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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Dave Stark
#3321 - 2015-10-18 21:16:43 UTC
Tyberius Franklin wrote:
Dave Stark wrote:
because what happens when you remove all the SP from astrogeology V, and then want to remove it from mining IV also?

if you remove SP from mining IV, and no longer train astrogeology? if so that'll affect grandfathered players.
or, will you not be able to remove more SP from mining IV as it's a prerequisite for an injected skill?


How would you remove the SP from Mining IV when you still have astrogeology? Unless astrogeology is removed extracting SP from mining that would lower it to under lvl IV should be impossible as stated since the prereqs state it's needed to inject the skill, whether chosing to train it or not.


that's my point; you can't get rid of astrogeology - once you have injected a skill you can't remove it.

so are we stuck with some skills if we've injected skills that require them as prerequisites? are we stuck with "dead weight" skills?
Don ZOLA
Omniscient Order
#3322 - 2015-10-18 21:16:45 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
Don ZOLA wrote:
Thanks for admitting you did not read it. Gives a lot to your credibility ;)



uh, i just told you i read it? did you not read what i wrote?

i read the bit before you went on a complete and irrelevant tangent for 2 pages (i know that because i skimmed the other 2 pages to be sure).


1 of 3? Irrelevant to the topic? Maybe for you this topic consists of only simple yes/no for this change. I have went much deeper and explained through whole business model. Since, you know, this is a business, which creates CCP A LOT of money. So pointing flaws this brings to that business is quite relevant and on topic. Skimmed does not equal read.

But no worries, I did not really expect from you to come with counter arguments for what I have wrote anyway :) Majority of us here already figured out your "play" :)


ccp's business model is irrelevant to the discussion. they want feedback on this idea, not how to manage their financials.


CCP business model of EVE is quite relevant to any EVE related subject. [b]IIF/b]you had read my post i never even mentioned their finances, since that is their own worry, I have explained what impacts it might have on the player base and why.

But then again, reading something and providing counter arguments to it is not why you are here ;)

There are 2 rules in a successful life: 1. Don't tell people everything you know

Don ZOLA
Omniscient Order
#3323 - 2015-10-18 21:17:47 UTC
Dave Stark wrote:
Tyberius Franklin wrote:
Dave Stark wrote:
because what happens when you remove all the SP from astrogeology V, and then want to remove it from mining IV also?

if you remove SP from mining IV, and no longer train astrogeology? if so that'll affect grandfathered players.
or, will you not be able to remove more SP from mining IV as it's a prerequisite for an injected skill?


How would you remove the SP from Mining IV when you still have astrogeology? Unless astrogeology is removed extracting SP from mining that would lower it to under lvl IV should be impossible as stated since the prereqs state it's needed to inject the skill, whether chosing to train it or not.


that's my point; you can't get rid of astrogeology - once you have injected a skill you can't remove it.

so are we stuck with some skills if we've injected skills that require them as prerequisites? are we stuck with "dead weight" skills?


No one planted that skill in your head and taken subscription money for the time it takes to train it from you. You have chosen it on your own. Live with that, suffer the consequences.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Dave Stark
#3324 - 2015-10-18 21:17:58 UTC
Levi Belvar wrote:
General Lootit wrote:
Maekchu wrote:

They were most positive about the fact, that newbies will have an additional goal to work towards. Meaning, one more reason to actually undock and do something, instead of just subbing for a month and stay docked while the skill queue is running.

That my personal reason why I keeps supporting this idea.


Yeah thats it, 330m per 500,000 sp's ..... so wheres the newguy going to go to earn that oh yeah ill buy some plex Roll


he'll earn it in jita scamming.
Dave Stark
#3325 - 2015-10-18 21:19:35 UTC  |  Edited by: Dave Stark
Don ZOLA wrote:
Dave Stark wrote:
Tyberius Franklin wrote:
Dave Stark wrote:
because what happens when you remove all the SP from astrogeology V, and then want to remove it from mining IV also?

if you remove SP from mining IV, and no longer train astrogeology? if so that'll affect grandfathered players.
or, will you not be able to remove more SP from mining IV as it's a prerequisite for an injected skill?


