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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Dave stark
#2341 - 2015-10-17 06:31:45 UTC  |  Edited by: Dave Stark
i would honestly rather upset people with 200m sp than see the game full of dreadful adverts.

there's a reason pretty much all of us install ad blockers on our browsers.
Aischa Montagne
Blut-Klauen-Clan
#2342 - 2015-10-17 06:43:52 UTC
Hmm, why dont you add the Option to Sell a character as a Contract?

Contracts do have Auction feature. Setup Price for the Auction could be the 2 Plex.
And Bam, you have all features in game that are currently done in the Forum.

I see following Advantages:
# Character Auction is sufficently tested by the community. Prices are set by them. -> Low Game impact risk
# Development cost should be low (What you need to do is add Plex Pricing, plus generate a Character Item that allows you to browse the Auctioned Character. (Browseing the Auction Character is a feature that is in the game. you may need to generalize this feautre thought.)

I see disadvantages on Skilltradeing:
# Skilltraining devaluates by the Price in the market. (Drops the Price to low no one wants to skill.)
# High Risk to break the game, by destroying market price of skillpoints.
# High development Invest. You need new features like the 2 Items.
# This will impact a lot of People

I do not see the advantage you see. People want to play one role, not Pay for skillpoints.


I would add to the Aurem Market:
# Chirugial Services to change your Character
# Renameing Services

Renameing Services note: Please add a notification of all renames to people if they have them on the Contact list.
Just that a rename Service has been taken. So People know.

That is my Idea for now.
Gully Alex Foyle
The Scope
Gallente Federation
#2343 - 2015-10-17 06:44:44 UTC
Ok, I've got over my initial knee-jerk reaction. P

My thank you to the few thoughtful, calm and rational posters. Lol


Now I find this interesting, exciting and scary at the same time.


This would be a HUGE change, and I don't think all the ramifications have been noted yet (though I certainly haven't read all 2.300 posts!).


For example, let's look at the SP supply side.


Say you're more or less satisfied with the skills you have. Either because you have 100M+ SP, or because you have 15M but well focused on what you like doing in EVE. Note that this may change over time. You can be ok for a few months, then maybe you want SP to do other stuff, then maybe go back to not really needing additional SP anymore. Note that this happens all the time for utility alt accounts: once you have a good hauler, for example, you may well not be really interested in skilling them up in something else.


Now, guess what? To play the game (or even just to shitpost on EVE-O lol) you have to be subscribed. So you're accumulating SP even though you may not need them at the moment.

With this change, you could first change your skillplan to whatever, just to maximise SP/hour based on your current remap. Then, extract and sell these 'surplus' SP.


Fascinating, uh? But it gets better!


I understand it's safe to assume that your monthly 1.8M (or so) SP will be roughly worth the equivalent of 1 PLEX.


See what's happening here? If you forfeit your SP accumulation, you could PLEX your account without grinding ISK!

Partial SP extraction would of course be possible too, meaning that you could fund your monthly PLEX partly with ISK, partly with SP donations.


Did I get this right? Note that you don't need to be a multi-year vet for this to make sense. What do you guys think of this?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Estevan Andrard
Doomheim
#2344 - 2015-10-17 06:46:06 UTC  |  Edited by: Estevan Andrard
It is a crescendo. The ones demanding this kind of change are the ones who left other games because of this kind of changes.

If they were not, they would not be cheering the destruction of what all the progression of the game means.

But it is too late already. This is not the beginning of something, it is the consolidation of something.

The EVE you describe has been long gone.

Some is better now, some is worse now, but it is all different and there is no point on clinging on the illusion of it is still the same things you describe when you say "that is EVE" in the movie and you actually play EVE.

It is like real life indeed, there are those of us who lives in a house we make of whatever we want, and go to the market and buy whatever we want, and watch TV, which show we want. But we cant say that is life, because that A life, much different from the lives of those who cant afford it.

Well, "That is EVE" was created by people who have the power and the history to make EVE whatever they want. And that is not EVE from a long time now. For the most of the player-base, it is just support the luxury of those making videos like "That is EVE" in ways much diverse than those shown in "That is EVE".

