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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#1981 - 2015-10-16 16:54:43 UTC
Dave Stark wrote:
Starbuck05 wrote:
Players should not have the ability to instantly train certain skills at cost no matter how sweet the deal is



but, there is a cost... the cost of training the sp, the cost of extracting the sp, the sp lost due to diminishing returns etc.

there's a whole host of costs in lieu of "having a character name you hate and a potentially tainted history".


Those costs are meaningless. So what I lose 2-3-400k skills point in the exchange, I wasn't using the character it was extracted from in the 1st place.

With the Character bazaar , If i buy a character and want to use it along side an existing character, I have to have two accounts, ., This new system will not only let me use a character with a name I chose, but it will let me raid characters I don't use to buff that one character, at the 'cost' of some isk and skill points I was never ever going to use anyways...
Don ZOLA
Omniscient Order
#1982 - 2015-10-16 16:56:13 UTC
Dave Stark wrote:
Don ZOLA wrote:
It is not maintained. If you drop from #1 to #2, you lost everything you did for years. Even if only one person gets above you, you lose your #1 spot. There is still going to be prestige for top100 accounts but all those who lose their positions in top10 are going to be quite pissed off.

And if Dr Caymus quits because of this, I will be first to follow him to show my support. And I do hope other top players will join as well to send "thanks for screwing us" message to CCP.


what you did for years? all you did for the last 12 or so years was have a positive bank balance when the direct debit went out of your account.

being #1 just means you were the first person to make an account of the remaining subscribers. not being funny but that's not exactly something that really means anything.

frankly, the first person to buy their way to every skill at rank V probably means more because it means they're good at making isk in game, or they're good at making dollars and cents in real life. either of those are worth more than "i made an account before you did, nar nar na nar nar".

*shrug*


Not really. I do not think he is among 1k of characters that were made of start. Consider there were no skill queue back then, there was no evemon, there was no remap. So it took him years of careful planning of schedule, best attributes usage, changing them on time and in the end paying the subscription to be where he is. His dedication is the reason he is top 1. And if CCP sends message that dedication aint mean anything and you can be #1 in something if you pay up, I think its the wrong message.

Also again the story about consistency, how many top players would quit long time ago if they knew this is coming etc.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Damjan Fox
Fox Industries and Exploration
#1983 - 2015-10-16 16:56:30 UTC
CCP Rise wrote:
Looking forward to your feedback

Rise, what did you expect other than this Threadnought?
Dave stark
#1984 - 2015-10-16 16:57:07 UTC
Don ZOLA wrote:
Dave Stark wrote:


i'm going to stun you. i'm going to agree with you.

stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.

i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.

then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".


face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?


Stunned :D

That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run.

I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets.


i'd like to see the store come back. things like the rifter usb hub in the CE was the only reason i purchased the CE. if i could get cool things like that from CCP i'd gladly throw money their way on top of my monthly subs.

i'd rather that than micro transactions. the current micro transactions we have aren't terrible (just like i don't think this idea is terrible) i just think the price points are way off. especially skins, i think skins are hugely overpriced for what they are. i feel like some one massively ****** up the price elasticity of demand thing there - that or i'm just tight.

is that really the issue then? that this is a paid service rather than free or something? i can understand more if people say "this being a paid service is bullshit" than i can understand "this will break eve and eve will die".

after incarna we all know people are touchy about micro transactions and paid services so it's easy to understand the hate there, but pretending this is going to break the game is just comical.
beakerax
Pator Tech School
#1985 - 2015-10-16 16:58:52 UTC
Truckstop Hooker wrote:
What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes

No. The people against the idea, like everyone else reading the devblog, are planning on abusing this. That's the fear.
Dave stark
#1986 - 2015-10-16 17:00:10 UTC
Jenn aSide wrote:
Dave Stark wrote:
Starbuck05 wrote:
Players should not have the ability to instantly train certain skills at cost no matter how sweet the deal is



but, there is a cost... the cost of training the sp, the cost of extracting the sp, the sp lost due to diminishing returns etc.

there's a whole host of costs in lieu of "having a character name you hate and a potentially tainted history".


Those costs are meaningless. So what I lose 2-3-400k skills point in the exchange, I wasn't using the character it was extracted from in the 1st place.