How would you remove the SP from Mining IV when you still have astrogeology? Unless astrogeology is removed extracting SP from mining that would lower it to under lvl IV should be impossible as stated since the prereqs state it's needed to inject the skill, whether chosing to train it or not.


that's my point; you can't get rid of astrogeology - once you have injected a skill you can't remove it.

so are we stuck with some skills if we've injected skills that require them as prerequisites? are we stuck with "dead weight" skills?


No one planted that skill in your head and taken subscription money for the time it takes to train it from you. You have chosen it on your own. Live with that, suffer the consequences.


i know nobody did.

however, i'm asking the question as it doesn't yet seem to have an answer.

if you have any skill injected that has prerequisites, by virtue of being unable to "uninject" a skill are the prerequisites then permanently excluded from being used to extract SP?

edit; if so, then the number of "vets with spare sp" drops from "almost everyone" to "a handful".

if you have mining barge injected, or trained you won't be able to extract SP below astrogeology III, which means you won't be able to extract mining to below IV... etc. that's a good chunk of SP you can't extract because you once did some mining as a newbie.
Maekchu
Doomheim
#3326 - 2015-10-18 21:19:47 UTC
Corraidhin Farsaidh wrote:
Maekchu wrote:
...
They were most positive about the fact, that newbies will have an additional goal to work towards. Meaning, one more reason to actually undock and do something, instead of just subbing for a month and stay docked while the skill queue is running.


Then you've been telling newbies the wrong things as I was in space making ISK from day one whilst learning ways to do and make more.

You misunderstand me, which is fine since I didn't elaborate enough on this point initially.

I will always tell newbies, that SP does not matter and you can always find a goal to work towards in EvE, since it is a sandbox. The game is what you make of it yourself.

That being said, when I've tried to convince my friends to play (and they did try out the trial), they quickly got bored with the opportunities they were given. Trying to make ISK for more ships, was not really that attractive since they would still not be able to fly them. Trying to make ISK for PLEX was also not that attractive, since they have no problem just subbing. A Plex just means a month of sub, but an additional free month of play does not change the perception of slow progression.

Basically, they would get the same amount of enjoyment out of the game by just going offline and keeping the queue running. That first month with almost no skills, is really not that exciting. And yes, we all have gone through it, but it is very hard to sell a game to someone, when they get almost the same result by just paying the sub and going offline.

The proposed change, will however give the incentive to earn ISK in order to quickly progress to whatever they want to do. Keeping players motivated to be active in space, opposed to just keeping the queue running for a month while they do something else. While such a feature already exists, in the form of the character bazaar, I understand CCPs attempt to simplify this service. The character bazaar is simply just too clunky.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3327 - 2015-10-18 21:21:14 UTC
Dave Stark wrote:
Tyberius Franklin wrote:
Dave Stark wrote:
because what happens when you remove all the SP from astrogeology V, and then want to remove it from mining IV also?

if you remove SP from mining IV, and no longer train astrogeology? if so that'll affect grandfathered players.
or, will you not be able to remove more SP from mining IV as it's a prerequisite for an injected skill?


How would you remove the SP from Mining IV when you still have astrogeology? Unless astrogeology is removed extracting SP from mining that would lower it to under lvl IV should be impossible as stated since the prereqs state it's needed to inject the skill, whether chosing to train it or not.


that's my point; you can't get rid of astrogeology - once you have injected a skill you can't remove it.

so are we stuck with some skills if we've injected skills that require them as prerequisites? are we stuck with "dead weight" skills?
Unless we want to get into actual skill removal I'd say that yes, it makes perfect sense to lock in "dead weight" skills. That seems to be exactly what was suggested in the Dev response quoted.
J0n Br0wn
Aliastra
Gallente Federation
#3328 - 2015-10-18 21:22:15 UTC
A quick summary:

1. Character Bazaar: made easier and better visibility and access. GOOD IDEA
suggestion: something like the contract system?

