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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Scott Dracov
Science and Trade Institute
Caldari State
#2861 - 2015-10-18 04:25:06 UTC
Mike Azariah wrote:
Sibyyl wrote:

CSM folks who oppose the change, or anyone else who's against it.

Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?



OK, I am still catching up, but you asked nicely.

There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash.

So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing.

'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger?

Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up?

I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market.

A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category.

I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become.

Pay to win? no, but what about Pay to keep up

m


Well said.

I vote NO, NEVER, CEASE AND DESIST!
Do not do this CCP.
Kinraka
Things To Do...
#2862 - 2015-10-18 04:25:38 UTC
Hope they make it separate from non allocated SP so that for skills required to use interdiction destroyers and cruisers have a lower conversion % than skills required to use guns and spaceships.
i would love to have a one day old character sitting in a hictor with a cloak but i cant see that helping the game at all

[u]Sheep shagger from way back [/u]

Teckos Pech
Hogyoku
Goonswarm Federation
#2863 - 2015-10-18 04:25:49 UTC
Mike Azariah wrote:
Sibyyl wrote:

CSM folks who oppose the change, or anyone else who's against it.

Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?



OK, I am still catching up, but you asked nicely.

There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash.

So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing.

'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger?

Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up?

I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market.

A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category.

I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become.

Pay to win? no, but what about Pay to keep up

m



Pretty much agree if a tad overstated in a few places (instaboosting? but I get your point older more established players will just use this to secure their position in the hierarchy).

And you are right about the cost of PLEX if anything this will increase the demand in game meaning higher prices. I doubt supply is going to increase (i.e., shift outwards, as in increase at all prices) much and if players leave the game it may even decrease. PLEX prices of 1.5 billion isk? I.7 billion...2 billion?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maetel Lithium
Undead Dragons
#2864 - 2015-10-18 04:34:11 UTC
I do not support SP trading. I WOULD support SP reallocation. I would pay a PLEX or two to be able remap the skills I have, but this WILL make Eve a Pay-to-win game. It will become a battle between those who have money and are willing to spend it for instant success VS. Those who don't. You WILL kill your game if you do this.
Tactus Valde
Republic Military School
Minmatar Republic
#2865 - 2015-10-18 05:12:55 UTC  |  Edited by: Tactus Valde
Implementing the proposed feature is a bad idea, for the reasons below.

First, this will take away one of the main reasons why I chose to play EVE. I started playing EVE since Odyssey expansion, as the news of a successful decade caught my attention. Most of the games I was playing at the time had some pay to win aspect, but EVE was just perfect - neither grind nor dumping extra cash could make you better in game. Your decisions mattered, and if you made the wrong choices you were lucky if you could fix it with time. It was a sandbox as it should be. Ability to train desired skills instantly and to re-specialize skill allocation reduce the meaning of decisions.

Second, buying and selling entire characters is not the same as buying and selling ONLY the skills of those characters. Players don't inhabit eve universe, their characters do. As characters interact with each and the universe they write irreversible fingerprint of their actions into their history, some they may be proud of some the other way around. If one chose to abandon a character, all the training time put in and the skill points that come with would be abandoned as well. Price of scamming, backstabbing and losing trust was high, until the ability to transfer most of the skills into a character with a blank history.

Third, by the A || B and B || C then A || C rule, the scheme of this feature is equivalent to "pay to win" or pay to train fast. Aurum is used to obtain Skill extractors, witch create Skill Packets using player skill points. Skill packets can be traded for Isk (in game currency) and can be applied to another character. It is because Aurum is obtained using out of game monetary units, act purchasing and using skill packets to train up faster than real time is equivalent to paying to train up faster, or rather instantly in this scheme.

Finally, how does this feature actually affect me and like minded players? This feature, while not being a proper equivalent of character bazaar, brings eve closer to other Pay to Win games. I will not mention any specific titles, but the years surrounding 2015 are the times with more than one contender for Space MMO genre. I believe majority of players prefer a game where you cannot level up skills of your character instantly, not to mention later transfer it to a brand new name - using cash.

Dear CCP, please do not implement this feature into the game. Yes it may remove the need for character bazaar, but it brings many drawbacks with it. If the unknown character history may bring unpleasant experience to the new owner, how about a different solution. Perhaps in form of encouraging to background check characters on sale, or even making a CCP and/or community provided tool for the task mentioned.

