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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Grandpa Nickles
Zero-G Engineering.
#2581 - 2015-10-17 18:08:01 UTC
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.

The honest truth of it is that THIS GAME is absolutely harsh and unforgiving to new players. If we want EVE to grow we need to be a little more forgiving and understanding and help new players along so they can get enjoyment out of this game before they give up on it.

I know there are nay sayers and long time players I'm looking at you, YES I'm also worried about EVE dying, but right now I'm more concerned with a diminishing player base especially with a few alternate titles coming out, something needs to be done.

I have wasted SP's because when I was a new player I didn't know what the game offered or what skills were needed to do what... I thought certificates were achievements... implementing ISIS and the new mastery were awesome and helped to address these issues but more is needed to guide new players towards spending SP's on what they ACTUALLY do in EVE and not what they think they'll like to do... in a few of months, and instead of enjoy their hard trained SP's just regret the time and $'s they just spent on the game.

During my time with EVE I've often found myself leaving it repeatedly. This because at the start I got bored with the few things my character was good at doing, so I only experienced a small part of the game. We've all experienced that at the start, and we all hated it, and it causes EVE to lose players because YES there is consequence, but I need to enjoy this game, not feel like I've ruined my character and lost at EVE. Why put people through something you yourself hated going through?

Instead of bad mouthing the idea and complaining and whining, how about you guys use your brains and give some of your own ideas how we can try and get more players into EVE, and more importantly keep the new starters from losing interest.

I'm not sure if tradeable SP packets is the answer, personally I've prefer a SP resculpture certificate, which I can use to reassign my skillpoints. That way I keep all my own skillpoints (no transferring between characters) get rid of skills relating to things I'm NOT DOING, and put them into things I AM DOING.
tainted demon
TunDraGon
Goonswarm Federation
#2582 - 2015-10-17 18:13:15 UTC
Dave Stark wrote:
tainted demon wrote:
I don't understand the point of this new change other than to **** off your entire player base.

why not make this so i can re distribute my SP or some of it 1 time a year like remapping attributes this way if you make a ship i have a lot of SP in useless (CAPS) i can put that SP into other skills and ships that fit the meta.
Why would i have to pay CCP for SP when i already pay a subscription for the SP I'm transferring (if I'm moving SP about between my own accounts?)

The 1 thing that keeps me in this game is I have alot of TIME invested. 6 months for a sleipnir is a long time to wait to fly 1 ship ect. what is the point of wasting all that time if i can just buy 20mil SP and get it over night. EVE will loose the 1 thing it has holding it's older players the TIME we have all spent training for what we want

Speaking of older players if this is going to go ahead can you explain the reason why old players with more SP are being punished for supporting your game for the many years they have?

WILL CCP's NEXT CHANGE MAKE PLEX'S ADD LESS GAME TIME FOR OLDER PLAYERS?
NEW PLAYERS GET 30 DAYS
OLD PLAYERS GET 10 DAYS

seems to me that is where we are going these days


because as we've gone through in the last like 5 pages - the ultimate outcome of "remapping my own sp" ends up with the same situation as just buying and selling SP via the proposal. in both situations you end up with a character with the allocated exactly as you want it.

you can already buy 20m sp over night, it's called the character bazaar.

if you read the devblog they explain exactly why there's a diminishing returns system. honestly, i feel like people need to actually read the devblog before posting.


no i do understand i can buy a 100mil sp toon if i wanted too but then im stuck with whatever skills were trained i cant just train 30 skills to lvl 5 in 2 mins then go fight someone who took 2-3 years to get there. that is a big difference that again only applies to young players not old ones and makes all the time i have invested into my younger alts a complete waste of time
Dror
Center for Advanced Studies
Gallente Federation
#2583 - 2015-10-17 18:14:24 UTC
Moac Tor wrote:
Dave Stark wrote:
Moac Tor wrote:
Dave Stark wrote:
"if you haven't arbitrarily waited a few months for sp to accumulate, you have no business being able to fly a carrier"

are you aware how dumb that is? you shouldn't be flying a ship because you didn't wait an arbitrary amount of time?

The concept of progression is pretty standard in video games. Some games may give you the illusion that you can access level 80 straight away by grinding for it, but the reality is that they have worked it out so that you arrive at that specific piece of content at a certain time. All video games work in this way.