For people, I have no shame in saying, like me, this or any other dumb downing of the game wont matter, because I had my share of "That is EVE", and that was really EVE for me at some point. For those still out there in the corps and places I was before, that is still EVE and probably will still be for a long time.

For those starting today, last month, last quarter, that is not EVE, and never will be. Maybe it is the right thing to facilitate everything, because by now, EVE has become just a game. Just another MMO you see on a list and try out, if your "stats" and "kill-boards" are good, then congrats, you are "good at EVE".

That is when this all began. It is not selling skill points, it is not selling plex, it is not selling packages of ships or veteran chars, these are consequences. It really started when EVE stopped being a Universe where you sought to overcome your foes, or make your own empire, and started counting how many ships you can destroy for no reason at all. That is also true about WoW. WoW became the garbage it is when dps charts became more important than correct handling of mechanics. There were forum threads and devs decision entirely based on the concept that mechanics in the bosses were broken because they were not allowing the optimum DPS. That is insane, but that was inserted in-game. GW2 started with a good proposal, the starting idea would be nice here too, the dynamic events, the rupture with the Tank-DPS-Healer "holy-trinity". Then guess what ? DPS meters and cookie cutters appeared, and the game was molded to such terms. It is always the same, whenever the game becomes based on numbers rather than the reality, the reality accommodate.

Everything lost, there is only one thing that started and made everything else diminish, it was meaning.

That is why I dont bother wars or pvp anymore. It means nothing.
Oh, great, "harvest tears", "cry me a river", "bla bla bla killboard". That means nothing. If anything, means the victim is more of value than the weak person who pilots a Tech 3 cruiser and get pride on saying those bull to a person in a weaponless ship. That, meaning, is what ruined null, low and hisec. That is what made sov broken. That is what makes capital ships useless. It is not devs, it is not the game, it is the meaningless "it is just a game" attitude.

If con is the opposite of pro, then is Congress the opposite of progress?

Maraner
The Executioners
#2345 - 2015-10-17 06:59:00 UTC  |  Edited by: Maraner
DEVS? Helloooo?? You all seem to have gone quiet..... very few post from you all.

Anything else to add to this treadnought of your creating?

No?

Eve subscribers need to clearly see what this is.

It is not about helping new players to accelerate their progress faster. It is not about us liberating SP that we would like to spend in other ways. If that was the case then the SP packets could be a drop on rats in belts or you can think of any one of a number of mechanisms to add it to the game.

This is about money (obviously).

Money for CCP to allow us to sell something that we have already paid for and in the process change part of the game that has had consequences for poor decisions since its inception.

Our CSM have come out so far universally against it, but you put up the thread anyway.

I look forward to the 'thanks for your feedback' Dev response plus the probable shelving of this idea. I wonder who will get the job of posting the choke reply to this **** storm.

This is an attempt to make more money for CCP for game altering changes that would benefit the people with the most cash.

That is simply something that they said they would not do.
Laodell
Gladiators of Rage
Fraternity.
#2346 - 2015-10-17 07:01:36 UTC  |  Edited by: Laodell
Something else I haven't seen mentioned.

Sec status would be meaningless. It's bad enough that Empire is already more dangerous than 0.0.

Instead of putting a gank alt out long enough to grind positive status back or train a new alt. These alts could be created almost daily. Start a new alt every day and pay to skill them up. Hit targets in 1.0 space with no indication something foul was afoot.

Honesty within the community has been brought up in many different forms in this EpicThread so far, I don't need to rehash those issues.

All this 'feature' would accomplish is help the dishonest in the game scam ever more. Increase the ability of spies to infiltrate target corporations with impunity and destroy any semblance of trust this game requires.

This idea sounds like it came straight from the goons.


The real question for CCP here based on the evidence presented so far as I and many others before me interpret it is:



What kind of players do you want in the game?

-- People that recognize consequence and work to build a good reputation?
-- People that want game mechanics to help them lie, steal and destroy?


