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[December] Navy EWar Frigates

First post
Author
Boozbaz
Securitech Industries
#121 - 2015-10-17 06:08:57 UTC  |  Edited by: Boozbaz
I just hope this isn't another push forward in power creep in EVE Online
Iam Widdershins
Project Nemesis
#122 - 2015-10-17 06:49:27 UTC  |  Edited by: Iam Widdershins
Reaver Glitterstim wrote:
Iam Widdershins wrote:
I was taken aback to see you were giving these new navy ships a full 400 calibration. Is this a typo, or an intentional move?

It is normal for navy ships to have 400 calibration.

Ah... so it is. My mistake.

Lobbying for your right to delete your signature

Danmal
TYR.
Exodus.
#123 - 2015-10-17 07:30:24 UTC
Midori Tsu wrote:
The Navy Maulus makes me wonder why the Ishkur even exists.


Don't worry. You are not alone. Everybody wonders why Assault Frigates currently exist.
baltec1
Bat Country
Pandemic Horde
#124 - 2015-10-17 07:39:15 UTC
Well these already need a nerf.
Greygal
Redemption Road
Affirmative.
#125 - 2015-10-17 09:48:37 UTC
Oh ya, oh ya, oh ya... I'm in lust already ... these are going to not only be a total blast in facwar space, can you imagine the fun I'll have running a public roam of 50-80 of these sweet pretty little brawling ewar beasts?

Not sure I'm going to be able to sleep tonight, dreaming of them already!!

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Jacob Holland
Weyland-Vulcan Industries
#126 - 2015-10-17 09:56:36 UTC
Because bonus wording is sometimes... odd...
The Amarr and Caldari Range bonuses are drastically reducing the EWar range to encourage the disruption ship into ranges where it can contribute through its weapons as well; rather than kiting around jamming at near max range with highslots which might as well be empty?


TrouserDeagle wrote:
and why do I want +1 scram strength?

Stab'd De'plexing ships in FW? Enough scram to hold a Venture with a single module?
Moac Tor
Cyber Core
Immediate Destruction
#127 - 2015-10-17 10:15:58 UTC  |  Edited by: Moac Tor
Initial impressions are these ships look good but need some tweaking.

Crucifier looks like it might need improvements. I guess the weapon disruptors could actually turn out to be very powerful when your playing with a small frigate like this, but I still think it should have more drones than the vigil for balance and flavour purposes. perhaps 15/30 or 20/40 would be enough.

Griffin looks good, obviously ECM needs a rebalance anyway so this ship is by default going to be OP (see my proposal in my signature below).

Maulus, I like how you haven't given it a drone damage bonus, and even with the scram range bonus its scram won't reach that far so I think although it will be powerful it is actually going to be ok. I don't think that +1 scram bonus fits though or is necessary. Why would this ship get it and not other more specialised ships such as the Arazu.

Vigil, I haven't done the maths but it looks like it could be quite powerful in terms of dps, will have to look later. Again it cant web that far much like the maulus so it should be easy enough to take care of.

All in all I like the fact you are forcing these to operate at a fairly close range, it is a good concept and will mean it is pretty easy to counter all of them. ECM needs a rebalance though.
Phoenix Jones
Small-Arms Fire
#128 - 2015-10-17 11:32:25 UTC
.... Here is the deal.

They could have bled off a bulk of the bonuses to the existing t2 ewar frigs, vs releasing these. Heck I think they still should.

Dunno I think these need a little more thought and/or conceptualizing.

These concern me a bit.

Yaay!!!!

Max Reborn
Dancing Pistols
LowSechnaya Sholupen
#129 - 2015-10-17 12:12:25 UTC
Maulus Navy - doom for stabbed lowsec explorers
Rivr Luzade
Coreli Corporation
Pandemic Legion
#130 - 2015-10-17 12:20:53 UTC
baltec1 wrote:
Well these already need a nerf.

In a month or two. In the beginning, you are supposed to have fun with them and derp around. Blink That's CCP's development guideline nowadays.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Reaver Glitterstim
The Scope
Gallente Federation
#131 - 2015-10-17 12:31:18 UTC  |  Edited by: Reaver Glitterstim
Ares Desideratus wrote:
Maulus already gets two of the best ewar bonuses, sensor damps, which work on practically everything, + warp scram range, and the crucifier is stuck with tracking disruptors which while good are only good against turrets, why not give it a bonus to neutralizer range or power? Still cool ships tho

Navy Maulus doesn't get a sensor damp bonus, Navy Crucifier gets a bonus to both types of weapon disruptors.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Divine Entervention
Doomheim
#132 - 2015-10-17 13:29:58 UTC
The only one I really paid attention to was the griffin because it's the only one I have experience with.

