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Plex Prices

First post
Author
motie one
Secret Passage
#821 - 2015-09-28 03:50:14 UTC  |  Edited by: motie one
Elizabeth Norn wrote:
Perhaps CCP doesn't want alts, perhaps they want players Blink.


Well, CCP are a business who Are not based on the "MBA "model, that earns the shareholders a big dividend this year and Let the next CEO worry about if there is a next year.

To exist long term They need people in space so paying subscribers have someone to interact with.

I could explain how alts lets people broaden their game and spend more time logged in, but I think we all know that?

Remember, happy engaged players tend to stay subscribed.
Frustrated, players who have hibernated their alts, less so.

What would you choose as a good business model?
motie one
Secret Passage
#822 - 2015-09-28 03:56:33 UTC  |  Edited by: motie one
Malcanis wrote:
Bad Bobby wrote:

The only solution, if indeed there is one, is to encourage more people to buy PLEX with RL currency and make them available on the market. This will occur naturally once more people are playing the game, enjoying it and are willing to invest more RL currency in it.

My personal feeling is that CCP should lower the monthy subscription cost and the PLEX cost, because in today's gaming marketplace the product they are providing isn't worth the price they are charging for it. But that's very much my personal opinion and CCP's numbers may not agree with me or their financial situation may not be able to endure that change.


My thoughts precisely. Not least because an EVE with 1.5x players paying $10/month is substantially more resilient, attractive and entertaining than one with 1.0x players paying $15/month.


Very true, I have often wondered, why they feel they need to set their prices at a level to deter customers?
Teckos Pech
Hogyoku
Goonswarm Federation
#823 - 2015-09-28 04:23:21 UTC
motie one wrote:
Malcanis wrote:
Bad Bobby wrote:

The only solution, if indeed there is one, is to encourage more people to buy PLEX with RL currency and make them available on the market. This will occur naturally once more people are playing the game, enjoying it and are willing to invest more RL currency in it.

My personal feeling is that CCP should lower the monthy subscription cost and the PLEX cost, because in today's gaming marketplace the product they are providing isn't worth the price they are charging for it. But that's very much my personal opinion and CCP's numbers may not agree with me or their financial situation may not be able to endure that change.


My thoughts precisely. Not least because an EVE with 1.5x players paying $10/month is substantially more resilient, attractive and entertaining than one with 1.0x players paying $15/month.


Very true, I have often wondered, why they feel they need to set their prices at a level to deter customers?



Is it though? It all depends on the price elasticity of demand. For example, if the price elasticity of demand is -1 then a 10% decrease in the RL price of PLEX ($19.95 to $17.95) would only boost RL sales by 10%--i.e. CCP makes just as much money after the price change as before. If price is inelastic, say -0.5, then a 10% reduction in sales implies a boost in sales of 0.05% or CCP looses money or conversely CCP should raise the price of PLEX by 10% and reduce sales by only 5%.

If the price elasticity is -2 then reducing the price by 10% implies a 20% increase in sales, implying a price decrease will make more money for CCP.

Given that Eve is probably a luxury good it is probably price elastic...i.e. dropping the price is probably a good thing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

motie one
Secret Passage
#824 - 2015-09-28 17:03:54 UTC  |  Edited by: motie one
Teckos Pech wrote:
motie one wrote:
Malcanis wrote:
Bad Bobby wrote:

The only solution, if indeed there is one, is to encourage more people to buy PLEX with RL currency and make them available on the market. This will occur naturally once more people are playing the game, enjoying it and are willing to invest more RL currency in it.

My personal feeling is that CCP should lower the monthy subscription cost and the PLEX cost, because in today's gaming marketplace the product they are providing isn't worth the price they are charging for it. But that's very much my personal opinion and CCP's numbers may not agree with me or their financial situation may not be able to endure that change.


My thoughts precisely. Not least because an EVE with 1.5x players paying $10/month is substantially more resilient, attractive and entertaining than one with 1.0x players paying $15/month.


Very true, I have often wondered, why they feel they need to set their prices at a level to deter customers?



Is it though? It all depends on the price elasticity of demand. For example, if the price elasticity of demand is -1 then a 10% decrease in the RL price of PLEX ($19.95 to $17.95) would only boost RL sales by 10%--i.e. CCP makes just as much money after the price change as before. If price is inelastic, say -0.5, then a 10% reduction in sales implies a boost in sales of 0.05% or CCP looses money or conversely CCP should raise the price of PLEX by 10% and reduce sales by only 5%.

