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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#241 - 2015-10-15 16:57:54 UTC  |  Edited by: Rivr Luzade
Alt Pilot1 wrote:
Aryth wrote:
Great change. Best in years. However, could we get some more sample numbers like the possible Aurum costs?


I agree this is brilliant. It doesn't take anything away from the older players. And it turns Skill Points into a commodity that can be freely traded in the Market Window.

I am not sure why some people are against this, and say it's "using Aurum to buy SP"....

You are clearly NOT using Aurum to buy SP, because the character has to have existing SP to be extracted..... The Aurum is basically a payment for the extraction service. This is just a transfer of skill points, from one character to another.

The only reason why I think some people are opposed to this, is because they don't want to be instantly challenged by younger players who are willing to buy the skill packets. They probably want all the younger players to go through the same ordeal they did when they started paying, like waiting for months for skills to train.

So, someone used AUR to extract the SP that they then put on the market. It is not bought with AUR, but made available with AUR. I do not see a significant difference.

Furthermore, your point makes me wonder, how again are new players supposed to afford these SP? I mean, buying such a packet is not going to be cheap. So, how are they supposed to afford them? Buy Plex so that CCP earns money from the extractors sub and aur purchase, from the buyers sub and plex purchase. 4x money for CCP for not nearly as much service as the char bazaar offers? And in addition no actual improvement to the actual NPE, that Rise is supposed to work on and now this project diverts dev time from that very important task. And this does not concern you?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Jenn aSide
Soul Machines
The Initiative.
#242 - 2015-10-15 16:58:07 UTC
Arya Regnar wrote:
I said this before and I will say it again. This is as close as it gets to pay to win.
FotM and all bad things just enhance this into a super bad idea.

I will survive if this goes through but the backlash of players will be baaaaaaaad.


I will too, but I think it's a bad way to go abut business.
Teckos Pech
Hogyoku
Goonswarm Federation
#243 - 2015-10-15 16:58:39 UTC
Moraguth wrote:
Bitter vet reporting in.

TL;DR: I'm not quitting and you can't have my stuff, but you're taking more and more uniqueness away from the game that I've loved since the very first trailer showing actual game footage that got me to apply for the beta and get in.

The whine fest:

Right now I have just shy of 229M SP. That is a simple number that says quite a few things. Assuming I've had this character the whole time (and I have), you know roughly how long I've played the game, what I've seen, what I've been through, etc. This can be verified with the API. I earned every single one of those SP. I'm also proud to say I've missed out on less than 48 hours of training my entire time playing the game.


Uhhmmm no. Those 229 million SP tell us you have had an account for a long time. It does not tell us what you have done in the game. And I can tell how long you have had account by clicking on your name in game or your profile here on the forums...Hell, I can even look you up on Eve Who and get that information.

So that information will not be lost...because it is available elsewhere or was never there to begin with.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mai Ling Ravencroft
Duragon Pioneer Group
#244 - 2015-10-15 16:58:43 UTC
Daria3war wrote:
Crazy idea but why not fix the current game and give people a reason to want to play. It is not new players that will save our game.


We need headline fights , SOV block warfare ..........



Not another 10k new players to farm



We do need new players, but the real issues are retention, for both new and old alike. Eve is a rough game, and 90% of new players never even make it out of the starting gates. So with maybe a 10% retention of new players, you have to do something to keep the older players also, cause if we are loosing more vets than the 10% of incoming players, then the game is shrinking overall. Which is obviously the case, cause I see it everyday I log in. Even on the weekends during both EU and US prime, the numbers are a lot lower than just a year ago, much less 3 years ago when I started.

So CCP either needs to find a way to bring in new blood faster than it's loosing it, or find a way to keep more of it's vets. As we have seen, they keep adding more to the new player experience, but yet the nubers keep falling, so maybe a bit more focus on vets might help retain more of us.

What really sucks it the fact that they haven't been listening to this, and while we beg fore more content, they would rather try to push artificial changes at us which end up reducing content. Where as they could spend less time on horrid ideas like this one, and instead add capital level missions, escalations and such. Add in content that revolves around Sov, so that indexes are based on more than exceedingly boring anoms. Give us "alliance" missions in our outposts and have multi-site/multi-system escalations, that pay out on par or better, but require more investment to do.

