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[Vanguard] 350k added skillpoints for new characters!

First post
Author
Maekchu
Doomheim
#141 - 2015-09-28 14:45:20 UTC
Just cause the amount of people asking for free SP is too damn high in here.

Only give newly created players the SP buff together with the 2 week players prior to Vanguard.

Do NOT give unallocated SP to the rest of the EvE population. Getting newer players more quickly past some fundamental skills everyone should have, is not the same as having unallocated skill points that you can use for anything.

It can be argued that the players not within the 2 week period, should get the their skills adjusted to the new minimum. But that is not that same as giving all players a free amount of SP.

I honestly hope CCP will show restraint and push the change through as described in the OP, and not try to satisfy what is a clear attempt at some easy free SP points.
HandelsPharmi
Pharmi on CharBazaar
#142 - 2015-09-28 15:57:17 UTC
It would be the same crying in here, if they have had decided NOT to donate any free unallocated skill points :)
Nox Shadow
Lumberjack Commandos
#143 - 2015-09-28 17:10:40 UTC
Frostys Virpio wrote:
Nox Shadow wrote:
So I created this account on the 12th of September, which is apparently 3 days to old to get the free sp? Seems a little harsh, maybe make it for all accounts created in September?

Other then that seems like a good change.


But what about the guy who created on august 31 at that point? Any place they draw the line will amke some people think it's bad because they are just a bast it...


Using that methodology no character created before the patch goes live should receive the extra sp.
Aerasia
Republic University
Minmatar Republic
#144 - 2015-09-28 17:34:03 UTC
Nox Shadow wrote:
Using that methodology no character created before the patch goes live should receive the extra sp.

Untrue. There is a real reason for giving SP to players created just before the patch hit. Those players haven't been able to accumulate the SP necessary to match the default start. So by handing out an SP grant to very new characters, they're avoiding the scenario of having a player decide to biomass because a brand new character is better off than they are, SP wise.

Players more than a couple weeks old have enough SP that the new starting default is still well below their current total, meaning:
A) They lose SP by restarting.
B) If they really wanted the skills being provided by default, they could have trained them already.
Alexis Nightwish
#145 - 2015-09-28 18:42:13 UTC
While I'm totally for increasing a newbro's starting SP, I think the path you've chosen isn't the best one.

When I first started a decade ago, I was a able to indirectly determine my starting skills by the choices I made during the character creation process. I started heavily combat oriented, just as I wanted to be. I didn't have "wasted" SP in industry or trade or w/e. This was a positive experience as a new player.

You now start every single player out the same, with the same default set of skills, like a prepackaged commodity, forcing their starting SP to be spread out amongst all the areas rather than the ones the player may actually want. This is too much like real life where I have to take classes at the uni that I have no interest in in order to get the degree in what I actually want to do.

Instead I would have implemented a system during character creation that let a player choose the areas they wanted to focus in. If a player was unsure they could still choose to be a generalist.


Mornak wrote:
+1

Maybe you could go a tiny little step further and also award an additional 100-300k SP's or so when someone sub's after the trial period... I think this would be a nice little insta-satisfaction for subbing your trial-acc... plus it might be enough to get some ppl to sub that otherwise wouldn't.

But please make them freely allocatable, so that new player can specialize themselves a bit... i think that is very important for the RPG part of this game...

it's not like the difference between 400k and 700k SP's would make much of a difference....


(i dont know if anything like this is already in place, haven't created a new char in ages.... please ignore if there already is such a insta-satisfaction thingy implemented)

Very this.

You could implement it as an opportunity.

Opportunity: Getting your Pilot's License
Obtain a Pilot's License EXtension (PLEX) or purchase a subscription to obtain a one-time per account allotment of 300,000 freely allocatable skill points.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Frostys Virpio
State War Academy
Caldari State
#146 - 2015-09-28 18:55:15 UTC
Alexis Nightwish wrote:
While I'm totally for increasing a newbro's starting SP, I think the path you've chosen isn't the best one.

When I first started a decade ago, I was a able to indirectly determine my starting skills by the choices I made during the character creation process. I started heavily combat oriented, just as I wanted to be. I didn't have "wasted" SP in industry or trade or w/e. This was a positive experience as a new player.

You now start every single player out the same, with the same default set of skills, like a prepackaged commodity, forcing their starting SP to be spread out amongst all the areas rather than the ones the player may actually want. This is too much like real life where I have to take classes at the uni that I have no interest in in order to get the degree in what I actually want to do.

Instead I would have implemented a system during character creation that let a player choose the areas they wanted to focus in. If a player was unsure they could still choose to be a generalist.


Mornak wrote:
+1

Maybe you could go a tiny little step further and also award an additional 100-300k SP's or so when someone sub's after the trial period... I think this would be a nice little insta-satisfaction for subbing your trial-acc... plus it might be enough to get some ppl to sub that otherwise wouldn't.

