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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

First post First post
Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#61 - 2015-10-09 15:08:55 UTC
They probably won't even put it in the patch notes.

Gotta stealth nerf.
Feyd Rautha Harkonnen
Doomheim
#62 - 2015-10-09 15:17:38 UTC
Hyperdunking was the only avenue for anti-gankers to actually prevent a gank.

Now that hyperdunking is being removed, so too are anti-gankers only way to claim victory against gankers.

tldr;
CCP actually just ricochetted off the wall and shot anti-gankers who enjoyed preventing ganks in the back of the head.

F

p.s.
lol
Toxic Yaken
Slavers Union
Something Really Pretentious
#63 - 2015-10-09 15:19:36 UTC
Vimsy Vortis wrote:
They probably won't even put it in the patch notes.

Gotta stealth nerf.


Honestly I'm surprised in the reddit thread that the only CCP post that I saw (there are a ton of downvoted comments now) was a comment to Feyd that social corps could still be a thing. 400 comments and still no real info.

Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs

Faylee Freir
Abusing Game Mechanics
#64 - 2015-10-09 15:31:20 UTC
Toxic Yaken wrote:
Vimsy Vortis wrote:
They probably won't even put it in the patch notes.

Gotta stealth nerf.


Honestly I'm surprised in the reddit thread that the only CCP post that I saw (there are a ton of downvoted comments now) was a comment to Feyd that social corps could still be a thing. 400 comments and still no real info.

With the reddit threadnaught and this, how glorious would it be if the change never makes it to TQ? Think about how many people just would have been baited into an early false celebration! Reverse tear-extraction is what I will call it.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#65 - 2015-10-09 15:35:33 UTC
Feyd Rautha Harkonnen wrote:
Hyperdunking was the only avenue for anti-gankers to actually prevent a gank.

Now that hyperdunking is being removed, so too are anti-gankers only way to claim victory against gankers.

tldr;
CCP actually just ricochetted off the wall and shot anti-gankers who enjoyed preventing ganks in the back of the head.

F

p.s.
lol

It seems the interest is to simply remove player interaction. Why bother defending yourself, helping friends, getting revenge on sworn enemies when the game just magically does it all for you?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#66 - 2015-10-09 15:38:45 UTC
It is great to know that after all this time, after all the statistical evidence indicating that "griefing" gameplay has basically no negative affect on player retention and generates content and conflicts, communities and counter-communities CCP still thinks nerfing highsec PVP is somehow the right thing to do for the health of the game.

I'd understand if they actually balanced it in some way, but they never do.
Faylee Freir
Abusing Game Mechanics
#67 - 2015-10-09 15:46:20 UTC  |  Edited by: Faylee Freir
Vimsy Vortis wrote:
It is great to know that after all this time, after all the statistical evidence indicating that "griefing" gameplay has basically no negative affect on player retention and generates content and conflicts, communities and counter-communities CCP still thinks nerfing highsec PVP is somehow the right thing to do for the health of the game.

I'd understand if they actually balanced it in some way, but they never do.

It's always the strong and informed that are forced to adapt or die, while the lame and weak are taught to rely on whining and nerfs. If something is broken or is an exploit, yeah fix it... But essentially telling the player base that an anti-tanked capital ship filled with billions in items with no support should be safe is not productive to what developers claim this game is.
Feyd Rautha Harkonnen
Doomheim
#68 - 2015-10-09 16:18:32 UTC
Vimsy Vortis wrote:
It is great to know that after all this time, after all the statistical evidence indicating that "griefing" gameplay has basically no negative affect on player retention and generates content and conflicts, communities and counter-communities CCP still thinks nerfing highsec PVP is somehow the right thing to do for the health of the game.

I'd understand if they actually balanced it in some way, but they never do.

If all these slow stealthy nerf moves were part of a real vision to reach critical mass in other game zones that actually drive new player subs, I could get behind it, and have even suggested it to the denouncement of my peers as part of a greater vision.

However, these nerfs are in a vacuum to a complete vision, do not achieve their goals of growth, and are at this point asinine to say the least. A 'dont AWOX me brah' switch for fail-CEO's, seriously?...

It's funny actually, to now hear they are still doubling down on plans for 'social corporations', listening to carebears like Mike Asariah pouring honeyed potions in their ears, just so that he and his friends can run incursions and print more dank ISK without risk of a wardec...guardian of the sandbox my ass.

What happens if more people like me throw up hands in disgust and just leave hisec & content-creation entirely, will subs go up or down. That's the interesting question.

F
Hiasa Kite
Brutor Tribe
Minmatar Republic
#69 - 2015-10-09 17:51:28 UTC
What's the drawback of social corps? As I understand it, they'd essentially be chatrooms who's members get a custom corp ticker. As long as these social corps have no mechanical advantage over NPC corps, I honestly have no issue with the concept.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Rivr Luzade
Coreli Corporation
Pandemic Legion
#70 - 2015-10-09 17:55:21 UTC  |  Edited by: Rivr Luzade
Hiasa Kite wrote:
Chelsea Dagger X wrote:
With 3 accounts and 3 monitors
So it's a group activity after all. Glad we cleared that up.

3 characters managed by 1 player is not group activity, unless you multiple personality disorder.

A hard counter to Hyperdunking does not exist. Every time someone counters the HD too strongly, people call for CODE and it turns in to a normal gank. So, in this fashion why not just do a normal gank to begin with.