The short targeting range looks like it's trying to nudge the griffin out of sitting back and jamming at max 80ish km ranges with racial jammers and instead getting into close range brawling.

As a solo ship, I never really felt as though the griffin had a decent chance. The rainbow config was nice but that was more for small fleet support and completely removed the option of having the ability to hold someone down with a point and web. Multi-spectrals were too weak which resulted in missing most jam attempts, and the griffin's DPS wasn't high enough to afford multiple missed jam cycles. So while you could have like, 2 multi-specs, a point, a web, and a prop mod, the lower jam strength with still zero tank meant you were always on the disadvantageous side of the gamble of attempting anything by yourself. These changes seem like they'll result in their having a fighting chance, which considering they'll most definitely cost about 20x-30x more than your standard griffin, I think it's justified.

The small turret bonus looks good. You couldn't really get respectable DPS with the 2 rocket launchers before. It was a contributing factor that coupled with it's zero actual tank and the other ships most likely having one while the griffin's only chance was pure luck from a low-strength jam resulted in griffins more than not rolling snake eyes and blowing up.

I like that 1 missile turret hard point btw. It means I can fit a light missile launcher on it and have it spit out defender missiles negating anywhere from 25-33% incoming dps from other frigates while still having the hybrids rain hell.

But whatever ends up happening, unless it's completely worthless, people are going to complain about it.

People seem to have this selfish idea that they're never suppose to be on the receiving end of bad luck, only the other guy. Only the griffin pilot is suppose to have bad luck. But I dunno, I like the idea of chance. For me, the idea of circumstances out of my control is enticing. But I guess others just can't seem to shake the notion that they're infallible, God's gift, King of the World, whatever it is that makes them so angry whenever they die and enjoy the experience for the experience and not only focus on the end result.

But whatever, immature noobs will be immature noobs.

+1 for GNI
Ben Ishikela
#133 - 2015-10-17 14:03:54 UTC
Finaly. I waited for this soooo Fing long. And the stats are beautiful.
- DroneBay of Maulus is a big one. But look below why that is needed.

It will be so much fun, to see the MNI vs. GNI:
M:sits far outside range.
G: comes closer. deploys ecm-hornet. waits for hornet to hit while killing M's drones.
M: kites happily at 15. playing the "in-out"-game.
G: His drone finaly hit the Jackpot. Not scrammed(/webbed) by M anymore. Able to come close with heated MWD fast.
M: Still doing DPS with drones.
G: is at 1000m now wrecking with blasters.
...
G: "oh sh**. failed Jam.
M: "Yess!". able to burn range again, bc sameSpeed, but more web.
....
Repeat!
(until maulus drones are dead or Griffin gets lucky in a row (M's 16SS).)
But seriously ... RAILS!
---
Also Griffin>Worm. Shocked (....*shhhhh*)
---
Hey! What is their CargoSize? This is important for G/C/M/V to be able to refit with mobile depot prior to fight.
---
RailGriffinOP.... MaulusOP.....VigilOP.... Crucifier*wait a minute*OP, because killing everything larger than a frigate (that has no utility-neuts etc ---> stealth buffing the stabber Big smile).
But where is that tank *w00t l0l*
Therefor they are in a very good shape. Ty.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Desiderya
Blue Canary
Watch This
#134 - 2015-10-17 14:12:03 UTC
After a nights sleep some summed up thoughts:

Incentivizing EWAR into brawling range is a neat idea and the ships could be able to complement this with additional staying power and damage to validate using them over the standard EWAR frigates.

As they are proposed now they kill any incentive to use any other frigate outside of some very special cases (Worm, Garmur) because they are extremely strong in small fights and offer outright the same (ehp, dmg) in scaled up situations or get a bonus that lend itself to tackling/kiting.

The worst offender is the Griffin as there is literally everything wrong with it. If you want to brawl in a frigate there is nothing better, even if you don't include a racial ECM module. It's also designed that it lives long enough in case you're lucky with your ECCM. But even if it only did 100 dps it would still be a pretty unfun ship to fight.

