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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Tippia
Sunshine and Lollipops
#1641 - 2015-10-16 12:30:08 UTC
Dave Stark wrote:
because it means nothing - who gives a **** how many SP a character can have based on it's age?

I don't.

I care that you are able to pay to bypass a core game mechanic.

To specify further: I don't care how hideously costly it is (I won't say “restrictively” because we all know that's not how these things work). I don't care how much of a faff it is to do. In fact, I don't even care about how common or uncommon an occurrence it turns out to be. I care about the utter lunacy of letting mechanical applicability be a matter of wallet size.


You are barking up the wrong tree if you think that age is in any way relevant to my complaint. In fact, my proposed solution would largely remove that correlation as well. Instead, I want you to go back and read what I've actually said with fresh eyes and try to understand what the actual issue is, because it has nothing to do with what you're on about.
Dave stark
#1642 - 2015-10-16 12:31:04 UTC
Don ZOLA wrote:
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
Moac Tor wrote:
Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.



except that nowhere in the devblog, does it state that.

not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time.


I have already replied you on that one, yet you keep repeating it. Beside those phrases it is quite obvious that it is mainly aimed at new players, other way it would not need diminishing return mechanics. If it is aimed at everyone make 1mil sp 1 plex for everyone and simple as that. So do not try to twist it out.

Also, the main point of all you "supporters" is that it will help new players. While it wont.


those phrases don't mention it being for new players at all. "Recently, we’ve seen new threads emerging where EVE players discuss options to help new players with progression. " does not mean "this idea is for newbros".

people who say "this is for new players" need to pipe down - not once has this been stated anywhere but the recesses of your minds.


Can you please answer on whole posts instead just taking some parts out of the context. Why is there diminishing return mechanism, aimed to give the most of the benefit to the new players (who are ready to spend additional cash) then?

So, YES it is aimed mainly at new players. And it fails on that.


why the diminishing returns?
"As you can see, this design favors skill transfers for younger characters and makes them very inefficient for older characters. We’ve designed it this way so that we protect the prestige associated with long commitment to a single character."

had you read the devblog, you might actually be able to add something meaningful to the discussion.
Edward Olmops
Gunboat Commando
#1643 - 2015-10-16 12:31:51 UTC  |  Edited by: Edward Olmops
The idea presented by CCP Rise in the Dev Blog has two merits:

1) the existing Character Bazaar could really get some love. Character transfers have always been a part of the game and no one complained about negative impact. I know enough experienced players who used this to acquire a specialized toon they would not have been able to train in many months.
CHARACTER BAZAAR PROVIDES ****** UI EXPERIENCE.

2) new players might be frustrated because the skill point gap to veterans is high. But thats often not even the point. You do not start the game and expect to be elite from the start. What counts more: If they instantly join a corporation as they are often told, the corporation struggles to effectively make use of the eager pilots. Even the most basic programs for getting them into a tackler or combat frigate role that can effectively be used in a typical small/mid-size corp op takes weeks and months.
THE CURRENT SKILL PROGRESSION FOR NEW PLAYERS HINDERS BECOMING VALUABLE FOR CORPORATIONS QUICKLY.

Nevertheless, I think that the conclusion " lets kill two bugs with one feature" and make SP extractable is a bad idea.

This will have side effects.

1) SP FARMS: Zombie SP farming characters will make the proposal equivalent to selling SP for Aurum/PLEX PLUS create a mess of unnecessary bad complexity.
If you really want this, just sell SP for Aurum. Or buy back old characters.

2) RESPECCING :Also, any character will be able to completely respec all skills by extracting anything that is not core skills and eating the extracted packages himself.

3) TOON RECYCLING: there are reasons why we are not allowed to recycle/create tons of trial toons. People are likely to abuse this to create throwaway alts as spies, traitors or bad guys.
Now we would be able to do this with high SP chars as well? For a small fee of 20% we would be able to transfer all SP of a spy to a completely fresh face with completely different skills.
Ok, this opens up new gameplay options, but it has a HUGE abuse potential. Consequences for actions? 20% in the worst case...

4) NO SP SINK: diminishing returns are somewhat promising to limit this feature. But zombie SP farms will establish a stable price for SP - there will be no real SP sink.

5) SKIPPING GAMEPLAY: players might feel incentivized to skip low power gameplay and then get bored if they can buy limitless SP. They whole process of skilling, discussing skills, focussing on a role provided a lot of fun to me during the first years of EVE whereas now I can practically do anything and only wait for expansions to create new content.

6) REVENUES: this might increase CCPs revenues in the short run. It is always a good idea to have our devs content and fed, but the real thing should be the impact on long term game population. Not sure here.


Conclusion:
I think a new UI for the bazaar is a good idea, best incorporated in the client.