Choose wisely CCP. We will be voting with our wallets.
Dave stark
#2347 - 2015-10-17 07:02:20 UTC
Maraner wrote:
Our CSM have come out so far universally against it, but you put up the thread anyway.


http://crossingzebras.com/skillpoint-trading/

afraid not, gorksi is in favour for example.
Laodell
Gladiators of Rage
Fraternity.
#2348 - 2015-10-17 07:03:34 UTC
Dave Stark wrote:
Maraner wrote:
Our CSM have come out so far universally against it, but you put up the thread anyway.


http://crossingzebras.com/skillpoint-trading/

afraid not, gorksi is in favour for example.



A single CSM a majority does not make.
Dave stark
#2349 - 2015-10-17 07:05:03 UTC
Laodell wrote:
Dave Stark wrote:
Maraner wrote:
Our CSM have come out so far universally against it, but you put up the thread anyway.


http://crossingzebras.com/skillpoint-trading/

afraid not, gorksi is in favour for example.



A single CSM a majority does not make.



i'm aware but even one supporting it means that the csm are not "universally against it" as you said.
Maraner
The Executioners
#2350 - 2015-10-17 07:10:45 UTC
Maybe they should just put up a vote on it?

Dave stark
#2351 - 2015-10-17 07:14:12 UTC
Maraner wrote:
Maybe they should just put up a vote on it?



i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible.

buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar.
Estevan Andrard
Doomheim
#2352 - 2015-10-17 07:21:21 UTC
Laodell wrote:
Dave Stark wrote:
Maraner wrote:
Our CSM have come out so far universally against it, but you put up the thread anyway.


http://crossingzebras.com/skillpoint-trading/

afraid not, gorksi is in favour for example.



A single CSM a majority does not make.


And having CSM a democracy does not make.

If con is the opposite of pro, then is Congress the opposite of progress?

Nasar Vyron
S0utherN Comfort
#2353 - 2015-10-17 07:21:28 UTC
Dave Stark wrote:
Maraner wrote:
Maybe they should just put up a vote on it?



i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible.

buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar.



Maybe that's because that's a horrible mentality to take when coming into any game. What kind of expectation is it that someone should be able to pick a game that's been out for so long and suddenly be able to go toe-to-toe with the best? How is that at all reasonable? If you want something like that play a MOBA not an MMORPG. Stop the bastardization of a genre.
Daniela Doran
Doomheim
#2354 - 2015-10-17 07:22:02 UTC  |  Edited by: Daniela Doran
Dave Stark wrote:
Laodell wrote:
Dave Stark wrote:
Maraner wrote:
Our CSM have come out so far universally against it, but you put up the thread anyway.


http://crossingzebras.com/skillpoint-trading/

afraid not, gorksi is in favour for example.



A single CSM a majority does not make.



i'm aware but even one supporting it means that the csm are not "universally against it" as you said.


Which means that CCP is longer functioning in unison and is becoming divided. Which is not good for other reasons. Hopefully the majority with eve best interest in mind would prevail and axe this cancerous idea before it manifest itself into the actually game. If it does then Eve would slowly but surely die.

Is there a time table when this is suppose to hit or is this still up for debate?
Laodell
Gladiators of Rage
Fraternity.
#2355 - 2015-10-17 07:27:05 UTC
Dave Stark wrote:
Maraner wrote:
Maybe they should just put up a vote on it?



i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible.

buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar.



I wonder what advantage Stark see's so clearly for himself that he would be pushing this so vehemently for so many 118 pages Dave Stark seems to be the village loud mouth that screams at everyone that whatever he thinks is a good idea has to be done.


It's not a personal attack so much as pointing out his arguments should have not one whit more validity just because he's been repeating them over and over.
Dave stark
#2356 - 2015-10-17 07:28:41 UTC
Nasar Vyron wrote:
Dave Stark wrote:
Maraner wrote:
Maybe they should just put up a vote on it?



i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible.

buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar.



