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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Kaivar Lancer
Doomheim
#3901 - 2015-10-20 01:51:18 UTC
SUPPORT!!!!

People sell their time mining or ratting or missioning. So why not sell their time when accumulating SP as well?

Aerasia
Republic University
Minmatar Republic
#3902 - 2015-10-20 02:02:25 UTC
Soltys wrote:
You have balls to finally turn this antique pseudo-progression mechanics borrowed from antique mmos over a decade ago. It serves no purpose in this game, besides creating artificial wall. It never did anything more than that.
Are... are you my alt?

Shocked
XIRUSPHERE
In Bacon We Trust
#3903 - 2015-10-20 02:47:59 UTC
Seen this game over many epochs. From beta to launch and in between many extended breaks. You did great things and expanded the horizons of the game in the beginning. Then you had mission creep and expanded your own horizons too far. You tried unsuccessfully to turn EVE into barbie fashion designer and ended up pissing a lot of people off. You really failed to learn anything from it other than you are consistently incompetent with PR and customer service. You squandered the treasure of a niche game with a niche market and ended up with multiple failed projects.

You temporarily began to work on your game again. I came back to what is essentially the Jove seeping into the game, Space Aids, a daft implementation of skins, and now you want to just sell SP straight off. I understand you guys have a problem with retention but this is not the answer. You need to slow down for once and stop yourselves.

My only question is how desperate are you right now? The character bazaar is a well moderated and nuanced way to get the kind of character you want, make it easier whatever but this is not the answer. You are going to massively inflate the cost of characters across the board. You are going to put even more strain on plex and cause further inflation. You are going to introduce a new and highly exploitable farming mechanic.

You are going to allow the ISK rich of eve to create armies of highly trained day old alts that will create chaos everywhere. You are going to allow people with trillions of ISK to grief this game in ways you never want to experience. You are opening this can of worms up when so many of your core concepts are terribly broken still. When you have people like Fozzie who's name is spoken like an expletive by the people I know since I came back.

I don't know if it's your water or all the hipsters and skeletons you hang out with but knock it off.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Daniela Doran
Doomheim
#3904 - 2015-10-20 02:48:57 UTC
Rawthorm wrote:
Jared Khanar wrote:
Maekchu wrote:

You can exchange a Plex for AUR (3500 AUR to be specific). Meaning, this can still be attained with in-game currency only.



and the plex doesn´t mean money for ccp? try to view this from the company side


How is this even a factor? Why is it seemingly a bad thing that CCP make any money? A well fed CCP can only further development of this game which we are all so passionate about.


Afraid not.

The game will began to rot once this 'NEW SYSTEM" is implemented. It would be like CCP performing surgery on a corpse...like Frankenstein.
Morihei Akachi
Doomheim
#3905 - 2015-10-20 02:55:02 UTC
One or two aspects of this I’d not considered so far at The Nosy Gamer.

Still against it. Big smile

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Dynamus Deckerman
Doomheim
#3906 - 2015-10-20 03:16:20 UTC
Mr Epeen wrote:
Dynamus Deckerman wrote:
Big Lynx wrote:
Mr Epeen wrote:
[
Mr Epeen Cool


Isn't that brutally exhausting to type that Mr Epeen Cool below every single stupid post?!?


Some people just think they're just to cool that they got to do something like that to make you believe that they're so cool when they're not.


EDIT: Mr. Epeen, I don't think you're cool at all, so you can stop doing that.


I'm glad that I could be of assistance in helping you join the community. You have been subbed since late 2014 and thanks to me you have now made your very first contribution to the forums.

I feel kind of special when things like this happen.

Welcome to EVE, good citizen.

Mr Epeen Cool


My citizenship won't last that long with the direction this game is headed so don't let it go to your head Mr.Uncool.
Krystyn
Serenity Rising LLC
Controlled Chaos
#3907 - 2015-10-20 03:17:35 UTC
I read through a decent amount of this threadanught and saw a few good ideas that do not get into P2W.

First off CCP needs to come clean with what they are intending this to accomplish.
All missions need a task, purpose and an end state.
What is the task and purpose here CCP?

Is it to make new players more competitive with older players?
-Why not have new players start with a bit more SP. Maybe even let them gain some SP through the tutorials so they can put the SP into the skills that they really want. Or increase their training speed with the cerebral enhancers

Is it to make more money for the company?
Raise subscription price...Bring back the EVE store. I want to buy a Caldari Rules the World T-Shirt and a Drake Model that I can hang from my ceiling and a number sticker that says 'my other car is a DRAKE!!!' Replace Drake with all sorts of other ships to make everyone happy. You could even do it with On Demand production to reduce inventory costs.

