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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Levi Belvar
Republic Military School
Minmatar Republic
#4441 - 2015-10-22 16:21:26 UTC
Dror wrote:
Corraidhin Farsaidh wrote:
The game is an interesting experience but only to those willing to participate. By dumbing down/removing areas of the game the interest level diminishes. If you change too much too quickly you alienate those who re active current customers, if they get too annoyed you have to back down embarrassingly or lose a lot of business.

The point I make is that SP is in no way a barrier to any area of EvE *if* you just get out and play the game. Stop worrying about isk, sp accrual, what you own etc etc and just play. Key to that is not the amount of SP but rather the NPE. This absolutely needs to introduce new players to the player corps around that will take new players and help them find their way. All the SP in the game will not help the NPE if the new players are not guided.

How odd it is supposing that SP supplies depth and "areas of the game" while also removing those.

Again, you're assuming that limiting progression and depth and variety and competitiveness allows sub interest and their referrals. If it really only takes 5% increased retention to increase profits by 25-95%, some unsubbing (after it's announced for feedback that this seems like the best option) over something that absolutely makes the game shallow is fine, replaced with those interested in playing the game.

You obviously can't refute the relevance of motivation science, and it's less than obvious why you try with more anecdotal arguments? It's just bias.


"Motivation" comes from vision, goal setting, and celebrating small successes .

Resistance / Do i have to
Answer / i Choose too.

Resistance / I dont want to do this
Answer / Realign your tasks

Resistance / I can't do this
Answer / Realise that effort creates your rewards.

Am i missing anything here.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Dror
Center for Advanced Studies
Gallente Federation
#4442 - 2015-10-22 16:59:44 UTC  |  Edited by: Dror
Corraidhin Farsaidh wrote:
Game experience is not bias, it is opinion formed from actual play of the game we are discussing, not some findings from a study which I have no doubt will be contradicted by another study somewhere else and is also very generalized (one size absolutely does not fit all in psychology/motivation etc).

Again I'm not assuming anything, I'm relating my experience in various games where progression is a key component of the experience. Many other people here have agreed with this. You on the other hand are assuming that the removal of a core component of a game will instantly make it more fun, increase subs, improve retention, improve NPE, have people forking out tons of cash to fly ship x, y, or z etc etc etc.

If it takes a 5% increase in retention to increase profits by 25-95% (again I bet there's studies that refute this) then what would happen to profits if 25% of the long term players unsub due to their game being gutted? How long do you think CCP could sustain the loss in profits whilst waiting for new player retention to ramp up (assuming it did)?

The SP mechanism works well, it has players thinking about what they want to do in game, guides them in a direction to follow, rewards subs without grinding. It does not stop players from doing what they want, they just have to work towards it through other areas of the game. Would HALO be as much fun if you could just start at the end level with the biggest guns on your back? Would super mario have been fun if you could just drop in the boss level at the end with whatever power ups you could have?

This is simplifying things down but the point is the same. How much fun is there in being handed everything on a plate? Much of the attraction of Eve comes from having to earn things if you want them. That comes from planning, good choices, gameplay and luck. You are proposing the removal of the first two to a large degree. You are also overestimating how much extra fun people will have by being able to simply do anything in game (along with the impact that will have on others who *have* invested a lot of time and effort in getting to that point).

You are also still seemingly ignoring the fact that CCP have outright stated the importance of SP as a core part of the game. This in itself ends any discussion of SP removal which isn't what this thread was t discuss in the first place.

Ah, there it is. This underlined claim has no precedent, especially in this conversation. The whole point of established motivation theories is commonality.

25% unsubs of some hundreds of thousands? In all respect, that's a tiny amount. WoW lost 50%, but the trend is a "lack of content". Oh, sweet -- a sandbox game can have unlimited content without restrictions undermining fresh subs and interest.