But please make them freely allocatable, so that new player can specialize themselves a bit... i think that is very important for the RPG part of this game...

it's not like the difference between 400k and 700k SP's would make much of a difference....


(i dont know if anything like this is already in place, haven't created a new char in ages.... please ignore if there already is such a insta-satisfaction thingy implemented)

Very this.

You could implement it as an opportunity.

Opportunity: Getting your Pilot's License
Obtain a Pilot's License EXtension (PLEX) or purchase a subscription to obtain a one-time per account allotment of 300,000 freely allocatable skill points.


This is cool and all untill you realise you would still have to tell newbie, do 4 jump toward system X to buy and inject the book and then stop your skill queu so you can apply your SP to this "mandatory" skill. The currently proposed method is more like "Here, you can try anything you want and make your path from there knowing they can go in pretty much any direction without having to buy/inject any skill for at least the basic steps of nearly every carrer line.

Unallocated SP is much more useful for vets rolling alt than rookie who barely know anything about the game. No need to give any additional slight edge to vets than they already have.
Morgan Agrivar
Doomheim
#147 - 2015-09-29 07:22:22 UTC
Corraidhin Farsaidh wrote:
Morgan Agrivar wrote:
Wow.

Just wow.

All the bittervets have come out from the cracks and swarmed all over this. They are giving newbros some more skill points so they don't feel useless starting out. It isn't like they are handing out free Nightmares to newbros for subbing.

Some people are just overreacting. I am ok with them getting it and not having 300k sp added for me since I just passed 35m sp. Sheesh.

If you are getting worked up over this, please go visit a psychiatrist. You have issues.


I have no problem with it,but do wonder how long it will be before people start 'requesting' that it should be more...


I am okay with them going to 500k skill points. I don't see any reason to go higher than that. I would take the extra 150k sp and take the missile operation skill to 4 and get the missile support skills to at least level 1, just like what they propose for gunnery. Then take the 75-100k left over and let them distribute it however they wish. I saw where someone said that they could choose from different packs and that would determine what skills they get, whether they want pvp, missioning, mining, hauling/trading, etc.

It could be part of the character creation where they determine what path they want to take, or there could be a generic path for those who do not know what direction they want to go.
Gregor Parud
Imperial Academy
#148 - 2015-09-29 08:18:40 UTC
It seems like a decent enough spread although there's more emphasis on armour than shield, I realise those armour skills are also prereqs but it wouldn't hurt to add a few points into shield as well just to make it even/fair. It's the same thing for turrets vs missiles, yes more ships use turrets but that doesn't change the fact that this current allocation "punishes" someone for choosing to use them. Combined it effectively says "don't use shield tanking missile ships".


Then again it's just nuances, percentage point differences, but it does kinda stand out.
Fishlipz
Garoun Investment Bank
Gallente Federation
#149 - 2015-09-29 12:47:13 UTC
CCP Rise wrote:
Hi!

This post is maybe a bit late but hopefully you will forgive me. TL;DR here is very simple, in Vanguard we are bumping starting skills for all newly created characters from 50k to roughly 400k.

The goal here is to get new players over as many early barriers to gameplay as possible. By throwing in a whole bunch of prereqs and adding to the basic support skill amounts we are hoping new players have faster access to a wider range of activities right out of the box.

I was going to type out the full list of skills but you know what, you guys are pretty much better at everything than us and have already created an imgur album of the skill list so I'll just give you that! It only has the list for one faction but they are almost identical except for a couple minor changes to support skills because of differences in weapon system.

IMGUR ALBUM OF SKILLS

One note: if you made your character in the last few days you will have less SP than people who created after Vanguard, that's not good! Some time soon after Vanguard (maybe a week or so) we will hand out 300k unallocated SP to all characters created in the two weeks leading up to Vanguard release. Sorry for having to wait a little but we gotchu.

Let us know if you see any big problems with the skill list here or any other feedback.

Thanks! And as always, thanks for taking care of all the noobs out there.




Should just give everyone 300k sp for supporting your rapidly dying game.
Frostys Virpio
State War Academy
Caldari State
#150 - 2015-09-29 13:27:01 UTC
Gregor Parud wrote:
It seems like a decent enough spread although there's more emphasis on armour than shield, I realise those armour skills are also prereqs but it wouldn't hurt to add a few points into shield as well just to make it even/fair. It's the same thing for turrets vs missiles, yes more ships use turrets but that doesn't change the fact that this current allocation "punishes" someone for choosing to use them. Combined it effectively says "don't use shield tanking missile ships".


Then again it's just nuances, percentage point differences, but it does kinda stand out.


From the OP, there is supposed to be slight difference in the starting kit depending on the weapon system. Not sure if this also apply to tank because it's not mentioned in Rise's post...
Ava Stormshield
Lucky Flame
#151 - 2015-09-29 13:45:42 UTC
I created my 3 new toons on the 15 exactly 2 weeks before the patch this toon Jamie stormshield, Logan stormshield will we all be covered with the 300k free sp ?


