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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Leonardo Adami
Science and Trade Institute
Caldari State
#2321 - 2015-10-17 03:07:15 UTC
Daniela Doran wrote:
Kilcairdin wrote:
After a bad experience with a pay to win game I joined Eve over a year ago because it was a subscription only game. I understand the bizarre was out there, but it is a limited resource, difficult to use and in place to limit out of game corruption. What is proposed is nothing less than a significant step toward pay to win and all the problems associated with that. My expectation is that this will drive more players away from Eve than it will attract over the long term. I have no interest in moving toward a pay to win game even though this scheme could help my 25 million skill point character with skill points. Just say no.



I agree completely. If CCP goes ahead with this scheme, then me and my 12 accounts will disappear from eve forever.


Good riddance to you. People like you need to quit. Contract all your stuff to me and don't let the door hit you on the way out.
RavenPaine
RaVeN Alliance
#2322 - 2015-10-17 03:26:10 UTC
Morihei Akachi wrote:


That was the original vision of New Eden. A world where you can’t just dev hack or buy your way out of your biography. Because it’s real.

People are going to disagree with this violently and I’m fine with that. This is just my take on it, and an attempt to clarify for myself a little better why I find the idea of buying and selling a character’s past so disheartening.



Great points, though I omitted most of it.

I'd add that the learning process was/is a 'hook'. It helps define end goals and mistakes, and gives a player a sense of satisfaction when the goal is achieved. In turn, the time spent feels like an investment you have made in your own, real, character.
Your money, your time, your character, your creation. It's all important to the mental process when you decide to keep that account subbed.
IMO, if you want long term players, you need long term end game goals. The current 'frigates online' state of EVE is already a short train with no real investment. And hasn't that already proven that it doesn't improve player base? Pretty sure it correlates directly with the decline of EVE player base.

If 1,000 newbs buy skill points and still lose their cruisers in pitiful fireballs, they'll just be 1,000 frustrated newbs.
Skill points won't make them 'better', nor will it make the game more fun. Fun is strictly a state of mind.
But whether they quit or stay, they're going to devalue my character in the process.

Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#2323 - 2015-10-17 03:36:19 UTC
Morihei Akachi wrote:

Hilmar tells the story—a little too often, maybe—about a mining cruiser back in the day. You’ve probably heard this. He’s borrowed it from someone else in order to go mining and it gets blown up. He’s unhappy, because his character doesn’t have the ISK to replace it. And then he thinks, hey, I’m the CEO of CCP, I could just wave a magic wand and make a cruiser, right? But he doesn’t. He mines for a whole week to get the cash together to buy a new cruiser on the market. Why? Because short-cutting the process would have entailed the admission that none of it was real.

That was the original vision of New Eden. A world where you can’t just dev hack or buy your way out of your biography. Because it’s real.

Quoted for emphasis. I think this is the main issue: short-cutting.
As for character transfers: not the same as just selling skill points to others. As Rise pointed out: kil2 had a negative history when he bought the character. Rise certainly got the character skills he wanted, but all the baggage with that character came along for the ride (one reason why, as much as it torments me to say it, renaming characters is a bad idea).

With the SP transfers, you can simply remake a character from another character without the mistakes and without any history. That is certainly short-cutting.

However, I think in terms of keeping true with the story behind the game and effectiveness: it would be better if the skills themselves could be packaged and transferred, not simply the SP. The transfer of SP by itself seems too arbitrary.


(and no, being a long time role player, I don't believe attributes should ever be removed - it is simply part of who you are)

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Karin Yang
Sebiestor Tribe
Minmatar Republic
#2324 - 2015-10-17 03:36:21 UTC  |  Edited by: Karin Yang
RavenPaine wrote:
Morihei Akachi wrote:


That was the original vision of New Eden. A world where you can’t just dev hack or buy your way out of your biography. Because it’s real.

People are going to disagree with this violently and I’m fine with that. This is just my take on it, and an attempt to clarify for myself a little better why I find the idea of buying and selling a character’s past so disheartening.