The implication is still, apparently, that SP doesn't come upon the same reward problems as other extrinsic motivations, which are actually reported as reduced direction and creativity. As with the NPE videos, it's following that Achievements line and having no clue how you got there or no clue what to do next. Maslow's hierarchy would state that the most motivating thing is self-actualization. Yet, how can interested subs show how to be great if both of their skills disallow that?

Halo is the example? Its multiplayer experience sets the experience on a tuned playing field -- same stats, etc. Mario? False equivalence. These aren't sandbox games, nor are they multiplayer. Earning and progression? How is it progression being limited to a tiny window of diversity and unsubbing?

The fun comes from being competitive at everything.. (of interest). If a sub gets a character with 35M SP, what if he'd like to recruit his crew? This very idea should explain exactly how essential freedom is.

Levi Belvar wrote:
"Motivation" comes from vision, goal setting, and celebrating small successes .

Resistance / Do i have to
Answer / i Choose too.

Resistance / I dont want to do this
Answer / Realign your tasks

Resistance / I can't do this
Answer / Realise that effort creates your rewards.

Am i missing anything here.

Vision and imagination? The skill queue is no inspiration for fantasy. Goal setting? Can't do much more than SP allows.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Yasuo Aldent
Center for Advanced Studies
Gallente Federation
#4443 - 2015-10-22 17:05:37 UTC
Alright, this is just dumb. Skill points for money? I don't think so.

This is pretty much just saying "Hey new players! You don't have to wait to fly any ship they want. What about the nostalgia of all that training time to T2 fit a HAC, etc. Flying the ships no longer becomes gratifying. Also, you are giving a 5 day old character the ability to fly ships that your average year old character can fly, but do they know how to fly it? Fit it? Not at all!

A better alternative to this would be an item that lets you change the appearance of the characters bought on the market. Maybe for like a PLEX or something. And then add in getting small amounts of unallocated skill points for completing the into career missions for the first time. Like half a mil if you complete all 10 of one line. This would allow new players to not have to wait a few weeks before they can do anything else but mine, and it does not break the game by players being able to infinitely generate skill points. So newbies can get that 2.5 mil boost of SP so they arn't bored out of their minds the first month of play, and being a year old is still better than being a newbie.
Levi Belvar
Republic Military School
Minmatar Republic
#4444 - 2015-10-22 17:11:37 UTC
Dror wrote:
Corraidhin Farsaidh wrote:
Game experience is not bias, it is opinion formed from actual play of the game we are discussing, not some findings from a study which I have no doubt will be contradicted by another study somewhere else and is also very generalized (one size absolutely does not fit all in psychology/motivation etc).

Again I'm not assuming anything, I'm relating my experience in various games where progression is a key component of the experience. Many other people here have agreed with this. You on the other hand are assuming that the removal of a core component of a game will instantly make it more fun, increase subs, improve retention, improve NPE, have people forking out tons of cash to fly ship x, y, or z etc etc etc.

If it takes a 5% increase in retention to increase profits by 25-95% (again I bet there's studies that refute this) then what would happen to profits if 25% of the long term players unsub due to their game being gutted? How long do you think CCP could sustain the loss in profits whilst waiting for new player retention to ramp up (assuming it did)?

The SP mechanism works well, it has players thinking about what they want to do in game, guides them in a direction to follow, rewards subs without grinding. It does not stop players from doing what they want, they just have to work towards it through other areas of the game. Would HALO be as much fun if you could just start at the end level with the biggest guns on your back? Would super mario have been fun if you could just drop in the boss level at the end with whatever power ups you could have?

This is simplifying things down but the point is the same. How much fun is there in being handed everything on a plate? Much of the attraction of Eve comes from having to earn things if you want them. That comes from planning, good choices, gameplay and luck. You are proposing the removal of the first two to a large degree. You are also overestimating how much extra fun people will have by being able to simply do anything in game (along with the impact that will have on others who *have* invested a lot of time and effort in getting to that point).

You are also still seemingly ignoring the fact that CCP have outright stated the importance of SP as a core part of the game. This in itself ends any discussion of SP removal which isn't what this thread was t discuss in the first place.

