These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Salvage Tugs

Author
Siobhan MacLeary
Doomheim
#1 - 2015-10-21 05:31:26 UTC
Firstly, reference: https://en.wikipedia.org/wiki/Salvage_tug

The high-level idea is an ORE or SoE ship with a specific bonus to salvage operations, acting as a more specialized ship for the "mini-profession" of salvaging NPC and player wrecks for their valuables.

This is an idea that popped into my head one the drive home from work, and I'll be the first to say that it's not fully-formed. I primarily want to get it written down where others can see it so I have motivation to refine it.

That's not to say that I think destroyers should be obviated like gas-harvesting battlecruisers, rather I see salvage as a viable way for newer players, especially in the highly violent areas of nullsec and w-space, to be able to make a decent amount of ISK without having to dedicate themselves to the roughly 90 days it takes to fly an AFK Ishtar.

Salvage tugs would be a destroyer-sized ship, with a bonus to the use of salvagers. The first thing that comes off my head is a role bonus to wreck difficulty and a skill bonus to salvager cycle time. The role bonus would, at lower skill levels, allow new players to salvage difficult wrecks without needing to dedicate too much training time to a niche skill, while players with higher skill levels would benefit from not needing salvage tackle rigs at all.

I can see both a T1 and a T2 ship existing, both with slot layouts similar to that of the Gallente Algos.

When it comes to special features, the T1 version could ape the Venture slightly and have a bonus to warp core strength paired with a materials bay limited to the stuff you get from salvaging wrecks. On a whim, perhaps make that materials bay impossible to cargo scans. In terms of actual cargo space, "just enough to fit 2 MTUs" sounds about right.

The T2 salvage tug could, similarly, echo the Prospect. Able to fit a covops cloaking device, but loses two turret hardpoints to accommodate that ability, limiting it to 4 salvagers. It receives a modest boost to materials bay capacity, but sacrifices scan-proofing for that additional capacity. Lastly, in place of the warp core strength bonus, it receives a flat bonus to salvager use range.

Both ships would have a very modest drone bay and bandwidth, the T1 with enough to field a single flight of lights with one in reserve while the T2 would have a single flight.

The T1 ship is probably best utilized as a post-skirmish cleanup crew - whether that skirmish was between a player and NPCs, player vs. player, or something else entirely is immaterial, the goal is to get in, grab what's nearest and leave.

The T2 ship is more along the lines of a ship designed to go behind enemy lines, or at least into areas where combat might happen at any moment, and quietly recover the vast majority of usable salvage while avoiding combat.

And with that - what have I missed or overlooked? Anything broken, poorly thought, or just plain bad?

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2015-10-21 05:52:25 UTC
You should look at the Noctis.

If you don't follow the rules, neither will I.

Lara Sunji
Doomheim
#3 - 2015-10-21 06:29:40 UTC
Noctis seem to be a fine ship for straight up salvage ops. Heck, it's even designed for it :p
FireFrenzy
Cynosural Samurai
#4 - 2015-10-21 07:39:19 UTC
I was about to say "how about we call it a noctis" and then i noticed people beat me to it...

Although in wormholes we still use rigged catalysts if we arent 100% sure we own our current static...
Amarisen Gream
The.Kin.of.Jupiter
#5 - 2015-10-21 08:59:08 UTC
The noctis is a great ship for this - but as a BC/Industial hull - it is showing its age with a lot of newer stuff. Namely MTUs and such

Now figuring out away to split ore industrial into 2 skills - one for a Destoryer sized salvage ship and another for the updated and rebuilt noctis.

The destroyer could be the small person op ship that focuses on quick clean up jobs
While the noctis would be more of a fleet/gang ship for cleaning up large battles.

Cargo bays need looked at 2.5-7.5k m3 would feel fine. Other stats would be subject to the ships primary focus - small/agile . large/group

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Barrogh Habalu
Imperial Shipment
Amarr Empire
#6 - 2015-10-21 10:48:51 UTC  |  Edited by: Barrogh Habalu
Let us guys not forget that Venture would've been shot with "we already have mining cruisers and specialized barges" back then if it was player-proposed ship.

That said, why not frigate? Making it destroyer-sized will make it less distinct from salvaging dessies we have now.
Rek Seven
University of Caille
Gallente Federation
#7 - 2015-10-21 11:11:30 UTC
Donnachadh
United Allegiance of Undesirables
#8 - 2015-10-21 14:39:18 UTC
Barrogh Habalu wrote:
Let us guys not forget that Venture would've been shot with "we already have mining cruisers and specialized barges" back then if it was player-proposed ship.

That said, why not frigate? Making it destroyer-sized will make it less distinct from salvaging dessies we have now.

Would the Venture have been shot down?

