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Apocalypse Mission Drone Boat Fit

Author
Dabby Holder
Imperial Academy
Amarr Empire
#1 - 2015-10-03 16:55:25 UTC  |  Edited by: Dabby Holder
I recently aqquired the ability to fly an Apocalypse. I have tried looking up fittings for this ship, but they are all at least 2 or 3 years old.

I wish to be able to armor tank, make it into a drone boat where my cap is charged by draining npcs.

Any suggestions?
ShahFluffers
Ice Fire Warriors
#2 - 2015-10-03 19:37:23 UTC  |  Edited by: ShahFluffers
The Apocalypse is not exactly a drone boat by EVE standards as it only has the capacity to field 5 Medium drones (or two Heavy/Sentry drones).
It is actually a medium to long-range gun boat with drones acting as supplemental damage and point-defense.

If you want a ship that works better with drones, I would suggest an Armageddon.


Also... using NPCs to maintain capacitor power (by draining them) won't work in most situations.
For starters, you can only drain capacitor power from ships whose absolute capacitor amount is higher than yours (see: a battleship won't drain a frigate unless the battleship has less total capacitor power).
Second, there are too many NPCs. And the longer you let them live, the more damage you will take.
Third, on an Apoc... you have to give up guns to fit energy vampires. Which means you deal less damage and take longer to clear out missions.


edit: This is an Apocalypse fit I just slapped together. Someone can probably come up with something better, but it should give you an idea on what you should be aiming towards.

[Apocalypse, PvE-Fit]
Heat Sink II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Reactor Control Unit II

Tracking Computer II, Optimal Range Script
Large Micro Jump Drive
Target Painter II
Heavy Capacitor Booster II, Cap Booster 800

Mega Beam Laser II, Imperial Navy Standard L
Mega Beam Laser II, Imperial Navy Standard L
Mega Beam Laser II, Imperial Navy Standard L
Mega Beam Laser II, Imperial Navy Standard L
Mega Beam Laser II, Imperial Navy Standard L
Mega Beam Laser II, Imperial Navy Standard L
Mega Beam Laser II, Imperial Navy Standard L
Mega Beam Laser II, Imperial Navy Standard L

Large Processor Overclocking Unit I
Large Processor Overclocking Unit I
[empty rig slot]

Curator II x2
Hobgoblin II x5


Tactics:
- When you warp in, pick a spot 100km out that is relatively free of NPCs... manually point your ship towards it and activate the Micro Jump Drive.
- Come to a full stop, deploy sentry drones, and pick the closest targets to you... prioritize them (Frigates and Destroyers first, Cruisers second, big stuff third)... and then start nuking them one by one.
- If anything gets too close and your repper can't handle it, perform another MicroJump and rise and repeat.
- Use your light drones if you have frigates buzzing all around you. You can't hit them with your guns (see: big guns have poor damage application against small targets)

Notes:
- This is a VERY VERY tight fit even if you have "perfect" skills. Make changes according to what you can fit and afford. If it is still too troubling, downgrade the guns.

- range makes up the majority of your tank.
------ DO NOT brawl with this fit as it will die a very miserable death.

- the repper is there to soak up any damage you take out at range, if you are taking more damage than it can handle, pull more range.
------ DO NOT run it all the time as it will drain your capacitor power to nothing. Pulse it when you have to.

- The Capacitor Booster is there when you start running low on power. Use it only when you have to.
------ The reason I prefer a Capacitor Booster compared to say, a Cap Recharger or Cap Power Relay, is because the Cap Booster only requires one fitting slot and forces you to learn good capacitor management (which helps you if you try to get into PvP).
------- Cap Rechargers and Cap Power Relays are good when you want to focus on maintaining a good capacitor over long periods of time... but it comes at the cost of gimping all other aspects of the ship (see: they turn you into nothing more than an oversized battery).