2. Ability to change name of character after sale, limited physical re-spec: GOOD IDEA
How many times did we start with a "smart A**" name and after a while wish we had named it something less "shocking".

3. Strip Skills from my character for ISK: HMMMM
Sell the skills back to a "University" for Isk ... was not the direct thought of the thread but a natural progression. Another way to make isk from older characters, or "cash in " on a bad / no longer used skill path.

4. Sell Skill points as discussed in the thread: BAD BAD IDEA
while the concept might work in a hyper-capitalistic theory, it will explode upon application because of very crafty player base.

5. general comment on buying/ selling characters. Buyer beware!
however, better Visibility of what the characters history was and other factors should be easily reviewed by the buyer. more information about the Character would reduce " less then honest" selling intentions.

6. Specialized Clones - it's time to look at attribute /skill enhanced clones , not just implants to augment a characters Skills. Risk is if killed you loose the clone and implants...

J0n Br0wn

Levi Belvar
Republic Military School
Minmatar Republic
#3329 - 2015-10-18 21:22:40 UTC
Dave Stark wrote:
Levi Belvar wrote:
General Lootit wrote:
Maekchu wrote:

They were most positive about the fact, that newbies will have an additional goal to work towards. Meaning, one more reason to actually undock and do something, instead of just subbing for a month and stay docked while the skill queue is running.

That my personal reason why I keeps supporting this idea.


Yeah thats it, 330m per 500,000 sp's ..... so wheres the newguy going to go to earn that oh yeah ill buy some plex Roll


he'll earn it in jita scamming.


Where's you sheep gone can't he answer now.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Don ZOLA
Omniscient Order
#3330 - 2015-10-18 21:23:22 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
Tyberius Franklin wrote:
Dave Stark wrote:
because what happens when you remove all the SP from astrogeology V, and then want to remove it from mining IV also?

if you remove SP from mining IV, and no longer train astrogeology? if so that'll affect grandfathered players.
or, will you not be able to remove more SP from mining IV as it's a prerequisite for an injected skill?


How would you remove the SP from Mining IV when you still have astrogeology? Unless astrogeology is removed extracting SP from mining that would lower it to under lvl IV should be impossible as stated since the prereqs state it's needed to inject the skill, whether chosing to train it or not.


that's my point; you can't get rid of astrogeology - once you have injected a skill you can't remove it.

so are we stuck with some skills if we've injected skills that require them as prerequisites? are we stuck with "dead weight" skills?


No one planted that skill in your head and taken subscription money for the time it takes to train it from you. You have chosen it on your own. Live with that, suffer the consequences.


i know nobody did.

however, i'm asking the question as it doesn't yet seem to have an answer.

if you have any skill injected that has prerequisites, by virtue of being unable to "uninject" a skill are the prerequisites then permanently excluded from being used to extract SP?

edit; if so, then the number of "vets with spare sp" drops from "almost everyone" to "a handful".


Oh sorry, I just pulled classic "Dave Stark posting" on you, hoped you would like it :/

There are 2 rules in a successful life: 1. Don't tell people everything you know

Dave Stark
#3331 - 2015-10-18 21:23:30 UTC
Tyberius Franklin wrote:
Unless we want to get into actual skill removal I'd say that yes, it makes perfect sense to lock in "dead weight" skills. That seems to be exactly what was suggested in the Dev response quoted.


which directly contradicts the devblog which states..

"By putting more control of your characters in your hands we hope to improve the game for everyone. Whether you’re an older player who would rather have ISK than those mining skills you don’t use any more,"
Vodar Valimian
School of Applied Knowledge
Caldari State
#3332 - 2015-10-18 21:26:55 UTC
This is such an epic bad idea that i cringe just thinking about it.