If the price elasticity is -2 then reducing the price by 10% implies a 20% increase in sales, implying a price decrease will make more money for CCP.

Given that Eve is probably a luxury good it is probably price elastic...i.e. dropping the price is probably a good thing.


I would like to believe their marketing department has a good handle on things, but the occasional offer where short subscriptions or small plex purchases are better value than the large ones doesn't inspire confidence.
motie one
Secret Passage
#825 - 2015-09-29 15:29:34 UTC  |  Edited by: motie one
https://m.youtube.com/watch?v=2AbxlFJHt6M

"Market prices on Pilot License Extensions begin to plateau as supply stabilizes."

Scope news pretty much making the "plex stabilisation action" unmistakeable.
Some seriously low plex offers with their partners too.

Let's see if the speculators, can keep their support levels, or whether they get broken through, and by how much.
Teckos Pech
Hogyoku
Goonswarm Federation
#826 - 2015-09-29 15:35:59 UTC
motie one wrote:
https://m.youtube.com/watch?v=2AbxlFJHt6M

Scope news pretty much making the "plex stabilisation action" unmistakeable.
Some seriously low plex offers with their partners too.

Let's see if the speculators, can keep their support levels, or whether they get broken through, and by how much.


Uhhmmm what?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nouva MacGyver
Jedrzejczyk Integrated Capital
Minerva Exalt Holdings
#827 - 2015-09-29 16:24:41 UTC
"Love your plex? BUY ONLINE NOW!"

Heh, couldn't resist. That's a pretty damn awesome shade of yellow over the button in the market window.

In other news - business as usual in Plexland!
Lieu Thiesant
University of Caille
Gallente Federation
#828 - 2015-09-29 18:39:48 UTC  |  Edited by: Lieu Thiesant
Teckos Pech wrote:
Dude you get an F in time series analysis.

I get nothing in time series analysis since I did not do any ...

Additionally, judging by your judgment , why should I bother trying if it is not worth the try ?

Btw, I just made my first easy 2 billion earlier today in the last 14 hours hours...
(At that rate I'd make over 700 billion year 1 of trading.)


And I'll even hide the bottom line to justify raising undue suspicion and lie about it for good faith.
Teckos Pech
Hogyoku
Goonswarm Federation
#829 - 2015-09-29 18:48:42 UTC
Lieu Thiesant wrote:
Teckos Pech wrote:
Dude you get an F in time series analysis.

I get nothing in time series analysis since I did not do any ...

Additionally, judging by your judgment , why should I bother trying if it is not worth the try ?

Btw, I just made my first easy 2 billion earlier today in the last 14 hours hours...
(At that rate I'd make over 700 billion year 1 of trading.)


And I'll even hide the bottom line to justify raising undue suspicion and lie about it for good faith.


You made this comment:

Quote:
It seems the high prices yearly stable increase percentages affect the player base or logged accounts decline ...


To my eye, there is no relationship at all. Now to really test it I'd need PCU data and PLEX price data. But given that PLEX prices have been steadily rising, and PCU have been rising then falling. There could be a relationship, but I think PLEX prices have damn little do with players logged in or subs.

People like to make this claim, but it is backed up by exactly nothing. My guess it is because are pushing an agenda that benefits them and cloak it in dopey "it will be good for the game" argument. Could be worse, they could be arguing it would good for new players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lieu Thiesant
University of Caille
Gallente Federation
#830 - 2015-09-29 19:06:41 UTC  |  Edited by: Lieu Thiesant
Teckos Pech wrote:

You made this comment:

Quote:
It seems the high prices yearly stable increase percentages affect the player base or logged accounts decline ...


To my eye, there is no relationship at all.