To the OP I have to ask why?
We have an excellent salvage ship in the Noctis.
Current destroyers and even the cov-ops frigates make excellent salvage vessels for many of the more specialized applications.
So I see no advantage or even a need for your ideas so -1

Going with your ideas for the sake of discussion since these new ships would even further erode the usefulness of the Noctis and make it even more irrelevant how would you propose to counter that? What changes would you propose to the Noctis to keep it as the premier salvage ship in the game?
I ask because even as one who uses a Noctis a lot your changes would likely mean parking the Noctis in a dusty corner of a station somewhere never to be used again.

Another concern I have with a cov-ops capable destroyer is the potential for the abuse factor. Even with 4 highs a cov-ops dessie could become a very powerful ship so how would you propose limiting them to prevent this and only allow them to be used for the intended purpose as salvage vessel? Or is it possible that a cov-ops dessie is the goal of this post and you are trying to hide that by presenting it as a new salvage ship idea?
Yockerbow
Aliastra
Gallente Federation
#9 - 2015-10-21 15:05:21 UTC
Barrogh Habalu wrote:
Let us guys not forget that Venture would've been shot with "we already have mining cruisers and specialized barges" back then if it was player-proposed ship.

That said, why not frigate? Making it destroyer-sized will make it less distinct from salvaging dessies we have now.


The Venture was necessary because the mining-bonused frigates were repurposed for remote reps, leaving a gap for new miners.

Current destroyers function fine as salvage ships until you get to Noctis levels, especially with the introduction of MTUs (which I personally think were unnecessary, but ¯\_(ツ)_/¯ ). There is no need for yet another salvage-made-easy ship/mod/whatever.
Dabby Holder
Imperial Academy
Amarr Empire
#10 - 2015-10-21 15:24:03 UTC
A dreadnaught class salvager and miner. Only works when immobilized. Think over sized MTU you can fly.
Iain Cariaba
#11 - 2015-10-21 16:27:31 UTC
Dabby Holder wrote:
Think over sized MTU you can fly.

This is called a Noctis.
Siobhan MacLeary
Doomheim
#12 - 2015-10-21 21:34:35 UTC
Omnathious Deninard wrote:
You should look at the Noctis.


The Noctis is a good ship, but it runs into two problems:

1) The tractor beam bonus at max skills is overshadowed by even a basic MTU.
2) It's BC-sized, and not terribly agile.

The only advantage of a Noctis over an MTU is that it can theoretically tractor 8 wrecks at once. A smaller ship with an explicit bonus to salvagers might rescue Noctises from their dusty hangars.

Donnachadh wrote:

To the OP I have to ask why?
We have an excellent salvage ship in the Noctis.
Current destroyers and even the cov-ops frigates make excellent salvage vessels for many of the more specialized applications.
So I see no advantage or even a need for your ideas so -1

Going with your ideas for the sake of discussion since these new ships would even further erode the usefulness of the Noctis and make it even more irrelevant how would you propose to counter that? What changes would you propose to the Noctis to keep it as the premier salvage ship in the game?
I ask because even as one who uses a Noctis a lot your changes would likely mean parking the Noctis in a dusty corner of a station somewhere never to be used again.

Another concern I have with a cov-ops capable destroyer is the potential for the abuse factor. Even with 4 highs a cov-ops dessie could become a very powerful ship so how would you propose limiting them to prevent this and only allow them to be used for the intended purpose as salvage vessel? Or is it possible that a cov-ops dessie is the goal of this post and you are trying to hide that by presenting it as a new salvage ship idea?


Addressing your points in order:

Why? Why not? The Noctis isn't exactly easy for a new player to get into or afford, and it's not at all suited for use in hostile areas without a robust defender nearby. Salvage tugs, being destroyer-sized, would be better suited for getting in, getting the good stuff, and getting out.

I'm not sure how to avoid this ship class overshadowing the Noctis even further than MTUs already do. You make a good point.

As for the covops version, I hadn't quite thought about the potential for unintended use. I don't see much of a use case for a covops combat destroyer, with only 4 turrets and no bonuses to any sort of weapons system, it's already ill-suited to anything but initial tackle - which the other covops-capable ships, including the Prospect, are already quite capable of on their own. I know there are a number of Venture gimmick fits out there. Napkin math says that the most you'd be able to eke out of the ship is about 322 DPS with perfect skills, Polarized Light Neutrons loaded with Void S, and 5 Augmented Hobgoblins. Perhaps a lack of targeting delay reduction would do enough to make a combat-fit T2 Salvage Tug only viable as a stupid gimmick fit?

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Iain Cariaba
#13 - 2015-10-22 04:05:38 UTC
Siobhan MacLeary wrote:
Omnathious Deninard wrote:
You should look at the Noctis.


The Noctis is a good ship, but it runs into two problems:

1) The tractor beam bonus at max skills is overshadowed by even a basic MTU.
2) It's BC-sized, and not terribly agile.

The only advantage of a Noctis over an MTU is that it can theoretically tractor 8 wrecks at once. A smaller ship with an explicit bonus to salvagers might rescue Noctises from their dusty hangars.