Your complaint is equivalent to someone wanting to watch the end of the movie to find out what happens without watching the start or the middle, and then you would probably turn around and wonder why the movie sucked. There is a reason why everything can't be accessed on day one.


except everything can be accessed on day one in eve.

Yes which is dumb and is generally discouraged. Putting SP onto the market will make new players feel like they need to grind to skip content they are not ready for when they should just be able to enjoy the starting experience as it unfolds through the passive training system. This was touted as one of the advantages of Eve over MMORPGs in all but recent years; what has changed?

An appeal on the tradition of video games is a logical fallacy -- and unhelpful for furthering the conversation. There are obviously no suggestions to implement an XP system because other RPGs have it.

The analogy is equally unhelpful -- video games produce an extra level: interaction. The depth of that interaction often grants the game's prestige, and EVE is a sandbox game. There's still progression through making in-game money and spending it.

You realize that leveling systems are to arbitrarily gate content? What benefit does this have for the ordinary state of the game? Nothing. Leveling in WoW is unsupported content -- the PvP is, ludicrously, single-shot for some classes. SP prevents newbies from the depth of the game -- of which is the reason they've come.

This whole thread is basically on about P2W and what defines that. How about "fun"? Fitting a frigate effectively is more fun that t1 nonsense-fittings because of SP. That's sorta vague, so there are plenty of definitions of fun through motivation. If you won't look that up, none of it comes from SP as a system -- but playing well, being valuable as a character, and exploring.

SP is all paying to have more fun, whether it's through playing Skillqueue Offline for multiple subs or through injector SP. Is that P2W? Yes.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Mr Epeen
It's All About Me
#2584 - 2015-10-17 18:14:43 UTC
Grandpa Nickles wrote:
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.


Not sure how you got that out of the blog.

To me it was about making purchasing SP a little easier and less convoluted. The CB is a mess as it stands and CCP is looking at ways to make it more accessible to everyone, not just newbs.

Mr Epeen Cool
Dave Stark
#2585 - 2015-10-17 18:15:39 UTC
tainted demon wrote:
Dave Stark wrote:
tainted demon wrote:
I don't understand the point of this new change other than to **** off your entire player base.

why not make this so i can re distribute my SP or some of it 1 time a year like remapping attributes this way if you make a ship i have a lot of SP in useless (CAPS) i can put that SP into other skills and ships that fit the meta.
Why would i have to pay CCP for SP when i already pay a subscription for the SP I'm transferring (if I'm moving SP about between my own accounts?)

The 1 thing that keeps me in this game is I have alot of TIME invested. 6 months for a sleipnir is a long time to wait to fly 1 ship ect. what is the point of wasting all that time if i can just buy 20mil SP and get it over night. EVE will loose the 1 thing it has holding it's older players the TIME we have all spent training for what we want

Speaking of older players if this is going to go ahead can you explain the reason why old players with more SP are being punished for supporting your game for the many years they have?

WILL CCP's NEXT CHANGE MAKE PLEX'S ADD LESS GAME TIME FOR OLDER PLAYERS?
NEW PLAYERS GET 30 DAYS
OLD PLAYERS GET 10 DAYS

seems to me that is where we are going these days


because as we've gone through in the last like 5 pages - the ultimate outcome of "remapping my own sp" ends up with the same situation as just buying and selling SP via the proposal. in both situations you end up with a character with the allocated exactly as you want it.

you can already buy 20m sp over night, it's called the character bazaar.

if you read the devblog they explain exactly why there's a diminishing returns system. honestly, i feel like people need to actually read the devblog before posting.


no i do understand i can buy a 100mil sp toon if i wanted too but then im stuck with whatever skills were trained i cant just train 30 skills to lvl 5 in 2 mins then go fight someone who took 2-3 years to get there. that is a big difference that again only applies to young players not old ones and makes all the time i have invested into my younger alts a complete waste of time


so you buy one with the skills trained that you want. there's more than 1 character on the bazaar.

no, it isn't a big difference. whether you purchase the character wholesale or you hatched one this morning and juiced it up on transneural packets is irrelevant. you're still taking a 100m sp pilot to a fight.

there's no character age limit to buying characters on the bazaar that i know of, and any character will be able to inject packets. so i have no idea what you're talking about with "younger alts being a waste of time".
Station Sitter
Heavy Star Industries
#2586 - 2015-10-17 18:16:05 UTC
Laendra wrote:
OMG not only no, but HELL NO. I can't believe you guys even presented this after P2W scandal from a few years ago...

