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Player Features and Ideas Discussion

 
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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Author
Feyd Rautha Harkonnen
Doomheim
#561 - 2015-10-15 20:16:53 UTC
Julien Brellier wrote:
...
Pay to buy skills?
Totally insane move that will kill this game stone dead.Evil

What are you essentially doing when you buy a toon in the character bazaar?
Nikk Narrel
Moonlit Bonsai
#562 - 2015-10-15 20:31:14 UTC
Feyd Rautha Harkonnen wrote:
Julien Brellier wrote:
...
Pay to buy skills?
Totally insane move that will kill this game stone dead.Evil

What are you essentially doing when you buy a toon in the character bazaar?

Paying someone else for their time & effort in acquiring skill books and training the skills themselves.
That character started just like any other new character, until they started working with it.

It is comparable to paying a babysitter, as they took care of your new bundle of joy before you got it.
Arden Bastilla
Center for Advanced Studies
Gallente Federation
#563 - 2015-10-15 20:52:01 UTC  |  Edited by: Arden Bastilla
So with the current proposed system from teh Dev blog we remove SP in fixed amounts (currently 500k) which is turn into an item that we can sell. Character Bazaar still exists so no issues there. No pay to win as they have put diminishing returns on applying the SP to characters, plus the SP comes from characters. Only new characters get the benefit of this fully. Otherwise SP is removed from the game and some isk is sunk if this was a market transaction because of taxes. Oh and I'm sure if Aurum sales go up then CCP also wins in this as well.

I see this mainly as a way to get some isk out of the game and to give new players/characters a chance to become "Useful" quickly. Case in point, we are a WH corp and living in a WH requires certain skills to be useful (cloak, scan, etc). I have a friend that wants to join but he isn't useful in our corp so either he hates it or is negectled and leaves. If on the other hand I can buy him some Skill Packets and give him a boost to start and get him up to say the 5 mil cap before diminishing returns it is worth it to me. I just spent the isk I would have on PLEX to get him to play on something that will make his experience more enjoyable. Especially since I can help him pick the right skills from the start.

I would have to say that this will also help determine the pricing of characters in teh bazaar since all SP will have a fixed value based on the Skill Packet pricing. So if the going rate is 500 isk/SP then a Skill Packet is worth 250 mil each. I would actually be more willing to buy a character off of the bazaar knowing that I can sell some of the skills that I don't want to recoupe some of the isk I spent buying the character... Or on the other hand I can find a character that has most of the skills and buy the rest of the skills through Packets to get him to where I want to be. Either way all the SP comes from actual subscriptions so there really isn't a P2W factor here. Instead we can get our new player base more capable and ready to join in some of the more interesting aspects of Eve because they now have the right skills without having to wait years to get to them.

All in all i think the current iteration does the intended job or rewarding new players with SP quickly to retain them and gives older players a chance to help out new players/characters or make some extra isk.
Melek D'Ivri
Illuminated Overwatch Group
#564 - 2015-10-15 20:58:03 UTC
Having just read the article, Pay To Win Mode for EVE Online I am severely disturbed at this prospect for the future of the game, and lose all feelings of hope brought about by the whole "EVE Forever" stuff.

I am not a low end player based on skill points, I am not a top tier veteran either, I am just a player somewhere in the middle of that, with a decent amount of experience and skill points. I have low skill alts, I have high skill alts, just like many other players do.

I understand this move is designed with low skill and new players in mind to give them a better head start and help them along in their progress. It won't. "Why?" you ask.

Low skill players have no idea what they are doing.
-- I'm not going to give my kids a loaded gun and expect them to safely handle it.
-- They haven't used the trial and error and learning to know where to properly allocate points.
-- This pushes them outside of what they can handle and will increase the level of significant losses they incur.

*Significant losses include everything from demoralizing losses that make them quit EVE to career ending losses that prohibits them from PLEXing if that's how they pay to play the game.

It honestly feels like this is a push to make new players want to buy PLEX (above point)
-- "I have the skills to fly great ships, but not the ISK! Maybe I should just buy a PLEX."
-- If I get more ISK/Aurum I can buy more Skill Points, but I have no way to earn these very quickly.