Great points, though I omitted most of it.

I'd add that the learning process was/is a 'hook'. It helps define end goals and mistakes, and gives a player a sense of satisfaction when the goal is achieved. In turn, the time spent feels like an investment you have made in your own, real, character.
Your money, your time, your character, your creation. It's all important to the mental process when you decide to keep that account subbed.
IMO, if you want long term players, you need long term end game goals. The current 'frigates online' state of EVE is already a short train with no real investment. And hasn't that already proven that it doesn't improve player base? Pretty sure it correlates directly with the decline of EVE player base.

If 1,000 newbs buy skill points and still lose their cruisers in pitiful fireballs, they'll just be 1,000 frustrated newbs.
Skill points won't make them 'better', nor will it make the game more fun. Fun is strictly a state of mind.
But whether they quit or stay, they're going to devalue my character in the process.


Subscribe and then dock in station doing nothing seems a huge challenge for you towards your goal? It is devalued because what you did is not valuable at all. It's not reasonable that someone is more successful only because he is older. BTW, it needs trillions of ISK to max skill your character, I don't see you have accomplished that goal after this change.
Estevan Andrard
Doomheim
#2325 - 2015-10-17 03:43:38 UTC  |  Edited by: Estevan Andrard
Free to play is not the issue. EVE is actually free to play. You may play for free with a 30-day period of limited access which you can simply keep doing and just make a new account.

You can use that to inherit money from one to another until such time you can pay for a plex, and after a while, you may be able to to plex one account, it is not that hard. Many people have been playing for a long time without paying for it.

Pay for advantage is also not a problem while the game keeps a strong position on not backing down its complexity to satisfy supra-sub payers. I would not care if you could pay to receive a ship, to receive a package of skill to fly a capital ship. Provided that it is a given defined objective, that does not change "everything".

The Bazaar is a bad design created to make a compromise on black market of accounts, which leads to worse problems. I can live with that, because with the Bazaar, you wont be buying a character each week, and even if you did, it would be counterproductive because you would pay twice for the same portion. I mean: You buy today a Battle cruiser pilot, tomorrow you wont buy a Battleship pilot for a full char price just to enhance a couple days training. You just wait to train battleship.

In a game with skill pills, you may buy the Battlecruiser pilot, and buy a pill for battleship, and buy a pill for gunnery, and buy a pill for missels, and so on and so forth, then you have all the skills but no clue on how they work. Then when a lot of people is there with all that gear and no clue, they start demanding a lot, because they cant understand why having all the skills is not enough, they paid to have power, and all that payment didnt gave them power, so they will be complaining about something that only remove complex mechanics can solve, a problem created by giving up skills for money.

You think that Blizzard removed stats, gears, loot complexity, boss mechanics, and so on to make the game more fun ? That is what they say. That is a code word to "we want people feeling that their hard bought skills were not a waste of money because they actually need to learn to play to enjoy the gamplay they want and need to for achieving the results they want to. Not wasting money and still needing to endure what they dont want to, first reason they had paid to bypass training in the first place".

If CCP ensures a even rise on complexity as medium of counter balancing the skill fest, there is no problem. But it is counterproductive to their own business to offer a product that does not meet the perception of reward. Therefore, anyone wanting to buy skills to get faster to a potential power is doing so to fast achieve a given success, and therefore tie the payment to the ease of access of such success. So you cannot expect skill sales to not change the difficult of conquering content. That is just wishful thinking.

That is way there is only one way from there: Dumb down content, remove of obstacles, compulsory progress, NPC helping hand, Socialist Loot distribution, WoWnization.

If con is the opposite of pro, then is Congress the opposite of progress?