The absolute most I would want (which would be completely awesome)...


Placing some kind of "Neural Net Token" on the contract system (auction or wts).

What this entails is transferring your character (for 2 plex) into the Neural Net, so that only the skills trained come along with it. This deposits a Neural Net Token into your redeeming system that you can redeem and put on contract.

Players can view the contents of the Neural Net Token to see the skill breakdown while it is on contract. Once a player wins the Token, they transfer it to a character on the account to which they want the pilot, and then can extract the pilot from the Neural Net into a blank clone, at which point they are able to set appearance, name, etc. as they see fit.

If you are the creator of the token, you can restore your character completely from the token if you change your mind, and the Plex come back to your redeeming system.


Please, please, for the love of God, do NOT implement what you proposed.



This...this is what you should be doing....
Jared Khanar
#2587 - 2015-10-17 18:17:31 UTC  |  Edited by: Jared Khanar
It´s amusing to read all this "hey we will all profit from it selling sp´s from our active accounts - this will earn us our plex" opinions.

Just to counter this a little bit with another one:

I don´t think sp value will be determinated by plex value as with all markets there is demand and ... i know you know ;)

so wich scenarios are possibly happening if this feature hits tranquility?

As literally everyone should have noticed it by then the market will be flooded with sp packages at first.
The often mentioned new players are not here - so if they are the main target group this feature aims at (as many like to point out) sp for selling will have literally now value - as noone will buy it...
if there are not enough people willing to buy them a huge deflation of sp value will follow. this will also affect character bazaar, maybe to a point when it will be a major loss plexing accounts to train them for selling. (very high sp chars may be excluded) if this happens a lot of people will have spend rl money / ingametime for plexes just to notice that these investments will be burned right away.

The more people selling sps the more value sps are loosing if theres no customer base - the more value sps are loosing, the higher the breaking point at wich there are too many sps on a char to justify the costs.


Now let me add speculation and scamming into this projection, if ccp does not cleary bann abusing, scamming and speculation on this feature. (this is definetly going to happen - don´t be naive)

Whats happening if speculation kicks in can be observed looking at the plex price.
It may take a short while until the markets are flooded with cheap sps (at least i would wait until this if i would speculate)
but then a rise is going to happen over time. This will go on until noone is willing to pay for sps anymore because its not affordable for the average player. (again - look at the plex) The argument "its for the newbz" is clearly invalid! It´s for the rich - and noone else.


Another characteristic of eve players is: just throw more ***** at it (*** = insert players, isk, money, power projection, a.s.o.)
A coalition of players that wants to stay in control and is able to pay whatever is needed to pay - do whatever is needed to do should realise that sps are now a ressource like ore or gas. If you want to be in charge it´s absolutly necessary to control the ressources and possibilities your opponent has access to. So again, this also counts for sps - if your enemies are able to push themselves to your level and compete with your abilities you need to do anything to stop this or at least make it harder and harder for others to do so.

Plexes today gets hoarded although it may be not able for some traders / investors to cash out without damaging their theoretical asset values. This will also happen to sp. they will be bought for speculation, hoarded and all that stuff.

Also in a case like this sp trading is clearly not able to serve any role for new players, expect they have a sufficient rl wallet and are prepared to spend it.


And it goes on:

So lets assume players like to earn the isk they need to plex their account via selling sps - this is only possible if they run multiple accounts. A single account player would be able to do this also, but he / she would instantly stop any characterprogression. So for the average player it´s a choice between outcome and progression. a case like this would only extend the gap between the (ingame + rl !!!) rich and poor, disabling the second ones even more to catch up.



As a last one, let´s mix some of these thoughts.
If sp prices are on a level where it´s possible to buy plex on the market, train your sps, extract them via plex (to buy aurum) and even then sell them with a profit, what will happen?

