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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Dave stark
#1621 - 2015-10-16 12:03:15 UTC
Portmanteau wrote:
Dave Stark wrote:
Portmanteau wrote:
I fear what they suggest next if they manage to get skillpoints for cash through the door.


that's literally how your subscription works.

also; if we were just creating SP out of thin air - do you really think people would be defending it? i don't.

besides, this idea does the direct opposite, SP vanishes in to the void with this idea.


I have zero issues with making SPs easier to come by for new guys, but make it accessible to all not just cash rich older players and credit card happy new guys. All this will do (since supply will be limited and expensive) is setup another divide/barrier of entry between rich new guys and poor new guys where it just used to be young player vs old players.
There are so many better ways of getting *all* new players into the game quicker... this isn't one of them.


nobody said this was for new players anyway.
Gully Alex Foyle
The Scope
Gallente Federation
#1622 - 2015-10-16 12:05:11 UTC
Portmanteau wrote:
Dave Stark wrote:
Portmanteau wrote:
I fear what they suggest next if they manage to get skillpoints for cash through the door.


that's literally how your subscription works.

also; if we were just creating SP out of thin air - do you really think people would be defending it? i don't.

besides, this idea does the direct opposite, SP vanishes in to the void with this idea.


I have zero issues with making SPs easier to come by for new guys, but make it accessible to all not just cash rich older players and credit card happy new guys. All this will do (since supply will be limited and expensive) is setup another divide/barrier of entry between rich new guys and poor new guys where it just used to be young player vs old players.
There are so many better ways of getting *all* new players into the game quicker... this isn't one of them.
Indeed.

Though SP trading in itself is debatable, someone having to pay cash for it to happen just points straight to CCP greed.

Linking it to the Character Bazaar (and the PLEX costs therein) is just a smokescreen. Trading characters is an account service, completely out-of-game and charging PLEX is reasonable and a good way to limit the transactions.

But what's the reason to charge RL cash for a new gameplay mechanic, that's definitely not just cosmetic (like SKINs and clothes)?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Alavaria Fera
GoonWaffe
#1623 - 2015-10-16 12:08:41 UTC
Moac Tor wrote:
Alavaria Fera wrote:
Estevan Andrard wrote:
Portmanteau wrote:
roberts dragon wrote:
with all this passion think a few buckets of cold water is in order


With CCP so obviously high, a spell in rehab is in order


Imagine when players are high as a kite on bought SP.

It is like Cocaine to boost dopamine. LOL

And then they get alphapodded and lose it all, right?

No because they removed consequences for death remember. And now they want to remove consequences for skill training too. Pick the wrong skill or remap, it won't matter, just liquidate the SP and use it however you want.

Yeah, as the liquidation has a trivial cost.... what's the cost again, did they tell us yet?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1624 - 2015-10-16 12:10:37 UTC
why does it have to be greed? if the current playerbase complains about everything they do and they cant bring in new players then how else does a company make enough money to grow?

I dont see this as greed just simply a way to make money, after all it is a business and the current model clearly is not working enough for ccp

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Alavaria Fera
GoonWaffe
#1625 - 2015-10-16 12:10:40 UTC  |  Edited by: Alavaria Fera
Gully Alex Foyle wrote:
Linking it to the Character Bazaar (and the PLEX costs therein) is just a smokescreen. Trading characters is an account service, completely out-of-game and charging PLEX is reasonable and a good way to limit the transactions.

Ok, so if they removed the skill points from A and added unallocated skillounts to B completely-out-of game and charged PLEX instead of AUR, that would work...

Alternatively if they improved the bazaar by making it ingame, and added a system to carry out these trades more efficiently, it would not be fine to charge the plex anymore....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Moac Tor
Cyber Core
Immediate Destruction
#1626 - 2015-10-16 12:16:14 UTC
Alavaria Fera wrote:
Moac Tor wrote:
Alavaria Fera wrote:
And then they get alphapodded and lose it all, right?

