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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Quadira
Zacharia Explorations Group
#1741 - 2015-10-16 14:21:15 UTC
worst idea ever CCP
Orions Lord
GoonWaffe
Goonswarm Federation
#1742 - 2015-10-16 14:21:37 UTC
Bantara wrote:
Orions Lord wrote:
I have enough on this pvp character so if I sell 1 mont earned skill point does that equal me an plex.
Then eve will be free to play for me.

I am sure CCP would love that loss of income.


Someone had to buy the PLEX. They lose no money. Don't be this way.



True, this way we would live on the funding of the new player or the ones that want to donate for skillpoints.
This will end well.
ClanLogan
United in Mining
Workers Trade Federation
#1743 - 2015-10-16 14:21:40 UTC
This ranks right up there w/ the introduction of Aurum itself as a BAD idea. Oh, hey we can introduce a new currency
just so we can screw around with the one that already actually works!

So much for real time skill training, or make that training at all. Now all you need is real cash, and the difference
from buying **** on e-bay is what ?

Damn guys, you are making ELITE DANGEROUS look better and better as an alternative.
Tippia
Sunshine and Lollipops
#1744 - 2015-10-16 14:25:35 UTC  |  Edited by: Tippia
gascanu wrote:
no, the training speed for me is the time needed to get the isk used to pay for the char
No. That is not your training speed. None of that affects how quickly your character acquires SP (other than if you use the SP to buy implants).

If you buy a character from the bazaar, no mechanics are skipped because your character is still acquiring SP at a maximum of 2700 SP/h — same as always. All that's happening is that you are training a different character at that speed than you, personally, did yesterday.

Players do not exist in-game, and are not subject to game mechanics. Their characters are. You are talking about the speed at which a player gains access to a high-SP character, which no game mechanics exist to regulate since we are talking about a player. At most, there is the EULA, but that's nto a game mechanic. What the player can access should not be confused with how quickly a character can gain a high amount of SP, which is something that is regulated by game mechanics since characters exist within the game.

Player — character access — EULA.
Character — SP acquisition — game mechanics.
Do not confuse the two.
Dave Stark
#1745 - 2015-10-16 14:25:56 UTC
Tippia wrote:
Dave Stark wrote:
except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one.
…except for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character — one that offers no boost, or indeed any improvement whatsoever, to the character you already have.

Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic.

If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination.


i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented?

what, in-game, problem will this cause?

oh right, none.
Orions Lord
GoonWaffe
Goonswarm Federation
#1746 - 2015-10-16 14:25:59 UTC
The RMT guys will love this if they get caught and banned .
They skill up an new character big time and they can start the farming again.
Ykcul Mileghere
Cagey sloggers
#1747 - 2015-10-16 14:30:22 UTC  |  Edited by: Ykcul Mileghere
lol. just no, strongly dissaprove.
we want to help new player blablabla: pay for sub, pay for skill jar, to grind even more and still pay for a skill jar and buy a sub cause plexes that can be broken for aurum will become extremely expensive: 1.2kkk's still cheapLol) anyway youl'll never win over those who have 5+ accs to farm and they will make even more accs to farm more effeciently, and much easier due to skill jars.
corp history of thieves, highsec gankers and other scammers? nope, they'll steal, gank, and use the profit and sp to buy a new character: you thought paranoia lvl5 is must have only for wh corps?Pirate
we have character bazzar already, so there is no need in all this but one - your cash hunger. this won't solve any of the problems that caused players sink also. want new players? give them content, want old players to resub, give them reason to do that.
all this thread caused is panic, rage and negative, at least at forums i read and ts i listned to.
and one question: do you think that ppl that cant wait 2-3 month till they get some skills will play eve for long?(bet they'll leave after a few weeks, though they can donate for a few skill jars before getting bored)
lied bout one question have some more: when we get golden bullets +100% falloff\optimal\damage and will i be able to customize color of my space unicorn ass-rainbow to look good with my space elf's clothes?

to dear fellows capsuleers: if a piece of sh*t is thrown into your face there's no need to be polite anymore, vote with you subs guys - the only language ccp understands clearly=)
going to unsub at the very moment this **** hits tranq, no you can't have my stuff, just cause you dont deserve itLol
Estevan Andrard
Doomheim
#1748 - 2015-10-16 14:30:47 UTC
One thing is for sure, with skill on sale, instead of a game of no epic heroes, we have a game of everyone being epic heroes.

It is like they said, capsuleers are demigods of EVE universe.

"- So I have been playing EVE from the start and I have maxed out everything
- Big deal. I received my companies Xmas bonus and maxed out everything."

If con is the opposite of pro, then is Congress the opposite of progress?

Orions Lord
GoonWaffe
Goonswarm Federation
#1749 - 2015-10-16 14:31:05 UTC
Dave Stark wrote:
[quote=Tippia][quote=Dave Stark]
i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented?

what, in-game, problem will this cause?

oh right, none.



The eve fundamentals are lost this way.
I like it that eve is hard I think it should stay this way.

Also going from your T1 to T2 module is nice but it will feel great if you did something for it, in this case waiting for the skill to finish.

