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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Dave stark
#3841 - 2015-10-19 20:48:09 UTC
Levi Belvar wrote:
Hey Dave

you laughed when i said 530 / 600m , Cash cow coming to mind more now :)


and i still do. i sincerely doubt they'll cost that much. if they do, christ... that's an absurd price.

although on the bright side for everyone that doesn't want this system in the game - at prices like ~600m/extractor any character over 2m sp, or 1 month old will be cheaper at the bazaar and there's basically no market for SP packets.
Dave stark
#3842 - 2015-10-19 20:51:02 UTC
Dror wrote:
Except, that's equating character value to find the cost of extractors, which is completely baseless. At best, there's randomly assigning a percentage value to that -- so 2-15%, or whatever, of SP's value per packet.


in all fairness my estimate of like 24m/extractor was kinda also based on character value.

although that was in the 5-10% range for the cost of a whole packet.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3843 - 2015-10-19 20:56:51 UTC  |  Edited by: Tyberius Franklin
Dave Stark wrote:
Omnathious Deninard wrote:
    Highlights
  • About 1000 Aurum per Extractor
  • 121 SP Packets for a 50M SP player
  • Estimated 769m ISK per SP packet
  • $1312.5 worth of PLEX to buy the SP to reach 50M


what's ~1000 aurum in isk?

@1.2B/Plex 1000 aur is ~350m.

I'm on the side of thinking that's high as the reasoning used double pays for the creation of the character, PLEX equivalent to the seller for the creation of the SP, and then again at a similar rate for the ability to transfer it? Considering it only takes 2 PLEX to transfer any amount of SP via the Bazaar currently that price seems really high.

Edit: CCP Terminus, not sure if you have the numbers or can share them if you do, but do you have any idea about the average SP of Bazaar traded characters?
Dror
Center for Advanced Studies
Gallente Federation
#3844 - 2015-10-19 20:59:56 UTC
Hey, Tiberius,
What's your take on this effecting retention?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Dave stark
#3845 - 2015-10-19 21:00:33 UTC
Tyberius Franklin wrote:
Dave Stark wrote:
Omnathious Deninard wrote:
    Highlights
  • About 1000 Aurum per Extractor
  • 121 SP Packets for a 50M SP player
  • Estimated 769m ISK per SP packet
  • $1312.5 worth of PLEX to buy the SP to reach 50M


what's ~1000 aurum in isk?

@1.2B/Plex 1000 aur is ~350m.

I'm on the side of thinking that's high as the reasoning used double pays for the creation of the character, PLEX equivalent to the seller for the creation of the SP, and then again at a similar rate for the ability to transfer it? Considering it only takes 2 PLEX to transfer any amount of SP via the Bazaar currently that price seems really high.



indeed. when i came up with my 24m/unit price it was based on 2 plex (the current transfer fee costing 2.4bn) transfering 50m sp (which is a figure ccp terminus used and i'm assuming he picked that number for a reason which is equivalent to 100 packets).
Omnathious Deninard
University of Caille
Gallente Federation
#3846 - 2015-10-19 21:02:37 UTC
Tyberius Franklin wrote:
Dave Stark wrote:
Omnathious Deninard wrote:
    Highlights
  • About 1000 Aurum per Extractor
  • 121 SP Packets for a 50M SP player
  • Estimated 769m ISK per SP packet
  • $1312.5 worth of PLEX to buy the SP to reach 50M


what's ~1000 aurum in isk?

@1.2B/Plex 1000 aur is ~350m.

I'm on the side of thinking that's high as the reasoning used double pays for the creation of the character, PLEX equivalent to the seller for the creation of the SP, and then again at a similar rate for the ability to transfer it? Considering it only takes 2 PLEX to transfer any amount of SP via the Bazaar currently that price seems really high.


2 plex currently transfers any amount of SP via the baazar, there has to be a point where they market these. Even halving tgr cost to 500 aurum, which I fairly cheap considering what they do it would still cost around 594m isk.

