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Player Features and Ideas Discussion

 
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[Focus Group] Tactical Destroyers Signup

First post First post
Author
ArmyOfMe
Stay Frosty.
A Band Apart.
#141 - 2015-10-06 23:53:13 UTC
Motorbit wrote:

i think t3d are fine in small complexes.
the problems with t3d are not that they can enter small complexes, and it wont be fixed by banning them from small complexes.
i would rather see Assault frigates, projectile weapons and all minmatar ships getting a look at then punishing t3d for problems that are caused by other ships and modules.

that said, i think insurance is a bit broken for t3d. some of them have way to high insurance payout and its much to cheap to lose them, others have almost no insurance at all.

One of the problems with that is that if you buff the af's to compensate for the t3ds you end up with a bigger gap between t1 and t2 frigs, which also leads to problems. So i would think that from a balancing perspective that would end up causing more work then its worth it in the end. Personally i love the t3ds, but i also know that one of the main reason i love to fly them is cause they are extremly powerfull compared to the other ships you can fly inside a small plex.

Atm the t3ds have close to cruiser dps and tanks while having less sig radius, much better tracking, and the ability to swap modes in a instant.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Arla Sarain
#142 - 2015-10-07 07:44:11 UTC
Currently a strong counter to T3Ds are medium and heavy neuts, and should a Sentinel sneak in, bonused small neuts.

Counterintuitively, CCP is planning to add falloff to neuts, with the upcoming BiaB changes I assume.
Neuts are strong enough to guess that they won't be buffed, and nerfed instead.

Think this should be considered should anyone kneejerkingly point out that "T3Ds are fine cos neuts and cruisers".
Lloyd Roses
Artificial Memories
#143 - 2015-10-07 11:01:49 UTC
Arla Sarain wrote:
Currently a strong counter to T3Ds are medium and heavy neuts, and should a Sentinel sneak in, bonused small neuts.

Counterintuitively, CCP is planning to add falloff to neuts, with the upcoming BiaB changes I assume.
Neuts are strong enough to guess that they won't be buffed, and nerfed instead.

Think this should be considered should anyone kneejerkingly point out that "T3Ds are fine cos neuts and cruisers".


Depending on the design, it could also be a minor change (as for example, small neuts with 4k optimal and 4k falloff would actually be a buff). The same for RR could happen, with T1 logistics ending up with 30+45 and T2 with 60+30, creating a difference again.
Motorbit
Moira.
#144 - 2015-10-07 13:57:28 UTC  |  Edited by: Motorbit
ArmyOfMe wrote:

One of the problems with that is that if you buff the af's to compensate for the t3ds you end up with a bigger gap between t1 and t2 frigs, which also leads to problems.


first of all, dont think that its bad that there is a large gap between af and t1 frigs. on fleet lvl, they fulfill different roles, and solo, the af is just a much more expensive risk to fly.

its a matter of fact that af had issues before t3d where introduced, and t3d just made these problems more prominent. just look at the ship usage statistics presented at the last fanfest (with do not yet contain t3d).

anyway, i think most would agree that the main problem with af is that they are just to slow in the current meta to be of much use, despite the fact that af make formidable brawlers.
my suggestion to adress the af problem therfore was to replace the mwd signature bonus by an mwd speed bonus, something between 15% and 25%.
this would allow af to get into the fight much faster, but not increase their brawling ability at all.

changed like that, it was much more easy to come up with a counter to the fast kiting t3d that are so hard to fight solo in small complexes within the current rule set.
Kuon Orochi
Doomheim
#145 - 2015-10-07 15:22:11 UTC
I'd like to participate. I use t3ds extensively and even if I like them very much, I think they need a rebalance. I've been able to solo kill most cruisers (only neut cruisers that actually cycle their neut wins) with my svipul and it feels a bit like a win button to me. It can also outmatch missile HAC and BC/BS because of the small signature.

I also feel like being able to enter small factional sites killed the assault frigates. But in that case it's the AS that need a rebalance (they are SLOW).

Anyway, as I said, happy to participate.
Harvey James
The Sengoku Legacy
#146 - 2015-10-07 15:26:56 UTC  |  Edited by: Harvey James
i think a great start too nerfing them would be too remove the role bonus of 50% damage, im not a fan of getting free bonuses on ships from role bonuses, like the gurista ships getting massive bonus for nothing,

although i still don't get why on top of that they only need 2 drones too do what 5 normally do, the dps guristas get from having effectively 2 sets of weapon systems well bonused is OP,

all droneships need too have a lot less highslots so that turret/missile ships don't have the massive disadvantage of having too use their highs for dps where as droneships normally don't.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

