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Plex Prices

First post
Author
motie one
Secret Passage
#841 - 2015-09-30 10:39:12 UTC  |  Edited by: motie one
Teckos Pech wrote:
Teckos Pech wrote:

I'm sorry, but how would one manipulate a market in Eve? Keep in mind that market manipulation usually entails misleading other market participants. If I started a rumor that CCP was going to raise the price of PLEX, ran around to different forums, tried to get websites to comment on it, and people reacted by suddenly snapping up PLEX driving the prices even higher, then dumped my personal stash of PLEX at the elevated price...that would be manipulation. I manipulated other market participants into doing something they otherwise wouldn't in an attempt to benefit myself.

Trying to buy up PLEX at the current price to drive the price even higher...yeah not going to work. History shows that people who try to corner the market often end up wrecked and ruined.


So about 7 hours later and nothing. Ok, so can we put to rest this complete Bravo Sierra of market manipulation?


Rolling on floor having an attack of hysteria!

Of course there is market manipulation, No one EVER accused Eve players of not making the most of every mechanic.

There is a never ending attempt to raise the price of Plex. A blind earthworm living under a concrete tower block can see it happening every minute, every hour, every opportunity.

It makes sense to traders, it makes sense to speculators, it makes sense to holders. They would be certifiably idiotic if they did not.
It is the one class of products, that has no competition, there is no other way of redeeming isk through to gametime, so they have the market by the .... Well, you knowShocked so OF COURSE they are going to exploit it for all they are worth. Even better, it is completely legal!

The fact that it takes a critical component of Eve's economy out of the regular reach of average players, is of no interest to them. Why should they care? It gets in the way of self interest, and if any one were to care about the health of the game, his competitors would eat him alive.

Concurrent players, number of subscriptions, people ceasing to even consider using plex to redeem for gametime, CCP's survival or not, are meaningless to them. Today they made Isk, and tomorrow, they will make ISK. Market PVP for the win!

What happens next month doesn't matter, they will profit take, and that's another day, deal with that when it comes.
Somehow they believe, They can make Plex a never ending Gravy train, and they have been right so far.

One day though, that Gravy train will come off the rails, It may be sooner or later, but the health of the game is more important than peoples profits on a core and critical item. Smart people will have divested, leaving the foolish and unaware to cover their losses.

There are thousands of commodities, that are player produced, that are self regulating. Plenty of opportunity there without breaking the financial tools of EVE.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#842 - 2015-09-30 12:44:56 UTC
Too much peyote and he's gone off the reservation again.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#843 - 2015-09-30 13:37:39 UTC
Teckos Pech wrote:
In fact, what passes for analysis on the forums when it comes to markets is just terrible.

I agree with you there.

It rarely even qualifies as analysis.

30% wild ass guessing, 30% trolling, 30% manipulation attempts and at best 10% is actual analysis.

Teckos Pech wrote:
Look at the front page with claims of manipulation and crashes and even a goofy reference to T2 BPOs (note they didn't crash because of a bubble, the implication, but because the last round of industry changes indirectly nerfed T2 BPOs into the ground). Now most of them are worthless except as collectors items. Now that there are infinite slots, POS' not being necessary, and so forth why invest in a T2 BPO that will take several years to recoup your initial investment?

This being an excellent example. Not one bit of good analysis there.

Teckos Pech
Hogyoku
Goonswarm Federation
#844 - 2015-09-30 17:03:41 UTC
motie one wrote:
Teckos Pech wrote:
Teckos Pech wrote:

I'm sorry, but how would one manipulate a market in Eve? Keep in mind that market manipulation usually entails misleading other market participants. If I started a rumor that CCP was going to raise the price of PLEX, ran around to different forums, tried to get websites to comment on it, and people reacted by suddenly snapping up PLEX driving the prices even higher, then dumped my personal stash of PLEX at the elevated price...that would be manipulation. I manipulated other market participants into doing something they otherwise wouldn't in an attempt to benefit myself.