Here are my 2 cents.

- Cent 1 - Having a perfectly skilled character in any specific field used to be a testament to the patience and dedication of the player who built the character. These characters are rare because the investment in time and sacrifice is significant.

But no longer. Want a perfect (insert major ship type here)? 30 min and currency (poof). The fact that a character with the combination of these skills were so rare was a testament to the player who invested years in their creation. Remove the scarcity, remove the value. This idea so cheapens the game and the existing characters that it is hard to take it seriously.

- Cent 2 - How does this make any sense at all. The whole point of clones and transfer of memories is that you transfer your memories. How can you transfer someone else's experiences.

Bottom line, this is a sickening and obvious cash grab and I predict it will make eve just another (play to win) (fail) game.

Thanks,

Vodar
Dave Stark
#3333 - 2015-10-18 21:27:11 UTC
Don ZOLA wrote:
Oh sorry, I just pulled classic "Dave Stark posting" on you, hoped you would like it :/


practice makes perfect. you'll get the hang of it soon, dear.
Teckos Pech
Hogyoku
Goonswarm Federation
#3334 - 2015-10-18 21:27:34 UTC  |  Edited by: Teckos Pech
Dave Stark wrote:
Levi Belvar wrote:
When that extractor is filled though its looking more likely to cost 550 to 600m seeing as you seems to have forgotten the actual toon being sold in the bazaar - unless your offering to sell filled ones to folks for 30m as the 300 seemed to high for newbro's


what?

300m is the plex price for 7.7 days of subscription time (at current plex prices), which is how long it trains to obtain 500,000 SP using an optimal remap and +5 attribute implants.


And this is most likely the minimum price generally speaking. It could go below this price for short periods, but it would not stay there for long (IMO, there could be some rare instances where it does...and IMO those instances should be rather alarming). And if the predictions of people wanting prestige characters with 500 million SP come true I would imagine the SP price would be quite high.

And if the price is quite high it could very well price many new players out of the market.* Sure players could go and buy a PLEX market, but not every new player will do this. I'd love to see a statistic on the average number of PLEX a new account buys (for cash) per month. This can be easily determined and can, IMO, be shared without violating any customer confidentiality.** For example, is it 3 or 0.45? It is just a ******* number CCP and tells us nothing about individual players, FFS. And you just told us some information about the character bazaar and new players.

Black Pedro has already shown how a player with N accounts could in theory PLEX them in perpetuity by using one character to farm SP which, thanks to Dave Stark, will likely be linked quite nicely to the price of PLEX. To recapitulate,

7.7 days of training yields about 500,000 SP. 7.7 days is just about exactly 1/4 of a month. Thus, the price of 500,000 will probably be at least the cost of 1/4 of a PELX. So by having an alt continuously training a skill and then extracting and selling those SP would ensure enough ISK to buy a PLEX for that account. And as PLEX prices rise, so will SP prices. So in other words, a player with N accounts could in theory push the RL cost of paying for those accounts onto other players who would have to pay a premium price for those subscriptions. Granted in return he'd get a pile of ISK, but is that healthy for the long terms success of the game? Who is going to be paying for those PLEX BTW? Not the people using the above strategy, they'll be buying the PLEX in game. They are not going to be both buying and selling PLEX in game. This would suggest new players. Hi, welcome to Credit Card Online, be sure to buy your PLEX to sell to the people who've been playing longer than you, don't worry they'll give you lots of ISK though and you can use that to buy SP to try and keep up. Yeah, the subscription is only $14.95, but if you really want to keep up you'll need to fork over an additional $40-$60. And those players when they cross 50 million SP probably wont see that as a good deal anymore and will likely stop, so we'll need a continuous influx of new players willing to shell out money for PLEX.

Why am I thinking of various housing market bubbles here....?


