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Player Features and Ideas Discussion

 
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[Focus Group] Tactical Destroyers Signup

First post First post
Author
Helene Fidard
CTRL-Q
#101 - 2015-10-02 23:36:52 UTC
It would be cool if at least one person chosen for this focus group had some experience flying or fighting t3d rr comps (not volunteering)

Hey! I don't know about you

but I'm joining CTRL-Q

Vaju Enki
Secular Wisdom
#102 - 2015-10-03 00:10:30 UTC
Also prevent T3D from entering small FW complexes.

The Tears Must Flow

Armtoe
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#103 - 2015-10-03 03:19:05 UTC
xx me up and count me in. All I do is pvp and have fought most of the T3 desy, so I have considerable experience in how they function. Also I am an attorney in rl and an older player, so that provides me with a different rl skill set then many of the younger players which may be of benefit in the group. (I know that being an attorney doesn't equate to flying an internet spaceship, it was more of the wordsmithing that I was thinking of).
Ascentior
PIE Inc.
Khimi Harar
#104 - 2015-10-03 03:19:08 UTC
*Walks in swinging his Baton*

Signing up to do my duty. I've had plenty of fights in T3Ds (the confessor only, for obvious reasons), against T3Ds and as an FC and director, have to scour and discuss all the battle reports from PIE FCs.

My knowledge will be very specific to flying the Confessor, but that requires us knowing the strengths/weaknesses of the confessor against the others.

Mechanics of low-sec and specifically Faction Warfare are my bread and butter. And I swear I'm much more capable of mature, open and honest discussion than my character :)

Admiral of PIE Inc., Praetoria Imperialis Excubitoris (See 'PIE Public' for recruitment)

Honorary Fabricator-General of the Imperial Navy

Chosen by God to serve the Empire.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#105 - 2015-10-03 06:39:32 UTC
SidtheKid100 wrote:
Hello,

I would love to join a focus group around T3Ds. PvP is my primary activity in EVE and one thing I've noticed after returning to the game less than 3 months ago is how quickly T3Ds have proliferated across the cluster. I believe I have had extensive exposure to all 4 (flying 3 myself).

Thanks for putting forward a new initiative for player feedback.


Really? Sid, mate, leave this to the adults.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#106 - 2015-10-03 06:42:14 UTC
You definitely need Sard Caid, Johnny Twelvebore, Forsot on this thing. Me, no, I'm too much of an ******* but I'll write a blog post and you can read my 5c and be done.
Desiderya
Blue Canary
Watch This
#107 - 2015-10-03 09:32:56 UTC
We've been using them both in doctrines and individual fights (from straight out brawling to kiting) a lot and I've got a lot of experience fighting them as well, especially with smaller ships. This is all limited to the lowsec/FW environment in both warzones.

Ruthlessness is the kindness of the wise.

Jeremiah Saken
The Fall of Leviathan
#108 - 2015-10-03 10:06:29 UTC
New destroyers are coming. What's the point of having focused group now? Will you balancing them in their own class?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Aurure
some random local shitlords
#109 - 2015-10-03 11:08:24 UTC
Looking forward to some balance changes here.
Alek Row
Silent Step
#110 - 2015-10-03 11:43:20 UTC
W0lf Crendraven wrote:
For the svipul the problem is mainly that the fitting difference between acs and artys is to absurd, so if you enable any arty fits ac fits can fit whatever they want, and if you optimize fittings for acs artys can never get fitted.


Honestly, I already lost all hope of seeing that changed.
Lots of Minmatar ships that can't fit arties and a minor tank without 2 fitting mods at least.
That thing starts with slasher/rifter and goes all the way.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#111 - 2015-10-03 14:31:49 UTC
Alek Row wrote:
W0lf Crendraven wrote:
For the svipul the problem is mainly that the fitting difference between acs and artys is to absurd, so if you enable any arty fits ac fits can fit whatever they want, and if you optimize fittings for acs artys can never get fitted.


Honestly, I already lost all hope of seeing that changed.
Lots of Minmatar ships that can't fit arties and a minor tank without 2 fitting mods at least.
That thing starts with slasher/rifter and goes all the way.


If they reduced fitting req's for arty than it could be possible, but CCP seems insistent not to do this. So this is why issues like this come up. I can understand to an extent, as I fly artillery ships a lot, and they can be quite strong even with almost 0 tank when flown right.

So maybe thats why they're hesitant on it dropping arty PG requirements, as an arty ship with moderate tank could be pretty stong on its own. This could then also carry over to fleet doctrines.
Aiyshimin
Shiva Furnace
#112 - 2015-10-03 14:51:33 UTC
I will leave the focus group to work out the other details, but this has to happen- the fastest destroyer should not be faster than slowest assault frigate. When base speeds are as ****** up as they currently are between these ship classes, balance is broken.

Blood Ruin
Neurotoxin Control
IIIIIIIIIIIIIIIIIIIIIIIII
#113 - 2015-10-03 16:34:31 UTC
o/
Hi there. I would like to apply to be part of this focus group. That being said, here is my "Tactical Destroyer Resume".

Recently I flew Tactical Destroyers in Alliance Tournament XIII with the WeHurt Initiative. While our team did not have the most successful run our practice partners Exodus. placed 4th. As part of the WeHurt team I was one of the main contributors to T3D fits and coordinating their role in each comp. I feel this gives me a good understanding of the competitive dynamic of possible changes and the implications such changes may have on future Alliance Tournaments.