There are hundreds of idea that have been placed at CCPs feet that could easily boost the games longevity and enjoyment factor, but they would rather toss out fast changes that require minimal effort and produce more quick cash. Which is a shame, because there are a lot of things that would take a bit more design and programming time, but would drastically make the game much more playable and give it a much deeper level of play-ability.
Mysho Agalder
Pator Tech School
Minmatar Republic
#245 - 2015-10-15 16:58:58 UTC
I have been waiting to see something like this for so long Big smile
Forget about paid to win, this is perfect way of actively training skills instead of just waiting half a year for skill queue to finish.

Seriously, right now the only thing I hate about Eve is that training skills means just waiting, and the only way to avoid waiting is buying a new char...
Now this feature will give us a way to actively speed our training up by making ISK and buying skillpoints - which is IMHO the best way to train skills actively, because now we can just do anything that makes ISK in order to speed the skill training up.
Bogo Shardani
Royal Amarr Institute
Amarr Empire
#246 - 2015-10-15 16:59:01 UTC  |  Edited by: Bogo Shardani
Alex Villiana wrote:
I think this is a terrible idea that comes dangerously close to Pay2Win (or even just the perception thereof).

and more...

i think most whiners dont undestand that its just alternative for Pay2Win character bazar just instead paying for new avatar you pay for new skills on your old avatar but with SP sink
Vollhov
Viziam
Amarr Empire
#247 - 2015-10-15 16:59:32 UTC
Fresh brains, by the gross !!!!
http://strashnoe.tv/ckfinder/userfiles/files/monkey-brains.jpg

End of Time. I'm not fanatic, I'm just a servant by Her Majesty the Empress Jamyl Sarum I. It's time to leave this world to me. YC111 to YC117.12.10 20:00

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#248 - 2015-10-15 17:00:07 UTC
Oh well
Low SP char farms a thing ?

PS. If you rage quiting, can i have your stuff.

CEO of Lanate Industries

Citizen of Solitude

Jenn aSide
Soul Machines
The Initiative.
#249 - 2015-10-15 17:00:20 UTC
Querns wrote:
Jenn aSide wrote:


Famous last words.

Yeah, how dare the game be more accessible!


As someone else already said, CCP's move to make the game "more accessible" have been smashing successes so for.

Naivety is a bad thing for a business.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#250 - 2015-10-15 17:00:26 UTC
Alt Pilot1 wrote:
This new SP transfer system is brilliant, because it is simply a TRANSFER OF SKILL POINTS from the players who have it, to the players who don't.


Thats a nice summery, in that respect, I think its a good idea, the total POOL of SKILLPOINTS in EVE stays the same, and I like the idea.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Captain Africa
GRIM MARCH
#251 - 2015-10-15 17:00:38 UTC
EvilweaselSA wrote:
This is a big change which is why you're seeing a lot of knee-jerk posting. Many of these people would probably be posting similar things if you announced the character bazar would now exist.

People who think this is pay-to-win basically don't understand that pay isk for chars already exists. I think that this removes a lot of the friction which you could argue worsens the system - the character bazar has enough flaws that it doesn't really work well, which means that if it was doing damage it wouldn't do much. But it doesn't really do damage: there are idiots who spend real money to get characters but then they quickly realize SP doesn't get you all that much power. There's no real gain in listening to people just ranting about it without an argument - pay to win isn't an argument as this is shifting around SP, not creating it - and there will be a lot of traditionalist ranting. But it's a good idea, though it requires some thinking around the economy aspects to ensure you don't devalue SP.

I would put less efficiency into the process earlier because there is a lot of 'wasted' SP that goes into characters that were long ago good enough (all my main characters on accounts are 100m+ SP because why not) and you'll see a deluge of SP from old characters that don't really need the SP. That could seriously impact the SP economy by flooding the market initially. Of course there are also rich old characters - like me - with tons of isk who will just plug in packs at 10% efficiency because what the hell else will i do with the planets i have converted into storehouses for my immense stacks of isk.

There's also going to be an initial flood from people yanking out buttscratching V and other useless skills, as well as buying up horrible pubbies to put through the skillgoop extractor so you may want to create a system to slow that initial flood (limit the number of extractors that are sold, initially, for example) so that the SP leaks out into the market instead of crashes out.