With the Character bazaar , If i buy a character and want to use it along side an existing character, I have to have two accounts, ., This new system will not only let me use a character with a name I chose, but it will let me raid characters I don't use to buff that one character, at the 'cost' of some isk and skill points I was never ever going to use anyways...


there isn't an infinite pool of SP for you to draw from, though.

this is the same argument as dual training. yes i can have it all on 1 character/account. however there's a definite value in being able to do it all ~at the same time~ by having a stable of alts.
Dave stark
#1987 - 2015-10-16 17:01:12 UTC
beakerax wrote:
Truckstop Hooker wrote:
What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes

No. The people against the idea, like everyone else reading the devblog, are planning on abusing this. That's the fear.


by giving their main a bunch of SP?

if that's the best abuse you can come up with, then the system seems solid to me.
Kerrec Snowmane
Center for Advanced Studies
Gallente Federation
#1988 - 2015-10-16 17:01:34 UTC
This is a reply to the OP, not to any of the 99 pages of responses.

I am kind of 50/50 on this proposition. Where I think this idea is going wrong is allowing any skill to be converted into raw SP, that can purchase any other skill. If the SP packets were tied to and could only purchase the skills (or a broader group of skills) that was cannibalized to create the packet, I think I could live with that kind of change.

However, I don't like the idea that these SP packets can allow people to flip to a new meta immediately. Say a new ship class and role is introduced, with new skills as requirements; the day that those ships are introduced via patch/expansion, some people, either ISK rich or RL rich, can have perfect skills within minutes. If skill packets were tied to skills, or a group of skills, then day one of a patch, there would be no SP for those new skills for sale. And that would be OK with me.



The other thing I predict, is character optimization is going to get pushed to new levels. Right now I have my one character, and one alt on another account. That leaves two characters on each account that I never bothered to create because I could only play one at a time, and since the removal of the possibility to lose SP when pods are destroyed, there is no reason whatsoever to not keep training skills to have one character that does it all. Now with SP packets and the diminishing returns, I'd probably rethink my main character and specialize him into a very specific role, or as many as I can fit within 50 million SP. And 50 million SP is the point where the diminishing returns would be too much for me. So instead of having one character with 150 million SP (eventually), I would prefer to have 3 characters with 50 million SP each, each one specialized into categories.

Once I accomplished this, then I would simply alter one or all 3 of my specialized characters to follow the meta, using any SP built up past my 50 million mark as an SP pool for future adjustments. For every alt account, this SP pool just gets bigger, assuming the alts are specialized and also done training for their specialization.

TL;DR: I don't like the idea of being able to instantly shift to new or newly popular skills/ships/whatever. Make the SP packets tied to the skills that were cannibalized, and that would be less of a problem and I wouldn't mind this kind of concept that much.
General Lootit
The Scope
Gallente Federation
#1989 - 2015-10-16 17:03:04 UTC  |  Edited by: General Lootit
Laodell wrote:
When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that

When I joined Eve(about 25 days ago) most of players had much more SP than me and I have no chance at all to catch them what ever I do.
Astroyka
IXXAXAAR
#1990 - 2015-10-16 17:03:42 UTC
Don ZOLA wrote:
Dave Stark wrote:


i'm going to stun you. i'm going to agree with you.

stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.

i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.

then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".


face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?


Stunned :D

That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run.

I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets.


Now buy each other a beer and shake hands!

Astroyka

A New Eden pilot, fighting against slavery in New Eden

www.astroyka.net

@Astroyka

Jill Xelitras
Xeltec services
#1991 - 2015-10-16 17:04:19 UTC
Dave Stark wrote:

face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?


I prefer Netflix over Pay-per-view.

The problem in the gaming industry is that there is no Netflix. I can't pay one sub to access hundreds of AAA games.

The other problem is that gamers, especially young ones with no income of their own believe in the "free" part of F2P and don't see that F2P fall into two categories:

1) cheap to produce and maintain, therefore easy to finance with small micro-transactions
2) expensive to produce and maintain, therefore likely to become paywall or P2W type games.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Jenn aSide
Worthless Carebears
The Initiative.
#1992 - 2015-10-16 17:04:28 UTC
General Lootit wrote:
Laodell wrote:
When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that

When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.


