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Apocalypse Mission Drone Boat Fit

Author
Dabby Holder
Imperial Academy
Amarr Empire
#21 - 2015-10-04 02:27:41 UTC  |  Edited by: Dabby Holder
Memphis Baas wrote:
Ok, your choice, and quite a few people do that. Not to keep their SP low, but to keep PVP separate from PVE, because enemies don't stop attacking when it becomes inconvenient to you. It's not a bad choice.


Keep in mind that:

- Mission running may require a combat character. Missions get progressively tougher, by the time you get to level 4 you'll be a frigate, cruiser, battlecruiser, and battleship pilot. Switching these ships to PVP is just a matter of refitting with a warp disruptor and having at it.

- Trade and hauling are things that every character needs. Even the most hated pirate has loot and junk to move around and/or sell, and the loot will be on the other side of the galaxy from where your hauler logged off last.

- Corporate skills - good idea to have a CEO character that is a separate alt. Starbase defense, though, you may need on the combat characters, so you can help defend your alliances' POS / citadel by controlling the guns and shooting enemies.

- Leadership skills are used in conjunction with Battlecruisers and Command Ships to form fleets and then buff them. Not needed on characters you plan on flying solo.

The end goal is to create a high sec mission running corp with this charachter. My goal is earn isk for myself, then the corp then help recruits. However this is getting off topics, which is armageddon fits and drone boats!

Quote:
Drones versus guns versus missiles

The only advantage of missiles I see is no optimal or droppoff range. The wide range of damage type works well. Where some turrents only work with just some damage. Far as I was told. Then there is FoF missiles. Usefull when getting jammed.
Memphis Baas
#22 - 2015-10-04 02:51:17 UTC  |  Edited by: Memphis Baas
Missiles do have a range (determined by their flight time * speed. They do function similarly to guns - you have short range and long range versions, they do less damage to small ships and to fast ships, and they are expended similarly to gun ammo.

Missiles have two advantages: they don't use capacitor energy to fire, and you can load whichever missile fits the target's resistance weakness. Also, they track ships based on raw speed rather than orbit speed, so a frigate that gets close to avoid your guns tracking will still get hit by your missiles.

The disadvantage of missiles is that it takes time for them to travel to the target; you can't really alpha-strike with them, and if all your gun buddies destroy the target before your missiles even reach it, that doesn't look good on the damage meters.

Caldari ships that use missiles also have the capability to be "easy mode." You can fit the ship with shield resistances and passive shield recharge boosters, so the shields repair themselves automatically and you only need to manage 1 button: the "fire ze missiles" button (F1).



EDIT: Turrets only dealing certain damage types isn't really an issue. When you fit your ship for PVP, you don't really know what you'll be facing... missiles, drones, lasers, projectiles... probably all of these. It's equally as likely that you'll be hit with EM, Thermal, Kinetic, or Explosive damage, or combinations, so your best bet for survival is to Omni-tank (maximize ALL your resists equally). Everybody omni-tanks. So as a result, what damage type you do with the guns doesn't really matter.

Of course, if you have intel (from a spy) that your enemy is bringing Amarr ships... then yeah, tank EM and Thermal, if you really really trust that spy. But typically the intel is unreliable most of the time.

PVE mission damage is known (you can look up either the mission by name, or the NPC rat name). And, Amarr mission rats are vulnerable to lasers (EM, Thermal), Gallente rats to hybrids (thermal, kinetic), and so on. So the guns are quite effective on the NPC's you're sent to kill.
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#23 - 2015-10-04 03:24:50 UTC
Dabby Holder wrote:
Well I went with Amarr due to lasers (No ammo costs.) then I discovered drones are more fun and require less SP to be effective from a distance.


I want to work towards a Domni, but I do not have the skills yet. For future reference, what is a decent Domni or Vexor fit for the same purpose?

I also know gallente and Amarr both armor tank. Am I correct inthis assumption? What skills, items or otherwise do I need to be a tought nut to crack (armor wise)?

The only advantage I see the geddon for missions is its ability to drain for capacity recharge. I know the NPCs do not run out, but its me not running that is more important.


There is a golden turkey (Prophecy) available. Could tank like a boss while using drones.

Dominix would still be my choice cause it's ability to be flexible simply amazing. You could Armor/Shield/Hull tank. Sentry mission runner set up is a classic. Damn solid drone dps. etc. etc.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Memphis Baas
#24 - 2015-10-04 03:28:00 UTC
Plus the Quafe skin looks amazing with that pale blue.
Dabby Holder
Imperial Academy
Amarr Empire
#25 - 2015-10-04 07:38:47 UTC  |  Edited by: Dabby Holder
Tiddle Jr wrote:
Dabby Holder wrote:
Well I went with Amarr due to lasers (No ammo costs.) then I discovered drones are more fun and require less SP to be effective from a distance.


I want to work towards a Domni, but I do not have the skills yet. For future reference, what is a decent Domni or Vexor fit for the same purpose?

