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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Niriel Greez
Sebiestor Tribe
Minmatar Republic
#681 - 2015-10-15 19:27:03 UTC
Limit it to characters below 10-20M SP and do not allow the SP to be allocated into cap, cyno, jump or similar skills so that you only benefit new players who actually NEED that initial SP.

Maybe allow for a little reallocation on existing characters without the ability to directly funnel SP into them.
drunklies
Federal Navy Academy
Gallente Federation
#682 - 2015-10-15 19:28:03 UTC
Kyt Thrace wrote:
The only reason I see CCP wanting to do this is for more cash.

They have had too many accounts unsub over the past year to other mistakes that they made and are losing money.

So CCP thinks they can come up with a cash printing scheme to help them out.

Results will be more accounts unsub leading to less cash coming in.

How to fix it CCP?

Stop coming up with stupid ideas that **** off the majority of your player base & only cater to a few.


So much this.

Fix the damned game, all these problems will fall away.

Moac Tor
Cyber Core
Immediate Destruction
#683 - 2015-10-15 19:28:27 UTC
Nuke Chicken wrote:
For you to even make this public for discussion has taken away from me any hoPe that this Company can ever return eve to a successful online game. Its over guys. R.I.P


(WTS Eve online to someone who has a ******* clue.)

I've got to say this really does bash confidence that the devs in charge at CCP actually know what has made eve such a successful game. I am still waiting for some detail of that big presentation that Rise made at fanfest in which he stated that death was going to have serious consequences. But we get this instead...?

The game is becoming more and more meaningless with nothing else being added to balance this out. First we get SP loss removed (although not saying this couldn't be improved upon), then we get indestructible ship skins, and now we get this proposal that unwanted SP should be able to be transferred between characters.
Kaylin Drake
Profound Destiny
#684 - 2015-10-15 19:28:31 UTC
As I was reading through the post I was thinking.. yeahhh this is good. And then you mention the webpage and being able to browse characters to buy.. then making it in game. You had me at that point. I thought it was going to lead into pay to rename and remake the character after the transfer was complete.

Really that idea was good. But then you went in a totally horrible direction..

Why turn it into basically pay to win..? Whenever a gaming company does this I seriously roll my eyes and am thankful I play Eve.. except erm.. you guys are thinking of doing it too... I'm disappointed..

Please don't implement this.
Querns
Science and Trade Institute
Caldari State
#685 - 2015-10-15 19:28:54 UTC
drunklies wrote:
Not having done so does not entitle those mewling newbies to anything either.

SP injectors aren't an entitlement. They're an option.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Eternal Bob
Doomheim
#686 - 2015-10-15 19:28:59 UTC  |  Edited by: Eternal Bob
Don ZOLA wrote:
I will try to stay away from replying to troll alts but just so other know skill queue was not there since start. For years you had to time skills and plan when you will change it, wake up to do it etc.

Also there was no attributes remap either so you had to plan well how to develop your char.

And even after getting those it still takes effort to do the best possible planning to utilize the most of your attributes in the long run.

And if nothing else I am sure plenty would stop playing and training if they knew this will happen. Why should i spend hundreds / thousands bucks on subscription while having to bother about training when I can just come and drop the money and get everything i want?


Nothing you just said alters the fact that amassing skill points has never required any effort.

As for your last point, why are you still subscribed? The character bazaar has been a thing for some time now.

Biomassing to free a char slot.

Vic Jefferson
Stimulus
Rote Kapelle
#687 - 2015-10-15 19:29:04 UTC
Before anything even like this is even thought about being anywhere near the table of discussion, people deserve a much better idea where attributes, remapping, and anything that has to do with new players and SP are headed in the near future.

I think most people are pretty open to ideas that get people into the game a little faster. This sort of seems like blackmailing people into spending more money just to play, and just opens a huge Pandora's box of bad things.

Really does chip into character uniqueness, and day old characters will be in ships they really shouldn't be. I don't get what this does to the whole levelling a raven syndrome either, as if they have their big mission boat on day 1, they are going to get bored on day 6.

People who committed to capitals were disenfranchised.

Sovereignty has become competitive PvE.

And now characters themselves are malleable, losing some of their associated uniqueness. Like the one thing EvE still does faithfully is characters and personalities actually having weight, meaning, and gravitas. A great deal of this would be lost if characters were made to factory specifications.