A few other points to consider speaking as a long time player with lots of SP. I will flat out quit and un sub all of my accounts if magically everyone else can immediately fly everything that I had to spend long years training.
There needs to be a reward or incentive for older players, but that doesn't mean we need to force new players to wait forever to 'play' the game. But, we can certainly split the difference a bit and take out some of the straight time wasting skills or grant them to new players much faster...
Weapon Upgrades and and Advanced Weapon Upgrades, CPU & PowerGrid skills. Even the Structure, Armor and Shield Size skills really don't affect too much and just waste time.

Also the Linear Progression versus logarithmic costs really could be looked at as well.
Increasing Isk Cost for Skill books and reducing the training Rank of skills so there isn't months to train skill level 5 for the higher rank skills could be considered.

This just buying SP no matter the diminishing returns is just Pay to win with another name. If I'm space rich or have a lot of R64 Moons then I can just twink out my friends and pretty soon the bigger richer groups will have everyone flying Supers and Maxed out T3s. So what it might cost them 10-20 Billion Isk to get a new guy all skilled up for their doctrine, but they can afford that. Welcome to (insert Massive Alliance name) here's your (insert Doctrine Ship) and heres your pile of SP to learn on those skills.
Daniela Doran
Doomheim
#3908 - 2015-10-20 03:48:29 UTC  |  Edited by: Daniela Doran
Maximus Aerelius wrote:
Lost pages back but this:
Maximus Aerelius wrote:
There are already in-game items to help new players called Cerebral Accelerators albeit with severe character age restrictions. Lift the bar a little more on the age that these will work at and add them a bit more to loots\DEDs\Data and\or Relic sites to make them more available. Hell, I'd even go so far as to say give them it as a starter item but link in how to use it and what it's for. There are far better ways to get new guys into ships faster than this.


The best of which is this:

Advanced Cerebral Accelerator

This booster will cease to function for pilots who have been registered for more than 7 days.
Bonuses: +17 to all attributes

+17 to ALL attributes. Give that to a new starter from Day 1 or even bump it to +25 to ALL attributes

Benefits:
It kicks in from Day 1
Training is amplified so skilling is quicker.
They don't skip the content that comes from finding your feet but get to toddle quicker
It's free from the start
You could seed more so they are available on the market ie new player friendly corps (E-UNI etc) can buy them in Data\Relic\Combat sites or in special mission drops\DED sites\COSMOS
It stimulates the economy
You still have the choices equal consequences so key to EVE Online
Free the dev time required for the £££ for SP and bring the Character Bazaar in-house to the EVE UI

Drawbacks
No increase demand for PLEX\Aurum so price doesn't increase
You'd have to write a new tutorial on boosters\implants\accelerators or have Aura tell them about the thing that's in their head.

Just some thoughts I'd had. Carry on Big smile

EDIT:

And this from the wiki:

Please note: Cerebral accelerators are destroyed upon clone-jump, but will otherwise remain, even if your capsule is destroyed.

If that doesn't encourage some PvP then what will. All other implants apart from 'Golden Pods' are destroyed on pod-kill.


That's way too much. +10 to all attributes is good enough and increase it's duration to last 30 days for pilots below 20 SP. Price it around 800 mill isk or 10.00 usd equivalent.

I know I for one would've bought tons of these early last year. But SP packs would've turned me away from the game.
Daniela Doran
Doomheim
#3909 - 2015-10-20 03:56:23 UTC
Josef Djugashvilis wrote:
The single best thing about Eve is the skill system.

Edit, the single best thing about Eve, WAS the skill system.



Indeed.

Eve's skill system is (was) the main feature that attracted me to eve. Otherwise I would've played WOW for instant uberness.
Daniela Doran
Doomheim
#3910 - 2015-10-20 04:03:10 UTC
Teckos Pech wrote:
Urziel99 wrote:
Teckos Pech wrote:
CCP Terminus wrote:
Daniela Doran wrote:

Very good point.

CCP has squandered the revenues they made from Eve on other non-profitable ventures as stated in the post above. And now in order to compensate for those losses they're trying to dig in deeper and milk their only bread winner even further??

CCP is a company, not a product and it is the goal of any company to outlive any one product they create. If a company relies on a single product for the entirety of their revenue, this is not possible.


Yeah companies that sell electricity are never around long are they. Roll



Comparing a game software company to a public utility that is consumed by everyone? Apples vs Oranges

fail troll -5/10


Yeah, because utilities never go bankrupt nor face sudden and drasticallychanging markets.

And here is how I read that snippet of that comment. We are hoping the future of the company lies elsewhere than EVE, so we are going to milk EVE while it dies. But hey, I'm a glass half full kinda guy.