I also know gallente and Amarr both armor tank. Am I correct inthis assumption? What skills, items or otherwise do I need to be a tought nut to crack (armor wise)?

The only advantage I see the geddon for missions is its ability to drain for capacity recharge. I know the NPCs do not run out, but its me not running that is more important.


There is a golden turkey (Prophecy) available. Could tank like a boss while using drones.

Dominix would still be my choice cause it's ability to be flexible simply amazing. You could Armor/Shield/Hull tank. Sentry mission runner set up is a classic. Damn solid drone dps. etc. etc.

I have a prophecy. The Eve Uni fit for it is amazing. It is why I want to go to drone boat.

I was using a maller before that. No. Just no. My low SP for gunnery was missing all the time. Drones do not seem to have that problem.

Yet hey, who am I to take advice on how to fly am Amarrian ship from a Minmatar?
Gregor Parud
Imperial Academy
#26 - 2015-10-04 08:12:10 UTC  |  Edited by: Gregor Parud
Dabby Holder wrote:
I have a prophecy. The Eve Uni fit for it is amazing. It is why I want to go to drone boat.

I was using a maller before that. No. Just no.


The Uni is useful for many things but their fits tend to be terrible, not because they're aimed at low SP players but because the fits are just bad most of the time.


There's a few things you need to know about PVE ships in general and drone ships in particular:

- it makes no sense to use a plate in a PVE fit, there are some very niche very specialised situations (which you won't be in) where they have a role but normally a plate is a waste of a slot

- if you fly a drone ship then sentries will be your bread and butter for pve (and fleet PVP as well), you should get them asap as they make it all a whole lot better. They do instant high damage at long ranges and the only times you'll field lights is if they're surrounding you

- you can put weapons on a drone ship but they won't get any real augmentation, take up fitting and cap and might because of that force you to gimp the rest of your fit and thus your main weapon system. If that is the case then simply don't fit weapons, you can use the high slots for other useful stuff anyway.




Here's a basic pve fit, just translate to named or T2 modules where you can. The Gallente equivalent (Myrmidon) has a similar fit but can field one more sentry making its main dps higher.



[Prophecy, PVE Template EM-Thermal]
Medium Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I
Armor Thermic Hardener I
Drone Damage Amplifier I
Drone Damage Amplifier I
Drone Damage Amplifier I

10MN Afterburner I
Medium Micro Jump Drive
Omnidirectional Tracking Link I, Optimal Range Script
Omnidirectional Tracking Link I, Tracking Speed Script

Civilian Gatling Pulse Laser, Civilian Pulse Crystal
Medium Nosferatu I
Medium Nosferatu I
Small Tractor Beam I
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Curator I x3
Garde I x3
Hobgoblin I x5
Hammerhead I x5
Dabby Holder
Imperial Academy
Amarr Empire
#27 - 2015-10-04 08:50:08 UTC
I realized eve uni has terrible fits. It the prophecy one was the first one where :Hey this works: which lef to :Hey now understand how things go together."
ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2015-10-04 13:14:30 UTC
Dabby Holder wrote:

I was using a maller before that. No. Just no. My low SP for gunnery was missing all the time. Drones do not seem to have that problem.

Yet hey, who am I to take advice on how to fly am Amarrian ship from a Minmatar?

How you pilot your ship has a lot to do with how you apply damage or if you apply damage with turrets. This is, in my opinion, what separates guns from drones or missiles.

Yes skill points matter more on turrets or drones for how or if you apply damage but so does your piloting. Early on in the game I used to think my skill points were the problem when using turrets and missing all the time. Years later when I started a fresh alt I realized that a lot of it was me not knowing how to fly my ship back then as I could hit stuff with lower skill points on the new alt.

A few things to keep in mind is first you need to understand gunnery and tracking if you want to do combat in this game and that is true even if you never sit your butt inside a turret based hull. Second all the various gunnery skills stack on top of each other and your hits get literally exponentially better as a result. i.e. the better that you track the easier it is to hit, the further out the target is the easier that they are to track so tracking increases your hits and more optimal pushes out where your falloff starts and more falloff pushes out where you can hit from etc....

Another important point is that I use multiple tracking mods on pretty much every turret based platform that I fly. Even my domi has 2 drone tracking links.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#29 - 2015-10-04 13:22:29 UTC
Dabby Holder wrote:

Yet hey who am I to take advice on how to fly am Amarrian ship from a Minmatar?

If this is just RPing then ignore my reply.

To train the skills on a brand new character to get them equally skilled in another race is about 5 hours of training, or at least that's what it was last week before the 400K SP upgrade. So you can make a Minmatar character and specialize in Amarr ships and never notice the difference.

Want to talk? Join Cara's channel in game: House Forelli

Kirk Ernaga
Pandemic Horde Inc.
#30 - 2015-10-07 12:33:29 UTC
My advice. Ditch battleships all together. if you want a mission boat, get a gila. It will tank the rooms better, has great dps and projection and is not skill intensive to get into. it is a little more expensive then t1 battleships though.
Hasikan Miallok
Republic University
Minmatar Republic
#31 - 2015-10-08 02:09:15 UTC
The big ISK in level IVs is now frigate based burners not BS anyway :D Admittedly very expensive (up to 500 mill) blinged up frigates - but still frigates.

