm sure a lot of people will buy PLEX to activate more training queues and farm SP for their main chars themselves.

Oh boy, time to stock some PLEX...
Yes the devblog says extractors will be sold for aur.

Not sure you'll need to farm on your alts, market price for SP could be equal or even cheaper than PLEXing an alt.

On the supply side, people could buy more PLEX for cash too, to afford the SP packets if they don't have enough ISK.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!