First of all this will destroy massive amounts of plex. plex prices are going to skyrocket to the point where it´s not profitable anymore to do so. But this is only counting if sp prices remain static -belive me, they won´t. the higher the costs involved, the higher the sp value on sell. So plex prices and sp prices may start rising, puching each other higer and higher.
If you take the massive amounts of hoarded plex into account it´s clearly a feature seculators dream of and holders of large plex stacks dream of. Only a situation like this will allow them to drop their stacks without destroying the markets.

I don´t want to talk about the effects it would have on the character bazaar as sp value will clearly affect it...


Due to all this it seems to me there are only a few small groups clearly in need of this.
First of all it´s ccp - this will be a massive cash drop for them in a subscription game. The have made something happening which every other gaming company dreams of. TWO Payment models in the same game - subscription and microtransaction - and the resulting pressure in the community to use both of them if you want to be able to play AND compete with others.
We have already a pressure to sub more and more accounts to if a player wants to "compete" - this will only add to this.
More pressure to sub more accounts per player / more pressure to spend extra money beside your subs... this is the course ccp is following and eve with its actual and future changes gets reconfigured to serve this purpose more and more. this is not going to change: there´s a problem with greed as you never will have enough.
Second one are the rich players, speculators and scammers that would be enabled to milk the crowd...

Thanks

Economic Services

trading spacepixels

Black Pedro
Mine.
#2588 - 2015-10-17 18:18:25 UTC
Dror wrote:
Black Pedro wrote:
No, the Buddy Invite program is still in full effect. You get either 30-days game time or a PLEX for having a buddy (or your new ganker alt accout) subscribe, even if they use a PLEX to do so.

It only supplies PLEX through actual payment.

Whatever. It supplies 30 days of gameplay. Which is functionally equivalent to a PLEX for those that pay with PLEX, and of equal value to a month's gametime for those who pay by subscription.

The point is that using the Buddy Program you can get yourself an alt with 60-day training for no extra cost (effectively free). That is enough for a near max DPS ganking alt, a pretty decent PI alt, an effective mining alt or a useful industry alt. You can then harvest the SP each month to cover most of the PLEX cost to keep it running indefinitely - you have effectively a free alt and can do this as many times as you would like.

Whether that is good or not I pass no judgement. This devblog and this thread is to explore this proposal which is what I am doing: this change dramatically lowers the cost of fixed SP alts.

Make of that what you will.
Dror
Center for Advanced Studies
Gallente Federation
#2589 - 2015-10-17 18:22:10 UTC
Black Pedro wrote:
Dror wrote:
Black Pedro wrote:
No, the Buddy Invite program is still in full effect. You get either 30-days game time or a PLEX for having a buddy (or your new ganker alt accout) subscribe, even if they use a PLEX to do so.

It only supplies PLEX through actual payment.

Whatever. It supplies 30 days of gameplay. Which is functionally equivalent to a PLEX for those that pay with PLEX, and of equal value to a month's gametime for those who pay by subscription.

The point is that using the Buddy Program you can get yourself an alt with 60-day training for no extra cost (effectively free). That is enough for a near max DPS ganking alt, a pretty decent PI alt, an effective mining alt or a useful industry alt. You can then harvest the SP each month to cover most of the PLEX cost to keep it running indefinitely - you have effectively a free alt and can do this as many times as you would like.

Whether that is good or not I pass no judgement. This devblog and this thread is to explore this proposal which is what I am doing: this change dramatically lowers the cost of fixed SP alts.

Make of that what you will.

The point is that they can't just alt themselves a PLEX's worth of injectors.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Eli Depran
Doomheim
#2590 - 2015-10-17 18:22:31 UTC
Hello o/

I have been playing multiplayer online since the internet craze with the Quake series in the mid-90s, which still remains my favorite experience. However capitalism has become extremely corrupt since then, so I will try to keep this in perspective of the current times.

I'm trying to find some kind of reason to continue playing online games, but it seems there is no more value to actually obtaining items by playing the game, and have been victimized of wallet destroying tactics by businesses in every industry, by the big bully politics all over the world. Nobody wins except the guys making triple (US) digits. The products themselves are just limited time monetary value and there is always a way to get people to spend even more the next time around.

All businesses just teach their employees "customer centric" values that are actually professional bullying tactics. They don't actually have any value in helping the customer, and instead just want you to pay more money. They are not support they are the used car dealership salesman. Although this apparently applies to any company in any industry now.