Daniela Doran
Doomheim
#2326 - 2015-10-17 03:59:23 UTC  |  Edited by: Daniela Doran
Leonardo Adami wrote:
Daniela Doran wrote:
Kilcairdin wrote:
After a bad experience with a pay to win game I joined Eve over a year ago because it was a subscription only game. I understand the bizarre was out there, but it is a limited resource, difficult to use and in place to limit out of game corruption. What is proposed is nothing less than a significant step toward pay to win and all the problems associated with that. My expectation is that this will drive more players away from Eve than it will attract over the long term. I have no interest in moving toward a pay to win game even though this scheme could help my 25 million skill point character with skill points. Just say no.



I agree completely. If CCP goes ahead with this scheme, then me and my 12 accounts will disappear from eve forever.


Good riddance to you. People like you need to quit. Contract all your stuff to me and don't let the door hit you on the way out.


I don't like you either douchebag. The only thing I'll contract to you is my frozen corpse. I'll leave it for you in Dodixie.
Portmanteau
Iron Krosz
#2327 - 2015-10-17 04:02:08 UTC
Morihei Akachi wrote:
Looking back through bits of this thread and the ones at /r/eve, I get the impression that there’s this huge disconnect between the advocates and the opponents of this idea. I’ll confess that I genuinely don’t understand what is meant to be so attractive about skipping the training for a battleship—to take Rise’s example from his blog—and just buying a character. My sense is that “character” means no more than “chess piece” in that scenario. The way you swap a pawn out for a queen the moment the opportunity presents itself.

Pawns, of course, don't have histories. They don’t make mistakes and learn from them, they don’t have biographies one could tell. They’re just pieces on a board. Weapons to be used against an opponent. If a weapon is not good enough, you swap it out for a better one. I’m trying to grasp what I find so depressing about this approach, and it has to do with this notion of treating a character merely as a tool that you buy or sell or dismantle for parts / skill points. History, story, narrative within the world we call New Eden becomes completely superfluous at that moment. The only goal is pawning the other guy and total control over how that can be made to happen. Doesn’t Rise say that that is meant to be “Eve’s core design”: “player control above all else”? If that is true, there should be no constraints at all. Instant god-mode for all. Surely that’s the logic of this position.

But I think Rise is wrong: “player control above all else” is not the core design of Eve. I don’t think anyone (apart from him, apparently) thinks this. The challenge of Eve lies in there not being total control, in there being barriers and hindrances that force you to take a different path from the one you would have taken at first glance if all roads had lain open. I see considerable value in that. It makes Eve into a world rather than just another virtual arena where the instant gratification crowd can live out its monotonous domination fantasies. (Perhaps that was a little uncharitable. But I really don’t get it.)

Hilmar tells the story—a little too often, maybe—about a mining cruiser back in the day. You’ve probably heard this. He’s borrowed it from someone else in order to go mining and it gets blown up. He’s unhappy, because his character doesn’t have the ISK to replace it. And then he thinks, hey, I’m the CEO of CCP, I could just wave a magic wand and make a cruiser, right? But he doesn’t. He mines for a whole week to get the cash together to buy a new cruiser on the market. Why? Because short-cutting the process would have entailed the admission that none of it was real.

That was the original vision of New Eden. A world where you can’t just dev hack or buy your way out of your biography. Because it’s real.

People are going to disagree with this violently and I’m fine with that. This is just my take on it, and an attempt to clarify for myself a little better why I find the idea of buying and selling a character’s past so disheartening.

You sum it up very eloquently. Thankyou.
Tanner Twaggs
Riemannian Manifold Torus
#2328 - 2015-10-17 04:06:35 UTC
There is a easy way to fix this



Add character Name changes into the game, And encourage people Buy toons


Dont make the game pay to win buy letting people Buy sp.

There is people who have sunk Over a decade on a silly video game for it all to go to waste b/c of some guy wants to "Win" the game,

DONT MAKE EVE LIKE EVER OTHER MMO

If this goes through, Im done with the game.
o7
fly safe

At what point do you just stop and say, Did i just do that

Amateratsu
The Pegasus Project
#2329 - 2015-10-17 04:13:16 UTC
Dave Stark wrote:


how will it obsolete the training system? without the training system where are you going to get the SP to buy/sell? especially when this new system deletes up to 90% of the SP extracted and sold.