For our new players, unallocated SP would be a huge boon. But being b00ns, they will certainly gimp the opportunity. Power without control. :-/

How about either some higher class opportunity that provides a one-time SP bonus (drawback: similar mandatory as old tutorials) coming a bit later in the game or better :
more Cerebral Accelerators.
They already give SP for money. They cant be easily abused.
They can be designed for different skill levels, they dont skip learning, only accelerate it ( no drunken buying of nonsense skills you already hate after first use).

Sell them for Aurum or add them to some loot tables....


And please make Cerebral Accelerators and other Learning Implants indestructible. They disincentivize early PvP...
Dave stark
#1644 - 2015-10-16 12:32:51 UTC
Tippia wrote:
I care that you are able to pay to bypass a core game mechanic.


which is what the character bazzar has been doing for people since whenever it was introduced.

i'm glad you're fine with all of this, then.
Sexy Cakes
Have A Seat
#1645 - 2015-10-16 12:32:59 UTC
TLDR for the 83 pages:

CCP is dumb

Not today spaghetti.

darkchild's corpse
Rens Nursing Home
#1646 - 2015-10-16 12:34:30 UTC
can we have a dislike button for forum posts please?
Don ZOLA
Omniscient Order
#1647 - 2015-10-16 12:37:19 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:


except that nowhere in the devblog, does it state that.

not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time.


I have already replied you on that one, yet you keep repeating it. Beside those phrases it is quite obvious that it is mainly aimed at new players, other way it would not need diminishing return mechanics. If it is aimed at everyone make 1mil sp 1 plex for everyone and simple as that. So do not try to twist it out.

Also, the main point of all you "supporters" is that it will help new players. While it wont.


those phrases don't mention it being for new players at all. "Recently, we’ve seen new threads emerging where EVE players discuss options to help new players with progression. " does not mean "this idea is for newbros".

people who say "this is for new players" need to pipe down - not once has this been stated anywhere but the recesses of your minds.


Can you please answer on whole posts instead just taking some parts out of the context. Why is there diminishing return mechanism, aimed to give the most of the benefit to the new players (who are ready to spend additional cash) then?

So, YES it is aimed mainly at new players. And it fails on that.


why the diminishing returns?
"As you can see, this design favors skill transfers for younger characters and makes them very inefficient for older characters. We’ve designed it this way so that we protect the prestige associated with long commitment to a single character."

had you read the devblog, you might actually be able to add something meaningful to the discussion.


So you just quoted the part where it says it favors new players and challenged me for stating the same with additional comment that it will not work. Thank you for making your own previous posts looking dump and finally taking away chances that anyone can give some seriousness to your posts. And of course thank you for such great meaningful contribution.

ROFL.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Serina Ieri
Doomheim
#1648 - 2015-10-16 12:37:35 UTC
As a multiyear subscriber PLEASE NO.
Tippia
Sunshine and Lollipops
#1649 - 2015-10-16 12:38:06 UTC  |  Edited by: Tippia
Dave Stark wrote:
which is what the character bazzar has been doing for people since whenever it was introduced.
…except that no game mechanics are being bypassed by the bazaar.

Again, I know you are smarter than this, so just stop playing stupid.

Well… unless you've used the character bazaar recently and Dave now has a new owner, in which case, LMAO at not understanding the service you just used. P
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1650 - 2015-10-16 12:38:22 UTC  |  Edited by: Aralyn Cormallen
Moac Tor wrote:
Alavaria Fera wrote:

Yeah, as the liquidation has a trivial cost.... what's the cost again, did they tell us yet?

Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.

You are familiar with CCP's microtransaction price policy right? My bet is on it being 1/2 - full PLEX per widget just to create the packet, and I reckon I'm underpricing. Trivial price... yeah Big smile
Deacon Abox
Black Eagle5
#1651 - 2015-10-16 12:38:43 UTC
Lol, 83 pages already.

Anyway,

It's dead Jim.

7o

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Jonah Gravenstein
Machiavellian Space Bastards
#1652 - 2015-10-16 12:38:49 UTC
Estevan Andrard wrote:
It is like to ask someone to disprove Eisntein following relativity theory
The veracity of Einstein's theory of relativity is open to debate, at least at the quantum level. As with any scientific theory it is subject to revision as new phenomena are observed.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Estevan Andrard
Doomheim
#1653 - 2015-10-16 12:39:10 UTC
Dave Stark wrote:
Tippia wrote:
I care that you are able to pay to bypass a core game mechanic.


which is what the character bazzar has been doing for people since whenever it was introduced.

i'm glad you're fine with all of this, then.


Same logic as plex. With the bazaar, at least someone HAD to endure the training, all the way. HAD to think about it, elaborate it.

With skill sculpting, you not only able to put someone else's skill points freely and such, but you can also model your own char by "liposculpting" your skill pool.

In the bazaar you cannot circumvent the time by agregating skill points from multiple chars in one.