Trying to buy up PLEX at the current price to drive the price even higher...yeah not going to work. History shows that people who try to corner the market often end up wrecked and ruined.


So about 7 hours later and nothing. Ok, so can we put to rest this complete Bravo Sierra of market manipulation?


Rolling on floor having an attack of hysteria!

Of course there is market manipulation, No one EVER accused Eve players of not making the most of every mechanic.

There is a never ending attempt to raise the price of Plex. A blind earthworm living under a concrete tower block can see it happening every minute, every hour, every opportunity.

It makes sense to traders, it makes sense to speculators, it makes sense to holders. They would be certifiably idiotic if they did not.
It is the one class of products, that has no competition, there is no other way of redeeming isk through to gametime, so they have the market by the .... Well, you knowShocked so OF COURSE they are going to exploit it for all they are worth. Even better, it is completely legal!

The fact that it takes a critical component of Eve's economy out of the regular reach of average players, is of no interest to them. Why should they care? It gets in the way of self interest, and if any one were to care about the health of the game, his competitors would eat him alive.

Concurrent players, number of subscriptions, people ceasing to even consider using plex to redeem for gametime, CCP's survival or not, are meaningless to them. Today they made Isk, and tomorrow, they will make ISK. Market PVP for the win!

What happens next month doesn't matter, they will profit take, and that's another day, deal with that when it comes.
Somehow they believe, They can make Plex a never ending Gravy train, and they have been right so far.

One day though, that Gravy train will come off the rails, It may be sooner or later, but the health of the game is more important than peoples profits on a core and critical item. Smart people will have divested, leaving the foolish and unaware to cover their losses.

There are thousands of commodities, that are player produced, that are self regulating. Plenty of opportunity there without breaking the financial tools of EVE.


So you got nothing but a rant. Good to know.Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#845 - 2015-09-30 19:11:48 UTC
yvsyvz wrote:
Teckos Pech wrote:
Teckos Pech wrote:

I'm sorry, but how would one manipulate a market in Eve? Keep in mind that market manipulation usually entails misleading other market participants. If I started a rumor that CCP was going to raise the price of PLEX, ran around to different forums, tried to get websites to comment on it, and people reacted by suddenly snapping up PLEX driving the prices even higher, then dumped my personal stash of PLEX at the elevated price...that would be manipulation. I manipulated other market participants into doing something they otherwise wouldn't in an attempt to benefit myself.

Trying to buy up PLEX at the current price to drive the price even higher...yeah not going to work. History shows that people who try to corner the market often end up wrecked and ruined.


So about 7 hours later and nothing. Ok, so can we put to rest this complete Bravo Sierra of market manipulation?


How can you be so naive? Just because there is no activity now of the players that do this Sierra, maybe they have made their cut, maybe they wait now to start the cycle again after the market cooled down. We dont know, but I know that there is no reasonable way to draw conclusions like you do.


Sure there is. Market manipulation usually entails the manipulator(s) misleading other market participants to do something they otherwise would not do that also benefits the manipulator(s). I already gave an example, if I ran around spreading a lie that CCP was going to raise RL PLEX prices many might think the following: CCP will sell fewer PLEX for RL money. That will lower the number of PLEX available in game. That will drive up the price. I better get in now and get my PLEX for cheap or invest for sale later. Thus, while my lie about RL PLEX prices did not change supply, the fact that other believed me changed the demand and thus the price. Further if I had already bought some PLEX prior to spreading my lie and having the price go up I could then dump my PLEX at a premium.

Problems with this are:

1. CCP might release a statement saying, “We are not going to raise PLEX prices for the foreseeable future.”
2. CCP might actually sell PLEX on the IG market if prices start to go up because of my attempt at market manipulation.
3. CCP might figure out that I spread the lie and decide it is a bannable offense.