Older players win.
-- Who cares if it takes 10 times more skill packets to get the same SP as a newbro. They make tons more ISK by comparison.
-- They know where to put the points in to win the game. The impact of a veteran with unallocated SP is more powerful.
-- The guys that care about being the top SP player in the game can further widen that gap given enough Aurum/Plex/ISK.

Just keep the freaking bazaar. Sell of an entire character or make it an option to character swap or something, but seriously don't just ruin this game because selling packets seems cool. This is a low quality idea that's easy to make sound like a good thing and has no regard for future implications and impact on gameplay.
Furyan Vakko
Pizza Delivery Express
#565 - 2015-10-15 21:05:51 UTC
I think this a very good idea.

It's a great substitution for the character bazzar.
Koston Eld
Extra Galactic Expeditions
#566 - 2015-10-15 21:18:55 UTC
I hate the idea of trading sp around. People already have the ability to trade p with that character bazaar. Make that an ingame feature/forum would be great and easier to find and use than the forum one.

I do like the idea of being able to buy a bonus remap once or twice per account. Or a (very hard) way to earn an additional bonus remap. But the players that have been around forever need to feel like their commitment is worth it.
Eve is hiring now, but eve also can't cave to make it easier for new bros.

Doing small things like more sp on char creation and other little things is great, tradin sp is bad news
Dror
Center for Advanced Studies
Gallente Federation
#567 - 2015-10-15 21:32:32 UTC
Melek D'Ivri wrote:
Having just read the article, Pay To Win Mode for EVE Online..

I'm all about criticizing P2W aspects because of how it effects newbies and retention, but if you have that problem with this idea, you have that problem with SP altogether.

Furthermore, this post's reasoning is shabby at best, and here's why.

Melek D'Ivri wrote:
I understand this move is designed with low skill and new players in mind to give them a better head start and help them along in their progress. It won't. "Why?" you ask.

Low skill players have no idea what they are doing.
-- I'm not going to give my kids a loaded gun and expect them to safely handle it.
-- They haven't used the trial and error and learning to know where to properly allocate points.
-- This pushes them outside of what they can handle and will increase the level of significant losses they incur.

*Significant losses include everything from demoralizing losses that make them quit EVE to career ending losses that prohibits them from PLEXing if that's how they pay to play the game.

Everything about motivation describes self-direction as most beneficial for innovation, creativity, etc. Furthermore, there's the option of learning the game and playing well without the objectively arbitrary limitations of SP. It's no fun subbing for a game and finding the inability to do anything you've heard about or fantasized (competitively). On defining the qualia for interest in video games, the top response on the top category (competition) -- "I like to play to prove to my friends that I am the best." SP is a barrier in the progression for that, and that's a problem for retention and referrals.

You're implying that SP is somehow helpful for the game. Well, here's all of the research on motivation -- it says the opposite! What purpose does it serve, then?

"Veterans win." That already happens. Starter corps are already non-competitive because of low SP. Where's sov action now? It's supported by the biggest ships. "Fix sov!" you say. Remove SP.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Esrevid Nekkeg
Justified and Ancient
#568 - 2015-10-15 22:30:55 UTC
This thread just got officially weird....

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Megumi Yumiko
Federal Navy Academy
Gallente Federation
#569 - 2015-10-15 22:36:19 UTC
I think they just should change it how it was giving rookies a clear idea what skills they might get when they start and maybe give a extra tutorial here or there and just add 3 mil sp all together instead of making this a freemuim game really

I know rookies could use the support of this but really, this is getting to Sp for rl money and that wil be really...really stupid if you ask me knowing the time and effort that I put in my alts and my two mains can be removed simply by opening my bank wallet gives me a really sour taste to be fair.


Short version :

Something needs to be done, but paying for sp, sure of hell should "NOT" be on the list
Aerasia
Republic University
Minmatar Republic
#570 - 2015-10-15 22:43:27 UTC
Arden Bastilla wrote:
No pay to win as ...
They are dealing with SP, which the EVE forums are very quick to point out don't 'win' you anything.
Cosmonaut Ivanova
Stay Frosty.
A Band Apart.
#571 - 2015-10-15 22:47:58 UTC
ok Forum rules say explain

bad Idea why?