The proper interpretation of those related data was meant in the following sense:
1. the high prices (of the PLEx) = the current high prices of the PLEx or price spike...
2. yearly stable increase = (or could be interpreted as) the recurrent yearly increases in around the "back to school" period which runs from around September to October.
Note that, even for that period, after paying attention, is from around mid-August to before October.
The PLEx peak of that period from the previous years at the exact same time period, or approximately the same time period, extends to beyond that time frame.
Perhaps due to extended side effect of the sudden change in the player base or player base behavior.
(Now, if you were to review the above interpretation, you would find there are more than one points condensed.)
3. yearly stable increase percentage =
- 3.a. the yearly stable increase, as per 2. above, is related to the fact that the PLEx value increases steadily from years to years not only at the same period but also by the same percentage.
Which leads to :
- 3.b. yearly stable increase percentage = which is the same percentage increase (stable by the way) as mentionned in 3.a. above.
- 3.c. it doesn't really matter how many times I would try to make it seem like if it made no-sense, it is still facts.
Just to interpret it as non-sense doesn't justify the results or condition or the player base behaviors affecting those facts , in those given conditions.
4. affect the player base or logged accounts decline ... = as per 3.b. above, again, and 3.c. and 3.a., on top of that, it all leads to the exact same outcome , conclusion, no matter how much cover up or attempt to change the facts.


Teckos Pech wrote:
...
Now to really test it I'd need PCU data and PLEX price data.

What do you mean by PCU data?
Do you mean Peak Concurrent User by PCU data?


Teckos Pech wrote:
...
But given that PLEX prices have been steadily rising, and PCU have been rising then falling. There could be a relationship, but I think PLEX prices have damn little do with players logged in or subs.

People like to make this claim, but it is backed up by exactly nothing. My guess it is because are pushing an agenda that benefits them and cloak it in dopey "it will be good for the game" argument. Could be worse, they could be arguing it would good for new players.


The solution to, or the crux of the matter was that,
players logged less alts accounts , but the same amounts of online players remained.

Less PLEx supply = less PLExed accounts for Alt being active ingame = More PLEx demand = Higher PLEx value.

A higher PLEx value is not necessarily bad, it just has some outcomes.
Some of which outcomes of the PLEx value being higher are , decline in numbers.


I didn't read your whole post and I don't think I will have the time to read it much more or at a faster rate.


However, contrary to you, I don't believe it would be a good idea to just contradict you and make you seem as bad or with an F in some course you didn't register with.
(Unless I don't have you on file.?)


Edit:
(+There isn't much leeway to what I can express without raising the risk of losing my account.
It wouldn't be the first time others tried.
Also, to be honest, I didn't read the whole on player decline and which data was exactly refered to in this player decline thread.
I interpreted as the fact that there was less players logged in, or that there were less player pilots logged in.
I am sure that this does not affect the inactive account, as it would mean that 30,000 + account went through the Bazaar or were closed.)
Teckos Pech
Hogyoku
Goonswarm Federation
#831 - 2015-09-29 19:22:52 UTC
Lieu Thiesant wrote:
Teckos Pech wrote:

You made this comment:

Quote:
It seems the high prices yearly stable increase percentages affect the player base or logged accounts decline ...


To my eye, there is no relationship at all.

The proper interpretation of those related data was meant in the following sense:
1. the high prices (of the PLEx) = the current high prices of the PLEx or price spike...
2. yearly stable increase = (or could be interpreted as) the recurrent yearly increases in around the "back to school" period which runs from around September to October.
Note that, even for that period, after paying attention, is from around mid-August to before October.
The PLEx peak of that period from the previous years at the exact same time period, or approximately the same time period, extends to beyond that time frame.
Perhaps due to extended side effect of the sudden change in the player base or player base behavior.
(Now, if you were to review the above interpretation, you would find there are more than one points condensed.)
3. yearly stable increase percentage =
- 3.a. the yearly stable increase, as per 2. above, is related to the fact that the PLEx value increases steadily from years to years not only at the same period but also by the same percentage.
Which leads to :
- 3.b. yearly stable increase percentage = which is the same percentage increase (stable by the way) as mentionned in 3.a. above.
- 3.c. it doesn't really matter how many times I would try to make it seem like if it made no-sense, it is still facts.
Just to interpret it as non-sense doesn't justify the results or condition or the player base behaviors affecting those facts , in those given conditions.
4. affect the player base or logged accounts decline ... = as per 3.b. above, again, and 3.c. and 3.a., on top of that, it all leads to the exact same outcome , conclusion, no matter how much cover up or attempt to change the facts.


Teckos Pech wrote:
...
Now to really test it I'd need PCU data and PLEX price data.

What do you mean by PCU data?
Do you mean Peak Concurrent User by PCU data?


Teckos Pech wrote:
...
But given that PLEX prices have been steadily rising, and PCU have been rising then falling. There could be a relationship, but I think PLEX prices have damn little do with players logged in or subs.