Trying to “manipulate” the price by buying up PLEX is known as cornering the market and it doesn’t usually work too well. Once you start buying up whatever it is you are trying to corner the market on the price starts going up. Thus, you have to dump more money into the market to keep driving up the price. Right now PLEX prices are say, 1.2 billion. You buy up 10 at that price and then the price goes up to 1.3 billion. Now you have to invest 13 billion for the next 10, then 14 billion, then 15 billion. In other words, you have to invest larger and larger amounts to get those price increases. Further, there is nothing stopping people from buying PLEX in RL and cashing in on your price increase…making it even harder to drive the price up. So you have to have very deep pockets and be willing to commit increasing amounts of ISK to keep driving up prices.

And when you get to your sell price, that last batch of PLEX have no or very small profit margin. That is, if your sell price is 2 billion, the last PLEX you bought were very near or at that price. So when you sell those you make nothing or very little. And the next batch you’ll only make a small profit as well for two reasons. First, you bought those PLEX near your sell price and second as you start selling the price wills start dropping. And this goes for every batch of PLEX you bought. Another problem is, you are not the only one buying and selling PLEX. Others who were holding PLEX might see the price start to drop and dump their stocks as well accelerating the price decrease. So, it is a dumb strategy. Might look good for a bit as it did for the Hunt brothers when they tried to corner the silver market, but when trading rules changed and the price of silver plummeted and if not for a bailout from the government not only would they have been wiped out, but several large Wall Street brokerage firms as well. Or Sumitomo and their attempt to corner the copper market…didn’t end so well for them.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

motie one
Secret Passage
#846 - 2015-09-30 20:09:30 UTC  |  Edited by: motie one
When pumping the price, is in the best interests of plex holders, speculators and traders, why would they not? We might call it manipulation, as it is. It is not cornering the market, nor most of the time is there any advantage in doing that,
It is more a voluntary,widespread, uncoordinated cartel. Desire and resultant.
.

Acting in this way however, is manipulation, you may not describe it as that, you may feel an ever increasing price is for the greater good? You would be wrong.

Dismissing manipulation using cases where manipulation is counterproductive, ignores the primary form of manipulation.
This, is what prices Plex out of the reach of average players, with a resonable and achievable expenditure of effort

Plex is a commodity that is the only legal way of transferring in game effort into gametime.
When the effort required exceeds the reward.
Then the commodity as a tool is dysfunctional

Any downward pressure is immidiately manipulated through the placing of buy,sell,and stop orders. Each one being replaced with a higher and higher one, whether end users are purchasing or not. It is now so embedded that minor price modification attempts such as Fridays , are swiftly countered as soon as they stop.

This is why we are where we are, a disfunctional market in a dysfunctional commodity.
And the one commodity where that has severe consequences for player retention. Whether through mains, loss of training, or alts.

This is Not due to natural supply or over demand, but purely through deliberately restricting availability on the market combined with rampant price manipulation.
There is absolutely no natural counterbalance in the game, pressures from interest groups will always drive it higher without any relation to the natural economic value of Plex. It currently is nothing more than a chew toy for the market.

It will be interesting to see when CCP, cease minor attempts to pop the bubble, they are futile and soon countered. As it stands the bubble is multi layered, and soon patched up and reinflated. This will require more than a pinprick, to deflate, It needs committed action, but they themselves will need to put in a support level as when they succeed the pop will be quite extreme. The only effective action is to pop it in such a manner that it becomes part of the history of EVE, never to be forgotten.

Possibly, the time may have come for the ability to manufacture Plex in game, using in game WIDELY available purchasable NPC commodities. Blueprints could be made widely available in Station, and sourced through existing methods, or alternatively, where CCP feels the game needs a little help and encouragement. They should not have availability so restricted that they can be bought up, and the manipulation just switches product. The Main price driver would need to be the cost of materials that go into it. Not the scarcity of the blueprints. These can also be player produced commodities, but if so would need to be a highly active, high volume item on the market, to prevent the same situation occuring where minor actions can have a strong manipulative effect on the price.