Pay to win.
No matter how you slice it, making SP granular and not sold in bracketed packages, is open to fantastic abuse.
The outragously rich can hoover up SP - other players can't - pay a dollar price for isk, get SP however you want it.

The reason the character Bazarr worked at all is because of all the things the dev blog calls negative come attached to a character when you buy it.

Seriously, how can you not see how bad an idea this is!? verge of rant.

do better! I know you can make good choices, make better choices!

Aerasia
Republic University
Minmatar Republic
#572 - 2015-10-15 23:06:12 UTC
Cosmonaut Ivanova wrote:
Pay to win.
If paying for these new SP Packets is pay to win, why isn't the Bazaar? Why isn't paying a sub to get SP pay to win?

The only way to get SP is with real life dollars. If SP = win, then EVE's skill system is P2W in its entirety.
Cosmonaut Ivanova
Stay Frosty.
A Band Apart.
#573 - 2015-10-15 23:27:18 UTC
No

The complexity that comes with the character bazaar, character packages, mistakes that're made, reputation attached to names, sets of skills that are built upon the in game requirements that don't allow certain skills before others.

These things prevent significant abuse.
Characters are already trained to be sold, I get that, I don't like it, but I tolerate it because it's under control.

Characters created for the sole purpose of farming SP and pumping it into toons already bloated with SP, I fundementally disagree with. It is not Eve.

at the moment you can train many at the same time.
under this proposed system you can train one many times.
Aerasia
Republic University
Minmatar Republic
#574 - 2015-10-15 23:44:16 UTC
Cosmonaut Ivanova wrote:
under this proposed system you can train one many times.

And under the current system you can just buy one that somebody else trained years ago.

And you can't pump SP into toons 'already bloated' with SP. The highest tax bracket put forth is 90% - that means in order to double the SP rate on a 100M SP toon you'd need 10 alt characters. That's 40 Billion ISK in start-up PLEX (those alts need to be over 5M SP to even transfer anything off) and then ~13 Billion ISK/month in PLEX costs for those farm alts plus some tens of Billions of ISK in the Aurum/SP Extractors.

Exactly how many players do you think are going to be paying 60+ Billion ISK to go from 120M SP to 122M SP?
Cosmonaut Ivanova
Stay Frosty.
A Band Apart.
#575 - 2015-10-16 00:25:01 UTC  |  Edited by: Cosmonaut Ivanova
More than enough. Too many in fact.

Create that gap and it it will be filled

*edit
Yes you can buy one that somebody else trained years ago, as a complete package and all that comes with it, as a Toon and stays with that toon.

This makes SP a resource like all others. That can be mined, however expensive, and given to any other toon.
Aerasia
Republic University
Minmatar Republic
#576 - 2015-10-16 00:37:55 UTC
I'd better get my PLEX buying wallet out then. If people are going to be gobbling up PLEX dozens at a time in order to fund SP farms I want in on the gold rush.
Cosmonaut Ivanova
Stay Frosty.
A Band Apart.
#577 - 2015-10-16 00:44:28 UTC
Perhaps a profitable idea, and not just for you.

I'd have to defer to a space economist to answer that one.
Naoru Kozan
Perkone
Caldari State
#578 - 2015-10-16 02:48:16 UTC
After a bit of thought I think this is a good change. Anything that makes it faster for newbies to get an effective ship + fit is good for the game. The items will be tradable on the market...thus you will start seeing these showing up in killmails. SP and ISK sink achieved right there lol.

Also "pay to win arguement" is pretty dumb. ISK don't buy knowledge of Eve mechanics.
Aves Asio
#579 - 2015-10-16 02:51:56 UTC
Bad idea is bad. New players will be forced to pay real money, old players on the other hand will just keep buying skill packets with all the incursion and afk farming isk. It doesnt matter how diminishing the returns are sp is more valuable then isk,
Furyvixen Bloodhoof
Native Freshfood
Minmatar Republic
#580 - 2015-10-16 06:44:26 UTC
It's too late, it's happening.

Lock this thread under rule 17 as there's a more important official one in play now.