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[December] Discovering a New Expedition Frigate

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Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#101 - 2015-10-05 21:22:43 UTC
frigates with ore bays bigger than some industrial ship's cargoholds...

Oh rly?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

CCP Terminus
C C P
C C P Alliance
#102 - 2015-10-06 02:13:27 UTC
Alexis Nightwish wrote:
Just curious as to the rationale behind not letting the Discovery warp while cloaked.

We wanted to differentiate the Discovery from the Prospect, while still having them feel like they're in the same class of ship. So it gets cloaking bonuses and is also good at a more active style of ninja mining, but it accomplishes those abilities in different ways.

@CCP_Terminus // Game Designer // Team Size Matters

CCP Terminus
C C P
C C P Alliance
#103 - 2015-10-06 02:18:00 UTC
Asuka Solo wrote:
frigates with ore bays bigger than some industrial ship's cargoholds...

Oh rly?


I would say in those cases the Prospect probably already was beating them as well. And if you're talking about Mining Barges, the Prospect has a bigger ore bay than the Hulk (10,000m3 to 8,500m3)

@CCP_Terminus // Game Designer // Team Size Matters

Justin Cody
War Firm
#104 - 2015-10-06 04:05:37 UTC
CCP Terminus wrote:
Some Q&A:

What colour will it be? - Icy I hope :)

Will there be a small Ice Harvesting Accelerator Rig? - There is not one planned at this time, the Discovery has been balanced assuming there isn't one.

Will this have FW restrictions? - Not that I know of, I'll have to check the Prospect and it should be similar to that.

Does the 200% bonus to mining yield affect the ice mining yield? - No, that bonus affects ore mining yields only. This applies to the 5% mining yield bonus per level on the mining frigate skill as well.


please have it ice harvest more faster. Otherwise it won't be worth it for ninja mining in shattered holes. crap isk/hour
Justin Cody
War Firm
#105 - 2015-10-06 04:20:31 UTC
GrandLynx wrote:
Q1 Will there be a nerf to existing Ice sources so that there is increased attraction risk? Currently why would a high-sec miner or enclave null miner leave safety?

Q2. Drop the frigate mining bonus for a probe/scan bonus? This is thing is expected to be able to get through WHs

Q3. Will the invention/manufacture path for the Ice Miner 2 will be a convoluted as Strip Miner?

Q4. Needs to be more incentive for the ORE Ice Laser. The only way to get these things will be through the LP store in Outer Ring. Or is that also to change? For the price of one, I bet you'll be able to buy 10 frigates. (a fool and their isk are soon parted, I guess)

Q5 why not throw in ORE upgrades for ice and mining?

Q6. another voice to the request for small Ice/Mex rigs

Q7. additional range to the gas harvesters?


Q2: I hope they take that suggestion
Q3: One would hope not
Q4: Agreed - ORE should be expanding its presence in space
Q5: yes a low slot faction ORE ice mining accellerator or something like it would be interesting
Q6: Not necessary
Q7: Not pertinent to this thread but - yes please

Annnd Q1: It is pretty much the same question as to why people don't leave high sec for low and null. There is too much reward for high sec and disproportionate pain in low and null for the off chance of a reward.

So solve Q1 you need to eliminate ISK payouts on incursions and eliminate ice in high sec completely. Belts should dry up over time leaving only the least used systems with any ore at all. Pilots even in high sec should be declaring wars and fighting over valuable resources. 0.5 systems should be battle grounds for more than just freighters and catalysts. 0.6 systems for adventurous industrial corps and above that mostly dry desert wastelands.

The pressure to move to low sec should be high
ISD Rontea
ISD STAR
ISD Alliance
#106 - 2015-10-06 10:22:40 UTC
Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills).

ISD Rontea

ISD STAR Executive

Волонтёр группы по взаимодействию с игроками

Interstellar Services Department

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#107 - 2015-10-06 10:41:02 UTC
CCP Terminus wrote:
Asuka Solo wrote:
frigates with ore bays bigger than some industrial ship's cargoholds...