In the Dev Blog he said 70 characters a day being sold / transfered... 70 characters at an avg 50m sp = 3.5 billion sp..

Now you don't have to sell the character, just extract all your unwanted sp and put it on the market for sale.
If this change happens, there will be 1,000's of players who will extract unwanted and even wanted skills just to make some isk.

That will translate to 100's of billions of sp points on the market availlable to buy.

it won't completely kill the training system, but it will do enough damage to make it an optional excercise.

no longer will you have to spend years training skills, you will be able to buy whatever skills you want instantly.

instant gratification that will quickly ware off and become boring as no effort was required to obtain those shiny new skills.

and for all those players who have had to spend years training their skills, its a kick in the teeth and a F***k Y*u.

Estevan Andrard
Doomheim
#2330 - 2015-10-17 04:40:15 UTC
People talk about pay to win as it has never happened that one group without a single fighter or industrial regular crew have amassed a fortune and a huge sov area by just paying off others to do their dirty and clean work and in order to provide them things making people forever deppend on them instead of playing their own things and sustaining their losses.

Pay to win this game is since it exists, and pay to win is not a problem.

The problem is the price to win get low and the what to win becomes easly obtainable.

Pay to win, every MMO is.

If con is the opposite of pro, then is Congress the opposite of progress?

Krystyn
Serenity Rising LLC
#2331 - 2015-10-17 05:00:34 UTC
So this is the beginning of the End

Pay to Win is the death knell of the Sandbox.
Chrome Veinss
Tribal Liberation Force
Minmatar Republic
#2332 - 2015-10-17 05:22:35 UTC
thebarry wrote:
Daniela Doran wrote:
Kilcairdin wrote:
After a bad experience with a pay to win game I joined Eve over a year ago because it was a subscription only game. I understand the bizarre was out there, but it is a limited resource, difficult to use and in place to limit out of game corruption. What is proposed is nothing less than a significant step toward pay to win and all the problems associated with that. My expectation is that this will drive more players away from Eve than it will attract over the long term. I have no interest in moving toward a pay to win game even though this scheme could help my 25 million skill point character with skill points. Just say no.



I agree completely. If CCP goes ahead with this scheme, then me and my 12 accounts will disappear from eve forever.



I'll have to add 12 accounts if this goes through, sup?


I get the feeling that people with 12 accounts leaving will be extremely healthy for the game, go ahead please
Chrome Veinss
Tribal Liberation Force
Minmatar Republic
#2333 - 2015-10-17 05:30:03 UTC
Karin Yang wrote:
Daniela Doran wrote:
Karin Yang wrote:
Daniela Doran wrote:
Kilcairdin wrote:
After a bad experience with a pay to win game I joined Eve over a year ago because it was a subscription only game. I understand the bizarre was out there, but it is a limited resource, difficult to use and in place to limit out of game corruption. What is proposed is nothing less than a significant step toward pay to win and all the problems associated with that. My expectation is that this will drive more players away from Eve than it will attract over the long term. I have no interest in moving toward a pay to win game even though this scheme could help my 25 million skill point character with skill points. Just say no.



I agree completely. If CCP goes ahead with this scheme, then me and my 12 accounts will disappear from eve forever.

I think that encouraging people to play a game with 12 accounts is not the right thing to do.


I'm not, that's just me cause I like multi-boxing and having multiple options in case I make a mistake in my training. I've trained all my chars from the ground up, no short cuts. It was one of the greatest feature I liked about eve because if gave the alluring experience of watching your characters grow and mature. With the greatest feature of eve made into comedy, the game is starting to feel fake.

