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[New structures] Item safety mechanics on structure destruction

First post First post
Author
Lotus Ambrosia
Mad Men Inc
#341 - 2015-10-01 07:30:03 UTC
OK GG 17 pages

I have some questions

nr1 what will happen to the old stations in null/lowsec?

nr2 what will happen to the items/ships in the old stations, i guess a lot of people have **** in station they don't have access to.

nr3, what happens to clones(with implants) in station that are destroyed.



Aendoren
Aliastra
Gallente Federation
#342 - 2015-10-04 18:17:08 UTC  |  Edited by: Aendoren
http://cdn1.eveonline.com/www/newssystem/media/67433/1/Structuredestruction-01.png

I was just checking out how the new system would work and i have to say It just does not belong in Eve. Eve is a hard game and you stuff sitting in the outpost shouldn't just magically move into some other station, you shouldn't be just magicly jerked out of the ship your docked in your corpse thrown into space and that ship magically moved to safety in some npc station. Also it creates problems with the bounty system.

How it should work is your stuff ejected in cans, your ships ejected into space without a pilot if its not blown up in the explosion, and you and the ship your sitting in should be ejected into space either to warp away or fight for your survival.

What would fix everything is if you should be able to insure everything you own in the outpost, you can already insure the ships, that way the game can stay realistic, the bounties work just like they do now.

This is Eve not Hello Kitty Eve adventure lets keep it that way.
Lugh Crow-Slave
#343 - 2015-10-04 21:07:36 UTC
Aendoren wrote:
http://cdn1.eveonline.com/www/newssystem/media/67433/1/Structuredestruction-01.png

I was just checking out how the new system would work and i have to say It just does not belong in Eve. Eve is a hard game and you stuff sitting in the outpost shouldn't just magically move into some other station, you shouldn't be just magicly jerked out of the ship your docked in your corpse thrown into space and that ship magically moved to safety in some npc station. Also it creates problems with the bounty system.

How it should work is your stuff ejected in cans, your ships ejected into space without a pilot if its not blown up in the explosion, and you and the ship your sitting in should be ejected into space either to warp away or fight for your survival.

What would fix everything is if you should be able to insure everything you own in station, you can already insure the ships, that way the game can stay realistic, the bounties work just like they do now.

This is Eve not Hello Kitty Eve adventure lets keep it that way.




These would not be able to do there job if items were at risk

It does have its place in eve just like invulnerable structures
Aendoren
Aliastra
Gallente Federation
#344 - 2015-10-04 23:59:55 UTC
Your items should be at risk, you should be able to insure them so you can rebuy them again. The idea is for you to defend your outpost and not let your stuff blow up.

You want it to easy you want the magic ferry to make your blown up stuff appier somewhere else with no hauling or risk.

Rowells
Blackwater USA Inc.
Pandemic Horde
#345 - 2015-10-05 00:10:01 UTC
Aendoren wrote:
Your items should be at risk, you should be able to insure them so you can rebuy them again. The idea is for you to defend your outpost and not let your stuff blow up.

You want it to easy you want the magic ferry to make your blown up stuff appier somewhere else with no hauling or risk.


So, you're saying I should live in NPC space? Since there isn't much benefit aside from a few extra percentage points of bonus for my activities.

I mean, what's the point of risking billions in assets, if I miss a couple days of playtime, it could be gone by then?

Btw, you're making the assumption that a 10% value cost is not risk. I'm not sure how that came across.
Aendoren
Aliastra
Gallente Federation
#346 - 2015-10-05 00:54:00 UTC
This is Eve player built fantasy lands don't belong.

What's next you want jump freighters/freighters to magically have there hauls dumped into the nearest npc station because the risk is to hi?

That is the mentality you're taking.

Basically i'm just saying you need a good cheap insurance plan that covers your losses that way you're covered if thing go south.
And no one should build game mechanics on helping you if your missing a couple of days of playtime.

Quote:
Btw, you're making the assumption that a 10% value cost is not risk. I'm not sure how that came across


10% risked are you kidding me! Yes i am absolutely saying 10% is not adequate risk.

The way ccp is showing it now there is almost no reason to fight to save your outpost.

Rowells
Blackwater USA Inc.
Pandemic Horde
#347 - 2015-10-05 04:47:05 UTC
Aendoren wrote:
This is Eve player built fantasy lands don't belong.

What's next you want jump freighters/freighters to magically have there hauls dumped into the nearest npc station because the risk is to hi?

That is the mentality you're taking.

Basically i'm just saying you need a good cheap insurance plan that covers your losses that way you're covered if thing go south.
And no one should build game mechanics on helping you if your missing a couple of days of playtime.

Quote:
Btw, you're making the assumption that a 10% value cost is not risk. I'm not sure how that came across


10% risked are you kidding me! Yes i am absolutely saying 10% is not adequate risk.