Tippia
Sunshine and Lollipops
#1750 - 2015-10-16 14:31:58 UTC
Dave Stark wrote:
i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

Good thing that it wasn't used as an argument (counter or otherwise), then.

Quote:
what difference will it actually make to the game when this is implemented?
what, in-game, problem will this cause?

It will cause the fundamental problem that you are now able to skip game mechanics if you pay for it.

It is bad on a design level (since it's the antithesis of design — it actually disrupts mechanics), on a balance level (because it can't be balanced since it relies on cost as a restriction), and on a conceptual level (it doesn't actually solve any of the problems it's supposed to solve). Hell, just for good measure, I'd throw in that it's bad on a morale level too: it absolutely reeks of desperate last-ditch cash grab to hope that a handful of whales will splurge on their newfound ability to not let something as silly as core game design sit in the way of their grand ideas.
Estevan Andrard
Doomheim
#1751 - 2015-10-16 14:32:36 UTC
Orions Lord wrote:
Dave Stark wrote:
[quote=Tippia][quote=Dave Stark]
i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented?

what, in-game, problem will this cause?

oh right, none.



The eve fundamentals are lost this way.
I like it that eve is hard I think it should stay this way.

Also going from your T1 to T2 module is nice but it will feel great if you did something for it, in this case waiting for the skill to finish.



No one cares to understand that getting people speedy development creates a demand for high level content being easy. You will not make it clear until it happens.

If con is the opposite of pro, then is Congress the opposite of progress?

Dave Stark
#1752 - 2015-10-16 14:33:25 UTC
Orions Lord wrote:
The eve fundamentals are lost this way.


many have been over the yeras.

because strangely enough difficulty =/= fun.

unlocking t2 modules is as easy as opening your wallet and buying from the bazzar, some guy starting today and flying ahacs tomorrow isn't something that will only happen if this change happens - it already does happen.
Frostys Virpio
State War Academy
Caldari State
#1753 - 2015-10-16 14:34:33 UTC
Dave Stark wrote:
Tippia wrote:
Dave Stark wrote:
except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one.
…except for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character — one that offers no boost, or indeed any improvement whatsoever, to the character you already have.

Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic.

If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination.


i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented?

what, in-game, problem will this cause?

oh right, none.


There is the bandwagon effect for anything the becomes FotM but beside that, I also fail to see what is the real problem with SP being accumulated faster.
Dave Stark
#1754 - 2015-10-16 14:35:05 UTC
Tippia wrote:
Dave Stark wrote:
i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

Good thing that it wasn't used as an argument (counter or otherwise), then.

Quote:
what difference will it actually make to the game when this is implemented?
what, in-game, problem will this cause?

It will cause the fundamental problem that you are now able to skip game mechanics if you pay for it.

It is bad on a design level (since it's the antithesis of design — it actually disrupts mechanics), on a balance level (because it can't be balanced since it relies on cost as a restriction), and on a conceptual level (it doesn't actually solve any of the problems it's supposed to solve). Hell, just for good measure, I'd throw in that it's bad on a morale level too: it absolutely reeks of desperate last-ditch cash grab to hope that a handful of whales will splurge on their newfound ability to not let something as silly as core game design sit in the way of their grand ideas.


subway was lukewarm - should have ate it in the store rather than bringing it home. c'est la vie.

nice list of buzzwords. now, what will happen in-game because of this change that isn't already happening? as yet you've listed nothing.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1755 - 2015-10-16 14:35:05 UTC
Ima Wreckyou wrote:
Lan Wang wrote:
Ima Wreckyou wrote:
Lan Wang wrote:
next up...aurum for jump fatigue steroids Big smile

Also resculpt transmutator thingy to become a Spaceelf. You would look beautiful Blink


I could do a fabulous pose with a bow and arrow? Shocked

It's a spaceelf silly, they have like laser bows or something. We can probably keep the tight clothing though.


What about naked spaceelf with lazor bows! Big smile

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Edward Olmops
Gunboat Commando
#1756 - 2015-10-16 14:36:18 UTC
There are more flaws/side effects.

The proposed changes would totally mess up the current training and attributes system.
Future optimum training:

1. remap to +10 Per +4 Will
2. buy 2 learning implants to train PER/WILL at max speed
3. whenever you need anything else, just extract 500k XP and reinsert them into your own brain as 400k unallocated SP. Despite the loss, you still get more SP than when training with your weak attributes
4. dont care about attributes and remaps until you have at least 50mil SP

Bonus for PvP addicts:

train on character A on your account with 2 +5 implants. Then transfer SP to your combat char B who never wears expensive implants and has no active training queue.
gascanu
Bearing Srl.
#1757 - 2015-10-16 14:36:23 UTC  |  Edited by: gascanu
ClanLogan wrote:
This ranks right up there w/ the introduction of Aurum itself as a BAD idea. Oh, hey we can introduce a new currency
just so we can screw around with the one that already actually works!

So much for real time skill training, or make that training at all. Now all you need is real cash, and the difference
from buying **** on e-bay is what ?