People like to make this claim, but it is backed up by exactly nothing. My guess it is because are pushing an agenda that benefits them and cloak it in dopey "it will be good for the game" argument. Could be worse, they could be arguing it would good for new players.


The solution to, or the crux of the matter was that,
players logged less alts accounts , but the same amounts of online players remained.

Less PLEx supply = less PLExed accounts for Alt being active ingame = More PLEx demand = Higher PLEx value.

A higher PLEx value is not necessarily bad, it just has some outcomes.
Some of which outcomes of the PLEx value being higher are , decline in numbers.


I didn't read your whole post and I don't think I will have the time to read it much more or at a faster rate.


However, contrary to you, I don't believe it would be a good idea to just contradict you and make you seem as bad or with an F in some course you didn't register with.
(Unless I don't have you on file.?)


I actually did down load PLEX prices for a number of years and then I ran a simple model with a trend variable and monthly and weekly dummy variables (December and the last week of the year omitted to avoid the problem of perfect multi-collinearity). The basic result was that not one dummy variable was statistically significant at the 5%. The only variable that was significant was trend variable.

In other words, for PLEX prices there is no "back to school" effect. If there were, it would be noted in the monthly dummy variable. It is not, so it is highly unlikely there is one.

The idea that PLEX prices fluctuate with the number of players online just does not seem to hold water. We see very, very strong seasonality in the PCU data. We do not see even remotely similar seasonal patterns in PLEX prices.

Your "facts" just don't stand up to scrutiny.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lieu Thiesant
University of Caille
Gallente Federation
#832 - 2015-09-29 19:47:46 UTC  |  Edited by: Lieu Thiesant
Teckos Pech wrote:
I actually did down load PLEX prices for a number of years and then I ran a simple model with a trend variable and monthly and weekly dummy variables (December and the last week of the year omitted to avoid the problem of perfect multi-collinearity). The basic result was that not one dummy variable was statistically significant at the 5%. The only variable that was significant was trend variable.

In other words, for PLEX prices there is no "back to school" effect. If there were, it would be noted in the monthly dummy variable. It is not, so it is highly unlikely there is one.

The idea that PLEX prices fluctuate with the number of players online just does not seem to hold water. We see very, very strong seasonality in the PCU data. We do not see even remotely similar seasonal patterns in PLEX prices.

Your "facts" just don't stand up to scrutiny.

Can I EVE Mail you outside of the forums?

Can you be reached for communication otherwise?

It seems to me that your scrutiny is not as accurate as you make it seem.
You seem to prefer to get away with mixing up my facts with how you like to misinterpret them for your own credit.
You also seem fond of investing into systems to discredit me if not to reuse those systems to discredit others.

All research aside:
Where can "the data for your model with a trend variable to avoid the problem of perfect mutil-collinearity" be analysed?
Are there studies on this? If so who has done those studies, and are there ongoing studies?
I highly doubt that a "Dummy variable" will hardly be able to pass tests of integrity in regards to the related statements advanced.

The change in price is 10% to 20% , steadily repeating over 3 years practically to potentially up 4 years which would be next year.

There is no back to school effect in PLEx however the same change occurred at the exact same critical creeping point.
The reverse is more true, that the fact that the player base does try to buy more PLEx to pay for Alt account since they have less time to earn the PLEx value of their accounts to but those PLEx, affects the value of the PLEx.


If you don't mind, I would like to use your statements when you say that my "facts" don't stand up to scrutiny, for copyright ...
The fact that my "facts" don't stand up to your judgment or indictments perhaps is more close to reality.
I would want to transfer those rights to my descendants since it would be rather peculiar if it proved to be false...
It would make it very hard for them to discern the truth in regards to security related facts.


By the way, what kind of use Your monthly dummy variable or any other flags you may be using, even if those flags are for jet fighter decent on an aircraft carrier, or even the largest new carriers, did you refer to.?.
And how does that relate to time period when players leave and ways to divert from facts?


(Besides, I am busy trading at the moment, and probably won't have much time to reply until the weekend.
+ The Android Piezo screen input I used to post with free internet access from was damaged yesterday or 2 days ago and can no longer be used safely. That device is due to the grinder as soon as the rest of the reusable data will have been transferred to safety, even if that means out of the country. I also intend to keep it a but longer as it still seems to work even with 50% functional input area remaining.)