*holds a big bucket under Kaarous Aldurald's head and collects whatever fluid drips down from it* Twisted

Feyd Rautha Harkonnen, that's for the better of the game. Now that you can concentrate on Null sec again with PL, you can actually do something about the plague that harms this game more than the removal of hyperdunking. The rest of your alliance is already in the right location, so you better join them and help them do the sacred deeds. If you finally give up on HS content creation, more people will finally move out to the areas that desperately crave for content and more people to interact with. Arguably, Null sec is more boring than High sec. Currently, High sec is a lot more interesting in terms of action than Null sec (even where I live, imagine the north). If this change made more people go at least to low sec to find some action they cannot any more in High sec, the game at large is helped a lot. Or if those people not being able to gank alone anymore to go back to Null sec and populate Null sec again, the game is also helped. If this contributes to bring back more chaos character by character to Null sec instead of having the chaos focused on High sec, the game at large is helped a lot.
You are also complaining way too much. You can still awox anything you want. The difference to previous times is that you need to put more effort into it and prepare the corp/target properly. Following Faylee Freir's narrative, you are the "strong and informed" people, which means this shouldn't be a problem for you, right? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Faylee Freir
Abusing Game Mechanics
#71 - 2015-10-09 17:59:23 UTC
Rivr Luzade wrote:
Hiasa Kite wrote:
With 3 accounts and 3 monitors
So it's a group activity after all. Glad we cleared that up.

3 characters managed by 1 player is not group activity, unless you multiple personality disorder.

A hard counter to Hyperdunking does not exist. Every time someone counters the HD too strongly, people call for CODE and it turns in to a normal gank. So, in this fashion why not just do a normal gank to begin with.

*holds a big bucket under Kaarous Aldurald's head and collects whatever fluid drips down from it* Twisted[/quote]
Except you're wrong. Hyperdunking is very much a group activity because you can use more than one person to do it... (logic?)

Again, you're wrong. hardcounters to hyperdunking exist, and are extremely easy.

Oh, and you're wrong again about calling for CODE for failed hyperdunking attempts.

0/3 quite impressive.
Toxic Yaken
Slavers Union
Something Really Pretentious
#72 - 2015-10-09 18:06:26 UTC
Rivr Luzade wrote:
Hiasa Kite wrote:
With 3 accounts and 3 monitors
So it's a group activity after all. Glad we cleared that up.

3 characters managed by 1 player is not group activity, unless you multiple personality disorder.

A hard counter to Hyperdunking does not exist. Every time someone counters the HD too strongly, people call for CODE and it turns in to a normal gank. So, in this fashion why not just do a normal gank to begin with.

*holds a big bucket under Kaarous Aldurald's head and collects whatever fluid drips down from it* Twisted[/quote]

The hyperdunker(s) want the loot for themselves, so why call for backup if you don't need it? In my experiences most times the gank gets countered (logistics showed up, ECM showed up, etc.) we dropped it and moved on, aside from extremely high value targets or a pile of plastic wraps that you'd want to call for backup.

As previously stated it CAN be done by one person, but normally involves more than one because it is WAY easier with two or more.

Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#73 - 2015-10-09 18:10:11 UTC
because even code are greedy carebears and want all the loot to themselves Pirate

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Rivr Luzade
Coreli Corporation
Pandemic Legion
#74 - 2015-10-09 18:10:23 UTC
Faylee Freir wrote:
0/3 quite impressive.

A troll evaluation coming from a CODE. That is most amusing. Would you please get your autopiloting freighters in check first before you lecture me about anything or continue complaining about other freighter pilots' behavior? Much appreciated. =)

Also, please fix your quotes. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mag's
Azn Empire
#75 - 2015-10-09 18:11:11 UTC
Rivr Luzade wrote:
A hard counter to Hyperdunking does not exist.
I really cannot agree with you on this, at all tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Irregular Apocalypse
Imperial Academy
Amarr Empire
#76 - 2015-10-09 18:20:32 UTC
I'm selling tissues if any of you guys are getting a bit teary-eyed.
Feyd Rautha Harkonnen
Doomheim
#77 - 2015-10-09 18:22:47 UTC
Hiasa Kite wrote:
What's the drawback of social corps? As I understand it, they'd essentially be chatrooms who's members get a custom corp ticker. As long as these social corps have no mechanical advantage over NPC corps, I honestly have no issue with the concept.


Start here. Read onward and weep.

F
Faylee Freir
Abusing Game Mechanics
#78 - 2015-10-09 18:22:49 UTC
Rivr Luzade wrote:
Faylee Freir wrote:
0/3 quite impressive.

A troll evaluation coming from a CODE. That is most amusing. Would you please get your autopiloting freighters in check first before you lecture me about anything or continue complaining about other freighter pilots' behavior? Much appreciated. =)

Also, please fix your quotes. Roll

That's actually a miniluv (Goon) freighter alt, but ok. Employment history is hard, I get it.

It's a group activity because I'm telling you it is. Most of my dunks have been with others and I'm glad to split the loot evenly. I'm not greedy because I know that stupid freighter and jump freighter pilots are not in short supply.

The hardcounter to a hyperdunk is literally one person in logi.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#79 - 2015-10-09 18:36:13 UTC
There is a difference between Miniluv and Code? Must be in the margin of error, in particular since CFC personnel encourages and promotes permit purchase and demands code compliance during/after ganks in local. So, one and the same lot to me. Furthermore, since CFC entities are somewhat whitelisted to Code, their failure to comply with the Code is even graver. Do you do something about it?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Faylee Freir
Abusing Game Mechanics
#80 - 2015-10-09 19:00:32 UTC
Rivr Luzade wrote:
There is a difference between Miniluv and Code? Must be in the margin of error, in particular since CFC personnel encourages and promotes permit purchase and demands code compliance during/after ganks in local. So, one and the same lot to me. Furthermore, since CFC entities are somewhat whitelisted to Code, their failure to comply with the Code is even graver. Do you do something about it?

I know you don't believe me, but you're wrong.