Why ECM ever made it into that list lies beyond me. If it has to be ECM I'd suggest reducing the range further, because the only way to fight this is to never get within 10km for a second, depending how on the ball the pilot is. ( Good thing it can also fit railguns. ). 2.5km+2.5km looks managable as you literally only need to jam once to win.

Alternatives could be trying weaker fast cycling ECM (interrupting, not completely locking you for 20s)


Ruthlessness is the kindness of the wise.

Count Szadek
Center for Advanced Studies
Gallente Federation
#135 - 2015-10-17 14:19:01 UTC
Would really like to see the navy crucifier have a tracking bonus over damage personally. either that or more damage. it is going to be a great sig tanking scram kiter imo, and could use the tracking to help apply damage
Xavier Azabu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#136 - 2015-10-17 14:21:03 UTC  |  Edited by: Xavier Azabu
I like them. They add variety to small roaming gangs as stated. One of the major questions is their market price.

I think that the Maulus Navy and Vigil Fleet will be gatecamp darlings. They both have similar scan resolution to the Keres and Hyena. Imagine that +3 scram strength combined with a 15km+ web. And on top of that they will apply decent damage given their size. Obviously pro solo pilots will enjoy these two as well due to the range dictation.

Reading through all of the comments I think that people are underestimating the Griffin Navy's potential. It will be a really great ship to get a low skill friend or two into for fleet support. It's nice jamming what you tackle. Crucifier Navy will be a nice ship in the hangar to completely nerf some missile boats with the new disruptors. But getting close enough to use it would be bad. That 85% range nerf is a little high. I don't get the design choice, actually.

Powergrid seems about right as well. The CPU and bonuses definitely make these ships very niche. Not something to bring against a T3 destroyer gang but in the right hands could do some work.
Ares Desideratus
UNSAFE SPACE
#137 - 2015-10-17 14:41:26 UTC
Reaver Glitterstim wrote:
Ares Desideratus wrote:
Maulus already gets two of the best ewar bonuses, sensor damps, which work on practically everything, + warp scram range, and the crucifier is stuck with tracking disruptors which while good are only good against turrets, why not give it a bonus to neutralizer range or power? Still cool ships tho

Navy Maulus doesn't get a sensor damp bonus, Navy Crucifier gets a bonus to both types of weapon disruptors.

Yup, thanks. I really misunderstood what I was reading here.
Thanatos Marathon
Moira.
#138 - 2015-10-17 15:00:06 UTC
Navy Maulus is going to be too strong.
Portmanteau
Iron Krosz
#139 - 2015-10-17 15:16:15 UTC
CCP Fozzie wrote:



Griffin Navy Issue
Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
20% bonus to ECM strength
Misc Bonus:
-85% penalty to ECM optimal range and falloff
-50% reduction to ECM Jammer activation cost

Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher
3 Rig Slots, 400 Calibration
Fittings: 40 PWG, 200 CPU
Defense (shields / armour / hull): 650 / 400 / 400
Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5
Sensor strength: 17 Gravimetric
Signature radius: 40


!


yay... another ship for tryhards to roll around in and anyone with any sense to just avoid engaging entirely. We really need less plex cancer not more fozzie
Fourteen Maken
Karma and Causality
#140 - 2015-10-17 15:49:51 UTC
Portmanteau wrote:
CCP Fozzie wrote:



Griffin Navy Issue
Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
20% bonus to ECM strength
Misc Bonus:
-85% penalty to ECM optimal range and falloff
-50% reduction to ECM Jammer activation cost

Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher
3 Rig Slots, 400 Calibration
Fittings: 40 PWG, 200 CPU
Defense (shields / armour / hull): 650 / 400 / 400
Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5
Sensor strength: 17 Gravimetric
Signature radius: 40


!


yay... another ship for tryhards to roll around in and anyone with any sense to just avoid engaging entirely. We really need less plex cancer not more fozzie


-85% ecm range... ecm with a range of 4km, would you really waste a mid on that? What?
325 m/s... about the same speed as a merlin
the only bonus on it that anyone can use is 20% dmg bonus. This is a piece of ****, if you want to do ecm get a griffin, or basically any ship that isn't this one. If you want to brawl get a merlin.

The Griffin and the Crucifier are garbage, the vigil and the Maulus are pure cancer. wow balance