The way ccp is showing it now there is almost no reason to fight to save your outpost.


That first sentence makes me really question your thinking. Seeing as it's kind of the basic premise Eve was built on.

Maybe you could try not seeing things in black and white rather than assuming my 'mentality' is the polar opposite of yours.

If I were to take your logic a step further, we should remove all loot drops. Doesn't make any sense that you have a chance to salvage your losses right? I bet it just infuriates you that the pilot even has the chance.

I'm sure that, in solidarity with your beliefs, you don't insure your ships or use SRP or take handout ships. I'm sure every time you lost access to assets in a station you or your alliance don't own, you turned around, opened assets, selected all, and trashed it.

Or you could possibly realize that 10% to you might be nothing, whereas 10% loss to an industrialist (not including aborted jobs) could run a few billion, not to mention eclipsing the potential margin they would have gotten from the structure. Or a marketeer, who likely has the same if not more in assets tied up there.

Nor have you seemed to remember the cost of the structure itself. Upwards of a billion possibly reaching 50bil+. And of course let's not forget the loot drop. Too much safety there, gotta remove it. No reason to fight for it either. Costs astronomically more than a POS, but definitely not worth fielding anything for that. No way, that's crazy talk.

I'm not sure you understand how much the measure of perceived safety affects the decisions of pilots.
Aendoren
Aliastra
Gallente Federation
#348 - 2015-10-05 05:51:16 UTC
What I said was dead on, I do not want to see items magically teleport to another station, so if the structure can be blow up the items should follow the same rules that have made Eve such a great game for years and be sitting right there in space ejected from the outpost wreck.

Im not saying you should lose everything as far as monetary value, and you would definitely need a better insurance system then is out now because it sucks. Now I would like to know why you are so dead set against using the insurance system to recoup your losses instead of having all your stuff handed to you unscratched in some nearby npc station? You wouldn't be out any more isk my way then the system that is being talked about now but my way is a lot more realistic. True what I am proposing is harder on the outpost owners because i want them ejected in their ships still intact, but that at least does give them a chance to get away or win the fight and scoop there own loot back up and haul it away.

Example

Outpost is holding 10 billion in ship fittings and assorted parts, player insures contents for 200mill 3 month duration.
Ships themselves use the regular insurance system already in place.

Outpost is attacked and destroyed:

Player get ejected in his ship. Fate is in his hands.
Parts are destroyed or ejected in cans and are looted by anyone in area.
Player receives insurance pay out of 10bill on destruction of outpost.
Players unmanned ships are destroyed or survive to be ejected into space without pilot.
Ships destroyed player receives insurance, ships ejected player receives nothing.

Something like this has the same outcome and remains a realistic space sym. No magic ferry's needed.





Aendoren
Aliastra
Gallente Federation
#349 - 2015-10-05 06:20:32 UTC
Quote:
This is Eve player built fantasy lands don't belong.


Well eve might be a player built fantasyland but at least is has realism and i don't want to see that taken away, I love how the npc hauler ships move stuff from station to station, I love how when i haul hi value freight in hi sec i'm more nervous then i am flying in 0.0.

And I will fight to keep the game designers on the path of realism, and not have magical game mechanics whisking away stuff without at least some form of destructible hauling.
Rowells
Blackwater USA Inc.
Pandemic Horde
#350 - 2015-10-05 20:29:00 UTC
Alright, I likely misinterpreted what your intent was, I apologize for that.

Now to make sure I'm understanding this correctly, your issue is not (or less) the safety mechanic itself, but more the realism (or lore reason, correct those if I'm wrong)?
Frostys Virpio
State War Academy
Caldari State
#351 - 2015-10-05 21:10:09 UTC
Aendoren wrote:

And no one should build game mechanics on helping you if your missing a couple of days of playtime.



CCP want their player to have their stuff if they come back after months/years. Would your insurance at least cover unlimited time frame?
Aendoren
Aliastra
Gallente Federation
#352 - 2015-10-05 21:15:11 UTC  |  Edited by: Aendoren
Im ok with unlimited or 6 month/1 year. I dont even care if insurance is cheap.

Im looking at this from living in them and being involved in killing them.
Frostys Virpio
State War Academy
Caldari State
#353 - 2015-10-05 21:24:44 UTC
Aendoren wrote:
Im ok with unlimited or 6 month/1 year. I dont even care if insurance is cheap.

Im looking at this from living in them and being involved in killing them.


And what about the inevitable trillions of ISK injected in the system from that insurance system?
Aendoren
Aliastra
Gallente Federation
#354 - 2015-10-05 22:36:56 UTC
Well im having trouble wrapping my head around that problem, yes alot of isk worth of stuff should drop, i mean you did just blow up a small station, but then again it cant be worth so much that it is just to profitable for the invaders either.