- I personally like to slap on a Target Painter on ranged fits because it increases the "sig radius" (see: "sensor footprint") of ships you hit it with. This makes stuff easier to hit and increases the quality of your hits.
------- You can easily replace it with another Tracking Computer if you want more gun range and/or tracking.
Memphis Baas
#3 - 2015-10-03 19:58:22 UTC  |  Edited by: Memphis Baas
The Armaggedon is the drone boat, not the Apocalypse.

This may be a laughable PVE fit, but here's an Armageddon fitting:

Drones: 5 heavy drones that match the PVE enemy resistance, 5 sentry if you can fly sentry drones, 5 light drones for anti-frigate defense, 5 medium because cruisers may shoot at your heavy drones if you have them out.

Low Slots:
Heavy Armor Repairer
Damage Control
Energized Adaptive Nano Membrane
2 Energized XXX Membranes - to match the type of enemy you'll be fighting (enemy differs from mission to mission or site to site)
2 Drone Damage Amplifiers - for extra drone damage

High Slots:
5 Heavy Pulse Lasers - use "Dual" if you run out of energy grid with "Mega" lasers
2 Heavy Nosferatu if you really want to, otherwise 2 Drone Link Augmentors to extend the range of your drones

Medium Slots:
Drone Navigation Computer - makes your drones go and return faster
100mn Afterburner - bit of extra speed to get to the loot before others do
Cap Recharger
Heavy Capacitor Booster with "400" or "800" charges

Rigs:
Large Capacitor Control Circuit - for extra capacitor power, replace Cap Recharger with Stasis Webifier in the mid slots
or
Large Auxiliary Nano Pump - these make your armor repairer work better
or
Large Ancillary Current Router - if you don't have enough power grid to fit everything, you can increase the power grid a bit with these

EDIT: Download and use EFT - EVE Fitting Tool. It lets you fit your ships outside of the game, so you can figure this stuff out on your own. It's a very good tool to have. Or if you prefer, pyfa.

When you fit a ship, start with the purpose of the ship (in this case the drones), then fit the defenses (armor, low slots), then the rest of the weapons (high slots), then fit the mid slots with capacitor juice, afterburner or MWD, and utilities (webifier,etc.). If the ship is for PVP, fit the mid slots with the PVP modules (warp disruptor or scrambler, propulsion - AB or MWD, webifier). You can fit any ship this way.
Dabby Holder
Imperial Academy
Amarr Empire
#4 - 2015-10-03 22:01:43 UTC  |  Edited by: Dabby Holder
Memphis Baas wrote:
The Armaggedon is the drone boat, not the Apocalypse.

.

Whoops. I meant that one. Not the apoc.

Oops

I have eft but it does not work as expected for some reason Ugh
ShahFluffers
Ice Fire Warriors
#5 - 2015-10-03 23:13:50 UTC
Dabby Holder wrote:
I have eft but it does not work as expected for some reason Ugh

What seems to be the issue?
Memphis Baas
#6 - 2015-10-03 23:14:54 UTC
Dabby Holder wrote:
I have EFT but it does not work as expected for some reason Ugh


It doesn't use the same graphics as the game, but you can still fit modules to ships and figure out their final stats.

The steps are this:

1. Go to the official EVE Online API Management web page and create a full API for yourself. Call it "for EFT" or whatever. You won't give this to anyone.

2. Start EFT and go to View -> Character Editor. Click either New Character or API Skil Import, and when you type the API codes in, EFT will go grab the skills that you've already trained. This will let EFT apply your skills to the ships, and show you whether you can fly them, and/or what skills you need to train to fly them.

3. In EFT, go to File, Open Ship Browser, and pick a ship like "Battleships, Armageddon". Create new ship setup? Yes.

4. From the left, expand the various modules and drag modules such as armor repairers, hardeners, lasers, etc. to the right onto the ship slots.
Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2015-10-03 23:48:58 UTC
The Armegeddon is not popular as a PvE drone boat simply becasue the Ishtar, Dominix and Rattlesnake are all better drone platforms.

It is not that the Armageddon is bad - its just those others are better.

