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4 New Marauders Idea

Author
Daniela Doran
Doomheim
#1 - 2015-10-09 02:56:28 UTC  |  Edited by: Daniela Doran
Hello Peeps, I've gotten one of those ideas that's been bugging me constantly and won't go away. And when that happens it means it's time to put it on the forums so you forum warmongers can hack it to pieces. I'm not sure if it's a good idea or bad, but I do believe it's good enough to give CCP something to ponder about in the furture. My idea consists of a new breed of non-bastion Marauders that fills the void left open for each races, along with some T1 BS hulls that's been left rather secluded. These are just base ideas and not final so I'd appreciate IMPROVED feedback if possible.

Amarr

Abaddon hull 8H,4M,7L;0 turrets, 4 launchers
Amarr Battleship bonuses
5% bonus to Cruise Missile and Torpedo Missile damage
4% bonus to all armor resistances
Marauder bonuses (per skill level):
10% bonus to Cruise and Torpedo missile max velocity
5% bonus to Ship Capacitor Recharge Rate
Role Bonus:
100% bonus to Cruise Missle and Torpedo Missle damage
100% bonus to Tractor Beams range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules





Caldari

Rokh hull 8H,7M,4L;4 turrets, 0 launchers
Caldari Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret optimal range
4% bonus to all shield resistances
Marauder bonuses (per skill level)
5% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret optimal range
Role Bonus:
100% bonus to Large Hybrid Turret damage
100% bonus to Tractor Beams range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules





Gallente

Dominix hull 8H,4M,7L;4 turrets, 0 launchers
Gallente Battleship bonuses (per skill level):
7.5% bonus to Heavy Drone max velocity and tracking speed
7.5% bonus to Drone hitpoints and damage
Marauder bonuses (per skill level):
7.5% bonus to Armor Repairer amount
7.5% bonus to Sentry Drone optimal range and tracking
Role Bonus:
50% bonus to Drone hit points and damage
100% bonus to Tractor Beams range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules



Minmatar
Typhoon hull 8H,6M,5L;0 turrets, 4 launchers
Minmatar Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Missile Damage
5% bonus to Cruise Missile and Torpedo explosion velocity
Marauders bonuses (per skill level):
7.5% bonus to Shield Booster amount
10% bonus to Cruise and Torpedo missile max velocity
Role Bonus:
100% bonus to Cruise Missile, and Torpedo Missile damage
100% bonus to Tractor Beams range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules
Lugh Crow-Slave
#2 - 2015-10-09 05:55:16 UTC  |  Edited by: Lugh Crow-Slave
first question is why

second is if i hit these things with a point does that mean it still has .7 WCS or .4 if i use a scram and would take 2 scrams or 4 points to pin because that's just an off putting mechanic






EDIT: also lore wise this would make races stronger in a secondary system then in their primary and that just doesn't fit the idea behind a marauder
Samillian
Angry Mustellid
#3 - 2015-10-09 07:36:07 UTC
Rather than spend time and effort adding four new Marauders it would be nice if something were done for the existing 50% of the class that are next to useless.

NBSI shall be the whole of the Law

Daniela Doran
Doomheim
#4 - 2015-10-09 08:28:47 UTC
Lugh Crow-Slave wrote:
first question is why

second is if i hit these things with a point does that mean it still has .7 WCS or .4 if i use a scram and would take 2 scrams or 4 points to pin because that's just an off putting mechanic






EDIT: also lore wise this would make races stronger in a secondary system then in their primary and that just doesn't fit the idea behind a marauder


Because not everyone likes Bastion because it's basically a double-edge sword. And other classes have 2 or 3 ships types of the same ship class so why not Marauders. Also a T2 BS using the races 2nd weapon systems would be a great addition to the game.

That could be adjusted to work only against TDs,SDs, ECMs and TPs.

