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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Gully Alex Foyle
The Scope
Gallente Federation
#3221 - 2015-10-18 18:27:08 UTC  |  Edited by: Gully Alex Foyle
Nilitys wrote:
-1 for CCP!

I understand the need for the Aurum system so that CCP can make more cash over it. As long as it's only cosmetics items ( or PLEX related) and I believe that it is the right way to do it!

BUT, this is affecting the gameplay and it is turning the game in pay2win! Almost every MMO or Free2play I know of who did something like that is Dead or dieing!

So, CCP, If you love EVE, please don't! it will kill EVE!
Note that it's similar to the PLEX system.

You get ISK for PLEX from other players, not from CCP.

With the proposed system, you'll get SP from other players (not from CCP), supposedly by giving them ISK in return. It's the players selling the SP that need to buy AUR first, to create these darn Transexual Skill Packets. That, or if you want to use the system just to move SP among your alts or reallocate your own SP.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Portmanteau
Iron Krosz
#3222 - 2015-10-18 18:27:26 UTC
Gully Alex Foyle wrote:
Portmanteau wrote:
Tristan Agion wrote:

Thanks. Indeed, I think it is highly likely that PLEX prices will drop because of this.


LMFAO you cannot possibly predict this, unless you can search your crystal ball and tell us how many people will pay for SPs with cash and how many will pay with isk.
Actually, that's not an option. Skill packets will be sold by players, for ISK.

If you don't have enough ISK, you'll need to buy and sell a PLEX.


It's the extractors that cost AUR. So you'd spend AUR (thus cash) only to reallocate your SP or trade among your alts. If you want MOAR SP, you need to give ISK to a fellow player.


I think you may have missed my point there Gully, SPs bought with isk, whether that isk comes from PVE or buying plex with RL cash will affect plex price in different ways and there's no reliable way to predict which outcome will be more popular.
Gully Alex Foyle
The Scope
Gallente Federation
#3223 - 2015-10-18 18:29:32 UTC
Portmanteau wrote:
Gully Alex Foyle wrote:
Portmanteau wrote:
Tristan Agion wrote:

Thanks. Indeed, I think it is highly likely that PLEX prices will drop because of this.


LMFAO you cannot possibly predict this, unless you can search your crystal ball and tell us how many people will pay for SPs with cash and how many will pay with isk.
Actually, that's not an option. Skill packets will be sold by players, for ISK.

If you don't have enough ISK, you'll need to buy and sell a PLEX.


It's the extractors that cost AUR. So you'd spend AUR (thus cash) only to reallocate your SP or trade among your alts. If you want MOAR SP, you need to give ISK to a fellow player.


I think you may have missed my point there Gully, SPs bought with isk, whether that isk comes from PVE or buying plex with RL cash will affect plex price in different ways and there's no reliable way to predict which outcome will be more popular.
Yes this is true. But PLEX is a much easier way to get ISK than PVE...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave Stark
#3224 - 2015-10-18 18:33:57 UTC  |  Edited by: Dave Stark
Gully Alex Foyle wrote:
Dave Stark wrote:
you HAVE to use a plex to create TSPs, you don't have to use a plex to purchase them.
Yes, it will depend on the PLEX-equivalent price of extractors relative to the market price of SP (on which we argued on a few pages back lol).


If, say, 1 extractor = 1/10 PLEX, you'll easily have people spending more PLEX-equivalent ISK than PLEX-equivalent AUR.

This for player-to-player SP trading. If everybody starts to buy extractors for DIY skill reallocation or trading among alts, then indeed PLEX demand will rise more than PLEX supply.


consider the following;

upwards pressure on plex is non-optional when creating TSPs
downwards pressure on plex is completely optional when consuming TSPs.

we know there's a very large demand for character transfers, and thus TSPs. unless TSPs are hilariously cheap, demand for TSPs would have to be hilariously high to offset the upwards pressure from creating TSPs, and then it would have to subsequently offset EVERY SINGLE OTHER REASON why Plex prices keep rising to see a fall in plex prices.

not being funny but also - most large organisations in eve can afford to replace their line members ships. take a t2 logi ship for example. 135m for the hull alone in jita. they replace that on a whim. do you really think they won't shower new players with TSPs when they start so they can sit in more useful ships when we know that TSPs will only be around the 300m mark? that kind of purchasing certainly offers no downwards pressure on plex prices.
Joe Pup
Brutor Tribe
Minmatar Republic
#3225 - 2015-10-18 18:38:53 UTC
Little by little I see that what made Eve Online great, CONSEQUENCES, is being eroded by the micro transaction mechanics that infests all other MMO titles.