Damn guys, you are making ELITE DANGEROUS look better and better as an alternative.


you would be right if you would not be wrong: there is no "real time skill training" in eve if you want to spend real cash, and it's been like that since forever; right now, an one day player can buy some plex with real cash, sell the plexes on the market and buy some 200 mil sp char; it will take him 2 days and allot of real cash

the only difference with the new system, is that more ppl will be able to use this system to bypass time, and this is not a wrong thing, in my opinion; instead of a small number of "rich" ppl using it atm, more line players will be able to use it.
if you look at this proposed system from the new player side, you would realize it a win win situation: older players can get rid of unwanted sps, new players can get that "omg i need to get into that raven NAO! sps. everyone happy Lol
Terra Chrall
Doomheim
#1758 - 2015-10-16 14:36:48 UTC
Mag's wrote:
I'm still reeling from this. Shocked and disappointed, doesn't quite fit the bill right now.

Then we have this:
Quote:
That part really hits home for me because when I made that jump from 15mil SP to 33mil SP I went from being called ‘Turbo Dinosaur’ to being called ‘Kil2’. Puke. I also found out, after the fact, that Kil2 had been involved in some kind of corp theft which meant I had to deal with negative reputation issues for years afterwards.
Seriously? Dude that's the whole point and why we don't mind the system. It comes with consequences. Now you want to remove them? What a joke.

Part of the issue here is for many the consequences don't matter for others they would never want a character that was not their own. So the current system only caters to those that are okay or flat out don't care about having a character with no personal input. While those that do care have opted out of that system. This new proposal gives an opportunity for those that want their own personalized character. Of course a service that reset name and history of a character could open up the existing option to more people.

Though there are still that would rather boost a character they made from scratch. I don't know seems okay to me either way.

Most of the doomsday views on here are looking at it very extremely.

1) Some say this is adding pay to win to the game, but it is not much different than the character bazaar that already exists. So it is not adding it only expanding it.
2) We don't have pricing in yet, but I suspect it will be very expensive. This will make it impractical for many people. The type of person that would spend hundreds of RL $ to get ahead with this method would also use the bazaar so no net change from today.
3) The system is dependent on SP being removed from a character, this will limit availability. Yes people will make SP pooling alts to farm the SP off of. People already have SP alts that are training for the sole purpose of being sold on the bazaar. No net change.
4) It has diminished returns, again limiting the practicality of it it to raise SP to insane levels. The ratios are not set and could be more harsh or the brackets split up more to keep a better balance.

I can see why CCP looks at this as a similar feature to the Bazaar, it is only adding greater flexibility, and opening up the SP trade to many more players that would not have gotten into character selling/buying.
Dave Stark
#1759 - 2015-10-16 14:38:07 UTC
Frostys Virpio wrote:
Dave Stark wrote:
Tippia wrote:
Dave Stark wrote:
except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one.
…except for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character — one that offers no boost, or indeed any improvement whatsoever, to the character you already have.

Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic.

If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination.


i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented?

what, in-game, problem will this cause?

oh right, none.


There is the bandwagon effect for anything the becomes FotM but beside that, I also fail to see what is the real problem with SP being accumulated faster.


i've been playing since like '11 or something. there's pretty much nothing subcap i can't fly (except 2 marauders and 2 blops, but i will by xmas). if i bothered to have a second account there'd probably be nothing capital i couldn't fly either.

the game has been out like 3 times longer than i've been playing. pcu is pretty low - characters are traded frequently. i don't think "fotm bandwaggoning" is that big of a deal. most people who are likely to jump on that bandwagon are already able to do so i'd imagine.

maybe not, however even if they aren't this proposal won't really enable fotm badwaggonigng as it's already there - the character bazzar.
vikari
Deep Core Mining Inc.
Caldari State
#1760 - 2015-10-16 14:41:48 UTC
A lot of people are saying this would be no different then buying a character in the bazaar. These two mechanics have significant differences, and it's why many of us like what the bazaar offers over this proposed idea.

1. The current bazaar does not favor any demographic in Eve. Whether you played six months of seven years, the bazaar has the same options to you.

2. When you buy a character you get the flaws associated with it. Characters naturally will be more and more less focus the higher the SP. You can't find a 200m SP character that doesn't have something that is useless to the next buyer. This is a nice balance to the system. You get to jump ahead and not wait for the skillpoints but also you get stuck with stuff you don't want as balanced effect of that choice you made. Also toss in there that you lose the option to control the name, the KB history and corp history and it's a good balance.

3. This system opens up the recycling of characters with no loss. As of now if you want to destroy a character the SP is lost. You can sell it but ultimately there is still a history of the characters actions that the next person has to take on if they buy the toon. This system allows for easy rotation of characters in disregard for their history. The implications are bigger then one might see at first glance. Corp and alliance thefts are something people balance between the value of their character(s) and the money/assets available to them. For some their character is to important, they couldn't replace exactly that they have. This goes out the door, a name can be tossed to the wind and nothing is lose (unless the character has high SP, and in that case it can be spread out into two characters with little to no negative effect).

4. Some people selling their toon have strong association with that toon. They don't simply want to see the toon shelved. This systhem removes that from the game. There can be no long term legacy for characters. The ownership of them is degraded that of simple numbers and nothing more.