Ah, there it is. This underlined claim has no precedent, especially in this conversation. The whole point of established motivation theories is commonality.

25% unsubs of some hundreds of thousands? In all respect, that's a tiny amount. WoW lost 50%, but the trend is a "lack of content". Oh, sweet -- a sandbox game can have unlimited content without restrictions undermining fresh subs and interest.

The implication is still, apparently, that SP doesn't come upon the same reward problems as other extrinsic motivations, which are actually reported as reduced direction and creativity. As with the NPE videos, it's following that Achievements line and having no clue how you got there or no clue what to do next. Maslow's hierarchy would state that the most motivating thing is self-actualization. Yet, how can interested subs show how to be great if both of their skills disallow that?

Halo is the example? Its multiplayer experience sets the experience on a tuned playing field -- same stats, etc. Mario? False equivalence. These aren't sandbox games, nor are they multiplayer. Earning and progression? How is it progression being limited to a tiny window of diversity and unsubbing?

The fun comes from being competitive at everything.. (of interest). If a sub gets a character with 35M SP, what if he'd like to recruit his crew? This very idea should explain exactly how essential freedom is.

Levi Belvar wrote:
"Motivation" comes from vision, goal setting, and celebrating small successes .

Resistance / Do i have to
Answer / i Choose too.

Resistance / I dont want to do this
Answer / Realign your tasks

Resistance / I can't do this
Answer / Realise that effort creates your rewards.

Am i missing anything here.

Vision and imagination? The skill queue is no inspiration for fantasy. Goal setting? Can't do much more than SP allows.

First of all Imagination isnt even in that statement, But the main one which you seem to gloss over with you making such an issue with motivation = Realise that effort creates your rewards. Your all about wanting a level playing field where is your effort.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Dror
Center for Advanced Studies
Gallente Federation
#4445 - 2015-10-22 17:15:16 UTC
Levi Belvar wrote:
Dror wrote:
Levi Belvar wrote:
"Motivation" comes from vision, goal setting, and celebrating small successes .

Resistance / Do i have to
Answer / i Choose too.

Resistance / I dont want to do this
Answer / Realign your tasks

Resistance / I can't do this
Answer / Realise that effort creates your rewards.

Am i missing anything here.

Vision and imagination? The skill queue is no inspiration for fantasy. Goal setting? Can't do much more than SP allows.

First of all Imagination isnt even in that statement, But the main one which you seem to gloss over with you making such an issue with motivation = Realise that effort creates your rewards. Your all about wanting a level playing field where is your effort.

Maybe the same place where all of the ores and markets come?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Niko Lorenzio
United Eve Directorate
#4446 - 2015-10-22 17:17:01 UTC
Just listened to Jeff Raiders latest podcast and Gorski Car was there taking about sp proposal. It gave me a slightly better understanding where he's coming from. He's thinking that overcoming some initial training barriers will allow newcomers to get involved with the 'cool' stuff in eve.

I would like to respectfully disagree. I have interacted with new players ALOT. At the risk of sounding arrogant I'm going to say that I have helped to get dozens if not hundreds of new players realize the beauty of eve and get hooked. Sometimes they were as young as few of days old. Big nullsec alliances want people in specific doctrines because they can't overcome their static bureaucratic nature. This is a problem that needs to be worked out internally by players instead of with a change that is forced on the entirety of eve

I and I'm sure most of the people opposed to this proposal want to help new players. We just don't think pressuring those players into paying money for skills is going to help that and it sends the wrong message. I keep hearing people say what are you worried about, sp doesn't mean **** in eve, its about skillz. Then why are we reinforcing this false belief by giving them an option to buy sp? Personally I don't give a damn if we give new players a bunch of unallocated sp. Do it through non tradable means as a reward for completing certain story arcs. Make it once per account and they should take a certain amount of time to complete to limit its abuse with alts.