Should this be desired, A storyline can be created where a pirate faction has been counterfeiting, Plex,a highly engineered token using specialist electronics, and capsuleers during military action, have found the process, This will Force Concord, to find a way of handling and issuing these Blueprints, and bringing them back under their control, and also releasing and potentially selling the materials at a price of their choosing, Before capsuleers flood the market with forgeries.

This would be a true anti inflationary Isk sink when the Plex are redeemed, and if well costed, one that would have a phenomenal effect on player retentions. It will be a great motivator. Player effort can once again be turned into pilots services.

It would also provide a much more stable market for Plex after the initial shock.

There is a great need To provide a counterbalance. The method is not the important thing, I do not care if you hate this idea, what is important is to provide a balancing function to prevent bubbles and excesses in a strategic item.


Tldr:- Plex is a rare commodity in that not only is it a strategically important item, there is no balancing mechanism for overinflation.
One cannot, if the price goes up, choose to build, explore, mine, or fight to create more, to bring the price back down.

Proposal:- for CCP to provide a balancing mechanism that allows player action and effort to bring this stabilisation about.
Teckos Pech
Hogyoku
Goonswarm Federation
#847 - 2015-10-01 03:05:20 UTC
motie one wrote:
When pumping the price, is in the best interests of plex holders, speculators and traders, why would they not? We might call it manipulation, as it is. It is not cornering the market, nor most of the time is there any advantage in doing that,
It is more a voluntary,widespread, uncoordinated cartel. Desire and resultant.


Because you cannot sustain it with something like PLEX. When people try to corner the market they pick something where the supply cannot be quickly increased. For example, trying to corner the market on oranges is easier than something can be copied for very, very low cost. Orange growers can't just go suddenly grow more oranges, they'll have to plant more trees, wait for them to bear fruit, etc. PLEX...PLEX can be made by CCP to satisfy ANY demand. If people want 500 they can make 500, if they want 5,000,000 they can make 5,000,000 and all for very, very low cost and they can do it fast too.

Second, even in those cases where people have tried with something like silver, cocoa, and copper the end result is the same: failure.

Oh, and what you are describing is the definition of cornering the market.

Quote:
Acting in this way however, is manipulation, you may not describe it as that, you may feel an ever increasing price is for the greater good? You would be wrong.

Dismissing manipulation using cases where manipulation is counterproductive, ignores the primary form of manipulation.
This, is what prices Plex out of the reach of average players, with a resonable and achievable expenditure of effort


GMAFB on the greater good. What is the greater good? You PLEXing your account for a lower in game price? Others doing the same? How is that "good".

And the price has not always been increasing. Looking at the price data, the price clearly has long periods where it is stable. For example, the price dropped and stabilized right the big nerf to third party software like ISBoxer. How do you explain that? People just stopped trying to drive up the price?

What about the fact that CCP introduced additional items in game that can be purchsed with PLEX thereby increasing the demand. Increasing the demand will also increase the price. In fact, I have made the following case for increasing prices:

Fewer players in the game result in this picture. That is fewer people are buying RL PLEX to sell in game. That decreases the supply in game leading to this picture. Then CCP introduces things like skins increasing demand in game leading to this picture. So the in game price goes from P1 to P3 with only a modest decrease in the quantity on the market.

Yes, speculators might play a role driving up the price faster than it would if there was no price speculation, but so what? That is what speculators do. They might even lead to a brief over-shoot like we just saw...or somebody with a pile of PELX came back to the game and cashed out. Or it was a CCP intervention.

Quote:
Any downward pressure is immidiately manipulated through the placing of buy,sell,and stop orders. Each one being replaced with a higher and higher one, whether end users are purchasing or not. It is now so embedded that minor price modification attempts such as Fridays , are swiftly countered as soon as they stop.


Really...and the fairly long period of relative price stability from January 2015 through April 2015 where PLEX prices moved around 800 million ISK? How do you explain that? Or the stable price for about 3-4 months in 2013? Care to explain that? Or why did the price decrease from December 2012 through February 2013? Or the relatively flat price from January 2012 through August 2012?