If they disregard the negative feedback and release this cancer anyway, then this statement of yours would appear to be accurate.
Sizeof Void
Ninja Suicide Squadron
#3911 - 2015-10-20 04:32:29 UTC  |  Edited by: Sizeof Void
I'm sure this has already been suggested, but I'm too lazy to read through the threadnought - so, with my apologies, if I'm repeating the obvious:

If the true goal is to encourage new players, by reducing the grind of the SP gap between new & old players, then the much simpler solution is to remove a lot of the core skils - just as the old learning skills were removed several years ago. Everyone - new and old - would now get those skills at level 5.

As for the players who already trained the skills, the SP can be reimbursed to the unallocated pool - again, just as was done previously with the removal of the learning skills.

Simple to implement, already 100% proven to work, and without massive numbers of bittervet unsubs.

EDIT: Incidentally, there are *too* many skills in the game now, anyways. This is another frequent source of complaint by new players.
Terranid Meester
Tactical Assault and Recon Unit
#3912 - 2015-10-20 04:46:35 UTC
Levi Belvar wrote:
Divine Entervention wrote:
I'd pay $25 for 1mil SP all day everyday.


That statement really sums up this whole **** up


You could always manipulate the market, so only bittervets can afford it Blink
Dror
Center for Advanced Studies
Gallente Federation
#3913 - 2015-10-20 05:07:20 UTC
Sizeof Void wrote:
I'm sure this has already been suggested, but I'm too lazy to read through the threadnought - so, with my apologies, if I'm repeating the obvious:

If the true goal is to encourage new players, by reducing the grind of the SP gap between new & old players, then the much simpler solution is to remove a lot of the core skils - just as the old learning skills were removed several years ago. Everyone - new and old - would now get those skills at level 5.

As for the players who already trained the skills, the SP can be reimbursed to the unallocated pool - again, just as was done previously with the removal of the learning skills.

Simple to implement, already 100% proven to work, and without massive numbers of bittervet unsubs.

EDIT: Incidentally, there are *too* many skills in the game now, anyways. This is another frequent source of complaint by new players.

https://forums.eveonline.com/default.aspx?g=posts&m=6108926#post6108926
https://forums.eveonline.com/default.aspx?g=posts&m=6110112#post6110112

https://forums.eveonline.com/default.aspx?g=posts&m=6112368#post6112368
https://forums.eveonline.com/default.aspx?g=posts&m=6111891#post6111891

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Dave Stark
#3914 - 2015-10-20 05:31:10 UTC
Terranid Meester wrote:
Levi Belvar wrote:
Divine Entervention wrote:
I'd pay $25 for 1mil SP all day everyday.


That statement really sums up this whole **** up


You could always manipulate the market, so only bittervets can afford it Blink


good luck, with a barrier to entry as low as "have a subscribed account" - i don't see market manipulation being t hat easy or cheap.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#3915 - 2015-10-20 05:33:46 UTC
Removed a post discussing moderation and my genitals. Please leave them out of this discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

atif09
Ltd Angel
#3916 - 2015-10-20 05:49:28 UTC
CCP will implement this feature regardless as it is a new cash stream.


I say if they're going to add it they should make it better

instead of punishing people who have high sp already with reductions on sp received from packets. 500k-50k...wtf is up with that?

make it a linear trait where the more sp packets you use the less sp you receive

e.g.

using 1-10 packets gives you full sp return
using 10-30 packets gives 90% sp return etc etc


they should also increase the sp drained amount from 500k to 1 mil as 1 mil sp packets sound better :)
ArmyOfMe
Teddybears.
#3917 - 2015-10-20 06:13:02 UTC
ISD Dorrim Barstorlode wrote:
Removed a post discussing moderation and my genitals. Please leave them out of this discussion.

Not to jump on the bandwagon, but at least thats not a topic explored in here yet Lol

Could quite possibly liven up the discussion quite a bit as it seems to be dying down a little atm.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

General Lootit
The Scope
Gallente Federation
#3918 - 2015-10-20 06:20:12 UTC
XIRUSPHERE wrote:
You are going to allow the ISK rich of eve to create armies of highly trained day old alts that will create chaos everywhere.

Patch must be named "Clone Wars" Lol
Pandora Bokks
Pangalactic Frontline Supply Agency
#3919 - 2015-10-20 06:24:15 UTC
I personally do not like this idea but, considering the major reasons for it I would rather see this being done in a regulated market. Buy / sell those SP packest only through NPC station services with a fixed price plus Aurum. Or go full speed and sell it OOG for RL cash only - this would avoid market manipulation.

Dave Stark
#3920 - 2015-10-20 07:08:35 UTC
atif09 wrote:
they should also increase the sp drained amount from 500k to 1 mil as 1 mil sp packets sound better :)


i think the very reverse.

the more SP you have to use to make 1 packet, the higher the price of the packets. even at 500,000sp the price of these things will be prohibitively expensive for anyone that is new and/or unwilling to open their irl wallet.

if this change is to benefit everyone as it is stated to, it needs to be priced such that everyone can participate in the market.