I hear you but no matter what you do you WILL be devaluing skill-points in a big way. The reason this is not currently happening is because you have to buy a full package(character) ...and trust me there are a ton of characters no one would touch for various reasons., that is why its not currently hurting the game. But if you could start stripping skill points ....there would be a whole bus of sp floating around. Time commitment has always been part of the core of eve. Player dedication to the game is the soul of eve...with this your pissing over a lot of players and their commitment to the game...
Lena Lazair
Ministry of War
Amarr Empire
#252 - 2015-10-15 17:01:29 UTC
Winter Archipelago wrote:
Here's a quick scenario: My industry alts, already fully trained, are no longer training. I start training them again. They never leave their station, so a pair of +5's along with Min / Max'ed attributes on a large skill or three means I can pump out 2700 SP per hour in perfect safety. In 8 days, I've already pumped out over 500k SP (518,400). Drain the SP, sell for a profit, repeat.


Sure, but you can already do this. Are people really wasting active accounts with NO characters training? Any account I have with characters not likely to continue training will always have one slot reserved for training a new character solely to be sold on the bazaar. You can already convert active account time into ISK via bazaar sales for accounts that you were going to have active anyway. The proposed system makes this somewhat easier to accomplish, but it doesn't necessarily introduce a new element.
Querns
Science and Trade Institute
Caldari State
#253 - 2015-10-15 17:01:48 UTC
Drilla wrote:
Querns wrote:
Jenn aSide wrote:
Alt Pilot1 wrote:
Incurso wrote:
I don't get all the hate EVE already has a pay to win option. Anyone with to much real life money and not enough brains or patience can drop several hundred dollars on a bought toon then a pile of PLEX. You may or may not figure out how to play well but you can go from zero to high skill and high end ships with out ever undocking once and in a few hours.

I assume it doesn't happen much because you have to pay ALOT to win.

IDEA: If this happens can we get some sort of slop bucket to train points we intend to sell? I have no interest in capital ships and I'm nearly max SP on the things I want. I would trade SP for ISK. I just don't want to give up the stuff I have now.



I think because Eve has too much E-Peen.

A lot of older players want to be forever above the younger players, and don't want them to catch up that quickly.

This new SP transfer system can be really good for Eve Online in the long run. It'll make it more noob friendly.


Famous last words.

Yeah, how dare the game be more accessible!


Because every time it's made more accessible it has increased the userbase right? That's why there are more online now than 5 years ago right?

Correlation is not causation.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Alladir
Alladarium
#254 - 2015-10-15 17:02:00 UTC
Ppl chill out, we don't even know all of the details and, as ppl've already stated, it doesn't create sp out of air, someone has to lose it first. I bet ppl would whine the same if a char bazaar would have been announced this way, but it is working just fine. The game can't stay the same forever.
Shade Alidiana
PROSPERO Corporation
#255 - 2015-10-15 17:02:02 UTC
Strongly disapprove. I think reasons are obvious. Didn't read any of the topic, though.
Masao Kurata
Perkone
Caldari State
#256 - 2015-10-15 17:02:03 UTC
Well, this is equivalent to paying real money for SP, as you pay real money to train then more real money to extract those skills. Okay, I'm not too bothered by that in itself, but you might as well be up front about it, you're not fooling anyone. This is going to give you a lot of bad publicity, you'll probably set the aurum price too high so it'll barely get used and it doesn't fix the SP wall faced by new players, it just makes it look like a paywall instead. If I were in your position, I'd be concerned about the effect this will have on retention.

Where is the actual skill training reform? Remaps, learning implants, steep requirements to merely sit in or fit ships and modules. These are places where design by delete key (and LP refunds for learning implants) is actually appropriate unlike the emergent gameplay you've been applying the delete key to recently.
crazydaisy
Brave Empire Inc.
Brave United
#257 - 2015-10-15 17:02:44 UTC
I think this whole idea is great. Count me (and some of my alts) in. +1
Squelch
Crowd Control
#258 - 2015-10-15 17:02:54 UTC  |  Edited by: Squelch
As it stands right now, we're paying real money (our subscription fee) for a standard rate of Skill Point gain for 1 month.
Baring implants (which are limited), there is nothing we can do to increase our Skill Point gain and I believe thats how things should stay.