So explain to me how the in-game price of PLEX basically follows this pattern, stable prices, then a period where the price rises then stabilizes again for a period of time.

Have you thought of downloading the data, putting in say dummy variables for various things CCP has done like skins, the NEX store, sales of PLEX, etc.? No? Yeah, color me shocked.

HTFU.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#848 - 2015-10-01 03:14:47 UTC
motie one wrote:

Possibly, the time may have come for the ability to manufacture Plex in game, using in game WIDELY available purchasable NPC commodities.


Okay, I'll be nice here on this one.

This will never happen and is stupid beyond belief (trust me this is the nice response). PLEX are a revenue source for CCP. Allowing them to be "made" in game will do absolutely nothing but reduce CCP's revenue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#849 - 2015-10-01 03:59:14 UTC
1,174 Sell / 1,126 Buy atm

The combination of the CCP intervention at the end of last week and the ongoing PLEX sale appears to be having some effect. We've seen this before though and it will only be temporary.

I've already called the current stable price of plex at ~1.1B and I expect to see that rise to ~1.2B once these downward pressures have passed. It will be interesting to see if it falls bellow 1.1B this week, it will be a buying opportunity if it does.
Teckos Pech
Hogyoku
Goonswarm Federation
#850 - 2015-10-01 04:09:47 UTC
Bad Bobby wrote:
1,174 Sell / 1,126 Buy atm

The combination of the CCP intervention at the end of last week and the ongoing PLEX sale appears to be having some effect. We've seen this before though and it will only be temporary.

I've already called the current stable price of plex at ~1.1B and I expect to see that rise to ~1.2B once these downward pressures have passed. It will be interesting to see if it falls bellow 1.1B this week, it will be a buying opportunity if it does.


It will stabilize again...then start going up again. With brief periods of decreases. There are probably two factors, the huge amounts of ISK entering the New Eden economy, the huge amounts of ISK in many player's wallets.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#851 - 2015-10-01 04:19:54 UTC
Teckos Pech wrote:
It will stabilize again...then start going up again. With brief periods of decreases.
I agree with you there.

Tbh, it's not even that unstable now.

Teckos Pech wrote:
There are probably two factors, the huge amounts of ISK entering the New Eden economy, the huge amounts of ISK in many player's wallets.
I think that's a gross oversimplification. There are many more factors involved in PLEX prices and it's that complexity that makes it difficult for inexperienced onlookers to comprehend. Plenty of people have tried to reduce it down to one or two factors in order to support their own point of view or agenda, but that's just propaganda. I've found it a pretty interesting market to trade in over the many years I've been (ab)using it.
Teckos Pech
Hogyoku
Goonswarm Federation
#852 - 2015-10-01 04:30:48 UTC
Bad Bobby wrote:
Teckos Pech wrote:
It will stabilize again...then start going up again. With brief periods of decreases.
I agree with you there.

Tbh, it's not even that unstable now.

Teckos Pech wrote:
There are probably two factors, the huge amounts of ISK entering the New Eden economy, the huge amounts of ISK in many player's wallets.
I think that's a gross oversimplification. There are many more factors involved in PLEX prices and it's that complexity that makes it difficult for inexperienced onlookers to comprehend. Plenty of people have tried to reduce it down to one or two factors in order to support their own point of view or agenda, but that's just propaganda. I've found it a pretty interesting market to trade in over the many years I've been (ab)using it.