I mean that the current training system is encouraging people to have multiple accounts, because people cannot play interesting features of this game well with one account alone and also because people can gain huge benefits from this. People are kept from good designs because of lacking of SP. So they have only have two choice, have multiple accounts, or waits months and years. But most of them choose to quit.
Edit:
You have 12 accounts, so I believe you actually do not know the hard feelings of those normal players (with one account) when they find they are interested in both mining and combat, or sth else. For you, you can just create the 13rd account if you happened to be interested in sth, but that's not the way the game is designed. Game should be enjoyable even with one account.


This is it. The single most urgent thing that needs to get fixed in Eve: changing the gameplay so that having a bunch of accounts becomes more annoying and less efficient than interacting with real life human people and collaborating to do all those things people get multiple accounts for.
Tessa Lee
Lone Rangers
#2334 - 2015-10-17 05:45:24 UTC  |  Edited by: Tessa Lee
Read the entire blog and got to thinking.
Read enough comments to stop thinking.

Luckily I'm a tad bored and out of beer so I'll leave these thoughts for posterity.

PLEX are $20
As of today cheapest listing in game is over 1.2B ISK
A year ago they were 800M ISK
When they were first introduced they were about 400M ISK if I recall correctly

This trend of PLEX inflation of ISK shows no signs of stopping and early adopters in trading PLEX are probably trillionaires in game by now. This also means any new player with $20 they are willing to part with can easily acquire over 1B ISK before they get their first frigate or have any skills in the game SP or otherwise. This has to be a huge financial success for CCP and ironically unlike other micro-transaction pay-to-win models it doesn't really work that way. Newbies are newbies even if they spend their life savings on PLEX they will just lose it all quickly due to lack of SP and lack of experience. ISK doesn't make you good at EVE and never will. Now I'm not even going to get started on Aurum or what I consider the Hello Kitty trinket market rammed into EVE like a prison gang ****. However this latest cash cow concept on the block to drive PLEX sales up even further seems somewhat legit in comparison. Here's why:

Transneural Skill Extractor can be purchases with Aurum or ISK and is analogous to PLEX service fee.
I interpret that as the price per item will be roughly equivalent to 1 PLEX regardless of Aurum or ISK use with the indirect goal of people buying PLEX to get the item one way or another.
500,000 SP and this item can create a Transneural Skill Packet which can also be sold on market.
Presumably they can also be contracted, traded, lost in ship explosions, scammed, etc like PLEX or any other item.
A Transneural Skill Packet can be consumed by a pilot to inject unallocated skill points with a penalty based on the amount of skill points up to the >80M SP level getting a mere 10% of the 500K used to create the item.

I'm not sure if that last bit is evil, genius, or both on CCP's part so I'll leave it for now. With those diminishing returns however it's obviously not particularly viable to use these items to gain SP after the 50M mark if they keep those current numbers. Math Time! Theoretically to get from 0 to 50M SP you need 10 skill packs for the first 5M and 112.5 to get the next 45M. Let's assume since characters don't start with 0 SP we can round this down to 122 total. We can assume anyone pouring 500K chunks of their SP and a PLEX into these are not doing it for charity and that a skill pack will likely cost at least twice whatever PLEX are selling for on the market assuming 500K SP aren't considerably more valuable than a PLEX which they probably are. That's an absolute bare minimum of 244 PLEX to "buy" a good pilot using this system on day 1 of subscribing as we all know 50M skill points well placed can do anything you want to in game unless what you want to do is everything. So the final tally? $4,480 or about 277B ISK at current PLEX prices. The reality is it will likely cost a whole lot more than that even for this example as 500K SP is worth more than 1 PLEX to most pilots and PLEX sales will continue to inflate ISK as mentioned previously.