Maybe that's because that's a horrible mentality to take when coming into any game. What kind of expectation is it that someone should be able to pick a game that's been out for so long and suddenly be able to go toe-to-toe with the best? How is that at all reasonable? If you want something like that play a MOBA not an MMORPG. Stop the bastardization of a genre.


"we should tell new players to get ****** and refuse to allow the to even attempt to have a level playing field with veterans" and we wonder why the pcu is declining?
Gully Alex Foyle
The Scope
Gallente Federation
#2357 - 2015-10-17 07:31:36 UTC
Laodell wrote:
I wonder what advantage Stark see's so clearly for himself that he would be pushing this so vehemently for so many 118 pages
Not sure if Stark (as a character seller, if I understood correctly) will have advantages.

Guess what will happen to the market SP/ISK ratio when thousands of Russians will be able to afford PLEX again, just by choosing to play without accumulating SP instead of not playing at all?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave stark
#2358 - 2015-10-17 07:31:54 UTC
Laodell wrote:
Dave Stark wrote:
Maraner wrote:
Maybe they should just put up a vote on it?



i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible.

buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar.



I wonder what advantage Stark see's so clearly for himself that he would be pushing this so vehemently for so many 118 pages Dave Stark seems to be the village loud mouth that screams at everyone that whatever he thinks is a good idea has to be done.


It's not a personal attack so much as pointing out his arguments should have not one whit more validity just because he's been repeating them over and over.


none what so ever. i've just yet to see, after 118 pages an argument for why this shouldn't be included other than "i don't like it".

nobody has pointed out a single reason why this is bad other than "i don't like it" or pretending pre-existing issues will suddenly exist.

we've always purchased and sold sp, new players have always felt obligated to buy characters to bypass tedious months of training support skills etc whether that be by grinding isk really slowly in their low sp pilots or opening their wallet.

in the absence of any reasons why this is bad - why wouldn't we add this?

if i were CCP and the CSM all sat there and went "i don't like it" but none of them actually put forward a reason why it's bad - i'd laugh at them and release the devblog too.
General Lootit
The Scope
Gallente Federation
#2359 - 2015-10-17 07:33:12 UTC
Gully Alex Foyle wrote:
Ok, I've got over my initial knee-jerk reaction. P

My thank you to the few thoughtful, calm and rational posters. Lol


Now I find this interesting, exciting and scary at the same time.


This would be a HUGE change, and I don't think all the ramifications have been noted yet (though I certainly haven't read all 2.300 posts!).


For example, let's look at the SP supply side.


Say you're more or less satisfied with the skills you have. Either because you have 100M+ SP, or because you have 15M but well focused on what you like doing in EVE. Note that this may change over time. You can be ok for a few months, then maybe you want SP to do other stuff, then maybe go back to not really needing additional SP anymore. Note that this happens all the time for utility alt accounts: once you have a good hauler, for example, you may well not be really interested in skilling them up in something else.


Now, guess what? To play the game (or even just to shitpost on EVE-O lol) you have to be subscribed. So you're accumulating SP even though you may not need them at the moment.

With this change, you could first change your skillplan to whatever, just to maximise SP/hour based on your current remap. Then, extract and sell these 'surplus' SP.


Fascinating, uh? But it gets better!


I understand it's safe to assume that your monthly 1.8M (or so) SP will be roughly worth the equivalent of 1 PLEX.


See what's happening here? If you forfeit your SP accumulation, you could PLEX your account without grinding ISK!

Partial SP extraction would of course be possible too, meaning that you could fund your monthly PLEX partly with ISK, partly with SP donations.


Did I get this right? Note that you don't need to be a multi-year vet for this to make sense. What do you guys think of this?

I think it is a good option when you found your specialization and training not required yet.
Dave stark
#2360 - 2015-10-17 07:34:05 UTC
Gully Alex Foyle wrote:
Not sure if Stark (as a character seller, if I understood correctly) will have advantages.


just gonna nip this one in the bud - no, i'm not.

however with this new system i'd probably start selling SP packets. i have an account that just has 3 PI characters on it. i'd simply use the SP to pay for the gametime as i don't need more than ~15 days worth of SP on those characters.