So instead of finally figuring out a way to have people progress their skills in-game by playing, you were waiting to take advantage of the customers wallet instead. You think that this is a game improvement, but it's not, it's improving your profits at the expense of susceptible gamers.

Maybe because gaming is considered acceptable outside the nerd-realm now that people can play without consequences in life, does this happen at every corner. People pay for their status online, but the gameplay itself has little value. This game has a lot of aces in the hole that can be used, and this is a big one. You will be in customers wallets for quite some time with this. A ton more money in a shorter time period, and they quit after they find out there is no gameplay value to it. Then it's on to the next card and you have plenty of cards.

I don't blame you at all for this, it's just a change of the times, world politics, and business goals. I would have preferred a progression in gameplay in one of the most awesome games and just keep the $15 monthly fee. That way my equipment and arsenal in the game has more personal value to me. However that went out the door a long time ago with PLEX, and I am still playing because it's an interesting game.

- Eli
There IS gameplay value in this for me, and because of PLEX this just seems like a good addition. I just would rather have had improvements and additions to gameplay, such as gaining skill points based on NPC/Player kills, finishing a manufacturing job, mining ore, etc. I will use this service, it's just a side effect of a world going in the wrong direction (imo).
Tiberius Heth
Doomheim
#2591 - 2015-10-17 18:22:36 UTC
Mr Epeen wrote:
Grandpa Nickles wrote:
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.


Not sure how you got that out of the blog.

To me it was about making purchasing SP a little easier and less convoluted. The CB is a mess as it stands and CCP is looking at ways to make it more accessible to everyone, not just newbs.

Mr Epeen Cool


That's weird, you seem to have missed the true meaning. It's CCP's first step into making extra money through pay to win/advance in a subscription based sandbox, and not just any other MMO where things like economy or balance don't exist or matter all that much but here, actually HERE, in EVE.

And what it REALLY is is a test case to see how well the mechanics work and how gullible we are to let p2w slip into this game, slowly getting us used to the idea and then upping it more and more.

Funny, that.
Levi Belvar
Republic Military School
Minmatar Republic
#2592 - 2015-10-17 18:24:30 UTC
Dave Stark wrote:
tainted demon wrote:
Dave Stark wrote:
tainted demon wrote:
I don't understand the point of this new change other than to **** off your entire player base.

why not make this so i can re distribute my SP or some of it 1 time a year like remapping attributes this way if you make a ship i have a lot of SP in useless (CAPS) i can put that SP into other skills and ships that fit the meta.
Why would i have to pay CCP for SP when i already pay a subscription for the SP I'm transferring (if I'm moving SP about between my own accounts?)

The 1 thing that keeps me in this game is I have alot of TIME invested. 6 months for a sleipnir is a long time to wait to fly 1 ship ect. what is the point of wasting all that time if i can just buy 20mil SP and get it over night. EVE will loose the 1 thing it has holding it's older players the TIME we have all spent training for what we want

Speaking of older players if this is going to go ahead can you explain the reason why old players with more SP are being punished for supporting your game for the many years they have?

WILL CCP's NEXT CHANGE MAKE PLEX'S ADD LESS GAME TIME FOR OLDER PLAYERS?
NEW PLAYERS GET 30 DAYS
OLD PLAYERS GET 10 DAYS

seems to me that is where we are going these days


because as we've gone through in the last like 5 pages - the ultimate outcome of "remapping my own sp" ends up with the same situation as just buying and selling SP via the proposal. in both situations you end up with a character with the allocated exactly as you want it.

you can already buy 20m sp over night, it's called the character bazaar.

if you read the devblog they explain exactly why there's a diminishing returns system. honestly, i feel like people need to actually read the devblog before posting.


no i do understand i can buy a 100mil sp toon if i wanted too but then im stuck with whatever skills were trained i cant just train 30 skills to lvl 5 in 2 mins then go fight someone who took 2-3 years to get there. that is a big difference that again only applies to young players not old ones and makes all the time i have invested into my younger alts a complete waste of time


so you buy one with the skills trained that you want. there's more than 1 character on the bazaar.

no, it isn't a big difference. whether you purchase the character wholesale or you hatched one this morning and juiced it up on transneural packets is irrelevant. you're still taking a 100m sp pilot to a fight.

there's no character age limit to buying characters on the bazaar that i know of, and any character will be able to inject packets. so i have no idea what you're talking about with "younger alts being a waste of time".