I was referring to the tendency for prices to increase over time. You are right, there are lots of factors influencing PLEX prices. For example, the higher price in game will likely have a positive effect on the RL sales of PLEX. A sale on PLEX in RL will decrease IG prices, etc....so yeah, I kinda did over simplify. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#853 - 2015-10-01 04:53:12 UTC
Teckos Pech wrote:
Bad Bobby wrote:
Teckos Pech wrote:
There are probably two factors, the huge amounts of ISK entering the New Eden economy, the huge amounts of ISK in many player's wallets.
I think that's a gross oversimplification. There are many more factors involved in PLEX prices and it's that complexity that makes it difficult for inexperienced onlookers to comprehend. Plenty of people have tried to reduce it down to one or two factors in order to support their own point of view or agenda, but that's just propaganda. I've found it a pretty interesting market to trade in over the many years I've been (ab)using it.
I was referring to the tendency for prices to increase over time. You are right, there are lots of factors influencing PLEX prices. For example, the higher price in game will likely have a positive effect on the RL sales of PLEX. A sale on PLEX in RL will decrease IG prices, etc....so yeah, I kinda did over simplify. P

Plus:

  • The perceived quality of the game impacts demand for PLEX both in-game and out of game, pushing the price both up and down.
  • CCP's marketing efforts impact demand for PLEX both in-game and out of game, pushing the price both up and down.
  • CCP's PR impacts demand for PLEX both in-game and out of game, pushing the price both up and down.
  • The release of skins and other PLEX/Aurum related products push the price up.
  • Alliance tournament PLEX buy-ins push the price of PLEX up.
  • Fanfest ticket PLEX sales push the price of PLEX up.
  • PLEX for good drives push the price of PLEX up.
  • Changes in the polices of large alliances can impact price either way.
  • The introduction of new skills increase demand for multiple training and push the price up.
  • Features that encourage or discourage alts and multiboxing push prices up or down.
  • The perceived trajectory of PLEX prices encourages or discourages stockpiling and/or investment, pushing prices either up or down.
  • Low margin rapid update station traders discourage the use of casual buy and sell orders, impacting price.
  • The actions of speculators push prices in one direction or another.
  • The actions of manipulators push prices in one direction or another.
  • The RL economy in different regions of the world impacts the affordability of PLEX and subscriptions, impacting price.
  • Seasonal factors impact price.
  • The public (miss-)understanding of the above factors can push the price up and/or down.

...and more besides. Notice that many of the factors I've listed impact the price both up and down at the same time, making their effect even more complex.
Teckos Pech
Hogyoku
Goonswarm Federation
#854 - 2015-10-01 05:23:18 UTC
Bad Bobby wrote:
Teckos Pech wrote:
Bad Bobby wrote:
Teckos Pech wrote:
There are probably two factors, the huge amounts of ISK entering the New Eden economy, the huge amounts of ISK in many player's wallets.
I think that's a gross oversimplification. There are many more factors involved in PLEX prices and it's that complexity that makes it difficult for inexperienced onlookers to comprehend. Plenty of people have tried to reduce it down to one or two factors in order to support their own point of view or agenda, but that's just propaganda. I've found it a pretty interesting market to trade in over the many years I've been (ab)using it.
I was referring to the tendency for prices to increase over time. You are right, there are lots of factors influencing PLEX prices. For example, the higher price in game will likely have a positive effect on the RL sales of PLEX. A sale on PLEX in RL will decrease IG prices, etc....so yeah, I kinda did over simplify. P

Plus:

  • The perceived quality of the game impacts demand for PLEX both in-game and out of game, pushing the price both up and down.
  • CCP's marketing efforts impact demand for PLEX both in-game and out of game, pushing the price both up and down.
  • CCP's PR impacts demand for PLEX both in-game and out of game, pushing the price both up and down.
  • The release of skins and other PLEX/Aurum related products push the price up.
  • Alliance tournament PLEX buy-ins push the price of PLEX up.
  • Fanfest ticket PLEX sales push the price of PLEX up.
  • PLEX for good drives push the price of PLEX up.
  • Changes in the polices of large alliances can impact price either way.
  • The introduction of new skills increase demand for multiple training and push the price up.
  • Features that encourage or discourage alts and multiboxing push prices up or down.
  • The perceived trajectory of PLEX prices encourages or discourages stockpiling and/or investment, pushing prices either up or down.
  • Low margin rapid update station traders discourage the use of casual buy and sell orders, impacting price.
  • The actions of speculators push prices in one direction or another.
  • The actions of manipulators push prices in one direction or another.
  • The RL economy in different regions of the world impacts the affordability of PLEX and subscriptions, impacting price.
  • Seasonal factors impact price.
  • The public (miss-)understanding of the above factors can push the price up and/or down.