On a more normal note, I have flown all T3Ds to a great extent in both small gang and solo pvp. As a member of Rifterlings I have flown in duo and small gang roles alongside Fintarue since T3Ds were introduced and discussed changes in fits as new T3Ds were introduced and re-balanced. As such I am very familiar with the more popular fits and metas around T3Ds as well as the CPU and power grid constraints of each Tactical Destroyer

Although I mostly fly in Faction Warfare space in a more solo PvP oriented focus, I also have a character in a null-sec alliance that uses the Svipul and Jackdaw as a primary ship in their fleet doctrines and have a good idea of how they are used in a "larger scale" (like 50 man gang) engagements alongside Logistics.

I will admit that my knowledge of PvE uses of Tactical Destroyers is almost nonexistent other then one entertaining attempt to do C4 wolf rayet sites in a gang of remote rep Svipuls.

In conclusion, I feel that I would be a good addition to this focus group because of my experience with Tactical Destroyers in multiple areas of the game. I also take a very analytical approach to discussing the strengths , weaknesses, and versatility of each ship as well as the ship class as a whole. I hope to be considered for a place in this focus group and look forward to hearing from you.

Thank you,
o7
Blood
ArmyOfMe
Stay Frosty.
A Band Apart.
#114 - 2015-10-03 17:47:39 UTC  |  Edited by: ArmyOfMe
Im more then willing to sign up for this. I've got 11 years of pvp under my belt now, and maxed out all the skills related to t3ds.
I also have plenty of experience from both small gangs, solo and large fleets, and used to discussing setups with other in corp/alliance.

I fly them quite regular and will continue to fly them in the future as well. But for the most part i want this game to be balanced, and hopefully I can help with that part.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Alek Row
Silent Step
#115 - 2015-10-03 23:27:19 UTC
Stitch Kaneland wrote:
and they can be quite strong even with almost 0 tank when flown right.


Not asking much, dc and saar is the minimum.
Tormentor, incursus, merlin, all of them can fit top tier long range weapons, ab, dc, and saar without fitting mods, you can't do the same in a rifter. Shouldn't the alpha be compensated by the slow rof/dps alone? Why making it almost impossible to fit, where is the versatility? Rifter, Slasher could be much better with a bit more pg per example, or at least could be a bit more versatile.

I know that this is out of topic, and arty svipul is something you (who ever will be in the focus group) will have to talk about. But is the firetail out of line? or even the trasher? Why the pg problems in so many others?
Stitch Kaneland
The Tuskers
The Tuskers Co.
#116 - 2015-10-04 00:12:18 UTC
Alek Row wrote:
Stitch Kaneland wrote:
and they can be quite strong even with almost 0 tank when flown right.


Not asking much, dc and saar is the minimum.
Tormentor, incursus, merlin, all of them can fit top tier long range weapons, ab, dc, and saar without fitting mods, you can't do the same in a rifter. Shouldn't the alpha be compensated by the slow rof/dps alone? Why making it almost impossible to fit, where is the versatility? Rifter, Slasher could be much better with a bit more pg per example, or at least could be a bit more versatile.

I know that this is out of topic, and arty svipul is something you (who ever will be in the focus group) will have to talk about. But is the firetail out of line? or even the trasher? Why the pg problems in so many others?


I'd like to see PG requirements lowered, i've been asking for it since i've been PvP'n with minmatar. The problem is they don't seem too concerned about it. I'm not disagreeing about some individual ship tweaks to make it more viable, and that might be what CCP decides to do (as seen in the cane/HFI buffs). I find it unlikely they will reduce arty PG requirements though, as even though the loss of dps is noticable, you can quite easily bypass active tanks with the alpha. Or when in a fleet/gang, can remove ships off field with each cycle.

Having it easier to fit arty across the board could start to push certain ships into being very powerful. That being said, certain ships being tweaked to make arty fits viable is not something I oppose. The svipul for example is fairly balanced with arty, it just needs its speed dropped down a bit. Maybe nerf the prop bonus to prevent 3k/s cold speed while projecting 150dps out to 40km with 1.2k alpha.
Niss Tymbrimi
University of Caille
Gallente Federation
#117 - 2015-10-04 01:25:03 UTC
Suitonia wrote:
I I have also taken part in many balance discussions on the tweetfleet slack, and here on the features and ideas forum, and would like to think of myself as a rationale person when it comes to such discussions.


I would second Suitonia for this sort of thing. His videos are outstanding and he seems to have a very balanced view of the PVP meta, including T3Ds. Would be an awesome choice.

~N
Lloyd Roses
Artificial Memories
#118 - 2015-10-04 09:18:11 UTC
Trinkets friend wrote:
You definitely need Sard Caid, Johnny Twelvebore, Forsot on this thing. Me, no, I'm too much of an ******* but I'll write a blog post and you can read my 5c and be done.


c13 and Wolf-Rayet people should apply, too.
Sabriz Adoudel
Move along there is nothing here
#119 - 2015-10-05 00:20:28 UTC
Excellent idea.

I'm not qualified on this topic but think there are many things such a focus group could be used upon.

I support the New Order and CODE. alliance. www.minerbumping.com

Feyrin
Viziam
Amarr Empire
#120 - 2015-10-05 12:54:54 UTC
I would like to be considered for this focus group. I have been involved with feedback and roundtables before having been to the last 3 fanfests. I got the ball rolling on multi-buy last year when the first preview was revealed for ghost fitting and love that some of my ideas have found thier way into making eve better for all.

I have done faction warfare, sov and npc null in my time in eve. Both small and large fleet. I use all the T3D's on a daily basis at the moment in both pvp and pve. I would like to think I bring a moderate view on the ships. I certainly am not in the camp wanting a nerf into the ground, but do think that the ships need a slight adjustment in role.

I design ship fittings for my corp as well as individuals and new players and have alot of experience with this. I also have limited AT experience having died in a fire in AT12.

I am a strong advocate for ship balance being considered in the wider context of the meta, I think any discussion of T3D must consider the role of AF's as well to reach a balanced package.

Thank You