No because they removed consequences for death remember. And now they want to remove consequences for skill training too. Pick the wrong skill or remap, it won't matter, just liquidate the SP and use it however you want.

Yeah, as the liquidation has a trivial cost.... what's the cost again, did they tell us yet?

Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players. It is inevitable that this will be another feature that removes consequences, much like SP loss upon death, and indestructible ship skins.
Tippia
Sunshine and Lollipops
#1627 - 2015-10-16 12:17:13 UTC  |  Edited by: Tippia
Eternal Bob wrote:
You just described the character bazaar.
You just proved that you do not understand how the character bazaar works.
No. The bazaar does not allow you to bypass core game mechanics. In fact, it currently requires those game mechanics to have been at work, or there would be nothing to buy.

The bazaar lets you trade a character — a very specific set of skills tied to a very specific entity in the database. No matter how hard you try, that trade cannot change anything in or about your current character because all you're getting is a new character that someone has already built. The character you're buying is no different from the one you already have in terms of what mechanics have been at play in its construction.

With this idea, you can directly transfer unbound SP — not even something as restrictive as skils — that have been farmed by your alts or someone else's onto your pre-existing character and thus completely ignore the mechanisms that regulate how quickly that character can acquire new abilities. No matter what the originating character had, and no matter what your receiving character has, the recipient gets whatever new ability you wish.

Quote:
The limit to which purchasers can accumulate SP is in part determined by the rate at which SP is generated by the sellers. There will be an initial splurge, and then over time the market will adjust due to availability.

That's just it: there is no such limit with this scheme. You can manufacture all the SP you'd ever need and never be bothered or restricted by the market in any way whatsoever. The only determining factor is how much cash you're willing to spend on increasing your training speed.

This is why it's a bad thing: simply by paying cash, you can increase your training speed far beyond what is possible with the mechanics that determine training speed. Again, this is wholly unlike how the character bazaar works, and the second half of what makes it such a problematic design: the supposed limiting factor doesn't limit anything as long as you can be your own supplier.

If that is the intended goal — that you should be able to increase your training speed at will — why the nonsensical rigamarole of transfers? Why not just admit that it's a “pay to increase training speed” scheme and implement and balance it accordingly? If it's diminishing returns they're after, it's a trivial matter to make it inversely proportional to some logarithmic factor your your total SP. If it's not the intended goal, why on earth are they proposing exactly that (other than laziness in designing the idea)?

Yes, sure, more cash to CCP, yadda yadda… is that really worth creating such a stupid mechanic and then trying to hide it behind a use case that, by all accounts, is probably the least likely to occur?

Dave Stark wrote:
so nothing's being bypassed that hasn't already naturally been passed
…aside from the mechanic that determines how quickly a character can acquire skill points. This is a hard and fast mechanic that is currently impossible to bypass. I know you are smarter than this — why are you so obstinate on not understanding the difference between what the bazaar does and what this proposal would offer?

There are no two ways about it: this idea lets you train skill many times faster than the mechanics for training skills allow. The character bazaar does not do this because it does not in any way alter what skills (much less how much SP) a character has. The reasons why the character bazaar does not bypass mechanics do not apply to this proposal because the two are nothing alike — they trade completely different things between completely different parties.
Dave stark
#1628 - 2015-10-16 12:18:01 UTC
Moac Tor wrote:
Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.



except that nowhere in the devblog, does it state that.

not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time.
Alyssa Severasse
Lowlife.
Snuffed Out
#1629 - 2015-10-16 12:19:09 UTC
Look at the macro economy in this. Eve has a pool of SP right now, and generates more SP every day (even factoring in T3 losses...). That SP is allocated across all the pilots with active accounts (unless you are dumb enough to jump clone and forget to restart your queue...). This process will diminish the overall SP pool as there will be:

a) SP lost into these packets and on the market
b) SP lost from the diminishing return on mid-tier SP characters

Lower SP characters are less likely to strip out their SP for sale as they need it. New characters are highly unlikely to strip out their SP as they can't. So the only source of SP for these packets comes from mid-level and higher tier characters, or people dedicating slots to farming SP for sale.