I'm a long term subscriber who respectfully asks that CCP please stop this and keep the game true to its roots.

Kind Regards.
Hendrick Tallardar
Doomheim
#3226 - 2015-10-18 18:43:21 UTC
As a person who helps run a new player focused alliance, this is a great idea albeit in need of some number tweaking and make some provisions to prevent abuse. Overall a solid plan to help new players catch up to veterans in terms of skillpoints.
Gully Alex Foyle
The Scope
Gallente Federation
#3227 - 2015-10-18 18:44:07 UTC
Dave Stark wrote:
Gully Alex Foyle wrote:
Dave Stark wrote:
you HAVE to use a plex to create TSPs, you don't have to use a plex to purchase them.
Yes, it will depend on the PLEX-equivalent price of extractors relative to the market price of SP (on which we argued on a few pages back lol).


If, say, 1 extractor = 1/10 PLEX, you'll easily have people spending more PLEX-equivalent ISK than PLEX-equivalent AUR.

This for player-to-player SP trading. If everybody starts to buy extractors for DIY skill reallocation or trading among alts, then indeed PLEX demand will rise more than PLEX supply.


consider the following;

upwards pressure on plex is non-optional when creating TSPs
downwards pressure on plex is completely optional when consuming TSPs.

we know there's a very large demand for character transfers, and thus TSPs. unless TSPs are hilariously cheap, demand for TSPs would have to be hilariously high to offset the upwards pressure from creating TSPs, and then it would have to subsequently offset EVERY SINGLE OTHER REASON why Plex prices keep rising to see a fall in plex prices.
Yeah, you're right about the other reasons for PLEX price increases.

But how much do you think extractors will cost? Assuming 1 PLEX = 1.2 bil and 500,000 SP = 1/4 PLEX = 300 mil (don't want to argue again!), CCP should price these extractors no more than 10 to 20% max of the predicted SP market price. Otherwise they'd really kill their new system with too high 'taxes'.

Say it will be 60 mil, or, more accurately, 1/20 of a PLEX.

If you use PLEX to buy these thingies, you'll need about 1/3 of a PLEX each TSP.


So, 1/3 PLEX additional supply versus 1/20 PLEX additional demand. Sounds good for PLEX prices!


But sure, both extractor price and how much these things will be bought through PLEX (instead of in-game generated ISK) is anyone's guess.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Etara Silverblade
Morex Group Inc.
Haven.
#3228 - 2015-10-18 18:44:20 UTC
As many have said, this sounds like a bad joke and I can't believe the CSM isn't fighting this loudly and publicly. Any CSM that hasn't come out against this already is not going to get my vote next election.

I am against character sales and anyone who buys characters is just looking for an easy win and doesn't actually like the game for what it is. They are second class citizens and CCP should not promote it or any other form of payment for skill points. If they are in need of money then they should raise the subscription price because I'd rather pay more and know my skill points are worth something.

Skill points are a reward for loyalty to the game and now CCP wants to cash in on the loyalty or lack of loyalty of some players.
Gully Alex Foyle
The Scope
Gallente Federation
#3229 - 2015-10-18 18:46:59 UTC
Etara Silverblade wrote:
Skill points are a reward for loyalty to the game and now CCP wants to cash in on the loyalty or lack of loyalty of some players.
You could also say that skill points are CCP's way to keep people subbed and paying them for years, and now they're just changing the way they want to get paid.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dror
Center for Advanced Studies
Gallente Federation
#3230 - 2015-10-18 18:47:43 UTC
BirdStrike wrote:
Public Relation wrote:
BirdStrike wrote:
You don't need a system to buy SP then do you, you can fly almost all t1 fits within your first month in game. If SP makes no difference and its all about player skill why does this argument even exist?