I dont know if your just thick or dodging certain things as you have earlier pointing to look at the blog.

What part of buying a toon from the bazaar with all it good and bad points dont you get thats so vastly different than being able to open your bank account - REAL MONEY - and purchasing skill points to create a perfectly doctrined pilot with zero flaws

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Dror
Center for Advanced Studies
Gallente Federation
#2593 - 2015-10-17 18:26:02 UTC
Tiberius Heth wrote:
Mr Epeen wrote:
Grandpa Nickles wrote:
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.


Not sure how you got that out of the blog.

To me it was about making purchasing SP a little easier and less convoluted. The CB is a mess as it stands and CCP is looking at ways to make it more accessible to everyone, not just newbs.

Mr Epeen Cool


That's weird, you seem to have missed the true meaning. It's CCP's first step into making extra money through pay to win/advance in a subscription based sandbox, and not just any other MMO where things like economy or balance don't exist or matter all that much but here, actually HERE, in EVE.

And what it REALLY is is a test case to see how well the mechanics work and how gullible we are to let p2w slip into this game, slowly getting us used to the idea and then upping it more and more.

Funny, that.

Aerasia wrote:
If SP = win, then EVE's skill system is P2W in its entirety.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Tiberius Heth
Doomheim
#2594 - 2015-10-17 18:28:18 UTC
Dror wrote:
Tiberius Heth wrote:
Mr Epeen wrote:
Grandpa Nickles wrote:
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.


Not sure how you got that out of the blog.

To me it was about making purchasing SP a little easier and less convoluted. The CB is a mess as it stands and CCP is looking at ways to make it more accessible to everyone, not just newbs.

Mr Epeen Cool


That's weird, you seem to have missed the true meaning. It's CCP's first step into making extra money through pay to win/advance in a subscription based sandbox, and not just any other MMO where things like economy or balance don't exist or matter all that much but here, actually HERE, in EVE.

And what it REALLY is is a test case to see how well the mechanics work and how gullible we are to let p2w slip into this game, slowly getting us used to the idea and then upping it more and more.

Funny, that.

Aerasia wrote:
If SP = win, then EVE's skill system is P2W in its entirety.


What you mean that gradual increase of capabilities, skills and stats somehow affects performance?

SAY IT AINT SO!

Alert the presses.
Dave Stark
#2595 - 2015-10-17 18:28:25 UTC
Levi Belvar wrote:
What part of buying a toon from the bazaar with all it good and bad points dont you get thats so vastly different than being able to open your bank account - REAL MONEY - and purchasing skill points to create a perfectly doctrined pilot with zero flaws


you are aware you've just called two things different, that are the same. right?

buying a character from the bazaar with the skills you want is no different to hatching a character today, buying sp, and having the skills that you want.

not to mention, that pilot on the bazaar will be cheaper and the "flaws" are going to essentially be free SP making the character bazaar character better value for money. you can afford to take a character that has more than you want and pay less for it due to the diminishing returns in the suggested system.

both systems use real money, typing it in caps as if that's in anyway relevant makes me chuckle to myself.
Mr Epeen
It's All About Me
#2596 - 2015-10-17 18:30:06 UTC
Tiberius Heth wrote:
Mr Epeen wrote:
Grandpa Nickles wrote:
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.


Not sure how you got that out of the blog.

To me it was about making purchasing SP a little easier and less convoluted. The CB is a mess as it stands and CCP is looking at ways to make it more accessible to everyone, not just newbs.

Mr Epeen Cool


That's weird, you seem to have missed the true meaning. It's CCP's first step into making extra money through pay to win/advance in a subscription based sandbox, and not just any other MMO where things like economy or balance don't exist or matter all that much but here, actually HERE, in EVE.

And what it REALLY is is a test case to see how well the mechanics work and how gullible we are to let p2w slip into this game, slowly getting us used to the idea and then upping it more and more.

Funny, that.
Here's the thing.

Characters are not destructible. They've been piling up SP for near 12 years now. That's not good for the game as I've stated many times in the past.