Thank you.
Daniela Doran
Doomheim
#2866 - 2015-10-18 05:30:45 UTC
Mike Azariah wrote:
Sibyyl wrote:

CSM folks who oppose the change, or anyone else who's against it.

Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?



OK, I am still catching up, but you asked nicely.

There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash.

So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing.

'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger?

Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up?

I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market.

A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category.

I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become.

Pay to win? no, but what about Pay to keep up

m





So has this already been decided? Or is it still being debated?

As it is, I'm just sitting here looking at the launcher window or the forums. I'm really starting to lose all my motivation to log in anymore.

Anyone know if Diablo 3 is any good? If not, can I get some recommendations?
Tiberius Heth
Doomheim
#2867 - 2015-10-18 05:33:10 UTC
Mike Azariah wrote:
Sibyyl wrote:

CSM folks who oppose the change, or anyone else who's against it.

Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?



OK, I am still catching up, but you asked nicely.

There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash.

So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing.

'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger?

Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up?

I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market.

A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category.

I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become.

Pay to win? no, but what about Pay to keep up

m






Not only that but it's also a first step into more changes, if CCP can dream up this monstrosity I wouldn't put it past them to, down the line once the mechanics are in place and we're kinda used to it, implement stuff that gets closer and closer to pure p2w.

We're back in 2011, CCP is about to do something stupid and I/we are asking them to tell us that they're NOT going to do p2w and just as then they won't answer, they can't, because it is OBVIOUS that this initial step has future p2w changes in mind. And just as back then I lost trust in CCP, I don't trust them anymore to make the right decisions because even simply voicing this idea and getting it to a point where it's actually thought out and presented to the public is already so wrong it's frightening.

CCP has done so well the past few years, making up for 2008-2011, lots if positive and long term stuff. And then they drop this bomb on us.
Aratosh
Royal Amarr Institute
Amarr Empire
#2868 - 2015-10-18 05:38:36 UTC
Im so disgusted by this proposal that Im quitting the game and selling all my characters on the character bazzar.

Oh, wait .....

Nvm
Dave Stark
#2869 - 2015-10-18 06:08:14 UTC  |  Edited by: Dave Stark
Don ZOLA wrote:
Training system has not been bypassed by the character bazaar as someone HAD to train those chars.


and they have to with the new system, too.
Don ZOLA wrote:
As people invested years of time, effort and money to be top1 in total skills, by allowing someone to buy that "title" for himself voids those efforts.


i'm sorry but no. making a character before me and keeping an active subscription isn't "investing years of time effort ad money" it's simply knowing about the game before i did. it's like pretending you being 5 years older than me is somehow an achievement. also that's level of "achievement" (******* lol), is still retained. your character's DOB will adequately demonstrate that you started the game before me. you don't need more SP than me to show that.

Don ZOLA wrote:
Additional thing to take in consideration is the number of ship spinners. There are people who are subscribed and are logging in just because of the habit. They do not play much, mostly just chat and idle and even themselves cannot answer why they do not quit the game. Either because they are just bored with the game or not liking where the game is now or where it is heading/ With changing something important like this you can touch the nerve and get them to say "that`s it, screw you guys im out for real now".


this system makes it hilariously easy for people like that to do it for free - they are one of the people who benefit from this system the most. suggesting they're the ones most likely to quit is something i find amusing and absurd at the same time.

Don ZOLA wrote:
Once again I will mention that something like this will not benefit many. ~1% of total players maybe. Let`s say that it is even 5% which would be highly exaggerated. You are changing fundamentals of your multi million dollars business, which will surely have impact on player base and without even being sure of the gain. Ie you know that you will have short term boom when it is implemented and older players fix their mistakes and after that the run rate will drop quite a lot. And potentially lost players could be much more than that. Not to mention that they will not just quit, hey will be unhappy customers who can spread the -buzz and stop some of potentially new players. And we can see by the shrinking player base that all those people who writes "i will quit because of this" obviously does it. So those are not empty threats.

In the end, one of the key mistakes being done here is not having "behavioralistic" understanding of their own players and their own game. Since I am limited with the number of the characters here I will make another post.