This community has many intelligent, creative players and devs. If team size matters gives a good and clear idea of goals they want to achieve we can come up with solutions that everyone can be happy with. The dev blog seems a bit disingenuous and needs clarification for the reason behind this proposal.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Levi Belvar
Republic Military School
Minmatar Republic
#4447 - 2015-10-22 17:18:08 UTC
Dror wrote:
Levi Belvar wrote:
Dror wrote:
Levi Belvar wrote:
"Motivation" comes from vision, goal setting, and celebrating small successes .

Resistance / Do i have to
Answer / i Choose too.

Resistance / I dont want to do this
Answer / Realign your tasks

Resistance / I can't do this
Answer / Realise that effort creates your rewards.

Am i missing anything here.

Vision and imagination? The skill queue is no inspiration for fantasy. Goal setting? Can't do much more than SP allows.

First of all Imagination isnt even in that statement, But the main one which you seem to gloss over with you making such an issue with motivation = Realise that effort creates your rewards. Your all about wanting a level playing field where is your effort.

Maybe the same place where all of the ores and markets come?


So after all your baffling with bullshit and blinding with science, it boils down to you want to do everything in game with no input what so ever.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

General Lootit
The Scope
Gallente Federation
#4448 - 2015-10-22 17:22:13 UTC  |  Edited by: General Lootit
Levi Belvar wrote:
Dror wrote:
Levi Belvar wrote:
Dror wrote:
Levi Belvar wrote:
"Motivation" comes from vision, goal setting, and celebrating small successes .

Resistance / Do i have to
Answer / i Choose too.

Resistance / I dont want to do this
Answer / Realign your tasks

Resistance / I can't do this
Answer / Realise that effort creates your rewards.

Am i missing anything here.

Vision and imagination? The skill queue is no inspiration for fantasy. Goal setting? Can't do much more than SP allows.

First of all Imagination isnt even in that statement, But the main one which you seem to gloss over with you making such an issue with motivation = Realise that effort creates your rewards. Your all about wanting a level playing field where is your effort.

Maybe the same place where all of the ores and markets come?


So after all your baffling with bullshit and blinding with science, it boils down to you want to do everything in game with no input what so ever.

Ohhh how cute. Who now ran out of arguments?
Levi Belvar
Republic Military School
Minmatar Republic
#4449 - 2015-10-22 17:26:18 UTC
General Lootit wrote:
Ohhh how cute. Who now ran out of arguments?


Lol not me bud, now you go crawl back in that corner

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Dave Stark
#4450 - 2015-10-22 17:30:28 UTC
Levi Belvar wrote:
General Lootit wrote:
Ohhh how cute. Who now ran out of arguments?


Lol not me bud, now you go crawl back in that corner


you all ran out of arguments about 2 days ago.

the only person that has put a shred of thought in to his arguments has been afkalt
Dror
Center for Advanced Studies
Gallente Federation
#4451 - 2015-10-22 17:33:01 UTC
Levi Belvar wrote:
General Lootit wrote:
Ohhh how cute. Who now ran out of arguments?


Lol not me bud, now you go crawl back in that corner

Misrepresenting an argument to make it easier to counter is a strawman. You're not arguing about commonality nor psychology.

Quote:
To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle.

It -- even being found after this whole discussion about the keys of motivation -- lines up perfectly.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

General Lootit
The Scope
Gallente Federation
#4452 - 2015-10-22 17:33:49 UTC  |  Edited by: General Lootit
Levi Belvar wrote:
General Lootit wrote:
Ohhh how cute. Who now ran out of arguments?


Lol not me bud, now you go crawl back in that corner

Please mercy! You are scariest bittervet I ever seen. Maybe you need to go back to quake3. It will never ever change... I promise you.
Levi Belvar
Republic Military School
Minmatar Republic
#4453 - 2015-10-22 17:53:24 UTC
Dror wrote:
To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle..


They have, you put in the effort and you will be rewarded with the character you have spent time building. The 12 year old character didnt start off with 250m skillpoints the same as you saying you couldnt get anywhere because all the area's you went to required t3 doctrine. Just because you cannot have it there and then means its wrong ??