1. As you said, you can tractor 8 wrecks at once with a Noctis, so this blows the MTU way out of the water. Although, when used properly, you don't need to tractor 8 wrecks at once. Just drop a MTU in your mission/anom, bookmark it, and come back later with a full salvage Noctis.
2. Yes, it is quite agile when fit properly.

Siobhan MacLeary wrote:
The Noctis isn't exactly easy for a new player to get into or afford.

That's completely untrue. Skill wise it takes a whopping three level 3 skills and four level 1 skills to fly, many of which new players start with. A new player is looking at less than a day of training to fly a Noctis. As far as price tag, 80mil is not that much. My neighbor who's been playing for a whole 3 months was making more than that a day at the end of his first week.
Siobhan MacLeary
Doomheim
#14 - 2015-10-22 04:48:23 UTC
:shrug:

Perhaps the Noctis deserves a more interesting role than it currently has. While it's a fine ship and it is excellent at what it does, fitting it only with salvagers doesn't take full advantage of all the bonuses it receives.

Personally, I don't use a Noctis for much if anything - with an MTU, I don't need the ability to fit tractor beams en masse and a salvage destroyer does the job cheaper.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Iain Cariaba
#15 - 2015-10-22 05:16:09 UTC
Siobhan MacLeary wrote:
:shrug:

Perhaps the Noctis deserves a more interesting role than it currently has. While it's a fine ship and it is excellent at what it does, fitting it only with salvagers doesn't take full advantage of all the bonuses it receives.

Personally, I don't use a Noctis for much if anything - with an MTU, I don't need the ability to fit tractor beams en masse and a salvage destroyer does the job cheaper.

If you want the bonuses, use a Noctis. If you want to salvage cheaply, use a Cormorant. A dedicated salvage destroyer is pointless and unnecessary.
Helia Tranquilis
Confused Bunnies Inc
#16 - 2015-10-22 05:53:56 UTC
Use a salvage imicus or equivalent T1 explorer hull like the rest of us.
Donnachadh
United Allegiance of Undesirables
#17 - 2015-10-22 13:45:32 UTC
Siobhan MacLeary wrote:
Personally, I don't use a Noctis for much if anything - with an MTU, I don't need the ability to fit tractor beams en masse and a salvage destroyer does the job cheaper.

Thank you for making my point for me.
With the introduction of the MTU(a huge mistake) and nothing added to the Noctis it has one foot in the grave and the other on the slippery edge. If your salvage bonus-ed destroyer became a thing you essentially push the Noctis into a useless place.

I am not specifically against your salvaged based destroyer idea so much as I am against the continually pushing the Noctis even further into the ranks of irrelevant ships. If you want this destroyer then find a way to bonus the Noctis to keep it a viable and relevant ship, something that clearly keeps it at the top of the stack based on it's intended purpose and then include that in your idea.

Wondering why the measure of the usefulness of a ship always comes down to it's DPS capability?
I showed your proposal for the cov-ops capable T2 variant to several members of the low sec corp my son is in and they immediately started to discuss fits and tactics on how your ship could be used to gain advantage. So even if you think it would not be all that useful outside of it's intended purpose there are obviously devious and twisted minds in the game that can see an advantage to it and that makes it a major concern that we would need to address.
Dabby Holder
Imperial Academy
Amarr Empire
#18 - 2015-10-22 18:14:45 UTC  |  Edited by: Dabby Holder
Iain Cariaba wrote:
Dabby Holder wrote:
Think over sized MTU you can fly.

This is called a Noctis.

Notises are not Dreadnought sized and do not have a siege mode. It would be nice if my suggestion had the ability to reporcess items too.
Siobhan MacLeary
Doomheim
#19 - 2015-10-23 01:31:03 UTC
Donnachadh wrote:
I showed your proposal for the cov-ops capable T2 variant to several members of the low sec corp my son is in and they immediately started to discuss fits and tactics on how your ship could be used to gain advantage. So even if you think it would not be all that useful outside of it's intended purpose there are obviously devious and twisted minds in the game that can see an advantage to it and that makes it a major concern that we would need to address.


I'm sure there's a lot of devious uses that it could be used for. Being able to use it for devious, unintended things isn't necessarily a bad thing, it just depends on if those uses are "broken". I'm sure some of those uses could be made less viable or completely impossible by adjusting PG/CPU.

As for the Noctis thing - I admit I have no good idea how to keep it a viable ship if salvage tugs were to be introduced. I'll think on it and maybe something will occur to me.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Shallanna Yassavi
qwertz corp
#20 - 2015-10-23 01:40:31 UTC
There are three primary kinds of salvage ships:
1: The T1 exploration frigate. Very fast with MWD, has hull bonus to salvager time and can fit a T1 or T2 cloak easily. Nice cargo space. Not too bad for slightly dangerous territory, can run if the pilot gets even a moments' notice before trouble shows up.
2: The T1 destroyer. Almost as fast, can fit a lot more salvagers.
3: Noctis. Speed is less important because of tractor bonuses. Can't turn and run very quickly.

A signature :o