Oh rly?


I would say in those cases the Prospect probably already was beating them as well. And if you're talking about Mining Barges, the Prospect has a bigger ore bay than the Hulk (10,000m3 to 8,500m3)


So maybe buff the ore bays on the hulk ? Lol (at least +500m³, so you can run your ice harvesters 3 times before they shut down. CCPls)
CCP Terminus
C C P
C C P Alliance
#108 - 2015-10-06 11:43:00 UTC
ISD Rontea wrote:
Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills).


Ore Holds can't hold minerals.

@CCP_Terminus // Game Designer // Team Size Matters

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#109 - 2015-10-06 11:50:41 UTC
Asuka Solo wrote:
frigates with ore bays bigger than some industrial ship's cargoholds...

Oh rly?


Why not? The hold is to carry only one product and can be optimized as such. Ore does not need any kind of safe atmosphere or packaging either so the structure to carry it can be very very simple, doesn't even need to be pressurized etc...
Omnathious Deninard
University of Caille
Gallente Federation
#110 - 2015-10-06 12:36:20 UTC  |  Edited by: Omnathious Deninard
CCP Terminus, is the Expedition Frigate skill line going to be exclusively to ORE ships or will there be a chance of Gallente, Amarr, Caldari,and Minmatar Expedition Frigates?

If you don't follow the rules, neither will I.

Mr Grape Drink
Doomheim
#111 - 2015-10-06 13:13:32 UTC
CCP Terminus wrote:
ISD Rontea wrote:
Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills).


Ore Holds can't hold minerals.


But they can hold compressed ore :)
naed21
Iron Knights
#112 - 2015-10-06 13:36:47 UTC  |  Edited by: naed21
Mr Grape Drink wrote:
CCP Terminus wrote:
ISD Rontea wrote:
Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills).


Ore Holds can't hold minerals.


But they can hold compressed ore :)


Would it be possible for it to have the ice compressed as it mined it? The ore hold would be reduced to compensate but I think that would be pretty interesting. It'll also help allow you to have enough cargo room to make stealing ice worth the potential distance you need to travel without having to give it massive cargo space.
Mr Grape Drink
Doomheim
#113 - 2015-10-06 13:59:11 UTC
naed21 wrote:
Mr Grape Drink wrote:
CCP Terminus wrote:
ISD Rontea wrote:
Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills).


Ore Holds can't hold minerals.


But they can hold compressed ore :)


Would it be possible for it to have the ice compressed as it mined it? The ore hold would be reduced to compensate but I think that would be pretty interesting. It'll also help allow you to have enough cargo room to make stealing ice worth the potential distance you need to travel without having to give it massive cargo space.


I think that would be a little silly. But what you can do is go with a cloaky hauler, toss in a small tower, a compression array, and a few hours of fuel. then you can carry out 150 blocks at a time with a 15k hold. What ninja mining is all about yea?

Of course this way takes a bit more investment, but honestly, theres not enough difference in ice values between high/low/null to make it worth going several jumps in, and coming back with only 15 blocks. You may as well just mine in high sec and you'd make the same because of loss from travel time.

I see this ship used mainly in a smaller corp setting, wanting to make small pushes into low/null. Get the tower up, take 5-6 guys in them, come out with 750-900 compressed blocks in all the ore holds, then its probably worth it.
CCP Terminus
C C P
C C P Alliance
#114 - 2015-10-06 14:14:30 UTC
Omnathious Deninard wrote:
CCP Terminus, is the Expedition Frigate skill line going to be exclusively to ORE ships or will there be a chance of Gallente, Amarr, Caldari,and Minmatar Expedition Frigates?


I don't know for sure, but I would suspect it will remain ORE only.

@CCP_Terminus // Game Designer // Team Size Matters

Mr Grape Drink
Doomheim
#115 - 2015-10-06 14:18:44 UTC  |  Edited by: Mr Grape Drink
"Fuel consumption has been moved to service modules, which will use a new type of fuel blocks, made of the materials from all existing fuel blocks, plus strontium clathrates."