1% of the total players? more characters are traded every year than the daily PCU (25550 char trades per year, vs 24k period average since the middle of this year to now). there's a HUGE market for buying and selling whole characters. do you really think this less obstructed system is going to see a reduction in the capsuleer cattle market? really?

what fundamentals? you've always paid ccp to skip the skill grind and buy/sell SP.

a lot of your "arguments" seem to be made up "what if" scenarios based on wild fantasies. i must be honest.
Dave Stark
#2870 - 2015-10-18 06:15:51 UTC
Teckos Pech wrote:
CCP Terminus wrote:
Teckos Pech wrote:
Jasmine Heap wrote:
I've always viewed the character bazaar as something that not many people were involved in. Perhaps I am wrong about that. I never used it myself. My fear with these changes is that it will mainstream and popularize the easy acquisition of SP. Look, perhaps my fears are unfounded, but I know how I *feel* about these changes. My gut says this is the wrong thing to do. I suppose there is a real structural problem with the "uncloseable gap" between players with hundreds of SP and new players, but simply allowing that gap to be closed on existing toons with isk/aurum/plex/money just feels wrong


According to the dev blog on average about 70 characters are traded each month.

Not sure if you consider that alot or not.


Roughly 70 characters are traded per day, not per month. Something like 25000 a year give or take.

Some more data:
- Most traded characters are 50 million SP or lower.
- A good portion of trades are to newer players (measured by new customers not just new accounts).


Are you able to distinguish new accounts from alt accounts?


do you create a new email address for each new account? i know i don't.
Daniela Doran
Doomheim
#2871 - 2015-10-18 06:27:15 UTC  |  Edited by: Daniela Doran
Dave Stark wrote:
Don ZOLA wrote:
Training system has not been bypassed by the character bazaar as someone HAD to train those chars.


and they have to with the new system, too.
Don ZOLA wrote:
As people invested years of time, effort and money to be top1 in total skills, by allowing someone to buy that "title" for himself voids those efforts.


i'm sorry but no. making a character before me and keeping an active subscription isn't "investing years of time effort ad money" it's simply knowing about the game before i did. it's like pretending you being 5 years older than me is somehow an achievement. also that's level of "achievement" (******* lol), is still retained. your character's DOB will adequately demonstrate that you started the game before me. you don't need more SP than me to show that.

Don ZOLA wrote:
Additional thing to take in consideration is the number of ship spinners. There are people who are subscribed and are logging in just because of the habit. They do not play much, mostly just chat and idle and even themselves cannot answer why they do not quit the game. Either because they are just bored with the game or not liking where the game is now or where it is heading/ With changing something important like this you can touch the nerve and get them to say "that`s it, screw you guys im out for real now".


this system makes it hilariously easy for people like that to do it for free - they are one of the people who benefit from this system the most. suggesting they're the ones most likely to quit is something i find amusing and absurd at the same time.

Don ZOLA wrote:
Once again I will mention that something like this will not benefit many. ~1% of total players maybe. Let`s say that it is even 5% which would be highly exaggerated. You are changing fundamentals of your multi million dollars business, which will surely have impact on player base and without even being sure of the gain. Ie you know that you will have short term boom when it is implemented and older players fix their mistakes and after that the run rate will drop quite a lot. And potentially lost players could be much more than that. Not to mention that they will not just quit, hey will be unhappy customers who can spread the -buzz and stop some of potentially new players. And we can see by the shrinking player base that all those people who writes "i will quit because of this" obviously does it. So those are not empty threats.

In the end, one of the key mistakes being done here is not having "behavioralistic" understanding of their own players and their own game. Since I am limited with the number of the characters here I will make another post.


1% of the total players? more characters are traded every year than the daily PCU (25550 char trades per year, vs 24k period average since the middle of this year to now). there's a HUGE market for buying and selling whole characters. do you really think this less obstructed system is going to see a reduction in the capsuleer cattle market? really?

what fundamentals? you've always paid ccp to skip the skill grind and buy/sell SP.

a lot of your "arguments" seem to be made up "what if" scenarios based on wild fantasies. i must be honest.