If you do decide to mission with an Armegeddon and are still low SP consider fitting a MJD and using sentries to fight from range.
Dabby Holder
Imperial Academy
Amarr Empire
#8 - 2015-10-03 23:53:27 UTC  |  Edited by: Dabby Holder
Well I went with Amarr due to lasers (No ammo costs.) then I discovered drones are more fun and require less SP to be effective from a distance.


I want to work towards a Domni, but I do not have the skills yet. For future reference, what is a decent Domni or Vexor fit for the same purpose?

I also know gallente and Amarr both armor tank. Am I correct inthis assumption? What skills, items or otherwise do I need to be a tought nut to crack (armor wise)?

The only advantage I see the geddon for missions is its ability to drain for capacity recharge. I know the NPCs do not run out, but its me not running that is more important.
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2015-10-04 00:06:04 UTC
Dabby Holder wrote:
Well I went with Amarr due to lasers (No ammo costs.) then I discovered drones are more fun and require less SP to be effective from a distance.


I want to work towards a Domni, but I do not have the skills yet. For future reference, what is a decent Domni or Vexor fit for the same purpose?

I also know gallente and Amarr both armor tank. Am I correct inthis assumption?

THe only advantage I see the geddon for missions is its ability to drain for capacity recharge. I know the NPCs do not run out, but its me not running that is more important.


In the meantime the Prophecy is a good Amarr drone boat and is almost unkillable in 3s and can surive Ivs with a double repper fitted or agian MJD and use sentries.

A typical low SP Dominix MJD range tank fit would involve:

HIGH
- As many DLA as will fit

MIDS
- MJD (obviously)
- As many omnis as will fit

LOWS
- 3 or so DDAs in the lows
- Armor repper, Damage control and mission specific hardeners for rest of lows (omni tank is for high SP char)

Note somewhere in the fit (maybe rigs or mids) you will need to get your targeting range out past 100km so you can target stuff after you jump.



Memphis Baas
#10 - 2015-10-04 00:16:33 UTC
Dabby Holder wrote:
Well I went with Amarr due to lasers (No ammo costs.) then I discovered drones are more fun and require less SP to be effective from a distance.


Drones don't really require less SP; most people train for Tech 2 weapons (for extra damage), and training for Tech 2 drones is just as long as training for Tech 2 lasers.

NPC's will shoot your drones, keep that in mind.

A Dominix fit is similar to the Armageddon fit above: heavy or sentry drones, armor tank + drone damage amps in the lows, drone range + guns in the high slot.

Most NPCs will rush towards you and then stay at close and medium range, and you'll need the armor tank to withstand their damage.

If you choose the micro-jump-drive MJD tactic, you jump 100 km away every time the enemies try to approach you, so you don't need that big of a tank, but you absolutely need the drone upgrade and drone range modules. This is because you need the drones to be able to travel 120 km (default max range is 20-40 km), and you need them to return to you FAST if they start getting shot. If you're not in range, NPCs will start shooting your drones, and they are paper-thin.
Memphis Baas
#11 - 2015-10-04 00:26:23 UTC
Drone cruisers, like the Vexor, Arbitrator, and others, have a trick up their sleeve compared to drone battleships: if you don't fit any actual guns in the high slots, and rely completely on drones to do your damage, then you free up enough powergrid to fit a battleship-sized (800mm) armor plate in the low slot, increasing your armor hitpoints substantially.

Battleships don't have this option because there is no "oversized" for them, the biggest size armor is already battleships sized. And frigates don't have this option (fit cruiser-sized armor) because a frigate relies on speed and agility, and if you put heavy armor plates on it, you've just slowed it down to "dead" speed.

Anyway, cruisers are extremely versatile, so there are multiple possible fittings for them. EVE University has a pretty good wiki for ships, with recommended fittings and guides how to fly the ship, check it out. Here is their Vexor advice.
Dabby Holder
Imperial Academy
Amarr Empire
#12 - 2015-10-04 00:36:53 UTC
The reason I am aiming for battleships for mission running is for higher mission levels later on. According to some, if I want to run level 5s, I have to have a maurader? Is this true or do battle ships (Domni, Argeddon) suffice?