Now the old salty vets out there might be complaining that they can't buy skills and had to do skill training uphill in the snow both ways with learning skills and all that time and the system is unfair and boohoo I'm going to go gank some high sec pilots out of spite until I feel superior again. As one of those pilots with over 125M SP who will never be able to get any real SP benefit from such a system I'd just like to say shut up. We didn't keep playing this game for years (some of us over a decade) because we thought frigates, cruisers, and battleships were all you ever need and no new players or new content or new changes should be introduced. Is CCP catering to new players and their corporate bank account? Sure seems like it. Does this make the game worse for those of us that have every skill in the game to 4 or 5 already? No. If anything it's an opportunity to trade in a few inches of your e-peen for a few hundred billion ISK. I mean I'm pretty sure I could part with Exhumers 5 and some other things I trained over 5 years ago and still sleep at night. If you think changes to a game you've dedicated entirely too much time, money, and energy on is bad because they are doing things to keep it profitable and retain or attract new players you officially earn a hypocrite award. Wear it proudly because the alternative is you're an idiot for thinking your SP matters when CCP can shut down the servers any time they please. It's a game run by a business for profit. Get over it.

Hey wait a minute! What about those mid range pilots in the 50M to less than 100M ranges? Good news, unlike new players who can only benefit from this system by buying PLEX to get SP or old players who can only benefit by cutting off a finger to pick up a super or two you are in the ideal range to actually use this as a respec. At the mid ranges you could actually sell down and buy up to switch races, or go from indy to PVP, or other major changes that would otherwise take over a year or a lot of ISK. This is because you may have noticed that selling down from mid range back to well below 50M skill points is all well and good but buying back up above 50M is inefficient and you'd be correct. In order to use this ability you'd have to make a sacrifice. You'd never be able to get back to where you were after a respec but you would retain the ability to respec again over time. I'd say this is a good sacrifice assuming your goal is to have fun trying out different aspects of EVE and pocket some ISK on the side. If your aspirations are to become an old salty vet, sorry.

I'm just going to leave this right here ...
Dave Stark
#2335 - 2015-10-17 05:49:19 UTC
Teckos Pech wrote:
Dave Stark wrote:
Teckos Pech wrote:
That is not quite what I was getting at. I'm talking about something nobody has thought of yet that has a downside. Do you think that is zero?


if some one can break the game by adding sp to a character, the thing we all do daily, then fair play to them.


I'm getting the impression you think it is zero.



no. but very low as to i'll be surprised if anyone breaks eve if this change happens.
Dave Stark
#2336 - 2015-10-17 05:54:21 UTC
Amateratsu wrote:
Dave Stark wrote:


how will it obsolete the training system? without the training system where are you going to get the SP to buy/sell? especially when this new system deletes up to 90% of the SP extracted and sold.


In the Dev Blog he said 70 characters a day being sold / transfered... 70 characters at an avg 50m sp = 3.5 billion sp..

Now you don't have to sell the character, just extract all your unwanted sp and put it on the market for sale.
If this change happens, there will be 1,000's of players who will extract unwanted and even wanted skills just to make some isk.

That will translate to 100's of billions of sp points on the market availlable to buy.

it won't completely kill the training system, but it will do enough damage to make it an optional excercise.

no longer will you have to spend years training skills, you will be able to buy whatever skills you want instantly.

instant gratification that will quickly ware off and become boring as no effort was required to obtain those shiny new skills.

and for all those players who have had to spend years training their skills, its a kick in the teeth and a F***k Y*u.



as i've also pointed out. for a player over 80m sp, like myself, one month's sp is going to be 12bn isk.
to buy SP at the same rate i earn it naturally is 1.33333 skill packets per day. thats' 400m/day.

not to mention 100s of billions of SP on the market translates to merely a few billion because of the hilarious 90% diminishing returns at high SP.

now lets give 100m sp to all the deep pocketers. with only 1bn isn of sp out there by your estimate only 100 people of the thousands playing will be able to purchase all this surplus.
Grath Telkin
Amok.
Goonswarm Federation
#2337 - 2015-10-17 05:54:25 UTC
Every idiot in here saying this is Pay to Win should have your account outright deleted until you've proven yourself above the average Fox News Viewer.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Nasar Vyron
S0utherN Comfort
#2338 - 2015-10-17 06:07:43 UTC  |  Edited by: Nasar Vyron
Driving home from work today thinking about how moronic this whole thing is and a song came on that really drove the point home about this helping new players.