Edit :
As for facts scrutiny ratio...
If it is really worth it, I can invest more into increasing my facts scrutiny ratios, even to over 200% efficiency level just to prove a point.
I can register patents for it as well, on top of the already registered copyrights, if necessary or appropriate.
However, for some reason, I tend to favor more rigid mathematical concepts than Dummy Variable to achieve my statements and goals.

Edit 2:
If it is not worth to invest more into performing additional analysis, then your data is not going to be worth integrating into my scope of analysis.
In fact, how can I rely on what you are advancing since you are not giving me a reasonable sample of the references provided?

Edit 3:
Granted it does divert me from the conclusion I reached, but I do not know the benefit of that diversion yet.
Perhaps it is of more use to you or you have some benefit from it which I could not yet find or verify.
Either way, I don't think that I was talking about what you are interpreting and how you interpret me.
I'm sure that I was referring to other models most of which I do intend to create myself.
motie one
Secret Passage
#833 - 2015-09-29 20:37:40 UTC  |  Edited by: motie one
The truth is, no matter how we attempt to extract conclusions from the data, the data available is too restricted to approach an answer with any degree of confidence.

CCP do however have access to all the data, across the board, they are hopefully aware of the effect the plex price has on player and alt retention, and whether there is a tipping point, and whether we have passed it.

The critical data is redemptions of plex in relation to circulation. This they can work into their other data points.
I would love to see what effects that has As it changes.

If they have not analysed the data, well, then they shouldn't be surprised by the drop in their bottom line and prospects of continuing employment.

We will be able to determine the answer by watching their actions. But clear interference on Friday, dropping massive hints in the last scope video, and now a plex sale, including their partners might give us a clue?
Lieu Thiesant
University of Caille
Gallente Federation
#834 - 2015-09-29 21:58:51 UTC  |  Edited by: Lieu Thiesant
motie one wrote:
The truth is, no matter how we attempt to extract conclusions from the data, the data available is too restricted to approach an answer with any degree of confidence.

CCP do however have access to all the data, across the board, they are hopefully aware of the effect the plex price has on player and alt retention, and whether there is a tipping point, and whether we have passed it.

The critical data is redemptions of plex in relation to circulation. This they can work into their other data points.
I would love to see what effects that has As it changes.

If they have not analysed the data, well, then they shouldn't be surprised by the drop in their bottom line and prospects of continuing employment.

We will be able to determine the answer by watching their actions. But clear interference on Friday, dropping massive hints in the last scope video, and now a plex sale, including their partners might give us a clue?

I don't have your data and mine is very limited and for that reason will not cover the scope of the matter.

However, there are degree or ratios of exactitude in regards to the PLEx Price changing value at the same time as the school year start , or the "back to school" period.

I wasn't the first one to mention it, and the PLEx price raise of last year or 2 years ago in 2013 was referred to as that time period, during the back to school period.


Maybe it is 60% related or 40% related , I don't have the exact or even approximate ratios of those more specific factors yet, and I would have to invest more efforts into defining them or even the methods to derive their number.


... But it is diverting me from the fact.


Edit:
Oh yes...
I can save PLEx for next year as the price may change during the school period, or even in 2 years in 2017, as a speculation.
However, other risks such as security matters, or the time it takes to have an account un-ban diminishes the value or profit.
(Not to be omitted out of the equation for profit or return on investment.)

By the way, I do design systems, and also, calculations systems, yes.
Alexi Stokov
State War Academy
Caldari State
#835 - 2015-09-29 22:39:10 UTC
Lieu, what are you doing that is getting your accounts banned? Perhaps you should cease such activities so that your "ban risk" =0 ?
Teckos Pech
Hogyoku
Goonswarm Federation
#836 - 2015-09-29 22:39:22 UTC
Lieu Thiesant wrote:

Can I EVE Mail you outside of the forums?

Can you be reached for communication otherwise?

It seems to me that your scrutiny is not as accurate as you make it seem.
You seem to prefer to get away with mixing up my facts with how you like to misinterpret them for your own credit.
You also seem fond of investing into systems to discredit me if not to reuse those systems to discredit others.

All research aside:
Where can "the data for your model with a trend variable to avoid the problem of perfect mutil-collinearity" be analysed?
Are there studies on this? If so who has done those studies, and are there ongoing studies?
I highly doubt that a "Dummy variable" will hardly be able to pass tests of integrity in regards to the related statements advanced.