Veteran players make New Eden go around. They are the teachers, the instigators, the patrons, the leaders, the storytellers, and the FCs that make the game....a game. Veterans that feel what they have is being eroded are not the most likely candidates to get people hyped about playing.



Vote Vic Jefferson for CSM X.....XI.....XII?

Sean Parisi
Blackrise Vanguard
#688 - 2015-10-15 19:29:16 UTC  |  Edited by: Sean Parisi
I am not completely against the idea on the personal level. It is essentially the same as buying a new character but 'cleaner' with my main issue being the ability to essentially up and 'retrain' your skills. Which makes the long term decision somewhat pointless. However, if you do decide to go forth with this system - vets and novices should be treated equally. I should not have to pay 10x more to improve my character as a nooby. There should never be a system that takes away from the 1:1 ratio of SP - People spent time and money subbing to gain those skill points, removing 70% of that because I'm a more skilled character does not seem ethical to me.

However, although I hold the middle ground with the above being a main issue. I do understand why people are 'outraged' - there is the fear that the game will become more focused on micro-transactions and cash cowing. Which in itself is a reasonable fear. For me personally this would open more options to improve my own personalized alts and main character.

Further expansion on what I'm saying.

If you are saying "Pay 2 Win" then you should be again the whole existence of the Bazaar to begin with. I know a guy who has bought multiple 100 mil plus toons with PLEX. Atleast this way you can buy smaller segments without spending 500-600$
Querns
Science and Trade Institute
Caldari State
#689 - 2015-10-15 19:29:58 UTC
PotatoOverdose wrote:
Querns wrote:


Also, you're significantly overestimating the number of times any one person would rush out to the character bazaar and snatch up a custom-made character just to stay ahead of the FOTM.

That's my whole point: people don't do it because it isn't practical in most cases.

But now - Farm some gno...Sanshas in the barrens..err high sec to get your SP to level up...errr get your skills to V and get that sweet new raid gea...errr FOTM ship.

This is not appreciably different than the Character Bazaar.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Josef Djugashvilis
#690 - 2015-10-15 19:30:44 UTC
It is clear that the majority pf posters are very much against this idea, which means that CCP rather than dropping the daft idea, will offer to tweak it.

After eight years in the game, I finally and with great sadness, get to say, "Eve is dying" and mean it if CCP persist with this hare-brained scheme.

Oh dear...

This is not a signature.

PotatoOverdose
School of Applied Knowledge
Caldari State
#691 - 2015-10-15 19:31:28 UTC  |  Edited by: PotatoOverdose
Querns wrote:
PotatoOverdose wrote:
Querns wrote:


Also, you're significantly overestimating the number of times any one person would rush out to the character bazaar and snatch up a custom-made character just to stay ahead of the FOTM.

That's my whole point: people don't do it because it isn't practical in most cases.

But now - Farm some gno...Sanshas in the barrens..err high sec to get your SP to level up...errr get your skills to V and get that sweet new raid gea...errr FOTM ship.

This is not appreciably different than the Character Bazaar.

Yes it is. The SP queue, as opposed to grinding gnolls in the barrens, is one of the principal differences that separates eve from the lesser mmos. Removing that difference in the name of accessibility is a mistake and a loss.
Sharps
Caldari Provisions
Caldari State
#692 - 2015-10-15 19:31:51 UTC
I like this idea. I'm a new player and I'm willing to pay a little extra to be able to do the things I want to do.

You 10 year vets who have won Eve by PLEXing all your accounts and playing for free, why wouldn't you want me to give CCP my money? They have to get RL money from somewhere, and I sure as hell ain't buying SKINs.
Teckos Pech
Hogyoku
Goonswarm Federation
#693 - 2015-10-15 19:31:52 UTC
Stalking Mantis wrote:


EVE is in a downward spiral.....don't believe me? compare server numbers today with two years ago...I am talking more than a 300% drop. This is FORCING CCP to try to appeal to newer players, such changes might not appeal to us the people that have played EVE for years. But this tells me CCP is in alot of trouble due to years of mishandling the EVE community that they are now forced to think up things like this to appeal to new blood.


Heh...no not 300%.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nogginz
State War Academy
Caldari State
#694 - 2015-10-15 19:32:22 UTC
ive been following this post since when it first popped up, it is evident that the vast majority of people replying to this post are against this idea.

If CCP implements this then its obvious CCP does not listen to its players.
Querns
Science and Trade Institute
Caldari State
#695 - 2015-10-15 19:32:22 UTC
Vic Jefferson wrote:

And now characters themselves are malleable, losing some of their associated uniqueness. Like the one thing EvE still does faithfully is characters and personalities actually having weight, meaning, and gravitas. A great deal of this would be lost if characters were made to factory specifications.