To quote some of the lyrics "when everything is handed to you it is only worth the time put in." If you can't grasp what that means, think about a game many of you have likely experienced, League of Legends. Why do players take ranked so serious? Because of the time and effort they have put in for the hopes of future rewards(higher rank). Now why do those same exact players not take normal games serious at all? No rewards, no consequences from one game to the next. Each game is meant for fun and it's meaningless once it's over.

Now we have people wanting this new feature implemented into EVE "for the new players," or rather for their selfish wants and desires. When we all joined we were amazed at the world around us. We may have seen a big ship being announced (CW/RMR anyone?) or heard of a large battle and wanted to be a part of it. We quickly learned that it was going to take time and based on the fact that we are all here discussing this I can assume we all set our goals and went headlong for it. We accepted it was going to take time because everyone was going to have to put in that same time and effort to obtain it.

The new generation of EVE players, or should I say MOBA/WOW players stopping by for a visit, expect to instantly reach their goals upon entry and don't see value in the journey. They are the type that do not belong in this game, and is a mentality that sadly needs to be bled from the gaming community as a whole. I look around and as time goes on every game is quickly becoming a copy paste of the same F2P-P2W model because the selfish lot of players jump from game to game expecting the same ease of entry and rewards for little effort gameplay. The reason they so easily jump from game to game you may ask? Because they have no skin in the game, they came, they saw, they conquered in a short amount of time and left. No game can survive if those same fair-weather players are the ones being allowed to decide the direction of a game. They won't be around long enough to see the outcome.


I've said my piece, twice now. I'm sure there will be those who think it's my kind that don't belong here, but I hate to tell you. I've been here much longer, you are the new comers demanding change that changes the core fundamentals of the game under the guise that it'll actually retain new players.
Dr Caymus
Applied Technologies Inc
Agents of Fortune
#2339 - 2015-10-17 06:14:26 UTC
Bad idea, as evidenced by the vast majority of 100-plus pages of posts.

I'd rather fly around in a Charon with a Budweiser skin. Surely AB InBev would pay something for that (yea, yea, I'd have to undock once in awhile...). This seems like its really about boosting game revenues. As an alternative, ad insertion could be done in a clever, tasteful and entertaining fashion without materially impacting game play. Just think of the possibilities:

Sell naming rights to popular stations. Jita IV-4, for example, might become "Oracle Station".

Apparel, of course, has enormous potential. Who wouldn't want to show up at the next alliance meeting sporting an Oakley monocle or North Face jacket?

Modules might be branded. Who needs Cormack's Modified Coprocessor when you could fit an Intel CPU instead?

Catarpillar exhumers, Shell rocket fuel, Quafe labeled as Coke, ads on billboards at stargates, the possibilities are endless. The revenue potential could be huge!




Urziel99
Multiplex Gaming
Tactical Narcotics Team
#2340 - 2015-10-17 06:28:06 UTC
Dr Caymus wrote:
Bad idea, as evidenced by the vast majority of 100-plus pages of posts.

I'd rather fly around in a Charon with a Budweiser skin. Surely AB InBev would pay something for that (yea, yea, I'd have to undock once in awhile...). This seems like its really about boosting game revenues. As an alternative, ad insertion could be done in a clever, tasteful and entertaining fashion without materially impacting game play. Just think of the possibilities:

Sell naming rights to popular stations. Jita IV-4, for example, might become "Oracle Station".

Apparel, of course, has enormous potential. Who wouldn't want to show up at the next alliance meeting sporting an Oakley monocle or North Face jacket?

Modules might be branded. Who needs Cormack's Modified Coprocessor when you could fit an Intel CPU instead?

Catarpillar exhumers, Shell rocket fuel, Quafe labeled as Coke, ads on billboards at stargates, the possibilities are endless. The revenue potential could be huge!






Interesting, but those big names may not thing that our demographic is big enough to warrant any real money to break even from dev costs.