Currently there are a lot of players created highly focused SP alts on spare slots for the character bazaar as an easy way to make ISK (just look at the price of mining alts, boosters and super pilots).

You need to understand that this will depend on the supply of SP packets. You can't just buy SP on the Eve store with Aurum! The only source of SP packets are going to be:

1. People farming SP for ISK (see alts above - the price will depend which is more effective and will naturally balance out)
2. People quitting the game or looking to sell characters (again higher SP characters may be more profitable to sell on the bazaar due to the skill book costs etc.)
3. People wanting to retrain or reallocate SP

The first two sources are the same as the current character bazaar - it's just you have more control over where the SP goes. The diminishing return means you can't create a 100mil SP alt as easily as you can buy one, in fact it's *way* more expensive and buying the toon still makes more sense isk-wise. Equally highly-focussed mid tier alts will still command higher prices due to the skill book prices and remaps. So the character bazaar still exists but becomes more specialised. This is a good thing. The last one means people pay to retrain. Or more than likely pay to swap SP between accounts, which I suspect will be a primary use of this function!

The initial reaction is 'omg, pay 2 win' but right now I can throw £10,000 into Eve, buy a 100mil SP alt and get an officer fit Revenant in a few days. This actually creates an atmosphere where you get to sculpt your character better, newer players get to hop into ships a bit quicker and have more fun (which means they enjoy the game more) and older players that have high SP alts they aren't using get to channel that SP into ISK if they want.

Maximus Aerelius
PROPHET OF ENIGMA
#1630 - 2015-10-16 12:21:41 UTC  |  Edited by: Maximus Aerelius
Dave Stark wrote:
not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time.


You stand corrected :

CCP Rise on behalf of Team Size Matters wrote:
Recently, we’ve seen new threads emerging where EVE players discuss options to help new players with progression.
Don ZOLA
Omniscient Order
#1631 - 2015-10-16 12:22:07 UTC
Dave Stark wrote:
Moac Tor wrote:
Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.



except that nowhere in the devblog, does it state that.

not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time.


I have already replied you on that one, yet you keep repeating it. Beside those phrases it is quite obvious that it is mainly aimed at new players, other way it would not need diminishing return mechanics. If it is aimed at everyone make 1mil sp 1 plex for everyone and simple as that. So do not try to twist it out.

Also, the main point of all you "supporters" is that it will help new players. While it wont.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Gully Alex Foyle
The Scope
Gallente Federation
#1632 - 2015-10-16 12:22:17 UTC
Alavaria Fera wrote:
Gully Alex Foyle wrote:
Linking it to the Character Bazaar (and the PLEX costs therein) is just a smokescreen. Trading characters is an account service, completely out-of-game and charging PLEX is reasonable and a good way to limit the transactions.

Ok, so if they removed the skill points from A and added unallocated skillounts to B completely-out-of game and charged PLEX instead of AUR, that would work...

Alternatively if they improved the bazaar by making it ingame, and added a system to carry out these trades more efficiently, it would not be fine to charge the plex anymore....
To clarify:

. Your account exists out-of-game, in the real world, where you pay CCP to log in and play their game

. Your character is ingame, in the virtual world. SP are viritual things attached to a virtual character in the virtual world of EVE

. SP mechanics, up to now, are ingame. Virtual world time goes by, you train SP based on ingame rules, choices and actions


Charging $ for real world transactions is different than charging cash each time you want to use a new ingame feature. It's like charging cash for adding a lowslot to your Rifter.


You may think the difference is minimal, I think it's crossing a line that will make the game worse. If this crap goes through, I'll be happy to be proved wrong.


Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave stark
#1633 - 2015-10-16 12:23:58 UTC
Tippia wrote:
Dave Stark wrote:
so nothing's being bypassed that hasn't already naturally been passed
…aside from the mechanic that determines how quickly a character can acquire skill points. This is a hard and fast mechanic that is currently impossible to bypass. I know you are smarter than this — why are you so obstinate on not understanding the difference between what the bazaar does and what this proposal would offer?

There are no two ways about it: this idea lets you train skill many times faster than the mechanics for training skills allow. The character bazaar does not do this because it does not in any way alter what skills (much less how much SP) a character has. The reasons why the character bazaar does not bypass mechanics do not apply to this proposal because the two are nothing alike — they trade completely different things between completely different parties.


because it means nothing - who gives a **** how many SP a character can have based on it's age? there's not a single thing in this game that you can't do perfectly because of a lack of SP. the game has been out that long many people have 1 character that's perfect at a myriad of things.

if it was currently impossible to be "perfect" at something then your argument might hold the tiniest it of water that would then be unleashed when you realise you cannot stop the passage of time.

the max sp a character can have based on its age is completely irrelevant and doesn't mean anything - nothing is being bypassed that hasn't already been bypassed. you're not magically able to do something now in game that was never possible before because you couldn't accumulate enough SP.

max sp as a function of age is irrelevant and pretending that having an "sp cap based on age" is why this idea is bad makes me laugh at you. i honestly expected an actual reason from you tippia. you've spent too much time on eve-o, you once came out with good points and valid concerns and now you're peddling a bucket full of holes as the best way to hold water. disappointing.
Dave kazkade
Lethal Devotion
#1634 - 2015-10-16 12:25:17 UTC
First off I would like to say even though I do like the idea that ccp is trying to make the game allot easier for new players to get into, I am not for the idea that skill points can be something that can be bought or sold on the market. I don't have to say the reason, as everyone has stated allot of possibilities why this will cause more harm than good.

Now I will like to suggest a idea, instead of making sp tradeable, how about making character trading allot easier to know about, implement it as a game feature. Like a market place that can be opened in the game, rather than A forum section that people have to look for to find. Also, implement the ability for freshly traded characters to have the name changed, how ever limit this to were players cannot fake a name change that own the account or are abusing the name change system in a way to reuse a character for corp theft.

Also if you want to make the game more fun for new players, implement a way for them to test ships they cannot fly, like a arena or something interesting to show them how fun the game can be when they get good sp.


Another thing, make it to were all new players have access to the advanced cerebral accelerator, this is another item that even though can be traded for isk on the market, I find that the only way for new players to get there hands on it is to buy the (expansion packs) online, which I see it as a "if you pay us money we will make the game easier for you to get into" this is a no no. so please remove it. Also, remove remaps, and make all the stats maxed and keep the implants. Reduce the amount of time it takes to train skills.

And if you want to find a way to introduce more players onto eve? Work on project legion again, The only reason I see why you guys decided to stop working on it is because the dust 514 community was upset because (I don't have a gaming pc) or something stupid like that, supporting a game on a outdated console like the ps3 is a very dumb and stupid idea. Who cares what the dust community thinks, allot of them don't give you any money what so ever, and they just play the game, allot of them don't even know what eve is, but know how to log onto the forums. So. long story short, you want more players of eve? Port dust 514 to pc and add allot of features to it, like being able to manufacture goods for legion players, just something more to interact with the eve universe than rather (oh I push f1 now i get pew pew on planets im so cool, this is boring)

Now that I have given my suggest to CCP what i think should change I will like to now start giving my input to the players of this game. If you do what I am about to describe below, then shame on you, you are the reason this game is going to ****, and you should feel bad everytime you suggest a way to fix the game, you are not helping.