If you don't follow the rules, neither will I.

General Lootit
The Scope
Gallente Federation
#3847 - 2015-10-19 21:03:35 UTC
Moac Tor wrote:
General Lootit wrote:
Moac Tor wrote:

You won't be able to afford them unless you plan on a career in corp theft and scamming. You'll be priced out the market. I've seen it many times, new players coming into the game with wild dreams of being able to PLEX their account and play for free but when reality hits they can barely even scrape together enough to afford their ships let alone a PLEX.

I already did it and having cash on top of that. Only reason why I'm writing here so much and don't playing EVE is traning quee which I can't accselerate. I rather earn some isks and dump them into SP than waiting until training is done. So maybe you need to stop speeking for us all.

You should be spending that ISK on ships and having fun. Not grinding FW plexes to try and advance your training que, trust me I've done it and it is boring as heck.

What you don't realise is that we experienced players have been in this for years and we've tried all the ISK making methods to death barring some of the huge alliance level stuff so we are speaking from experience. This is not going to be accessible to you unless you are one of the very small percentage of players who become a successful trader or scammer, or you grind like hell to advance your skill que.

Agree it's boring like hell. I intend to try combat exploration and thats why I waiting for quee.
Mr Epeen
It's All About Me
#3848 - 2015-10-19 21:04:34 UTC
Tyberius Franklin wrote:
Dave Stark wrote:
Omnathious Deninard wrote:
    Highlights
  • About 1000 Aurum per Extractor
  • 121 SP Packets for a 50M SP player
  • Estimated 769m ISK per SP packet
  • $1312.5 worth of PLEX to buy the SP to reach 50M


what's ~1000 aurum in isk?

@1.2B/Plex 1000 aur is ~350m.

I'm on the side of thinking that's high as the reasoning used double pays for the creation of the character, PLEX equivalent to the seller for the creation of the SP, and then again at a similar rate for the ability to transfer it? Considering it only takes 2 PLEX to transfer any amount of SP via the Bazaar currently that price seems really high.

I'm not going to speculate on what the prices might be, but I will say that I have no doubt that CCP has done the math to optimize the prices at levels that will keep SP packs competitive with characters from the bazaar.

It will always be cheaper to just let time be the price to make a character, but if extractors and transfer fees bump it up too much over that, it will be a total failure. I don't think CCP will make such a fundamental mistake in this plan of theirs.

Mr Epeen Cool
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3849 - 2015-10-19 21:05:30 UTC
Dror wrote:
Hey, Tiberius,
What's your take on this effecting retention?
I can't strongly guess one way or another, but based on CCP Terminus advising that mostly new players buy characters I think easing the burden from a large purchase to smaller piecemeal ones could have a positive effect among new players. For older players it should be a non-issue, but we've got some really strong bias against it and who knows if they'll follow through on their threats to quit should it become reality.
afkalt
Republic Military School
Minmatar Republic
#3850 - 2015-10-19 21:05:35 UTC
The cost will floor based on the aur/isk ratio. Within moments of launch there will be farms created driving the price down to this point.
Dave stark
#3851 - 2015-10-19 21:05:56 UTC
Omnathious Deninard wrote:
which I fairly cheap considering what they do it would still cost around 594m isk.


you are aware at nearly 600m/unit that would obsolete the new system for any character over 2m SP (like, 6 weeks old)?

as soon as your character hits 2m SP it would have been cheaper to purchase it on the bazaar.
ColdBeauty
The Scope
Gallente Federation
#3852 - 2015-10-19 21:06:50 UTC
$1000 Jeans Lol
Heathkit
Pator Tech School
Minmatar Republic
#3853 - 2015-10-19 21:09:11 UTC
It's sad to see the overreactions in this thread. I'm very impressed with this feature - it's a clever, elegant addition to the game. It takes an arcane and obscure process (trading characters via the forum), and adds depth to the game by creating a new market.