My solution has been to lock characters to the acct that created them and remove character trading. CCP has come up with a solution that not only drains SP from the game on possibly a massive scale, but keeps money flowing into their coffers from transaction type fees.

It's not quite what I wanted, but I find it an acceptable compromise.

Mr Epeen Cool
Tiberius Heth
Doomheim
#2597 - 2015-10-17 18:32:58 UTC
Dave Stark wrote:
Levi Belvar wrote:
What part of buying a toon from the bazaar with all it good and bad points dont you get thats so vastly different than being able to open your bank account - REAL MONEY - and purchasing skill points to create a perfectly doctrined pilot with zero flaws


you are aware you've just called two things different, that are the same. right?

buying a character from the bazaar with the skills you want is no different to hatching a character today, buying sp, and having the skills that you want.

not to mention, that pilot on the bazaar will be cheaper and the "flaws" are going to essentially be free SP making the character bazaar character better value for money. you can afford to take a character that has more than you want and pay less for it due to the diminishing returns in the suggested system.

both systems use real money, typing it in caps as if that's in anyway relevant makes me chuckle to myself.


No there's a massive difference but the issue is that some people, like you yourself admitted, are personally interested in this idea so they're never going to openly agree that those differences exist. How many hours of trolling are you going to invest into this thread today, you had quite a long run yesterday.
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#2598 - 2015-10-17 18:34:18 UTC
Mr Epeen wrote:
Grandpa Nickles wrote:
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.


Not sure how you got that out of the blog.

To me it was about making purchasing SP a little easier and less convoluted. The CB is a mess as it stands and CCP is looking at ways to make it more accessible to everyone, not just newbs.

Mr Epeen Cool


If that was the case the hard caps would be higher and not as inefficient in conversion.
Levi Belvar
Republic Military School
Minmatar Republic
#2599 - 2015-10-17 18:35:06 UTC
Dave Stark wrote:
Levi Belvar wrote:
What part of buying a toon from the bazaar with all it good and bad points dont you get thats so vastly different than being able to open your bank account - REAL MONEY - and purchasing skill points to create a perfectly doctrined pilot with zero flaws


you are aware you've just called two things different, that are the same. right?

buying a character from the bazaar with the skills you want is no different to hatching a character today, buying sp, and having the skills that you want.

not to mention, that pilot on the bazaar will be cheaper and the "flaws" are going to essentially be free SP making the character bazaar character better value for money. you can afford to take a character that has more than you want and pay less for it due to the diminishing returns in the suggested system.

both systems use real money, typing it in caps as if that's in anyway relevant makes me chuckle to myself.


Theyre not the same in anyway at all, you keep forgetting about one line at the bottom of the blog that makes all the difference as i stated before.

Oh, and one last note on the Bazaar, it won't go anywhere for now

If this does create a good source of income, that will disappear.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Tiberius Heth
Doomheim
#2600 - 2015-10-17 18:35:50 UTC
Mr Epeen wrote:
Tiberius Heth wrote:
Mr Epeen wrote:
Grandpa Nickles wrote:
I think we need to focus on the problem of new characters and giving new characters a fair go with the game. Since this proposed solution is focused in this direction.


Not sure how you got that out of the blog.

To me it was about making purchasing SP a little easier and less convoluted. The CB is a mess as it stands and CCP is looking at ways to make it more accessible to everyone, not just newbs.

Mr Epeen Cool


That's weird, you seem to have missed the true meaning. It's CCP's first step into making extra money through pay to win/advance in a subscription based sandbox, and not just any other MMO where things like economy or balance don't exist or matter all that much but here, actually HERE, in EVE.

And what it REALLY is is a test case to see how well the mechanics work and how gullible we are to let p2w slip into this game, slowly getting us used to the idea and then upping it more and more.

Funny, that.
Here's the thing.

Characters are not destructible. They've been piling up SP for near 12 years now. That's not good for the game as I've stated many times in the past.

My solution has been to lock characters to the acct that created them and remove character trading. CCP has come up with a solution that not only drains SP from the game on possibly a massive scale, but keeps money flowing into their coffers from transaction type fees.

It's not quite what I wanted, but I find it an acceptable compromise.

Mr Epeen Cool



Why is that "not good", you're just making up bogus :reasons:. There is no need, use or reason to "drain SP" from this game, another bogus :reasoning:.