Daniela Doran
Doomheim
#5 - 2015-10-09 08:30:35 UTC
Samillian wrote:
Rather than spend time and effort adding four new Marauders it would be nice if something were done for the existing 50% of the class that are next to useless.



Specifically which classes are you referring to?
FT Diomedes
The Graduates
#6 - 2015-10-09 08:32:27 UTC
While I would normally reply at greater length, this particular proposal is so played out that I will just say "No." Forcing people to commit to the field is a good thing. So, no new Marauders unless there is an actual reason ("It would be cool" is not a reason). And definitely "No" to Marauders without Bastion mode.

Fake edit: WTF is 70% resistance to electronic warfare?

Real edit - the existing Marauders are great and all work well.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daniela Doran
Doomheim
#7 - 2015-10-09 08:40:10 UTC
FT Diomedes wrote:
While I would normally reply at greater length, this particular proposal is so played out that I will just say "No." Forcing people to commit to the field is a good thing. So, no new Marauders unless there is an actual reason ("It would be cool" is not a reason). And definitely "No" to Marauders without Bastion mode.

Fake edit: WTF is 70% resistance to electronic warfare?

Real edit - the existing Marauders are great and all work well.


There is nothing wrong with giving players more options. Many players want a T2 versions of the Dominix, Rohk, Typhoon and a Amarr T2 Missile BS.

I was thinking of a T2 BS without Bastion, but if that is a NO then the Stats and Role bonus can be easily readjusted to include the Bastion module.
Nyalnara
Marauder Initiative
#8 - 2015-10-09 09:26:37 UTC
Daniela Doran wrote:
There is nothing wrong with giving players more options. Many players want a T2 versions of the Dominix, Rohk, Typhoon and a Amarr T2 Missile BS..


Dominix > Sin.
Typhoon > Panther.

Did you mean the Hyperion and Maelstrom?

French half-noob.

Non, je ne suis pas gentil.

Tiddle Jr
MOONFIRE SERVICE PROVIDER
#9 - 2015-10-09 10:19:22 UTC
I clearly feel Caldari sign here, two out of four are Missile boats.

Why do we need another Domi? And Phoon?

If someone don't like Bastion i do recommend not to fit it and it's very simple. Like old school Maraduer.

The tier 3 BS are waiting for their T2 versions for a long time already please don't screw them up.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

elitatwo
Zansha Expansion
#10 - 2015-10-09 12:11:25 UTC
Tiddle Jr wrote:
I clearly feel Caldari sign here, two out of four are Missile boats.

Why do we need another Domi? And Phoon?

If someone don't like Bastion i do recommend not to fit it and it's very simple. Like old school Maraduer.

The tier 3 BS are waiting for their T2 versions for a long time already please don't screw them up.


Oh I would like to see a tech2 Rokh or Hyperion but we would need to find a role for them to fill first. What I wouldn't want is yet another 2 billion boat for the sake of being yet another 2 billion hull.

Daniela, I get your fondness of marauders but I cannot see a purpose for a lesser marauder class boat just for the sake of being yet another 2 billion hull with a tech 2 mark on them.

There are things that do need immediate attention first and another marauder is not on the list, sorry.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Serendipity Lost
Repo Industries
#11 - 2015-10-09 12:21:11 UTC
They are all too strong. I don't see any drawbacks on any of these. At a glance you're looking to create pwnmobiles.

Marauders are easy to jam unless they commit and push the bastion button. So they are powerful, but have drawbacks.
Daniela Doran
Doomheim
#12 - 2015-10-09 12:25:00 UTC
Nyalnara wrote:
Daniela Doran wrote:
There is nothing wrong with giving players more options. Many players want a T2 versions of the Dominix, Rohk, Typhoon and a Amarr T2 Missile BS..


Dominix > Sin.
Typhoon > Panther.

Did you mean the Hyperion and Maelstrom?