People were already taking advantages of PLEX deals and referral bonuses to start accounts and use them to "grow" characters to sell on the bazaar. This approach just makes that process more approachable and accessible to the majority of players. I really like the idea of being able to trade skill points without having to also trade a character's identity, or get some value out of the skill points I have but no longer want.

The process is totally driven through the player market. You already needed plex to trade characters, anyway. Obviously, they need to balance the details so that trading skillpoints isn't prohibitively expensive, but even if they get it wrong it just means no one will use the feature until they fix it.

Honestly, I think this is the kind of progressive thinking we should be encouraging from CCP.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3854 - 2015-10-19 21:10:51 UTC
Omnathious Deninard wrote:
Tyberius Franklin wrote:
Dave Stark wrote:
Omnathious Deninard wrote:
    Highlights
  • About 1000 Aurum per Extractor
  • 121 SP Packets for a 50M SP player
  • Estimated 769m ISK per SP packet
  • $1312.5 worth of PLEX to buy the SP to reach 50M


what's ~1000 aurum in isk?

@1.2B/Plex 1000 aur is ~350m.

I'm on the side of thinking that's high as the reasoning used double pays for the creation of the character, PLEX equivalent to the seller for the creation of the SP, and then again at a similar rate for the ability to transfer it? Considering it only takes 2 PLEX to transfer any amount of SP via the Bazaar currently that price seems really high.


2 plex currently transfers any amount of SP via the baazar, there has to be a point where they market these. Even halving tgr cost to 500 aurum, which I fairly cheap considering what they do it would still cost around 594m isk.
Trying to figure that out is what the request for the average transfered is. at your current rate of 1000 aur/extractor that balance falls at the transfer cost of buying a 3,500,000 SP character. That feels like a low balance point. Even half at 7,000,000 SP still feels pretty restrictive.

@ Mr Epeen:

I'm sure they have a plan, yes, but I'm not quite so willing to suggest input on fair pricing shouldn't be provided. I'd hate for this to go the vanity route price wise, invalidating much of the good it could do and reinforcing the "cash grab" accusation crowd.
ColdBeauty
The Scope
Gallente Federation
#3855 - 2015-10-19 21:13:47 UTC
Primary This Rifter wrote:
ColdBeauty wrote:
Moac Tor wrote:
I can definitley see why the leaders of PL, goons, and others are so fiercely in favour of this.


Exactly what I thought as soon as Elise Randolph went on the charm offensive on reddit and various goons started backing this on the forum.

They can go **** themselves. They're just as bad as all the miners who whined about barge HP until CCP finally caved and buffed it.


Lol
Dave stark
#3856 - 2015-10-19 21:13:50 UTC
Tyberius Franklin wrote:
I'm sure they have a plan, yes, but I'm not quite so willing to suggest input on fair pricing shouldn't be provided. I'd hate for this to go the vanity route price wise, invalidating much of the good it could do and reinforcing the "cash grab" accusation crowd.


indeed - if they price TSEs like they price skins... oh boy. expect to see 1 plex (3500 aur) extractors.

skin prices are, imo, absurdly high considering what they are.
Teckos Pech
Hogyoku
Goonswarm Federation
#3857 - 2015-10-19 21:17:54 UTC
Aerasia wrote:
Omnathious Deninard wrote:

So it takes 26 PLEX at minimum to get to the 50M SP area plus the 2 PLEX needed to transfer a character would put it to a total of 28 PLEX, at the exchange rate of 3500 Aurum/Plex that would net 98,000 Aurum. With a 5M SP minimum requirement for extraction you would get to extract 45.5M from this character at 500,000 per extractor you would need 91 extractors.
98,000 / 91 = 1076.92 Aurum per extractor.

I like a lot of the math, but I think this is forgetting a couple of points.

You calculate the transfer cost with both the seller's PLEX and Extractor costs. While not explicitly wrong, this makes selling via Extractor far more expensive for the buyer than the Character Bazaar. Seeing as this is meant to make the idea of resource trading easier I doubt CCP would shoot that effort in the foot by making it stupidly expensive compared to the alternative.