It's one of the things that sets Eve apart from the other games out there, and for the last 10 years it's worked!

It's already much easier for new players to gain skill points now than it was a few years ago, and if you look even further back (anyone remember the 'learning' skills?) the new players have it really good right now, and that's a good thing. I like that new players are better enabled to get stuck into Eve, but enabling them to buy SP is too much.

By all means, bring the Character Bazarr into the game to make it more visible.
If you want to mess around with SP, maybe part of the new 'ingame' Character Bazaar would be a feature where you buy the character, and for an additional cost, you are able to completely redistribute all of that characters skill points to better suit your needs, but they must stay belonging to the same character (and maybe have a small element of diminishing returns).

I'd even still be happy if you allowed people to sell their unwanted Skill Points back to Concord at a set price, so people can clean up their character sheets, but those SP's are destroyed, not put up for a sale to another player.

Overall, I like the fact that you're looking at this, you've got an idea and you're asking for our opinion.
We already buy our monthly supply of skill points when we pay for subscription. Allowing people to pay more for more SP is too close to pay2win.
Lydia Maulerant
The Scope
Gallente Federation
#259 - 2015-10-15 17:02:57 UTC  |  Edited by: Lydia Maulerant
My biggest concern is that this is explicitly being called out as a potential solution to the new player skill progression issue.

If players cannot participate because they haven't spent the requisite time training all the fitting skills to V, asking them to pay their way out of that skill deficiency is not the right answer, and suggesting it smacks of greed and shortsightedness.

Combined with CCP's existing track record with Aurum being purchasable in amounts that are totally unrelated to the amounts things actually cost, ensuring that you can never use all your Aurum, I have strong reservations about the motivation for this proposal.


If this makes it into the game as is, with devs seeing it as part of the solution to new player training issues, I fear it will only help new players who are rich and do nothing for those who can't budget more than their subscription cost to this game. I think at no point should any process involving a real money transaction be part of solving the new player sp struggle, it is asking us to pay more money to fix an existing issue.
Jon Hellguard
X-COM
#260 - 2015-10-15 17:03:12 UTC
Skillpoint extractor / Neural Packages kill proper character progression!
Progression is very essential for a new pilot. He/She reads the skills, considers wether to spend time on it or not and starts to plan. Also, I'm very certain we all remember that very moment we first got into ship X and undocked. We trained for it HARD, we waited, we earned ISK to spend on fitting and so on. It was very well earned and gave a great sence of archievement. So do you really want new players to buy themselfs in, jump in a fancy ship, fly out and get podded home just to quit eve again?

If you as a player feel like you are ready to take on higher archievement and the skills are holding you up. That's when the Character bazzar might make sence. It balances for demand and supply and does not instantly change a characters attribute in some magic way. Remember the 3 Levels? Customer, Player, Character? What level do you want to 'fix' or improve really?

I don't want to tell new pilots pilots to just go buy some neural packages. It's the lamest, entousiasm-killing thing you can tell a new players.

Boost new players in better ways. Give them Skillpoints for archieving certain stuff like the opportunities! Give them boosts for game-interaction with other players. Provide them features that take them into the actual game rather than to a store.

CCP you have this great sandbox, try less to interfer with how people play the sand - give them more sand to play with!

Character Bazzar, for transfers - why not?
Just the transfer system tho. Ensure players who want to sell or buy a character get that extra option to easely doing it without spending too much time on forums and 3rd party time. What I think could be usefull:
> Official 'transfer' notifications on characters that everyone can see. So players know when Char XYZ has switched an owner. Of course not "what owner", but that it switched.
> Filtering, sorting, auctions, ect.

Is this a financial attempt?
I understand from looking at what financial numbers of CCP out there look like, you need new ways to get income. Now, there's many other systems that provide solid ways to generate income with microtransactions that do not influence the game mechanics or player experience in a bad way. Look out for them, or ask us for idea's > Skillpoints is one of the holy things you shouldn't touch that way.

Internal bets?
If anyone at CCP said "this is a bad idea!", now it's the time to go to that person and receive the "I told you so!" right away.