First off for the players that come onto threads like this and state "Im going to unsub now because this is a bad idea" This thread was made to give feedback to ccp to tell them how you feel about the changes, it doesn't mean that they will do it. So far from what I have seen, the CSM says no, and the community says no. So it will most likely will not happen. But when you start to say that eve is dieing and you threaten CCP with the fact that you are going to stop supplying them with money, you are a good reason why this game is going to ****, because if you don't get what you want, you will stop giving money to the people who try to make the game for interesting for new people.

And for those players who say "the game is dieing" or something related to that, you are not helping, when you put this information out there for everyone to see, how do you think a new player feels about seeing a 3+ year old pilot in a game saying its dieing, do you think they will invest the time and money into a game that since you all are saying "its dieing" they think that ccp will pull the plug one day? Yeah, you are not helping, everytime you state this, you make a new player think the game that you enjoy playing is a ******* waist of time and **** you for even saying osmething remotely close to this.

I love this game as much as you guys do. Probably even more.
But when you say the game is dieing you make new players think it is a waist of time, that they shouldn't even train skills in it.

When ccp comes along and ask the community about a idea they had, they are asking you guys if it is okay to implement it. So far you guys have made great responses to CCP, but actually unsubscribing is not the way to change ccp's mind, you are killing the game by doing this.


I put allot of thought into this, and I have waisted a long time writing this.

tl;dr:

SP trading is no no, make other ways for new players to enjoy the game without real money

Remove remaps and make it to were all skills train at same pace, with the option of implants still

Resume development on project legion, there are allot of FPS players on PC, and tons of them will love the idea, dust 514 community is salty, and ps3 is a outdated piece of ****. stop supporting it.

Rant about how players should stop saying that "eve is a dieing game" as this causes more players to not even want to spend time in it because they think it will die because all these old players are saying so.


Naxirian
Republic Military School
Minmatar Republic
#1635 - 2015-10-16 12:25:22 UTC  |  Edited by: Naxirian
First thing I said when I saw this was "lol, that's it, EVE's dead."

I am 100% against this idea. A core part of EVE is that you're rewarded for putting in time and effort. This is essentially a way to pay RL money via plex, or spend vast amounts of isk to instantly create skilled up toons. I wouldn't go as far as to say it's pay to win because you still need knowledge and skills, and you can essentially use RL money to buy characters on the bazaar by buying plex to sell anyway, but it's a terrible feature imo and should not be added to the game.

If you're wanting to make more money from transactions, add the ability to pay an RL fee to change our character names. How hard can it be to include a little section in the character info window that lists previous names of the toon? That would be a much more welcome feature for a lot of people.

Asus Crosshair VI Hero X370 Motherboard

AMD Ryzen 7 1700 @ 4GHz

2 x R9 290X 4GB Crossfire @ 1150MHz

Full EKWB Custom Watercooling Loop

16GB Corsair Vengeance LED Red DDR4 RAM @ 3000MHz

Don ZOLA
Omniscient Order
#1636 - 2015-10-16 12:25:54 UTC
Lan Wang wrote:
why does it have to be greed? if the current playerbase complains about everything they do and they cant bring in new players then how else does a company make enough money to grow?

I dont see this as greed just simply a way to make money, after all it is a business and the current model clearly is not working enough for ccp


Then they should think of something which will bring new players to the game. Since this will not.

And if they just want more money they should find a way to get them or to find something actually beneficial for all players. Or reorganize company, cut unnecessary costs, stop stupid investments etc. Players are not guilty for such faults.

Instead of making moves which will cause even less income in the long run. Ie the business model which worked, they screwed up some and now they are going to screw it even more. That is the wrong way to make more money.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Dave stark
#1637 - 2015-10-16 12:26:21 UTC
Don ZOLA wrote:
Dave Stark wrote:
Moac Tor wrote:
Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.



except that nowhere in the devblog, does it state that.

not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time.


I have already replied you on that one, yet you keep repeating it. Beside those phrases it is quite obvious that it is mainly aimed at new players, other way it would not need diminishing return mechanics. If it is aimed at everyone make 1mil sp 1 plex for everyone and simple as that. So do not try to twist it out.