Depending on the definition and people idea of winning/losing, there is already way to pave your way into "paying" to whatever: Plex and character transfert. So no point of arguing over and over, over the pay to winLol.

Skill point trading is nothing worse or better then Character trading. It is more convenient i agree then character trading, but in the end both are SP selling.


Nothing they really do will make EVE pay to win, because

there is nothing to win. The film Layer Cake springs to mind with the speech Michael Gambon makes.

However SP makes life in EVE easier: you have the opportunity to make more isk in pve activities. The more isk you can make the more trivial pvp losses become, so you can engage more with better tools. But you still don't get a certain win outcome because there is no one size fits all wtfbbq ship (the svipul maybe..) and EVE is balanced in the flavour of the blob. A single solo officer fit nyx is dead in the water vs a t1 blob of logis, battleships and hictors. The Nyx only becomes unbreakable with a sufficent fleet of spider tank rep carriers and a titan or two just in case. You can have all the isk and Sp in the world and the pimpest ships in the game but you can't buy friends who've got your six, and EVE is the sort of playerbase where if you try and buy your friends they are more likely to gank/scam you than help you.

The only benefit this new system will have is appeasing the iwantnow crowd and lining CCPs pockets. But as I said earlier, its a short sighted because the quicker players achieve their goals, the quicker they become bored and look elsewhere because EVE's real problem is not the mostly pointless grind, its a decade of stagnation papering over the cracks.

Except, support can be purchased, whether through alts or thorugh corps and alliances.

Just criticizing the newbie demographic and their slightly-reduced barrier to entry is shallow. There's a whole majority of the game that can make much more than newbies and supply their SP requirements, whether alts or recruits, for very specific roles and placements.

You're still not defining P2W, nor really investing in the ideas that come from and are prevented by SP. That's what's relevant for if newbies are any more interested in the game. They still can't be really efficient for the multiple roles that are included with this RPG, and if that's why they come (the depth of the game), even this really gate stream of improvement still has to be more interesting than all of the other games, especially which are free.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Gully Alex Foyle
The Scope
Gallente Federation
#3231 - 2015-10-18 18:50:21 UTC  |  Edited by: Gully Alex Foyle
Dave Stark wrote:
not being funny but also - most large organisations in eve can afford to replace their line members ships. take a t2 logi ship for example. 135m for the hull alone in jita. they replace that on a whim. do you really think they won't shower new players with TSPs when they start so they can sit in more useful ships when we know that TSPs will only be around the 300m mark? that kind of purchasing certainly offers no downwards pressure on plex prices.
I agree with your edit as well. Lol

my EDIT: though 300m will buy you just 500,000 SP. they'll need lots of TSPs for lots of newbies... could get quite expensive fast

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave Stark
#3232 - 2015-10-18 18:51:43 UTC
Gully Alex Foyle wrote:
Yeah, you're right about the other reasons for PLEX price increases.

But how much do you think extractors will cost? Assuming 1 PLEX = 1.2 bil and 500,000 SP = 1/4 PLEX = 300 mil (don't want to argue again!), CCP should price these extractors no more than 10 to 20% max of the predicted SP market price. Otherwise they'd really kill their new system with too high 'taxes'.

Say it will be 60 mil, or, more accurately, 1/20 of a PLEX.

If you use PLEX to buy these thingies, you'll need about 1/3 of a PLEX each TSP.


So, 1/3 PLEX additional supply versus 1/20 PLEX additional demand. Sounds good for PLEX prices!


But sure, both extractor price and how much these things will be bought through PLEX (instead of in-game generated ISK) is anyone's guess.