The great thing about EVE compared to other MMOs is that you don't need to 'catch up' to anyone.
Jenn aSide
Worthless Carebears
The Initiative.
#1993 - 2015-10-16 17:05:46 UTC
beakerax wrote:
Truckstop Hooker wrote:
What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes

No. The people against the idea, like everyone else reading the devblog, are planning on abusing this. That's the fear.


I sure as hell will.
Don ZOLA
Omniscient Order
#1994 - 2015-10-16 17:05:49 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:


i'm going to stun you. i'm going to agree with you.

stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.

i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.

then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".


face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?


Stunned :D

That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run.

I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets.


i'd like to see the store come back. things like the rifter usb hub in the CE was the only reason i purchased the CE. if i could get cool things like that from CCP i'd gladly throw money their way on top of my monthly subs.

i'd rather that than micro transactions. the current micro transactions we have aren't terrible (just like i don't think this idea is terrible) i just think the price points are way off. especially skins, i think skins are hugely overpriced for what they are. i feel like some one massively ****** up the price elasticity of demand thing there - that or i'm just tight.

is that really the issue then? that this is a paid service rather than free or something? i can understand more if people say "this being a paid service is bullshit" than i can understand "this will break eve and eve will die".

after incarna we all know people are touchy about micro transactions and paid services so it's easy to understand the hate there, but pretending this is going to break the game is just comical.


I`d like eve pen again and some of the posters :)

I have no idea about the costs about the skins, i probably opened aur store when they started it, laughed on it and closed it. Make up does not add anything in game experience to me.

I do not have anything against anything what will really benefit the game. If CCP wants, give every new player 10-20-50 mil sp straight away. I do thing it is wrong approach but if that would be what is needed to keep the game healthy then be it.

I have the problem with introduction of this system which is determined to fail while changing game fundamentals which will cause a lot of unhappy customers, meaning even less players. And I do not think micro transactions are the model which can work properly in eve. It would change the game too much, in the wrong direction.

There are 2 rules in a successful life: 1. Don't tell people everything you know

beakerax
Pator Tech School
#1995 - 2015-10-16 17:06:44 UTC
Dave Stark wrote:
by giving their main a bunch of SP?

Why would a main need more sp? :)
Josef Djugashvilis
#1996 - 2015-10-16 17:08:25 UTC  |  Edited by: Josef Djugashvilis
General Lootit wrote:
Laodell wrote:
When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that

When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.


Your point being...?

A frigate for example, can only utilise a set number of skill points, once you have them you are on a par (skill wise) with someone who started on day one of Eve-Online.

This is not a signature.

Jill Xelitras
Xeltec services
#1997 - 2015-10-16 17:09:07 UTC
General Lootit wrote:
Laodell wrote:
When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that

When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.


But do you prefer that the players who started the same day as you have the same path as you

or

do you want a system where you can jump 20 paces ahead and still be overtaken by someone with deeper pockets.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Kayden Katelo
Doomheim
#1998 - 2015-10-16 17:09:19 UTC
General Lootit wrote:
Laodell wrote:
When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that

When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.


Oh but you do. You can spend real money on PLEX, cash that in for isk and buy a character from the Bazaar. You will now have a 100mil SP character in a matter of hours. Thus you have caught up.
Dave stark
#1999 - 2015-10-16 17:12:44 UTC
beakerax wrote:
Dave Stark wrote:
by giving their main a bunch of SP?

Why would a main need more sp? :)


well if you're not loading up your main on SP to achieve a level of SP currently unattainable (which does nothing abusive).

then you're going to be giving it to your alt - at which point you're doing nothing but "buying a new character" just in a different way. which again, isn't abusive.

using the new system to siphon SP in to isk as an income? no different than creating 2/3 PI alts on an account and maybe creating a character farm to sell on the bazzar. again, not abusive.

inb4 sarcastic comments - so i guess i'm missing something?

i can see SP "piracy" going horribly wrong. since it relies on you giving some one an SP extractor to extract their sp for you to "steal" it. i'd just take the item and self destruct.
Dave stark
#2000 - 2015-10-16 17:13:30 UTC
Josef Djugashvilis wrote:
General Lootit wrote:
Laodell wrote:
When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that

When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do.


Your point being...?

A frigate for example, can only utilise a set number of skill points, once you have them you are on a par (skill wise) with someone who started on day one of Eve-Online.


which is pretty much why buying sp won't change anything. buying 50 billion SP won't make you better than the guy with like 30m who has all the frigate related skills trained to V.