Derpy, I forgot about those.
Daniela Doran
Doomheim
#13 - 2015-10-09 12:36:20 UTC
elitatwo wrote:
Tiddle Jr wrote:
I clearly feel Caldari sign here, two out of four are Missile boats.

Why do we need another Domi? And Phoon?

If someone don't like Bastion i do recommend not to fit it and it's very simple. Like old school Maraduer.

The tier 3 BS are waiting for their T2 versions for a long time already please don't screw them up.


Oh I would like to see a tech2 Rokh or Hyperion but we would need to find a role for them to fill first. What I wouldn't want is yet another 2 billion boat for the sake of being yet another 2 billion hull.

Daniela, I get your fondness of marauders but I cannot see a purpose for a lesser marauder class boat just for the sake of being yet another 2 billion hull with a tech 2 mark on them.

There are things that do need immediate attention first and another marauder is not on the list, sorry.


Good post and your point of view is understandable elita. And you are correct, I really do like the Marauders but I'm not to fond of Bastion and wanted another alternative. Was hoping to get a bite, but I guess not.
Daniela Doran
Doomheim
#14 - 2015-10-09 12:47:50 UTC
Serendipity Lost wrote:
They are all too strong. I don't see any drawbacks on any of these. At a glance you're looking to create pwnmobiles.

Marauders are easy to jam unless they commit and push the bastion button. So they are powerful, but have drawbacks.


They can still be neuted to crap like everything else.
Frostys Virpio
State War Academy
Caldari State
#15 - 2015-10-09 12:55:24 UTC
What kind of comedy/gimmick fit can we do with a double optimal bonus rail battleship?
Lloyd Roses
Artificial Memories
#16 - 2015-10-09 12:56:00 UTC  |  Edited by: Lloyd Roses
Just from a glance, the amarr, caldari and especially gallente ones are utterly bonkers. The minmatar one looks shite in comparison.

I really se no reason to push the boundaries regarding both application and raw damage towards those proposed numbers, like the amarr one would be running more or less 15-16 effective launchers, potentially above T1 resists, resist bonus etc.etc.etc... while the gallente one stacks up +15% sentry tracking per level.

If you want to raise attention for a secondary class of marauders, rather come up with a well worded and sane concept and leave the numbers to actual GDs that got a less biased perspective. If your concept is good, it might gain traction eventually, just like nullified ceptors were asked for by the community.

Ed: Is ~15 launchers for amarr and apparently just 7.5% for heavies and sentries each. Still dafuq.
Lugh Crow-Slave
#17 - 2015-10-09 14:17:40 UTC
Daniela Doran wrote:
Lugh Crow-Slave wrote:
first question is why

second is if i hit these things with a point does that mean it still has .7 WCS or .4 if i use a scram and would take 2 scrams or 4 points to pin because that's just an off putting mechanic






EDIT: also lore wise this would make races stronger in a secondary system then in their primary and that just doesn't fit the idea behind a marauder


Because not everyone likes Bastion because it's basically a double-edge sword.


the ones we have work perfectly well not using bastion
Serendipity Lost
Repo Industries
#18 - 2015-10-09 14:37:58 UTC
Daniela Doran wrote:
Serendipity Lost wrote:
They are all too strong. I don't see any drawbacks on any of these. At a glance you're looking to create pwnmobiles.

Marauders are easy to jam unless they commit and push the bastion button. So they are powerful, but have drawbacks.


They can still be neuted to crap like everything else.



You're right, just like everything else, so you can't really count it as a draw back for the ship.

That's like saying thier shields/armor/hull are susceptible to incoming weapons fire. It's true, but it's not a drawback specivic to your new class of ship.
Maldiro Selkurk
Radiation Sickness
#19 - 2015-10-09 14:38:23 UTC
either they are marauders or they are not, no pseudo marauders.

and besides that, we dont need another marauder except perhaps a drone boat.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2015-10-09 14:58:33 UTC
They dont serve a purpose beyond out beasting every other subcap.

No thanks.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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