I am expecting them to be quite cheap. consider you can move an unlimited number of SP for 2 plex with the bazaar at the moment.

we know "most" characters traded on the bazzar are under 50m SP. (thank you ccp terminus). so let's call that the average for arguments's sake.

so for 50m sp, that's 100 TSPs of SP, it'll cost you 2 plex to transfer it. keeping that ratio, it's 50 extractors per plex.

that's a lot of extractors per plex. that's 24m each. that's going to be just under 10% of the "production cost" of the SP needed to create a TSP.

any higher than that price and there's no way to defend the accusation "ccp are just out to grab money" because they're intentionally increasing the price to transfer SP. (that's before we even consider the diminishing returns).

so i'm expecting them to be somewhere between 5-10% of the cost of a TSP.

however BIG ASS DISCLAIMER - THESE NUMBERS ARE PULLED OUT OF THIN AIR.
Gully Alex Foyle
The Scope
Gallente Federation
#3233 - 2015-10-18 18:53:33 UTC
Dave Stark wrote:
however BIG ASS DISCLAIMER - THESE NUMBERS ARE PULLED OUT OF THIN AIR.
meh, they sound reasonable to me

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tristan Agion
Royal Amarr Institute
Amarr Empire
#3234 - 2015-10-18 18:55:12 UTC
Terraj Oknatis wrote:
Thank you for your insight. Those are some really good points you are making. If i was going to give you a suggestion, Don't wait for stealth V to get out there and explore your wormholes. You have so much to gain by just going in there in a t1 exploration frig and running the sites. If you get blown up you will loose 1-2 mil a ship. However if you succeed you could be pulling down anywhere from 5-10mil a site!

Thanks. It's a bit off topic, but I was in a worm hole the next day after doing the exploration career mission as a total newbie. It was a very quiet wormhole, and I got chased off only by NPCs.

I think a pure worm hole explorer (dipping in and out from high sec) would kind of work with a T1 frigate, but you would still have to train Arch and Hack to at least IV - preferably V, to get T2 data/relic analysers. You need better virus strength and coherence to crack the difficult sites consistently...

But as explorer I don't want to just do the worm holes. To a large extent I want to use the worm holes as safe gate to null and low sec. And if you want to travel null and low sec for any length of time, sitting in a T1 explorer frigate (filled with all the loot you have gathered) is basically suicide. I also think of future "stealth combat" roles I might want to play in a corp, perhaps scouting or covert cyno or stealth bomber PVP... To get the necessary experience with this, you actually want to roam widely as cov ops, not just "explore and run back to high sec". And if you want to play around with combat probes, then it will be difficult to fit the expanded launcher with T1 frigate CPU.

Terraj Oknatis wrote:
so STAB UP and get in there and start making some isk! Chances are if your going to sp boost your character you will be draining a lot of isk/rl money on the skill points, but then you still have to buy the ships! Because your inexperienced you won't be checking D scan like you should and you will be loosing T2/asteros instead of a magnate.

One of the reasons why I am training for a T2 cov ops rather than an Astero is the price point. I expect I can get a T2 cov ops for about 30M ISK, including decent but cheap fittings. I can die 2-3 times more often in that than in an Astero at the same cost.

One problem is that one needs scan strength at about 110 for the sleeper sites (I can get limited ones with 105, but not the better kinds). Buying SoE launchers helps, but bumps up the cost massively... The alternative is once more skill training: getting Cov Ops and Astrometrics to V gives 75 bonus...
Dave Stark
#3235 - 2015-10-18 18:56:27 UTC
Etara Silverblade wrote:
As many have said, this sounds like a bad joke and I can't believe the CSM isn't fighting this loudly and publicly. Any CSM that hasn't come out against this already is not going to get my vote next election.


they are, as far as i have seen only gorski has come out in support of this idea. the rest like mike and steve, and sortdragon have openly said they are against it. some still seem to be on the fence, i think wingspantt is probably the most neutral i've seen of the CSM that have said something publicly and even he is likely to land on the "do not like" side of the fence were he to jump off it.
Gully Alex Foyle
The Scope
Gallente Federation
#3236 - 2015-10-18 18:57:26 UTC
Dave Stark wrote:
Etara Silverblade wrote:
As many have said, this sounds like a bad joke and I can't believe the CSM isn't fighting this loudly and publicly. Any CSM that hasn't come out against this already is not going to get my vote next election.