...and more besides. Notice that many of the factors I've listed impact the price both up and down at the same time, making their effect even more complex.


True, but one has to wonder for example how much does the Fanfest effect determine prices now and so forth. As for seasonal factors, my analysis indicates: none.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#855 - 2015-10-01 06:39:55 UTC
Teckos Pech wrote:
True, but one has to wonder for example how much does the Fanfest effect determine prices now and so forth.
Indeed. One has to wonder about all of these things, because their exact impact is unknown to us.

We cannot pull apart the specific contribution of each of these factors from the whole. All we can see, with any accuracy, is where the traded price is and where it has been, where the traded volume is and where it has been, where the market orders currently are and (for those of us that use more advanced tools than CCP's market browser provides) where they have been.

We can make more or less educated guesses about the impact of each of these factors, but they remain guesses. We cannot reliably confirm the validity of those guesses because even if the price goes where we expect it to, we cannot be sure that it goes there for the reasons we assert.

Teckos Pech wrote:
As for seasonal factors, my analysis indicates: none.
Since you don't have access to the data required to make a good analysis of seasonal factors, that doesn't really mean much. It does of course indicate that you're happy to post the same guesswork as others in the name of analysis.
motie one
Secret Passage
#856 - 2015-10-01 08:34:02 UTC  |  Edited by: motie one
Teckos Pech wrote:
motie one wrote:

Possibly, the time may have come for the ability to manufacture Plex in game, using in game WIDELY available purchasable NPC commodities.


Okay, I'll be nice here on this one.

This will never happen and is stupid beyond belief (trust me this is the nice response). PLEX are a revenue source for CCP. Allowing them to be "made" in game will do absolutely nothing but reduce CCP's revenue.



Lots of information in the previous post, hard to tell to be honest, whether it is an attempt to provide disinformation through obscuration, or genuinely felt. I will assume it is genuine, as I can be nice too.

Lets address just this one post in isolation.

Firstly do you REALLY believe that the customers who wish to grind plex are the same customers who would purchase plex outside of the game to buy isk. They HAVE the isk already and wish to turn it into Pilot services. No one in their right mind would buy plex out of game and exchange it, where they could buy gametime at a far cheaper rate.
The very definition of someone who Buys Plex to exchange for isk, is that they have insufficient ISK. They Need isk and Are the ones who sell them for ISK.

Grinding ISk to buy (or make) Plex in game to reexchange for Isk Is stupid action, and is not going to happen. There is No benefit to a player.

Therefore They are not Buying Plex in real life cash, THEY are not a loss or going to be, to CCP sales of Plex.
The ability to turn player effort and isk into Plex, by building them, Is going to have no effect on the income to CCP, other than the price of plex will have greater stability. CCP will determine the inputs/materials. Price going forward would be set by supply and demand and whether it is less effort/value to make or buy the finished form.

The only End users are those who wish to use it for It's intended purposes. Those purposes sterilise the product, removing them from the game, and sterilising their inputs. ie permenantly Removed from the economy.

It does not automatically mean cheaper prices. But it does mean balanced.

Secondly, as I repeatedly tried to explain (but is conviniently ignored) I stated I was not in favour of ANY particular mechanism, I suggest a Balancing mechanism, such as exists for every other item, to allow player actions to influence supply. ie maxallon goes up, miners decide it is worth mining more, supply increases, price balances, the same mechanisms exist for manufacturing, exploration, missioning, and every other activity and commodity.

No stabilisation is possible by player action of a strategic asset like plex other than letting one's account expire.
Only on the demand side do we have an influence, and only in a way that is self destructive.

I do however find it hard to believe that any player would see this as a positive and desireable situation unless they have a vested interest that is stronger than the desire for a healthy game.