As for the Prophecy - a double repper MJD Prophecy with sentries should handle most IVs fine but will be rather slow compared to a Domi doing the same thing and is really more suited to level III .
Dabby Holder
Imperial Academy
Amarr Empire
#32 - 2015-10-08 03:32:01 UTC
I am still going with the battle ships. I have nothing against frigates but I rather be able to tank better. Right now I am training for domnix, and armegeddon. Now just need to train up the correct skills.
Tiberius Heth
Doomheim
#33 - 2015-10-08 09:25:11 UTC
Kirk Ernaga wrote:
My advice. Ditch battleships all together. if you want a mission boat, get a gila. It will tank the rooms better, has great dps and projection and is not skill intensive to get into. it is a little more expensive then t1 battleships though.


Gila is a terrible mission runner, it's good at two things: allowing for lazy game play (with a crap fit) and high paper dps. It is not a fast mission runner as its dps, due to relying on slow mediums, is in actuality not very high and if you want a good tank then the dps is also mediocre.


If you stated "Gila is great for low effort mission running" then you'd be right and many people might see that as a plus, but stating that it's "high dps, tanks a ton and has good projection" is simply false it can't do all 3 at the same time and its projection is debatable.
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#34 - 2015-10-08 09:55:41 UTC
Hasikan Miallok wrote:
The big ISK in level IVs is now frigate based burners not BS anyway :D Admittedly very expensive (up to 500 mill) blinged up frigates - but still frigates.

As for the Prophecy - a double repper MJD Prophecy with sentries should handle most IVs fine but will be rather slow compared to a Domi doing the same thing and is really more suited to level III .



I wss running World Collide in dual rep Myrmidon and it wss before MJD release Cool

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Dabby Holder
Imperial Academy
Amarr Empire
#35 - 2015-10-16 02:18:47 UTC  |  Edited by: Dabby Holder
Ok, what omni tanking is there? I have to ask.

While I like drones, I prefer to tank and aggro and out last the opponent then have high dps and error on the side of being a "glass cannon"

As for burner missions, I found out frigates are true for running missions. Its not what this toon was made for. Its made for specializing in one type of attack ship then focus on trading, social skills, corporate, leadership, ect. So im still going with battle ships/
Hasikan Miallok
Republic University
Minmatar Republic
#36 - 2015-10-16 04:53:32 UTC
Dabby Holder wrote:
Ok, what omni tanking is there? I have to ask.

/


1) In PvP ... everyone omni tanks and fills any holes in their resistance profiles first.

2) In PvE low SP players are far better fitting mission specific hardeners based on either the known damage profile of the enemies or looking the mission up on EVE Survival.

3) In PvE at higher SP many players eventually switch from mission specific to omni tanking for the convenience and time savings.


I suspect the time to start thinking about omni tank in PvE is the point where you find you make more ISK/hour by blitzing and ignoring loot/salvage and warping the instant mission complete trigger is down.
Dabby Holder
Imperial Academy
Amarr Empire
#37 - 2015-10-16 08:06:25 UTC
Misunderstood me. What do I need to omni tank skill and equipment wise.
ShahFluffers
Ice Fire Warriors
#38 - 2015-10-16 17:01:14 UTC
It depends.

The gist of Omni-tanking is to get your resistances as even as possible. You can complish this through single-resistance platings, membranes, hardeners, rigs, or just loading up on Omni-platings/membranes/hardeners

Do note though that Omni-tanks tend to have lower overall resistances against specific damage types compared to min/maxed single or double resistance fitted ships.
This means you will be less efficient when you are tanking against an NPCs with a known damage profile (which is all NPCs except Sleepers, Drifters, and Incursion Sansha).
Dabby Holder
Imperial Academy
Amarr Empire
#39 - 2015-10-17 01:47:09 UTC
ShahFluffers wrote:
It depends.


Do note though that Omni-tanks tend to have lower overall resistances against specific damage types compared to min/maxed single or double resistance fitted ships..

This I know. The goal is be tough in armor and drones second. I know I can add implants for armor too to free up slot but that be exspensive. There however, no drone implants (or ones I know can be used to help drone skills)
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#40 - 2015-10-17 01:57:06 UTC  |  Edited by: Tiddle Jr
Dabby Holder wrote:
ShahFluffers wrote:
It depends.


Do note though that Omni-tanks tend to have lower overall resistances against specific damage types compared to min/maxed single or double resistance fitted ships..

This I know. The goal is be tough in armor and drones second. I know I can add implants for armor too to free up slot but that be exspensive. There however, no drone implants (or ones I know can be used to help drone skills)


tbh you don't need to be "wallnut" hard. For example best omni-tank ship is Gnosis. But you don't need your Dominix be the same.
DCU, two specific hardeners + reactive armor hardener would perfectly work and support your local Repper since you wouldn't be passive armor tank missions.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

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