Tackly Tackleson
AlcoDOTTE
Test Alliance Please Ignore
#355 - 2015-10-26 23:48:45 UTC
What about removing the trash and reprocess function of a reinforced citadel? That would have some interesting effects especially in wormholes.
CCP Ytterbium
C C P
C C P Alliance
#356 - 2015-10-28 14:11:36 UTC
Removing sticky. Still want your feedback but we need room for other thread in this subforum. New pinned thread will be pointing to this one.
CCP Ytterbium
C C P
C C P Alliance
#357 - 2015-10-28 15:48:00 UTC  |  Edited by: CCP Ytterbium
Proper recap of everything we've said so far tied to this.

Assets & Asset safety:


  • All citadels have infinite personal and corporation hangar capacity to fulfill their defense and housing role. This may not be the case for all the future structures however.
  • All citadels have asset safety feature. When it is destroyed, all assets are impounded. When impounded, players have to wait a minimum amount of time before being able to access them again.


There are 2 ways to recover impounded assets:

  1. Deliver to the same solar system: assets can be delivered locally if there are NPC stations or Citadels in the same solar system. Players will have to wait a minimum of 5 days before being able to deliver them.
  2. Deliver to another solar system: players will have to pay 15% of the total item value and wait a minimum of 20 days before being able to deliver them. Players cannot choose destination in that case. It will always be the top station in the closest low-security system if the destroyed Citadel was in null or low-security space. If the Citadel was in high-security space, it will be the closest high-security solar system. If there is a NPC station in the same solar system as the destroyed Citadel in high-security or low-security space this option is not available.


Further information on asset safety:


  • The timer starts counting down as soon as the structure is destroyed, no button needs to be pressed. This ensure players with lapsing accounts do not need to wait the full duration when coming back into the game.
  • We will automatically move items if no choice is set after 20 days. If there is a NPC station in the solar system, we will move them there. If there aren't, we will move them as discussed in option 2 above. This avoids players to build local ship caches in a null-security system that cannot be removed.
  • In case of remote delivery, the payment can be done on a one item basis for players not having enough cash to pay for the whole fee at once.
  • Current plan is to move capitals and supercapitals as well, so yes they can go to low-security NPC stations.
  • Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there.
Carmaine
The Awesome Corp
#358 - 2015-10-28 23:42:54 UTC
Long time player here, always been a huge fan of the perma destruction and risks in this game, and sorry, there should be no security of assets, I don't even get how this is being thought up without people saying this is removing all the freaking risks for the game. One of the biggest issue in the game is that risk is going down, ISK is going up, inflation is taking place.

And now you make it even easier to keep your stuff. The only fun I've had in this game in the past year is from wardeccing/getting wardecced for small pos in lowsec/high sec. You had a chance at good loots, possibly good BPOs and what not. Now there will be absolutely no reason to wardec randoms for funsies other than to grief them.

It's been like 6 patches in a row now that you made things more carebeary, more "safe". Next patch is going to be consensual PVP only, and then removal of permanent destruction of asset, so when you die, you pay 15isk and your opponent gets a Victory Star that he can put on his ship?
Hans Inkura
Chimera Research and Development
#359 - 2015-11-02 03:36:15 UTC
What if for asset safety it had to be enabled during siege?
i.e individuals or the CEO's (CEO being able to do it for every member of the corp )would have to signal out to whatever NPC courier corp when they think they are going to lose the citadel?

I personally don't feel it should be automatic

Put some risk to it, if you or the CEO forgets or have long abandoned the game then they lose everything. or if we really really want some degree of safety for these maybe just partially? whatever loot fairy doesn't drop is "saved" by some angelic npc corp and delivered to a safe haven as described. You still chance losing stuff which puts emphasis trying to strategically evac yourself, but there's some asset safety so you're not completely screwed. Which i believe has been suggested from what i've glanced





But I will say if mediums/larges are primarily aimed at individual ownership/small groups those should fully drop based on loot fairy mechanics. I don't think I should personally be able to dump one of those out in deep low or npc null sec to operate out of and feel safe that everything i keep in it will be safe at a small cost and time even if my "house" is destroyed while im away. Pos mechanics were a good way to keep players engaged who went out into hostile space to live. There was a lot of safety but there was also a lot of risk to which kept players engaged and up to date and that risk was increased based on the level of activity you were doing. If you set up research/design labs, capital construction/maintenance arrays, etc that draws attention and with it more risk. Citadels take away almost all of that. Even if players can tell what can be built at it or researched at it, if the stored loot wont drop I honestly have less incentive to attack or even pay attention to it.
Justin Cody
War Firm
#360 - 2015-11-06 03:14:03 UTC
Null Sec and W-space should operate under the same loss rules. Give people a reason to go all scorched earth.