CCP Fozzie
C C P
C C P Alliance
#147 - 2015-10-07 17:00:10 UTC
Thanks for applying everyone! Unfortunately we can't accept everyone, but it was a tough set of decisions narrowing the list down.
We've selected 16 members to start the focus group. It's possible that more may be added over time (depending on activity levels of the initial 16).
I've created a new thread for this next phase of this focus group. You can find the list of group members there, as well as any important information and the chat logs.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Orob Ninebands
Sebiestor Tribe
Minmatar Republic
#148 - 2015-10-07 17:38:25 UTC
Oh for FFS, leave the T3Ds alone.
They are fine. People just like to cry and don't want to adapt.
I have been murdered by T3Ds plenty and have lost a bunch trying to fly them (yup, I'm bad), and still I say leave them alone.
Orob Ninebands
Sebiestor Tribe
Minmatar Republic
#149 - 2015-10-07 17:43:07 UTC
Uh, to all the crybabies worrying about running FW complexes:

Run your sites in a T3D if you are worried about T3Ds coming into your plex. So damn simple, but I know, you are blinded by tears and can't see the logical answer.
Helene Fidard
CTRL-Q
#150 - 2015-10-08 02:31:17 UTC
Orob Ninebands wrote:
Uh, to all the crybabies worrying about running FW complexes:
Run your sites in a T3D if you are worried about T3Ds coming into your plex. So damn simple, but I know, you are blinded by tears and can't see the logical answer.

The entire warzone is t3ds friend. If you think you see a different ship in space it's probably just two or three t3ds close together.

Hey! I don't know about you

but I'm joining CTRL-Q

Taggs Corhan
Crimson Reavers
#151 - 2015-10-08 18:24:18 UTC
I would like to apply to this focus group if its still open to further applications.

Since the first T3D release, I've been using them exclusively for various PVE tasks, pushing their limits; and have some input from that perspective.

A bulet may have your name on it, but shrapnel is addressed 'to whom it may concern'.

A nuke is addressed to 'Current Resident'

Arthanor Starseeker
Center for Advanced Studies
Gallente Federation
#152 - 2015-10-08 18:25:07 UTC  |  Edited by: Arthanor Starseeker
I am of the oppinion that the T3D's have been a very bad influence on EVE.
I am a low-sec player who invests a lot of time in Faction warfare space.

Faction warfare was dominated by a reasonably balanced mix of T1 and T2 frigs, and T1 destroyers, fighting over small/novice plexes. If you where flying any of those ships, you would be able to have enough plexes, to keep yourself bussy.
The ballance was decent, to a way that there where at least 20 ship-types that where viable for solo fights, and a lot more for small scale fleets.

With the release of the T3 destroyers, which for some unexplainable reason can enter small plexes. all of T1, T2 frigs and T1 destroyers suddenly became obsolete for small plexes.
Poor T1 frig pilots could only flee to Novice outposts. There are unfortunately insufficiƫnt to keep people bussy... So people stopped flying factionwarfare in small ships, without warp-core stabs.
Now we have 4 T3D's duking it out in the plexes, chasing anybody else away, without much fights.

I also experience this trend when roaming. The only thing that still wants to fight, are T3D's. Which are hard to fight without your own T3D, anything else yust flees. This makes four hours-long solo-roams with nothing to shoot. For me, it made me consider quitting eve. Cause the small scale battles i love, are yust gone.
In my oppinion. Nerf T3D's. And if you want to rebalance Faction warfare... restrict them to medium outposts and larger. where the cruisers can put up a fair fight. Yust like the T3 cruisers are only allowed in large-outposts. Leave the small/novice plexes for the good balance of smaller ships.
Aram Kachaturian
Aram Pleasure Hub Holding
#153 - 2015-10-08 19:34:54 UTC
Too bad Stunt Flores has been permabanned and cant join this group.

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

act 757
Destructive Influence
Northern Coalition.
#154 - 2015-10-08 20:10:27 UTC
now rebalance again .. should have thought abt it bfr deploy t3d in tranq .. now everyone fly svipul and no one fly aslt frigs.. that class is completely gone.. good job
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#155 - 2015-10-10 19:31:08 UTC
While I haven't been playing in the immediate past I have been keeping up with all the news and gameplay that has developed over my absence. I have been flying T3 Destroyers since they came out and have loved my time with the Svipul and Confessor and what time I did get to spend with the Jackdaw. The reason I wish to sign up is that I have fallen greatly in love with a type of flying I have only been able to achieve with this class of ships. A form of Ultra Heavy Light Tackle, or something of that nature. With the ships laid out the way they are min maxing is a very viable tactic and maxing for ehp goes a long way. Setting the focus of the ship to tank and speed with scram web and then putting it in a fleet setting with its probe bonus makes it a amazing scout ship that follows behind the interceptors and adds combat probing to their arsenal. This is what I love about these ships more than anything else. Mod switching while being the main focus is mostly used to enhance this, as speed mode is used to move around, and sharpshooter mode is used for the lock on or against ewar heavy targets. Personally I would love to see this ability nerfed out of the T3ds and moved to Assault Frigates, but since I doubt that will happen I want to personally push on how to fix these little monstrosities without nerfing what I love about them so dearly. I have a lot of experience with ships of all sizes and fighting against these ships, I have a comprehensive knowledge of how they operate and what they are used for around the game.