Would drones work at that high of a level?
Memphis Baas
#13 - 2015-10-04 00:50:25 UTC  |  Edited by: Memphis Baas
Level 4 missions are solo battleship missions (or equivalent, as Heavy Attack Cruisers, Tech-3 cruisers, or even some of the battlecruisers, can deliver battleship-level damage).

Level 5 missions are located in lowsec space, so in addition to needing a fleet of (large) ships to deal with their damage output (one marauder won't suffice), you also need to deal with the pirates and PVP players who frequent lowsec space. Your mission location can be found via probes, and then the pirates will attack while you're being damaged by the mission NPCs, for full effect.

On paper, you can make more money if you do missions in lowsec (compared to highsec), but you can lose your ship often, which can set you back 100 mil ISK each time. This is why people stick to highsec, or go to nullsec where their alliance friends can defend them from intruding pirates. Or, they fit their ships for PVP and bring friends, so that when they get attacked they can respond.
ShahFluffers
Ice Fire Warriors
#14 - 2015-10-04 01:01:10 UTC
Dabby Holder wrote:
Well I went with Amarr due to lasers (No ammo costs.) then I discovered drones are more fun and require less SP to be effective from a distance.

Erm.... they actually require more dedicated skillpoints.

The nice thing about turrets is that the support skills apply for all racial turrets.

Dabby Holder wrote:
I want to work towards a Domni, but I do not have the skills yet. For future reference, what is a decent Domni or Vexor fit for the same purpose?

Take the Apocalypse fit I gave above and apply it towards drones (see: ditch the guns and Heat Sinks, dedicate more modules towards drone damage and damage application).

Dabby Holder wrote:
I also know gallente and Amarr both armor tank. Am I correct inthis assumption? What skills, items or otherwise do I need to be a tought nut to crack (armor wise)?

Yes.

And you should focus on skills in the Engineering and Armor skill tabs.
Skills affecting capacitor, CPU, Powergrid should be given priority.

Dabby Holder wrote:
The only advantage I see the geddon for missions is its ability to drain for capacity recharge. I know the NPCs do not run out, but its me not running that is more important.

Again... draining energy has some rules attached to it. You cannot drain things that have less absolute (see: numerical) capacitor energy than you do.

Also... bear in mind that all ships are balanced around Player versus Player conflict and engagements. Not around Player versus NPCs.
Dabby Holder
Imperial Academy
Amarr Empire
#15 - 2015-10-04 01:07:27 UTC
If its based on PvP, PvP should be a means to earn money. My toon is meant to earn isk through missions, hauling trade and ratting.

Im trying to keep my combat role ship selection very low. The good thing about drones is the felexibility. Sure I could go mining with them and the efficiency is low, but thats more skill points towards something else.
ShahFluffers
Ice Fire Warriors
#16 - 2015-10-04 01:17:16 UTC  |  Edited by: ShahFluffers
Dabby Holder wrote:
If its based on PvP, PvP should be a means to earn money.

Speaking as a grizzled PvPer...

PvP is generally a money-negative activity. Most of the time, you do it to...
- further your own (or a collective's) ambitions
- for fun
- to make money in the long run


Most of the money that can be made through PvP comes from...
- Faction Warfare (where you earn Loyalty Points by "capturing the flag" while fighting other players),
- ransoming/blackmailing others (which is legal in this game),
- or by suicide ganking (see: suicide bombing) people who are ferrying more than it costs to perform the act.


Dabby Holder wrote:
Im trying to keep my combat role ship selection very low. The good thing about drones is the felexibility. Sure I could go mining with them and the efficiency is low, but thats more skill points towards something else.

No. Mining efficiently is best done with specialized ships. Mining Barges and Exhumers specifically.
Memphis Baas
#17 - 2015-10-04 01:31:39 UTC  |  Edited by: Memphis Baas
Dabby Holder wrote:
If its based on PvP, PvP should be a means to earn money.

I'm trying to keep my combat role ship selection very low.