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

ColdBeauty
The Scope
Gallente Federation
#4454 - 2015-10-22 18:00:46 UTC
Niko Lorenzio wrote:
Just listened to Jeff Raiders latest podcast and Gorski Car was there taking about sp proposal. It gave me a slightly better understanding where he's coming from. He's thinking that overcoming some initial training barriers will allow newcomers to get involved with the 'cool' stuff in eve.

I would like to respectfully disagree. I have interacted with new players ALOT. At the risk of sounding arrogant I'm going to say that I have helped to get dozens if not hundreds of new players realize the beauty of eve and get hooked. Sometimes they were as young as few of days old. Big nullsec alliances want people in specific doctrines because they can't overcome their static bureaucratic nature. This is a problem that needs to be worked out internally by players instead of with a change that is forced on the entirety of eve

I and I'm sure most of the people opposed to this proposal want to help new players. We just don't think pressuring those players into paying money for skills is going to help that and it sends the wrong message. I keep hearing people say what are you worried about, sp doesn't mean **** in eve, its about skillz. Then why are we reinforcing this false belief by giving them an option to buy sp? Personally I don't give a damn if we give new players a bunch of unallocated sp. Do it through non tradable means as a reward for completing certain story arcs. Make it once per account and they should take a certain amount of time to complete to limit its abuse with alts.

This community has many intelligent, creative players and devs. If team size matters gives a good and clear idea of goals they want to achieve we can come up with solutions that everyone can be happy with. The dev blog seems a bit disingenuous and needs clarification for the reason behind this proposal.


The more I look at it the more I think this is a "bowing to nullsec blobs" move combined with a cash grab that will be foisted on the rest of us under the guise of helping new bros. Helping relieve them of their money basically.
General Lootit
The Scope
Gallente Federation
#4455 - 2015-10-22 18:11:35 UTC
Levi Belvar wrote:
Dror wrote:
To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle..


They have, you put in the effort and you will be rewarded with the character you have spent time building. The 12 year old character didnt start off with 250m skillpoints the same as you saying you couldnt get anywhere because all the area's you went to required t3 doctrine. Just because you cannot have it there and then means its wrong ??

Levi Belvar wrote:

You keep saying that but as we are now you can't, that concept doesnt exist .

Always funny to watch how person punching himself.
Levi Belvar
Republic Military School
Minmatar Republic
#4456 - 2015-10-22 18:15:43 UTC
General Lootit wrote:
Levi Belvar wrote:
Dror wrote:
To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle..


They have, you put in the effort and you will be rewarded with the character you have spent time building. The 12 year old character didnt start off with 250m skillpoints the same as you saying you couldnt get anywhere because all the area's you went to required t3 doctrine. Just because you cannot have it there and then means its wrong ??

Levi Belvar wrote:

You keep saying that but as we are now you can't, that concept doesnt exist .

Always funny to watch how person punching himself.


I would change your translator Lootit, Your counters are making you look like a bellend.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Dror
Center for Advanced Studies
Gallente Federation
#4457 - 2015-10-22 18:23:42 UTC
Levi Belvar wrote:
Dror wrote:
To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle..


They have, you put in the effort and you will be rewarded with the character you have spent time building. The 12 year old character didnt start off with 250m skillpoints the same as you saying you couldnt get anywhere because all the area's you went to required t3 doctrine. Just because you cannot have it there and then means its wrong ??

You're fabricating again. You shouldn't try to force every lock and key.

It's already established that what's really motivating is freedom and the idea of mastery and, say, the depth of inter-relatedness. Undermining that, thus, is negative? How can you say that limitations on creativity (e.g. from fitting skills or ship unlocks or DPS) make subs come play? In fact, there's no reason for such a claim.. Then, what's the draw? Of course, SP is unhelpful for that experience for which subs would ask and for which they would refer and for which they would log on.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

General Lootit
The Scope
Gallente Federation
#4458 - 2015-10-22 18:25:35 UTC
Levi Belvar wrote:
General Lootit wrote:
Levi Belvar wrote:
Dror wrote:
To build a player's feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle..