they are, as far as i have seen only gorski has come out in support of this idea. the rest like mike and steve, and sortdragon have openly said they are against it. some still seem to be on the fence, i think wingspantt is probably the most neutral i've seen of the CSM that have said something publicly and even he is likely to land on the "do not like" side of the fence were he to jump off it.
Sugar blogged she doesn't like it as well.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave Stark
#3237 - 2015-10-18 18:59:34 UTC
Gully Alex Foyle wrote:
Dave Stark wrote:
however BIG ASS DISCLAIMER - THESE NUMBERS ARE PULLED OUT OF THIN AIR.
meh, they sound reasonable to me



yeah, but you know that some one will come back later and said "you said they're only gonna be 24m!!!!

but yeah i don't expect them to be that much, especially since if people want newer players to use them they are going to have to be accessible on a new player's income.

which, at current plex prices they aren't. as far as tweaking numbers goes - i think slashing everything by 90% would go a long way to helping.

300m is a lot to a new player, 30m isn't. a new player looks at 300m and says "i'll never afford that" vs 30m and say "****, my caracal cost me that much after i fit it and filled it with ammo, that's fairly cheap".
Public Relation
Outer Space Relic Seekers
#3238 - 2015-10-18 19:03:02 UTC  |  Edited by: Public Relation
BirdStrike wrote:
Nothing they really do will make EVE pay to win, because

there is nothing to win. The film Layer Cake springs to mind with the speech Michael Gambon makes.

However SP makes life in EVE easier: you have the opportunity to make more isk in pve activities. The more isk you can make the more trivial pvp losses become, so you can engage more with better tools. But you still don't get a certain win outcome because there is no one size fits all wtfbbq ship (the svipul maybe..) and EVE is balanced in the flavour of the blob. A single solo officer fit nyx is dead in the water vs a t1 blob of logis, battleships and hictors. The Nyx only becomes unbreakable with a sufficent fleet of spider tank rep carriers and a titan or two just in case. You can have all the isk and Sp in the world and the pimpest ships in the game but you can't buy friends who've got your six, and EVE is the sort of playerbase where if you try and buy your friends they are more likely to gank/scam you than help you.

The only benefit this new system will have is appeasing the iwantnow crowd and lining CCPs pockets. But as I said earlier, its a short sighted because the quicker players achieve their goals, the quicker they become bored and look elsewhere because EVE's real problem is not the mostly pointless grind, its a decade of stagnation papering over the cracks.


Now that we agree on the Pay to Win thing lets agree, that with plex, making isk in EvE also very trivial... BTW i started playing EvE in 2003, i also played in the beta...

Also EvE is not a skill point grinding game at all, its a isk grinding game. Like someone have pointed, sometimes when you wait for a skill and have enough isk you don't have new content until that said skill is up, so a lot, including myself, will simply wait til said skill is up and not play during that time... well not as much.

Skill point trading will be exaclty like plex, shorten wait to to any kind of new content.
Mr Epeen
It's All About Me
#3239 - 2015-10-18 19:03:37 UTC
Gully Alex Foyle wrote:
Dave Stark wrote:
however BIG ASS DISCLAIMER - THESE NUMBERS ARE PULLED OUT OF THIN AIR.
meh, they sound reasonable to me
Yeah.

Still I'm not even going to go there. Too much we haven't been told yet to discuss anything like costs in any but the most general terms.

Nonetheless, informed speculation is at least informed.

Mr Epeen Cool
Delegate
Federal Navy Academy
Gallente Federation
#3240 - 2015-10-18 19:03:52 UTC  |  Edited by: Delegate
Dave Stark wrote:
any higher than that price and there's no way to defend the accusation "ccp are just out to grab money" because they're intentionally increasing the price to transfer SP. (that's before we even consider the diminishing returns).


Except once again you ignored the fact that a market with an entry level of 1-2 plexes will see a lot of customers that would not consider spending 20 or more plexes on the character bazaar. That market is targeted towards completely different audience. And for everyone following the thread its clear that you ignored this detail deliberately.