The balance of firepower is based on PVP performance, so that when two players fight, one using an Amarr battleship and one using a Gallente, it's a "fair" fight (as much as possible). That has nothing to do with making money or losing money. This game doesn't have many PVE expenditures; if you never PVP you'll just accumulate a bunch of billions and a hundred ships in your hangar, and then grow bored. You do some PVE to gather some money, then you do some PVP to blow it all away and hopefully be entertained and have fun.



Other MMO games give you 8-12 character slots so you can make a tank, a bunch of DPS, a healer, crowd control, whatever. In this game, if you pilot a logi ship you're a "healer", if you pilot an Electronic Warfare cruiser you're crowd control, if you're in a battlecruiser you're DPS, and if you're a battleship or a number of other ships, you're a tank. Also, you can have scout, tackle, transport, and various industry roles. Don't need character slots because you can train all these skills on ONE character.

There's a large group of skills, we call them Support Skills, that are needed for all your ships. Armor skills, shield skills, targeting, energy / engineering, navigation/speed, and so on. If you train them on your character, she becomes better at flying all ships. So it's kind of a missed opportunity to not train for the roles that you find fun because you want to keep a tight / low SP character. I'm not saying train all the ships, but you need more than one.

The game's skills can be organized like this:

- support skills
- weapon skills (missiles, drones, guns of various kinds)
- ship skills (grouped under the category Spaceship Command)

You train ship skills to unlock the ability to fly various ships. For each ship, you train weapon skills to unlock the ability to install the weapons that the ship needs. And you become better at flying all these ships by training support skills. One ship skill can unlock a whole bunch of ships = roles for you, kinda sad not to do it.
Dabby Holder
Imperial Academy
Amarr Empire
#18 - 2015-10-04 01:52:00 UTC
I'm planning to get alts for other roles. As mentioned, I have one meant to be the isk earner. Trade, mission running, hauling, and corporate skills. I'm going thrown in leadership just cause I can. After I get the isk a flowing, I plan to have an another account and alts meant for combat (pve and pvp), faction warefare, industrial (including mining)
Memphis Baas
#19 - 2015-10-04 02:07:43 UTC
Ok, your choice, and quite a few people do that. Not to keep their SP low, but to keep PVP separate from PVE, because enemies don't stop attacking when it becomes inconvenient to you. It's not a bad choice.


Keep in mind that:

- Mission running may require a combat character. Missions get progressively tougher, by the time you get to level 4 you'll be a frigate, cruiser, battlecruiser, and battleship pilot. Switching these ships to PVP is just a matter of refitting with a warp disruptor and having at it.

- Trade and hauling are things that every character needs. Even the most hated pirate has loot and junk to move around and/or sell, and the loot will be on the other side of the galaxy from where your hauler logged off last.

- Corporate skills - good idea to have a CEO character that is a separate alt. Starbase defense, though, you may need on the combat characters, so you can help defend your alliances' POS / citadel by controlling the guns and shooting enemies.

- Leadership skills are used in conjunction with Battlecruisers and Command Ships to form fleets and then buff them. Not needed on characters you plan on flying solo.
ergherhdfgh
Imperial Academy
Amarr Empire
#20 - 2015-10-04 02:19:31 UTC
Yes Amarr and Gallente both armor tank so in that respect it's a decent cross train. However the draw back is that it limits your options.

Drones versus guns versus missiles we could go on all day and the benefits and drawbacks of each but I honestly feel that they are very well balanced in that respect and it comes down to which fighting style that you like.

That being said I feel that newer players are far better off letting go of any long term planning and not trying to think too far ahead of yourself. Just play the game and play around with various aspects of the game. Figure out what you playstyle is and how you like to do stuff and train more of that.

Don't try to figure out what is the best thing for you to train and then train that as those concepts don't fly well in Eve. There is no Eve equivalent to elitistjerks.com where you can go and find the best class for something or the best spec or the best rotation or best in slot gear. In Eve you find a playstyle that works best for you and make the most of the strengths of that playstyle while minimizing it's weaknesses.

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