By means of skills modeling, you actually can put several chars to train in order to make a triple, ten fold, hundred fold, skill queue which then you just pull up to one single char.

That is impossible using the bazaar.

If con is the opposite of pro, then is Congress the opposite of progress?

Dojen Kobunra
Yakuro Dojo Group
#1654 - 2015-10-16 12:41:27 UTC
TwistedIdeaArrowBearArrowShockedCool
EYS YES ADADA ....

let the "sansha" lords" sell their drones to rookies... aewsome

who knows

one is sure mining bot fleets are boring and code is dumb

so why not try "cloning industry"

just do not give it some odd names like

bazaar or harem ";P

why not name it "THE MATRIX BAY"

good luck CCP)

Creating artificial intelligence and drafting spacetime maps is not a game, its a job for the whole humanity.

Dave stark
#1655 - 2015-10-16 12:42:23 UTC
Don ZOLA wrote:
So you just quoted the part where it says it favors new players and challenged me for stating the same with additional comment that it will not work. Thank you for making your own previous posts looking dump and finally taking away chances that anyone can give some seriousness to your posts. And of course thank you for such great meaningful contribution.

ROFL.


actually i quoted the reason why there's diminishing returns - and it quite clearly states it isn't for new players it's to protect the prestige of having an older character.

if you want to make random connections that's cool - but the fact remains that nowhere in the devblog does ccp state this is for new players.

you can say it was intended for new players all you want - however there's not a single statement that supports that assertion.
Alavaria Fera
GoonWaffe
#1656 - 2015-10-16 12:42:32 UTC
Aralyn Cormallen wrote:
Moac Tor wrote:
Alavaria Fera wrote:

Yeah, as the liquidation has a trivial cost.... what's the cost again, did they tell us yet?

Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.

You are familiar with CCP's microtransaction price policy right? My bet is on it being 1/2 - full PLEX per widget just to create the packet, and I reckon I'm underpricing. Trivial price... yeah Big smile

Well putting it as AUR does allow them to ... ah what is it...

"tweak knobs" as it were... but then again doing that might be too painful, increasing or decreasing the cost huh?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gully Alex Foyle
The Scope
Gallente Federation
#1657 - 2015-10-16 12:43:46 UTC
Lan Wang wrote:
I dont see this as greed just simply a way to make money, after all it is a business and the current model clearly is not working enough for ccp
I'll add this.

The idea that businesses basically just have to make as much money as possible is fundamentally wrong.

Businesses are made of people; the ones having more influence on the business' goals are the owners and managers.

People can have all sorts of motivations, making money is just one of them.


On one side of the spectrum, you have companies just wanting to make money, to the point of fraud or illegality even.

On the other side, you have idealists that just want to make a perfect product or service and sometimes end up bankrupt.


Every company has its own culture and priorities, and they change over time.


CCP proposing this new Aurum-related feature just looks like a step closer to the 'greedy' side of the spectrum and farther away from a 'make an awesome game' side...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Alavaria Fera
GoonWaffe
#1658 - 2015-10-16 12:44:08 UTC
Dave Stark wrote:
Don ZOLA wrote:
So you just quoted the part where it says it favors new players and challenged me for stating the same with additional comment that it will not work. Thank you for making your own previous posts looking dump and finally taking away chances that anyone can give some seriousness to your posts. And of course thank you for such great meaningful contribution.

ROFL.


actually i quoted the reason why there's diminishing returns - and it quite clearly states it isn't for new players it's to protect the prestige of having an older character.

if you want to make random connections that's cool - but the fact remains that nowhere in the devblog does ccp state this is for new players.

you can say it was intended for new players all you want - however there's not a single statement that supports that assertion.

Making up your own connections to satisfy yourself and prop up a bad position are all part of the intimate experience that is eveo.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dave stark
#1659 - 2015-10-16 12:44:11 UTC
Tippia wrote:
Dave Stark wrote:
which is what the character bazzar has been doing for people since whenever it was introduced.
…except that no game mechanics are being bypassed by the bazaar.

Again, I know you are smarter than this, so just stop playing stupid.

Well… unless you've used the character bazaar recently and Dave now has a new owner, in which case, LMAO at not understanding the service you just used. P


a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit.

so yes, it does.

you're whining that the rate of sp gain can't be changed - which is true however you can totally disregard it by buying a character. so the mechanic is already being bypassed.
Tippia
Sunshine and Lollipops
#1660 - 2015-10-16 12:47:54 UTC
Dave Stark wrote:
a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit.
No it does not. The new player's characters are restricted by the same mechanics as everyone else's. You are confusing character and player.

Put another way: you say that the character bazaar can bypass the game mechanic that determines how quickly characters acquire skills. Ok, let's test that. I want to train Tippia at 5,000 SP/h (which the new scheme will let me do) rather than the ~2,600 she's currently stuck at. Could you please point me to the post or process in the bazaar that lets me do this.