*And to head off the inevitable response of, "Irrelevant this was not intended to help new players." First, yeah it was not pitched as bringing in new players, but guess what I'm looking at the broader effects on the game. Will this be beneficial such as bringing in new players. Second, wake the **** up people, the average number of users online for the last 4 weeks is 20,000. That is like 2006 levels and the trend is still downwards. This change might bring existing players back online, but I'm doubtful of that. These players already have characters and probably even alts with lots of skill points.

**I work for an utility company and in our various proceeding before regulatory agencies we have to provide lots of data and do so while protecting customer confidentiality and when that data is provided it pretty much in the public domain. So hiding behind customer confidentiality for such an aggregated summary statistic is a ******* bullshit lie. And given the huge and generally overwhelming negative response to this I would hope CCP might be a bit more forthcoming with such aggregated data to either help get some better insight to the effects of this proposal or even assuage the fears of the player base. But I expect nothing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Divine Entervention
Doomheim
#3335 - 2015-10-18 21:30:28 UTC
I'd pay $25 for 1mil SP all day everyday.
Dave Stark
#3336 - 2015-10-18 21:31:07 UTC
Vodar Valimian wrote:
This is such an epic bad idea that i cringe just thinking about it.

Here are my 2 cents.

- Cent 1 - Having a perfectly skilled character in any specific field used to be a testament to the patience and dedication of the player who built the character. These characters are rare because the investment in time and sacrifice is significant.

But no longer. Want a perfect (insert major ship type here)? 30 min and currency (poof). The fact that a character with the combination of these skills were so rare was a testament to the player who invested years in their creation. Remove the scarcity, remove the value. This idea so cheapens the game and the existing characters that it is hard to take it seriously.

- Cent 2 - How does this make any sense at all. The whole point of clones and transfer of memories is that you transfer your memories. How can you transfer someone else's experiences.

Bottom line, this is a sickening and obvious cash grab and I predict it will make eve just another (play to win) (fail) game.

Thanks,

Vodar


cent 1 - those characters are a dime a dozen because they can be sold on the bazaar for profit. that and the fact that the game's over a decade old and most things don't actually take that long to train perfect skills for. i had a perfect miner in less than 2 years.

cent 2 - if, on the moment of death i can take my entire consciousness from one body to another... or, whenever i please with jump clones... well, pretty sure that right there points out how it makes sense. we already shift our mind around at will.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3337 - 2015-10-18 21:31:41 UTC
Dave Stark wrote:
Tyberius Franklin wrote:
Unless we want to get into actual skill removal I'd say that yes, it makes perfect sense to lock in "dead weight" skills. That seems to be exactly what was suggested in the Dev response quoted.


which directly contradicts the devblog which states..

"By putting more control of your characters in your hands we hope to improve the game for everyone. Whether you’re an older player who would rather have ISK than those mining skills you don’t use any more,"
No, there's no contradiction as "more control" != "complete control". Just as there are skills I'm obligated to have to use certain other skills there might be skills I'm obligated to keep due to certain other skills, but that certainly doesn't mean I can't rid myself of some of the excess "waste" in ways I can't now, hence being more control.

Being able to dump SP from ore specs, Exhumers/Mining Barge, Expedition Frigate/Mining Frigate, and some others I'm probably forgetting would more than justify the statement.
Teckos Pech
Hogyoku
Goonswarm Federation
#3338 - 2015-10-18 21:31:42 UTC
Divine Entervention wrote:
I'd pay $25 for 1mil SP all day everyday.



How about $25 for 100,000 SP?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Levi Belvar
Republic Military School
Minmatar Republic
#3339 - 2015-10-18 21:32:48 UTC
Divine Entervention wrote:
I'd pay $25 for 1mil SP all day everyday.


That statement really sums up this whole **** up

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3340 - 2015-10-18 21:35:11 UTC
$25/million(or 1/10th of that) SP? I'll take the long way thanks...

But if others think it worthwhile, I won't stand in the way.