Of course in the interests of being nice, I could imagine one becomes so distracted by the pretty graphs, one might seek enlightenment in them, Leading to them not seeing the underlying structure and reality of the situation.

Note when there is the smell of sulphur in the air, and the ground rumbles underfoot, looking for auguries in chicken entrails, whilst making one look like an oracle, and wise, does not really ensure survival.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#857 - 2015-10-01 09:00:26 UTC  |  Edited by: Bad Bobby
motie one wrote:
do you REALLY believe that the customers who wish to grind plex are the same customers who would purchase plex outside of the game to buy isk.
At different times, they certainly can be.

motie one wrote:
No one in their right mind would buy plex out of game and exchange it, where they could buy gametime at a far cheaper rate.
There are times and means by which PLEX can be cheaper than direct subscription. Of course I agree that this should not be the case.

motie one wrote:
The very definition of someone who Buys Plex to exchange for isk, is that they have insufficient ISK.
But insufficient for what? They may have insufficient isk at that point in time for a specific task, but they may not be poor overall. Also the specific task may well be something like buying a Titan, which is beyond the immediate purse of many players but that doesn't make them poor.

motie one wrote:
Paying Isk for Plex in game to reexchange for Isk an is equally stupid action.
That's certainly not true. I've made a lot of isk buying PLEX with isk and then selling it back for more isk.

motie one wrote:
The only End users are those who wish to use it for It's intended purposes.
You do like to pick and choose which of the intended purposes of PLEX you will accept as an intended purpose. One of the intended purposes of PLEX is to give players an alternative to illicit RMT, some would say this is it's most important purpose.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#858 - 2015-10-01 09:01:17 UTC
motie one wrote:
Secondly, as I repeatedly tried to explain (but is conviniently ignored) I stated I was not in favour of ANY particular mechanism, I suggest a Balancing mechanism, such as exists for every other item, to allow player actions to influence supply. ie maxallon goes up, miners decide it is worth mining more, supply increases, price balances, the same mechanisms exist for manufacturing, exploration, missioning, and every other activity and commodity.
The same mechanism exist for PLEX too. When PLEX prices go up, people have more reason to sell them, people have more reason to produce them, people have a reason to find alternatives to them, it's the same thing.

motie one wrote:
No stabilisation is possible by player action of a strategic asset like plex other than letting one's account expire. Only on the demand side do we have an influence, and only in a way that is self destructive.
That's simply not true. Players have control over supply and demand. They also have control over the stockpiles.

motie one wrote:
I do however find it hard to believe that any player would see this as a positive and desireable situation unless they have a vested interest that is stronger than the desire for a healthy game.
You have a narrow view of what is healthy for the game. It appears to revolve around your own personal agenda which isn't in line with what is healthy for the game.
motie one
Secret Passage
#859 - 2015-10-01 09:08:34 UTC  |  Edited by: motie one
Bobby, there is NO way for players to produce Plex.
There is the issue, and sadly, that is what makes Plex unique.

Buying them for cash, does not produce them. No In game action can provide a balancing action, at best it moves owner.

The only way a player can reduce demand is by not playing.

And yes that is my opinion, and I believe that not playing is not a good action.

Do you disagree?
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#860 - 2015-10-01 09:24:20 UTC
motie one wrote:
Bobby, there is NO way for players to produce Plex.
There is the issue, and sadly, that is what makes Plex unique.
Yes there is. Just because it serves your agenda to pretend there is not, doesn't make it so.

motie one wrote:
Buying them for cash, does not produce them.
It does, regardless of your opinion.

motie one wrote:
No In game action can provide a balancing action, at best it moves owner.
Any balancing action will involve it moving owner. Supply, demand and stockpiles are all controlled by the player.

motie one wrote:
The only way a player can reduce demand is by not playing.
Not true. They can reduce demand by unsubbing alts, by paying a subscription, by reducing their non-gametime uses of PLEX.

motie one wrote:
And yes that is my opinion, and I believe that not playing is not a good action.
Some call it winning eve.