Also, the main point of all you "supporters" is that it will help new players. While it wont.


those phrases don't mention it being for new players at all. "Recently, we’ve seen new threads emerging where EVE players discuss options to help new players with progression. " does not mean "this idea is for newbros".

people who say "this is for new players" need to pipe down - not once has this been stated anywhere but the recesses of your minds.
Gully Alex Foyle
The Scope
Gallente Federation
#1638 - 2015-10-16 12:26:25 UTC
Lan Wang wrote:
I dont see this as greed just simply a way to make money, after all it is a business and the current model clearly is not working enough for ccp
I'm not CCP's CEO or shareholder, I'm a player.

I don't care how much money CCP make, I wish them to make a good game and enough money to remain in business so I can play it with you guys.

If I think a proposed feature is just for making more money but could make the game worse, I'll say so and hope they come up with another feature that makes the game better instead, which ultimately will help in making more money too.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Estevan Andrard
Doomheim
#1639 - 2015-10-16 12:27:27 UTC  |  Edited by: Estevan Andrard
It is funny how the same person justify their arguments by saying something is not clearly stated in the dev post and at the same time uses the reason do prove that something that is not clearly stated in the dev post aswell.

All the hundred long thread it is came to be because the problem is what is not considered or written down in the dev post.

It is like to ask someone to disprove Eisntein following relativity theory.

It is amazing how there is always someone to come and pull that off thinking it is a clever move.

And in other news:

Gully Alex Foyle wrote:
Lan Wang wrote:
I dont see this as greed just simply a way to make money, after all it is a business and the current model clearly is not working enough for ccp
I'm not CCP's CEO or shareholder, I'm a player.

I don't care how much money CCP make, I wish them to make a good game and enough money to remain in business so I can play it with you guys.

If I think a proposed feature is just for making more money but could make the game worse, I'll say so and hope they come up with another feature that makes the game better instead, which ultimately will help in making more money too.


problem is CCP is a corporation. IF they dont make money enough to support the game, plus the employees, plus CSM, plus EVE vegas, plus silly youtube shows, plus custom cakes and lunch, plus personalized whiskey bottles, they might aswell call it done and move on.

The game wont be if it is only self sustainable but non-profit.

In short, say you want a good game and dont care how much money CCP makes on top of that is at least in being nice, naive.

It is a business, and the only way to have it better, is to give it surplus incentives. If the game profits are X, you have a Y quality game, the odds of having 10Y quality game improve a lot when you have 10X profit.

But it also has a cap. a 100X profit wont get you 100Y quality, because too much incentive causes lazyness.

That must soon be called "pull a blizzard" I fear.

If con is the opposite of pro, then is Congress the opposite of progress?

Don ZOLA
Omniscient Order
#1640 - 2015-10-16 12:29:36 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
Moac Tor wrote:
Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.



except that nowhere in the devblog, does it state that.

not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time.


I have already replied you on that one, yet you keep repeating it. Beside those phrases it is quite obvious that it is mainly aimed at new players, other way it would not need diminishing return mechanics. If it is aimed at everyone make 1mil sp 1 plex for everyone and simple as that. So do not try to twist it out.

Also, the main point of all you "supporters" is that it will help new players. While it wont.


those phrases don't mention it being for new players at all. "Recently, we’ve seen new threads emerging where EVE players discuss options to help new players with progression. " does not mean "this idea is for newbros".

people who say "this is for new players" need to pipe down - not once has this been stated anywhere but the recesses of your minds.


Can you please answer on whole posts instead just taking some parts out of the context. Why is there diminishing return mechanism, aimed to give the most of the benefit to the new players (who are ready to spend additional cash) then?

So, YES it is aimed mainly at new players. And it fails on that.

There are 2 rules in a successful life: 1. Don't tell people everything you know