Ava stormshield
Jamie stormshield
Logan stormshield
HandelsPharmi
Pharmi on CharBazaar
#152 - 2015-09-29 14:25:29 UTC
Ava Stormshield wrote:
I created my 3 new toons on the 15 exactly 2 weeks before the patch this toon Jamie stormshield, Logan stormshield will we all be covered with the 300k free sp ?


Ava stormshield
Jamie stormshield
Logan stormshield



No, DEVs say, two weeks before patching day. As long the patch has not been released, it is not sure to get a free gift by CCP :)
Ava Stormshield
Lucky Flame
#153 - 2015-09-29 17:43:29 UTC
patch was today the 29th my toons were created on the 15th thats exactly 2 weeks to the day im just curious if im coverd as its right on the day
Goray
StellRo
#154 - 2015-09-29 18:12:38 UTC  |  Edited by: Goray
I started to play four days ago and i was a little sad. Additional experience of starting the latest update for beginners - i do not got. Offensively :).
Maekchu
Doomheim
#155 - 2015-09-29 18:38:52 UTC
Goray wrote:
I started to play four days ago and i was a little sad. Additional experience of starting the latest update for beginners - i do not got. Offensively :).

Read the OP carefully. You will get unallocated SP points, but might take a bit before they are on your character. Basically, you get the extra SP, if you created your character within the 2 weeks from the implementation of Vanguard.
Goray
StellRo
#156 - 2015-09-29 19:19:43 UTC
Maekchu wrote:
Read the OP carefully. You will get unallocated SP points, but might take a bit before they are on your character. Basically, you get the extra SP, if you created your character within the 2 weeks from the implementation of Vanguard.
Hmm, I overlooked diagonally. I will be more attentive to continue. Thank you :).
NaK'Lin
Seamen Force
#157 - 2015-10-01 08:15:15 UTC
NaK'Lin wrote:
Mag's wrote:
The only issue I see with this approach, is the giving of skills one may not want. Could you look to making focused skill set choices.
I.E. PvP focused, Trader focused, mining focused etc.

This from a perspective of someone who has industry and mining at one, with no intention on ever using them. But no choice as to their inclusion.



Not only would I give starting characters the choice of some "presets" for SP distribution, but I would allow them to then redistribute and fine-tune manually, for those who want it. The same way any other RPG / MMO does it.

Furthermore, from someone who is heavily involved in the broader gaming community, the biggest hurdle I have to get people onto EvE is progression speed.
I find it hilarious that after 10+ years of playing you can't have a maxed character yet. That's idiotic, to say the least.
I believe that after 12-18 months you character should be able to fly about any one race to near perfection (I mean V skills, yes), including core skills and support skills. Make it another 6-12 months (I would lean towards 6-9) for crosstraining into an entirely new race to perfection.
Again, this would include things such as racial carrier V, dreads, etc.
Your further progression of "endgame" would be game centric only, and ISK.

I barely know any game in which you aren't able to be "maxed" within at least 1 year, make it two, if it's a korean grindfest.
The focus then is entirely on endgame activities.
In Eve, this would be flying ships and doing your things.
I would hate to be a new player in Eve, and CCP is literally BAD at getting new players into the game and is really catering to bittervets, wannabe vets to not lose more of existing active accounts.

For all those "old toons", your toons don't get worse, so no need to whine. they'll be just as good.
Progression hurdles will still be ISK (skill book prices, ship prices, ship losses due to badly fitting **** they don't know how to fly yet, etc.) and maybe something you could implement on top of it, but I wouldn't see the need.
FT Diomedes
The Graduates
#158 - 2015-10-01 09:26:54 UTC
NaK'Lin wrote:


I find it hilarious that after 10+ years of playing you can't have a maxed character yet.


Why do you think many of us have been playing for that long? Over 8.5 years here... and I still have a skill queue of 213 days...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Zack Thren
The Scope
Gallente Federation
#159 - 2015-10-01 10:30:21 UTC
Hi, what date was the cut-off point for creating a character (and getting the 300k)?

i made my account on the 26th of September, i'm not sure where that leaves me..

Maekchu
Doomheim
#160 - 2015-10-01 15:07:23 UTC
Zack Thren wrote:
Hi, what date was the cut-off point for creating a character (and getting the 300k)?

i made my account on the 26th of September, i'm not sure where that leaves me..


Read the OP carefully. You will get unallocated SP points, but might take a bit before they are on your character. Basically, you get the extra SP, if you created your character within the 2 weeks from the implementation of Vanguard

If the patch was implemented on the 29th, and you created your character on the 26th. Simple math will tell you, you are within 2 weeks of the implementation of Vanguard.