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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Querns
Science and Trade Institute
Caldari State
#261 - 2015-10-15 17:03:38 UTC
Jenn aSide wrote:
Querns wrote:
Jenn aSide wrote:


Famous last words.

Yeah, how dare the game be more accessible!


As someone else already said, CCP's move to make the game "more accessible" have been smashing successes so for.

Naivety is a bad thing for a business.

And as I've said, correlation is not causation.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Insidious
Imperial Academy
Amarr Empire
#262 - 2015-10-15 17:03:52 UTC
plex prices will be 4billion soon : ))))))
Teckos Pech
Hogyoku
Goonswarm Federation
#263 - 2015-10-15 17:04:00 UTC
Ripard Teg wrote:
More feedback: corp thief character with a bad reputation? No problem!

Just extract all of his SP, immediately feed all of his SP right back into an all new corp thief character specced perfectly to a new target corp's doctrines, profit!

As soon as is practicable, conduct your theft, use that corp's ISK to buy a bunch of extractors, suck out the new character's SP, create a new corp thief character, repeat until you're bored stealing from every corp in EVE.

You can't even trust the "Well, we just won't recruit people who have 40 million SP on day one" idea because the character bazaar will become full of "Here, buy my eight-year-old 500k SP alt and use it for corp thievery!" characters.

Net result: the level of trust that corps are going to have in new recruits is actually going to go down, if you can believe that. Consequences? What are those?

This is a horrible idea. Please do not do this.


Really, how many characters with 2+ years of time and very few skills do you think there are?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Skorpion Medion
Finko Holding
#264 - 2015-10-15 17:04:18 UTC  |  Edited by: Skorpion Medion
What if you could be able to only transfer SP on your own toon and not selling it to anybody else?
Example: i got alot of drone skills i dont use, i would be able to extract those sp and relocate them to gunnery?

This is not pay to win or anything, it's rellocating your "wasted" time. if we have to do the SP talk anyway, might do it properly,
Winter Archipelago
Autumn Industrial Enterprises
#265 - 2015-10-15 17:05:52 UTC
I'm very much against the idea, and I've already posted my concerns (and how I plan on abusing this) earlier. I will, however, also offer my own opinions on balancing it, in case it's going to go through regardless.

The SP loss is too low, and it allows usage for people with too much SP. Reduce the SP gained from the packs by 20% (of the max) every 5 mil SP.

0 to 5 mil would receive the full 500k.
5 to 10 mil would receive 400k.
10 to 15 mil would receive 300k.
15 to 20 mil would receive 200k.
20 to 25 mil would receive 100k.
Over 25 mil should not be able to inject them.

(I would actually have made it even more restrictive, dropping by 100k every 2 mil SP, and not gaining anything after 10 mil, but I figured that was going to be "too restrictive" considering the current tier consideration laid out in the dev blog.)

You can already create some very solid characters with 25 mil, and a lot of high-return alts can be made for 10 mil. People already use accounts to create and sell characters for the Bazaar. Instead of being sold and transferred, these chars will now only become SP mules, pumping out a new SP pack every 8 days.

I am still against the idea in its entirety.
Mane Frehm
Immortalis Inc.
Shadow Cartel
#266 - 2015-10-15 17:06:22 UTC
My initial reaction was very negative (full disclosure - this impacts me personally), but after thinking about it for a while I had the following thoughts:


1. The devblog talks about problems with the character bazaar and then somehow leaps to the conclusion that we need a method to transfer skillpoints from 1 character to another. The solution presented does not address the identified problem! If there are problems with the character bazaar, then identify and address those, (although in my opinion it is a classic information market where those with better information make profits from those with less).

2. Many others in this thread have already identified issues with characters suddenly being differently capable then expected, or the potential for abuse. These are valid concerns.

3. This does strike me as someones clever idea for extracting money from an older/declining player base. CCP has the right to run its game as it pleases, but I suggest to you this has the potential to greatly accelerate the current decline.



One of the earlier posters in this thread stated "I've told people that eve is about choices, community, and consequences." Very well said, Moraguth.

I would like to add to that by saying that characters are the reflection of those choices, communities and consequences. Each character has a history and a story, and once you allow skillpoints to move between characters you run the risk of destroying that. Where will the next Chribba come from if any character can instantly be capable of anything? What about the next great solo pilot, pirate queen or alliance leader? Characters are more than just their current owners, and you don't need to be a role player to see this.


In conclusion - I do think this is a bad idea; please don't do it.
Tzu Wu
State War Academy
Caldari State
#267 - 2015-10-15 17:06:26 UTC
Shade Alidiana wrote:
Strongly disapprove. I think reasons are obvious. Didn't read any of the topic, though.



Then you have probably no idea why you don't like this. The SP isn't created out of thin air, it's traded from a character that already has it. You should probably read it so you can formulate an actual meaningful opinion.
IBFroggy Sukarala
School of Applied Knowledge
Caldari State
#268 - 2015-10-15 17:06:40 UTC
Pay to win? Great! I`m out!
Banedon Runestar
R3PC0N Tech. Industries
Phoenix Stars
#269 - 2015-10-15 17:07:40 UTC
Absolutely not.