The new frig may help with this as well. Maybe make stront more valuable and mining the low/null ores that have stront worth a little more? We can only hope :D

Can also run around to all 4 empires and work on getting all the isotopes you may need, without having to haul around barges. I guess I'm seeing a lot more utility out of these things than I originally did.

Also..cough cough again...fix ORE Ice Miner stats to make it useful. Range /= useful on a frig ice miner. ;)
Franklin en Chalune
Stark's Kerbside Hauler Universal Logistics
#116 - 2015-10-06 14:50:00 UTC
Mr Grape Drink wrote:
Also..cough cough again...fix ORE Ice Miner stats to make it useful. Range /= useful on a frig ice miner. ;)

It's pretty much the same bonus assigned to all other ORE mining equipment. Making the bonus different for the ORE Ice Miner would warrant doing the same for all other ORE equipment, which would be a chore for CCP.

Better, in my opinion, to simply just give ORE some high sec presence, so that ORE LP (and hence equipment) is actually mildly accessible
Haatakan Reppola
Science and Trade Institute
Caldari State
#117 - 2015-10-06 14:58:05 UTC
Way to mine in hostile space:
1: Place POS
2: Jump Rorqual and park it in POS to boost
3: Jump # players to system, either cov ops then change ship at rorqual, normal bridge or gates
4: Mine all you want and compress it, when that Rorqual is filled you jump it back out with alot of ice or ore
naed21
Iron Knights
#118 - 2015-10-06 15:14:18 UTC
Citadels don't seem to be easy to put down and pick up. So ninja mining might not really be a thing outside of whs once POS towers are removed. I agree that the discovery having ore compression would be weird, but purhaps a cloaky ORE industrial that can compress would be able to make this possible.
Mr Grape Drink
Doomheim
#119 - 2015-10-06 15:14:39 UTC
Franklin en Chalune wrote:
Mr Grape Drink wrote:
Also..cough cough again...fix ORE Ice Miner stats to make it useful. Range /= useful on a frig ice miner. ;)

It's pretty much the same bonus assigned to all other ORE mining equipment. Making the bonus different for the ORE Ice Miner would warrant doing the same for all other ORE equipment, which would be a chore for CCP.

Better, in my opinion, to simply just give ORE some high sec presence, so that ORE LP (and hence equipment) is actually mildly accessible



Check ORE Miner. It gets a yield bonus, along with a range bonus compared to T2. Range on strips is different to an extent. A hulk gets a range bonus, and doesnt move fast. So extra makes a difference. A frig moves fast, and has no range bonus. thus an extra few km is next to worthless. If they are going to put out new mods, they may as well do them right the first time or they'll end up like so many other faction mods...never used.
Franklin en Chalune
Stark's Kerbside Hauler Universal Logistics
#120 - 2015-10-06 15:37:20 UTC
Mr Grape Drink wrote:
Franklin en Chalune wrote:
It's pretty much the same bonus assigned to all other ORE mining equipment. Making the bonus different for the ORE Ice Miner would warrant doing the same for all other ORE equipment, which would be a chore for CCP.

Better, in my opinion, to simply just give ORE some high sec presence, so that ORE LP (and hence equipment) is actually mildly accessible



Check ORE Miner. It gets a yield bonus, along with a range bonus compared to T2. Range on strips is different to an extent. A hulk gets a range bonus, and doesnt move fast. So extra makes a difference. A frig moves fast, and has no range bonus. thus an extra few km is next to worthless. If they are going to put out new mods, they may as well do them right the first time or they'll end up like so many other faction mods...never used.

It's a measly 5m3 difference between the T2 Miner and the ORE Miner per cycle, not something to write home about considering how inaccessible it is. That's the real issue with ORE equipment.

A cycle time bonus to the ORE Ice Miner... perhaps? Seeing as a yield bonus would have to at least double the yield, which would be too strong. Still, either way, if the stuff was at least obtainable then maybe it'd see better usage