Seems that only the char traders support this bad joke constructed by CCP. It's a pity that you char traders lost the ability to see the value a player has in the personalize creation of his/her char. I bought only one char from Char Bazaar at the cost of another and I regret it because the bought char clearly isn't the same as the ones I personally created & trained from the ground up with the cost of TIME. Time is the one thing that you can't purchase in RL and that especially is what make EVE special. You take that away then Eve would lose the force which keeps it alive and just becomes an empty husk of a game.
Dave Stark
#2872 - 2015-10-18 06:29:04 UTC  |  Edited by: Dave Stark
Mike Azariah wrote:
'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger?

and that's different to the current situation where people dedicate an entire character slot to a character with +5s that never undocks from a station and is logged in to once a month to inject new skillbooks and add things to a skill queue?
mike - the problem already exists. it's not new.

Mike Azariah wrote:
Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up?

You already play a game like that. the 'haves' decided to purchase a character, the 'have nots' set a skill queue and logged out.

Mike Azariah wrote:
Pay to win? no, but what about Pay to keep up

m


i'm kinda worried that you can't see that all of your issues already exist, mike. the issues you're expecting to see are already here, look around.
Dave Stark
#2873 - 2015-10-18 06:36:19 UTC
Daniela Doran wrote:
Seems that only the char traders support this bad joke constructed by CCP. It's a pity that you char traders lost the ability to see the value a player has in the personalize creation of his/her char. I bought only one char from Char Bazaar at the cost of another and I regret it because the bought char clearly isn't the same as the ones I personally created & trained from the ground up with the cost of TIME. Time is the one thing that you can't purchase in RL and that especially is what make EVE special. You take that away then Eve would lose it's life force and become empty.


and just like that - you're wrong from the start. i'm not a character trader.

your personal regrets are irrelevant. ships are a disposable tool, we build them and break them daily. pilots are no different. ships are a tool to achieve a goal. pilots are a tool to achieve a goal.

if you have a sentimental attachment to your pilot - that's cool. however, you being a sentimental sally is completely irrelevant to the discussion.

we've literally been buying and selling time in eve for ages - plex, the character bazaar, now this. pretending eve would lose it's life force because we're introducing something we already have (do we really have to keep pointing out that we've always been able to buy/sell SP?) is just hilarious.

if buying/selling SP were going to kill eve, it would have done so when the bazaar opened. clearly, eve has not died.
Mike Azariah
The Scope
Gallente Federation
#2874 - 2015-10-18 06:41:17 UTC
Dave Stark wrote:


i'm kinda worried that you can't see that all of your issues already exist, mike. the issues you're expecting to see are already here, look around.


Oh, I see them. But the thing is I do not condone additions that facilitate them on the premise that they already exist.

I dislike the Character Bazaar so of course I will dislike the new TSP's as they are similar (not the same, though)

That versions of something exist does not make me want to condone aids to making them easier. I could make a bunch of bad or offensive analogies at this point but I have only had a bit of gin, so no.

I do not think Eve is fair, never have. But I do not like encouraging a divide based on wealth anymore than what already exists in the game. I don't have skin directly in this, I just topped 125 mill and I do not do 'alts'. This is not about me but about the perception of the game from outside, from people coming in and from those who might leave.

Bottom line. Will this improve financials for CCP? Will it increase retention rate of new players. of old, will it sell well in the gaming media as a game that bills you monthly and then add micro transactions on top of that? If this sells well, does well in the market, then it will be a good idea. If not then it will be a bad decision. If it has no effect then it was a relative waste of dev time.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Daniela Doran
Doomheim
#2875 - 2015-10-18 06:43:12 UTC
Dave Stark wrote:
Daniela Doran wrote:
Seems that only the char traders support this bad joke constructed by CCP. It's a pity that you char traders lost the ability to see the value a player has in the personalize creation of his/her char. I bought only one char from Char Bazaar at the cost of another and I regret it because the bought char clearly isn't the same as the ones I personally created & trained from the ground up with the cost of TIME. Time is the one thing that you can't purchase in RL and that especially is what make EVE special. You take that away then Eve would lose it's life force and become empty.


and just like that - you're wrong from the start. i'm not a character trader.

your personal regrets are irrelevant. ships are a disposable tool, we build them and break them daily. pilots are no different. ships are a tool to achieve a goal. pilots are a tool to achieve a goal.

if you have a sentimental attachment to your pilot - that's cool. however, you being a sentimental sally is completely irrelevant to the discussion.

we've literally been buying and selling time in eve for ages - plex, the character bazaar, now this. pretending eve would lose it's life force because we're introducing something we already have (do we really have to keep pointing out that we've always been able to buy/sell SP?) is just hilarious.

if buying/selling SP were going to kill eve, it would have done so when the bazaar opened. clearly, eve has not died.