First, the economics are terrible. At the cost of 2 PLEX per 500,00 SP, you're not going to get any takers. That's 2B+ ISK and climbing everyday, the Character Bazaar isn't nearly so expensive.

Second, have you forgotten the threadnoughts and player reaction to Incarna? Then you explicitly promised that there would be no direct ISK for SP options and this is walking back on that promise.

Third, Eve is a game about choices, and those choices having consequences. Why put in shortcuts for undoing early choices? What's next, selling your NPC faction and NPC corp standings for ISK? Bribe CONCORD to raise your sec status to whatever you want? People make mistakes, that's how they learn. In Eve this usually leaves some kind of mark on your character sheet, whether its a skill learned, or standing altered. This should not be in any way removed, short-circuited, or avoided.

Finally, while it may marginally help newbie pilots, it can and will be abused. Rich players buying bazaar characters to strip their SPs. Or they create some of the new higher SP alts, burn some PLEX to train them up a month or two, then burn off the SP and add to the main.

This is Eve, and economic and temporal efficiency is useful. However, if the means (however inefficient) exist to push a limit, it will be pushed to it's extreme. Sure you don't need deadspace mods on a Pirate faction ship to run level 4's, they're exorbitantly expensive, but people do it all the time. ISK for SPs will be no different.
ForceM
POS Builder Inc.
#270 - 2015-10-15 17:07:49 UTC
I can be very articulate with what my oppinion about this is.

TBH i rather say it in 2 words as most other already elaborated on details.

HELL NO!!!
Drilla
Core Excavation Technologies
#271 - 2015-10-15 17:08:13 UTC
Querns wrote:
Drilla wrote:
Querns wrote:


Yeah, how dare the game be more accessible!


Because every time it's made more accessible it has increased the userbase right? That's why there are more online now than 5 years ago right?

Correlation is not causation.


If you understood EVE and had played it long enough, you (and CCP) would know the only thing that brings in new players and retains them in any significant numbers are vets. Penalizing vets are just plain stupid.

You can put all the makeup on the pig you want, it's still a pig - vets bring the sandbox to life and that is what retains the new players.
PotatoOverdose
School of Applied Knowledge
Caldari State
#272 - 2015-10-15 17:08:13 UTC  |  Edited by: PotatoOverdose
Querns wrote:
Jenn aSide wrote:
Querns wrote:
Jenn aSide wrote:


Famous last words.

Yeah, how dare the game be more accessible!


As someone else already said, CCP's move to make the game "more accessible" have been smashing successes so for.

Naivety is a bad thing for a business.

And as I've said, correlation is not causation.

Nor does correlation exclude causation.

And this idea is terrible. Not "$1000 jeans" or "~18 months~" terrible, but pretty high up there.
BogWopit
Star Frontiers
Brotherhood of Spacers
#273 - 2015-10-15 17:08:37 UTC
No.

It removes the journey you take as you craft your skills.

You set a sight on being able to fly X ship with X fittings, you plan your skills, you play with EFT or Pyfa and get the fit just so, then you wait. The feeling of satisfaction you get from having spent that time training is lost when you can simply buy the skills.

The argument of pay2win is a little invalid as others have pointed out. If you are IRL rich you can simply plex up and buy a toon from the bazaar, so I'll not rely on that as an argument. However what people can buy from the bazarr is the result of other peoples actions and decisions, not tailor made toons that will meet the requirements exactly.

What this system does is allow people to forgo the consequence of their decisions by allowing you take back that which they have done wrong in the past.

If you take this toon as an example, I have been meticulous in its skill tree, it has taken me over 8 years to get here, to allow a way of someone reaching the same state by having a decent credit card is downright infuriating.

I understand that business is business and money has to be made, but in this instance the trade off is devaluing existing players by attacking the only thing we have that is worth something in this game....time. The time we as players have spent in this world, the time we have invested in building our toons skills, the time we have put into skilling in all different directions would become something which can be bought and sold.

Aside from the above I feel that it would make eve a very bland place where alliances could just instruct you to have your skills in x y and z, where each balance pass that creates a new flavour of the month ship is nothing more than a money grabbing exercise and actually becomes something which is no longer unintentional.

For shame.

B
TheSmokingHertog
Julia's Interstellar Trade Emperium
#274 - 2015-10-15 17:09:47 UTC
IBFroggy Sukarala wrote:
Pay to win? Great! I`m out!


The skillpool of EVE is not getting bigger, it stays the same, how is this pay to win?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Teckos Pech
Hogyoku
Goonswarm Federation
#275 - 2015-10-15 17:10:00 UTC
Ripard Teg wrote:
OK, I've calmed down slightly. Let's give you guys some specific feedback so that you understand what a ******* terrible idea this is.