They have, you put in the effort and you will be rewarded with the character you have spent time building. The 12 year old character didnt start off with 250m skillpoints the same as you saying you couldnt get anywhere because all the area's you went to required t3 doctrine. Just because you cannot have it there and then means its wrong ??

Levi Belvar wrote:

You keep saying that but as we are now you can't, that concept doesnt exist .

Always funny to watch how person punching himself.


I would change your translator Lootit, Your counters are making you look like a bellend.

Sorry but I can't understand петушиный.
Rek Seven
University of Caille
Gallente Federation
#4459 - 2015-10-22 20:37:35 UTC
Niko Lorenzio wrote:
Just listened to Jeff Raiders latest podcast and Gorski Car was there taking about sp proposal. It gave me a slightly better understanding where he's coming from. He's thinking that overcoming some initial training barriers will allow newcomers to get involved with the 'cool' stuff in eve.

I would like to respectfully disagree. I have interacted with new players ALOT. At the risk of sounding arrogant I'm going to say that I have helped to get dozens if not hundreds of new players realize the beauty of eve and get hooked. Sometimes they were as young as few of days old. Big nullsec alliances want people in specific doctrines because they can't overcome their static bureaucratic nature. This is a problem that needs to be worked out internally by players instead of with a change that is forced on the entirety of eve

I and I'm sure most of the people opposed to this proposal want to help new players. We just don't think pressuring those players into paying money for skills is going to help that and it sends the wrong message. I keep hearing people say what are you worried about, sp doesn't mean **** in eve, its about skillz. Then why are we reinforcing this false belief by giving them an option to buy sp? Personally I don't give a damn if we give new players a bunch of unallocated sp. Do it through non tradable means as a reward for completing certain story arcs. Make it once per account and they should take a certain amount of time to complete to limit its abuse with alts.

This community has many intelligent, creative players and devs. If team size matters gives a good and clear idea of goals they want to achieve we can come up with solutions that everyone can be happy with. The dev blog seems a bit disingenuous and needs clarification for the reason behind this proposal.


There is a conspiracy going on because this website won't let me like your post... So I'll just say "QFT" :)
Rek Seven
University of Caille
Gallente Federation
#4460 - 2015-10-22 20:59:43 UTC  |  Edited by: Rek Seven
Dror wrote:

You're fabricating again. You shouldn't try to force every lock and key.

It's already established that what's really motivating is freedom and the idea of mastery and, say, the depth of inter-relatedness. Undermining that, thus, is negative? How can you say that limitations on creativity (e.g. from fitting skills or ship unlocks or DPS) make subs come play? In fact, there's no reason for such a claim.. Then, what's the draw? Of course, SP is unhelpful for that experience for which subs would ask and for which they would refer and for which they would log on.


You have quit a confusing and antiquated way of writing... No offence intened

Are you trying to say that there is no value to be gain in complexity within gameplay and the felling of accomplishment when one is able to plan better than the next guy?

When I look back on my time in EVE, I can see that skill training was very important to me in the beginning. Out of game, i spent hours planning my training and what i should remap for to achieve my goal, and in game i would talk to people to ask "what should i be training for". This got me invested in the game and made me realise that, getting to the top in EVE would take time but with the right planning, i could get there faster than than a lazier guy.

The funny thing is, when CCP changed the training queue so that i could fit in hundreds of days worth of training instead of hours, I stopped logging in every day and i quit playing for 6 months soon after... Now I'm not saying i only play to train, but training is an important part of eve because it invests the player in their character/game.

This change does very little for the new player and in fact, it could have a detrimental effect on them. Like others have said, if CCP wanted to improve everyones experience, they would allow players to respec via Aurum and they would give new players free sp upon achieving goals in the game but they are not doing that. All they are doing is coming up with another way to squeeze money out of people.