Okay, I've said what I had to say regarding this. If it goes through, I move on to something else. Like minded people like you would all that'll be left in Eve. Enjoy your SP Farmers Online Eve!
Josef Djugashvilis
#2876 - 2015-10-18 06:43:42 UTC
Marsha Mallow wrote:
Daniela Doran wrote:
I see, so it's the money CCP is making from Character Bazaar that's spawned this greed.

Hardly. More like us on the ground pointing out existing paths of monetization CCP can and should cash in on. Both to support the game and expand it. Sorry if your SP defines you, but if you really push the core playerbase who aren't self-centered imbeciles, they're probably willing to do just about anything to keep this game alive. Watching you flail about is not unrewarding in itself :)


Dear Marsha, Mr Dave Stark is handling his one man crusade in favour of the proposed changed with some style.

You are just rude and aggressive.

Perhaps you need to take an extended coffee break away from posting on this topic.

Kind regards.

This is not a signature.

Dave Stark
#2877 - 2015-10-18 07:02:05 UTC
ok guys.

i just mailed this directly to mike, but sit the **** down and listen to this.

https://www.reddit.com/r/Eve/comments/3p78oo/good_point_for_sp_packets/

this reddit post basically said "instead of being a risk averse pussy i'm going to pvp my heart out and replace the lost SP from not haivng +5s with skill packets).

I pointed out at 80m SP that'll cost you 2bn per month.

now, here's where **** gets interesting.


attributes suck, and learning implants suck more. yes?

the guy on reddit says "Just make the extractors LP store items to replace learning implants. Two birds, one stone."
you're not paying real cash for this any more. that's good, right?

now, let's add a cooldown to this ****. hell, even give it diminishing returns if you want to allow new players to "close the gap" with older players.

Here's what we end up with.

1) A system that doesn't cost any one a penny of RL currency. (unless they choose to go plex > isk > sp. but that's optional)
2) a solution to the "learning implant problem".
3) SP injection on demand.
4) nobody training faster than they would currently.
5) probably a load of other stuff.

now, i've just woken up so this could be completely dreadful. feel free to tear it apart.
General Lootit
The Scope
Gallente Federation
#2878 - 2015-10-18 07:07:23 UTC  |  Edited by: General Lootit
Daniela Doran wrote:

I bought only one char from Char Bazaar at the cost of another and I regret it because the bought char clearly isn't the same as the ones I personally created & trained from the ground up with the cost of TIME.

You might had more positive experience if skill trading system already existed.

Daniela Doran wrote:

Time is the one thing that you can't purchase in RL and that especially is what make EVE special.

Also it's unbreakable barrier which divided players not by experience and true skill but by time spending regardless of activity inside the game.
Jeremiah Saken
The Fall of Leviathan
#2879 - 2015-10-18 07:12:23 UTC
Daniela Doran wrote:
So has this already been decided? Or is it still being debated?

If players are postive to the change, and it seems they are, it will be introduced. I don't think it will be large change for new players. Someone must be really interested to the game to spend large chunk of money to "catch up with vets". If for example, Dave Stark want to get rid off his mining V it won't affect my gameplay at all. CCP found new way to earn money. We see EvE as game, they as job. Skill trading will destroy avatar based training system? So what? Nothing is set in stone. People are willing to pay for the service so CCP open this gate for them. Will it change the game significantly? I don't think so. Will it change the way I perceive CCP and the game? Definitely. I won't be as much attached to it. This is first step to destroy fundaments of the game.

Ps. D3 is good, it's getting better with every patch.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

General Lootit
The Scope
Gallente Federation
#2880 - 2015-10-18 07:30:48 UTC  |  Edited by: General Lootit
Mike Azariah wrote:
Sibyyl wrote:

CSM folks who oppose the change, or anyone else who's against it.

Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?



OK, I am still catching up, but you asked nicely.

There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash.

So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing.

'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger?

Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up?

I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market.

A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category.

I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become.

Pay to win? no, but what about Pay to keep up

m

Mike, what personal reasone you have to dislike this idea? How it will affects you personally?