Veteran players make New Eden go around. They are the teachers, the instigators, the patrons, the leaders, the storytellers, and the FCs that make the game....a game. Veterans that feel what they have is being eroded are not the most likely candidates to get people hyped about playing.


You live in a very strange world. The Eve I experience is rife with purchased characters and one's sense of identity is only tied to one's jabber account or forums account.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Draugo Rana
Masuat'aa Matari
Ushra'Khan
#696 - 2015-10-15 19:32:26 UTC
No no...NO. Please don't. Just don't.

Buying and selling skill points? Cheapen and reduce the entire skill training and character development process to nothing more than tradable tokens? Why not just abolish skills entirely and make every character fully trained and alike from creation?

Skill levels and their training is not only a measurement of character's abilities and power, it's also a means to give trainees something to look forward to, a sense of accomplishment when they reach it, require some planning and making some choices from day one. Making skills tradable throws most of that away. It makes skills seems much less valuable if you can just create a new character, throw some $$$ at it and you're done.

I was never super excited about the character bazaar but it was tolerable, slicing up characters and selling it as pieces is most definitely not. I can also live with the ability of trading characters using an in game interface while giving the buyer the ability to rename it, but that is as far as I think it should go.

And yes, older characters who gained their skills the old fashioned way by logging in every day and adjusting their queues should be rightfully pissed if this idiocy ever finds its way to the live servers.
Don ZOLA
Omniscient Order
#697 - 2015-10-15 19:33:03 UTC
Querns wrote:

Having to struggle with a nascent skill system and without the tools necessary to manage it does not somehow entitle those ancient souls to anything.



Consistency is what matters. Loyalty. You do not change fundamentals after 12 years. Because that way you trick player base, ie your customers. I am sure if they started like p2w game, EVE would be dead long ago, I doubt it would even make 5 years.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Querns
Science and Trade Institute
Caldari State
#698 - 2015-10-15 19:33:09 UTC
Josef Djugashvilis wrote:
It is clear that the majority pf posters are very much against this idea, which means that CCP rather than dropping the daft idea, will offer to tweak it.

After eight years in the game, I finally and with great sadness, get to say, "Eve is dying" and mean it if CCP persist with this hare-brained scheme.

Oh dear...

Ah, yes, good ol' argumentum ad populum. An old friend, come to visit.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#699 - 2015-10-15 19:33:26 UTC
Well it could be modified.

To where you can pay a certain fee in plex for a "name change" or "skill revamp".


Proposal: Skill Revamp;

-All your SP is allocated into unallocated skillpoints.
-This will have a 1 year Cooldown.
-Cost: 2-3 Plex or certain equivalent $$.

Why:

-Everybody makes mistakes. This lets a player start with a clean slate on what ships he/she wants to fly or do in his/her career in eve online.
-One year cooldown - ensures that this doesn't get "abused".



Proposal: Name Change:

-Change your characters name
-Note: will still say your old name on new tab of : Past History/Past Employment
-Cost: 2 Plex? Can be adjusted as needed.
-This will have a 6 month - 1 year cooldown?

Why:

-Everybody makes mistakes. This lets the player that named his character something stupid like: "Fat Kid Loves Cake" to something serious if he/she wanted too.
-You are still able to see the past history of the name.
-long cooldown - ensures that this doesn't get "abused".
Querns
Science and Trade Institute
Caldari State
#700 - 2015-10-15 19:33:58 UTC
PotatoOverdose wrote:
Querns wrote:
PotatoOverdose wrote:
Querns wrote:


Also, you're significantly overestimating the number of times any one person would rush out to the character bazaar and snatch up a custom-made character just to stay ahead of the FOTM.

That's my whole point: people don't do it because it isn't practical in most cases.

But now - Farm some gno...Sanshas in the barrens..err high sec to get your SP to level up...errr get your skills to V and get that sweet new raid gea...errr FOTM ship.

This is not appreciably different than the Character Bazaar.

Yes it is. The SP queue, as opposed to grdinding gnolls in the barrens, is one of the principal differences that separates eve from the lesser mmos. Removing that difference in the name of accessibility is a mistake and a loss.

The SP queue can be bypassed by the Character Bazaar. You can even fund these purchases on your first day by converting purchased PLEX into ISK.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.