For reference, your 50M SP character is 93B ISK. On the front page of the Character Bazaar right now there are three toons in the 50M SP range being sold for 25-30B ISK (1, 2, 3).

Honestly, I'm expecting the Aurum cost to be a substitute for the 2 PLEX fee against an average CB transfer - not the full character train cost.

So assuming the average CB toon is 20M SP, that would mean 2 PLEX of Aurum would cover 20M SP worth of Extractors.
Or:
20M SP / 500k SP per Extractor = 40 Extractors
7000 Aurum for 2 PLEX / 40 Extractors = 175 Aurum per Extractor.

That cost of course going up/down depending on what the actual average CB sale is.

Still completely shot in the dark numbers, but there's no way we're going to end up with a production cost of 90B ISK on 50M SP worth of packets.


SP that can be freely allocated will always be worth more than SP that has already been allocated. It is like which would you rather have, a block of cheese or the dollar value of that cheese which you can spend on anything you want (and can afford with that money). Most people go with the latter.

Conversely at 300 million for 500,000 SP that breaks down to 600 ISK/SP whereas in the character bazaar that ratio is closer to 500 ISK/SP, so SP off the market (for a character less than 5 million SP) comes at a 20% premium (plus the cost of the extractor).

Some people might go and try to use SP packets to make a 50 million SP character, but that is the expensive way…in part because of the extractor costs, but also due to the decreasing returns associated with SP packets.

For CCP to dodge this problem they’d have to do away with the decreasing returns, in which case, shut the server down now and fire everyone and save yourself all that money.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3858 - 2015-10-19 21:20:28 UTC
Tyberius Franklin wrote:
Dror wrote:
Hey, Tiberius,
What's your take on this effecting retention?
I can't strongly guess one way or another, but based on CCP Terminus advising that mostly new players buy characters I think easing the burden from a large purchase to smaller piecemeal ones could have a positive effect among new players. For older players it should be a non-issue, but we've got some really strong bias against it and who knows if they'll follow through on their threats to quit should it become reality.


Which is why I'd like to see some numbers on how many new players go to the character bazaar. How many of those that do stay for X, Y, and Z lengths of time.

If the numbers are "large", I'd probably relax a bit about this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ColdBeauty
The Scope
Gallente Federation
#3859 - 2015-10-19 21:31:47 UTC
Dave Stark wrote:
Tyberius Franklin wrote:
I'm sure they have a plan, yes, but I'm not quite so willing to suggest input on fair pricing shouldn't be provided. I'd hate for this to go the vanity route price wise, invalidating much of the good it could do and reinforcing the "cash grab" accusation crowd.


indeed - if they price TSEs like they price skins... oh boy. expect to see 1 plex (3500 aur) extractors.

skin prices are, imo, absurdly high considering what they are.


There's still more than enough ways for CCP to c*** this up so badly that even the people who are totally behind the idea will be rioting in Jita/Amarr over the price of the extractors Lol

Lest we forget ...

“Assume for a short while that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop. Why would you want to wear a pair of $1,000 jeans when you can get perfectly similar jeans for under $50? What do other people think about you when they see you wearing them? For some you will look like the sad culmination of vainness while others will admire you and think you are the coolest thing since sliced bread. Whichever it is, it is clear that by wearing clothes you are expressing yourself and that the price is one of the many dimensions that clothes possess to do that in addition to style and fit. You don’t need to buy expensive clothes. In fact you don’t need to buy any clothes. Whatever you choose to do reflects what you are and what you want others to think you are.

We will gradually introduce items at other price points, definitely lower and probably higher than what‘s in the store today. We hope you enjoy them and are as passionate about them as you are of the current items that are for sale.”
Iowa Banshee
Fenrir Vangard
#3860 - 2015-10-19 21:42:40 UTC
As long as buying one also involves shipping it to where it is needed - No more of this buy at Jita and automagically get to use it 20 jumps away.

Give something back to the Gankers - Make it a high value cargo that requires transportation