I have an alt I bought on the bazaar years ago. He has 82 million SP. Much of it is focused on mining and reprocessing, skills I haven't used in years. As long as I'm a whale...

Step 1: Pump a ton of Aurum into CCP to buy 84 Transneural Skill Extractors.
Step 2: Use them to create 84 Transneural Skill Packets for a total of 42 million SP.
Step 3: Consume 25 of them myself to bring myself to 50 million SP, dumping my useless SP and focusing this alt on incursion-running.
Step 4: Sell 59 Transneural Skill Packets on the market, making it more or less unnecessary for me to actually run incursions for a while since 59 of these are going to be worth a ton of ISK.

And that doesn't even get into the matter of using those 84 Packets to more or less instantly jump a new character from 0 to 40 million SP. Character ages and birth dates will become completely meaningless.

Again, I can do these things as long as I'm a whale and pump a ton of money into CCP for the 84 Transneural Skill Extractors.

Am I missing anything here? Who in God's name thought this was a good idea? Can we sell them to Riot?


Okay, I'm wondering why the character bazaar has not drawn your ire long ago?

Selling that character would probably net you 16 billion ISK. Probably about the same as you'll be able to get for 59 skill packets. If you have a ton of ISK in game you can buy an incursion runner on the character bazaar. If you have a ton RL money you can buy PLEX, sell them for ISK and then...buy that incursion runner. Buy some extra PLEX and you'll have a ton of ISK too.

I'm not defending the idea here, but dude....you are starting to sound hysterical.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#276 - 2015-10-15 17:10:17 UTC
I said in an earlier post that this was ridiculous and stupid.

I take that back after reading some of the other posts and thinking further. This could be very good for newer players and player retention.

What's ridiculous about it is that CCP is making this a pay-to-win service by making it available for plex. Limit the number of transfers to like two or three a year, so rich old bittervets and people who just want to buy plex to win can't abuse this, and it'd be fine.
SFX Bladerunner
Brutor Tribe
Minmatar Republic
#277 - 2015-10-15 17:10:33 UTC
This is a bad idea.


I am happy with EVE being a game with little to no rules in terms of player conduct.
I can accept the fact that some dude who's only been playing for a few months can make more money than me in a days work of scamming and getting lucky than I do in a years time.
I can even accept the fact that people who've gotten super rich to the point of measuring their networth in trillions of isk can just buy toons with any amount of SP to them and do whatever with them.

This however, I cannot accept.
While I know that EVE is a -skills- based game and your actual amount of SP isn't indicative of your ability to be successful in EVE, the simplicity that you propose in converting ISK to SP for your -already existing- character(s) is staggeringly game breaking.


I do not condone this feature and hereby would like to give my unconditional vote AGAINST the ability to extract/inject SP points.
SP points should be passively earned over time, period.

The idea of an in-game character bazaar however, where you can put your toons up for sale and automatically link their relevant information like eveboard only ingame without mucking about on websites and with the ability to filter/select/sort from the characterbazaar ingame would be AMAZING.

I can imagine myself opening the characterbazaar, selecting a bunch of skills and levels that are mandatory and a few that are desired and then filtering the offerings on that sorted by price/SP.... Being able to just place a bid on them or directly purchase them by selecting the Buyout option (all optional things for the seller to set ofc.)...

Make THAT happen, and make us all happy. if you implement THAT properly, we will applaud you and commend you for it.
If you make this SP for ISK thing, nobody is going to like you.
Querns
Science and Trade Institute
Caldari State
#278 - 2015-10-15 17:10:48 UTC
Drilla wrote:
Querns wrote:
Drilla wrote:
Querns wrote:


Yeah, how dare the game be more accessible!


Because every time it's made more accessible it has increased the userbase right? That's why there are more online now than 5 years ago right?

Correlation is not causation.


If you understood EVE and had played it long enough, you (and CCP) would know the only thing that brings in new players and retains them in any significant numbers are vets. Penalizing vets are just plain stupid.

You can put all the makeup on the pig you want, it's still a pig - vets bring the sandbox to life and that is what retains the new players.

How does the new system "penalize vets"?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kilian Katar
Unknown Enterprises
#279 - 2015-10-15 17:11:07 UTC
Gigiarc wrote:
This idea is actually extremely good. Excellent work on CCP's part.


I cannot take you seriously, for three reasons:

1) that face
2) you are a goon
3) you agree with ccp...
Querns
Science and Trade Institute
Caldari State
#280 - 2015-10-15 17:11:58 UTC
PotatoOverdose wrote:
Querns wrote:
Jenn aSide wrote:
Querns wrote:
Jenn aSide wrote:


Famous last words.

Yeah, how dare the game be more accessible!


As someone else already said, CCP's move to make the game "more accessible" have been smashing successes so for.

Naivety is a bad thing for a business.

And as I've said, correlation is not causation.

Nor does correlation exclude causation.

Sure, but the burden of proof is on the person who says "X happened, therefore the fact that Y also happened shows a direct relationship."

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.