The data is available here. It is in Excel, I imported it into another software program to analyze it to remove the ISK from the daily average price. You'll have to add your additional variables. Excel can handle linear regression analysis, but it is somewhat limited.

Quote:
There is no back to school effect in PLEx however the same change occurred at the exact same critical creeping point.
The reverse is more true, that the fact that the player base does try to buy more PLEx to pay for Alt account since they have less time to earn the PLEx value of their accounts to but those PLEx, affects the value of the PLEx.


Not trying to be a jerk here...but, so now there is no "back to school" effect, but a reverse one? Or that number of alts is the driving factor?

Quote:
By the way, what kind of use Your monthly dummy variable or any other flags you may be using, even if those flags are for jet fighter decent on an aircraft carrier, or even the largest new carriers, did you refer to.?.
And how does that relate to time period when players leave and ways to divert from facts?


I am not sure what you are asking here, but dummy variables are simple variables that take on a value of 1 if a condition holds, zero otherwise. They are helpful in analyzing seasonality, marginalizing out outliers, or even to change the slope of a trend variable. I wanted to see if there were any seasonal effects in PLEX prices after controlling for the trend. I found none.

As for the PCU data I have looked at the graphs of the data but was not able to down load the data itself. Still by looking at the two graphs it seems unlikely that PCU numbers would provide much explanation for PLEX prices of vice-versa.

So I am highly skeptical of the claims about PLEX prices and what the portend for the game. In fact, what passes for analysis on the forums when it comes to markets is just terrible. Look at the front page with claims of manipulation and crashes and even a goofy reference to T2 BPOs (note they didn't crash because of a bubble, the implication, but because the last round of industry changes indirectly nerfed T2 BPOs into the ground). Now most of them are worthless except as collectors items. Now that there are infinite slots, POS' not being necessary, and so forth why invest in a T2 BPO that will take several years to recoup your initial investment?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#837 - 2015-09-29 22:51:13 UTC  |  Edited by: Teckos Pech
Xanato Kaso wrote:
Derath Ellecon wrote:
Xanato Kaso wrote:
Awesome MILF wrote:
in fact I'm surprised PLEX doesnt cost like 3b, provided most people brag about earning hundreds of millions passively every day.

Xanato Kaso wrote:
I have 7 accounts. its getting rediculous. I have to spend so much time playing the game doing what i dont want just so i can play the game. and each month its costing more and more time. why? cus some buttheads want to have phat bank sucks.


may I suggest STOP the obsession and play the GAME? There's no way you ENJOY eve online if you run 7 accounts. You have converted the game into a JOB.

stop it mate.



I enjoy mining. 6 of my toons are dedicated towards mining and this one is towards combat. but I have to spend a lot of time mining just to pay for PLEXES when i could be using those minerals for my industry goals. all due to the super inflated price of PLEX.


It's more the fact that you picked one of the lowest isk activities in the game


I enjoy mining, I just dont enjoy having the fruits of my labor get wasted on PLEX, and then having to waste even more because someone felt like manipulating the market.



I'm sorry, but how would one manipulate a market in Eve? Keep in mind that market manipulation usually entails misleading other market participants. If I started a rumor that CCP was going to raise the price of PLEX, ran around to different forums, tried to get websites to comment on it, and people reacted by suddenly snapping up PLEX driving the prices even higher, then dumped my personal stash of PLEX at the elevated price...that would be manipulation. I manipulated other market participants into doing something they otherwise wouldn't in an attempt to benefit myself.

Trying to buy up PLEX at the current price to drive the price even higher...yeah not going to work. History shows that people who try to corner the market often end up wrecked and ruined.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lieu Thiesant
University of Caille
Gallente Federation
#838 - 2015-09-29 23:22:11 UTC  |  Edited by: Lieu Thiesant
Alexi Stokov wrote:
Lieu, what are you doing that is getting your accounts banned? Perhaps you should cease such activities so that your "ban risk" =0 ?

For one thing, you seem to try to put the onus on me.
Number 2, I didn't do anything that is getting my accounts banned.
#3, you mention that perhaps I should cease such activities so that my "ban risk" = 0?
- How can I logically cease to do an activity that I did not start or never did if that will lower my "ban risk" = 0?
- Are you suggesting that I start the activity I did not do while investing to set up electronic systems to detect who and when and how I would be asked to do such a thing which would be illegal in fact.
- My ban risk is way lower than zero.
I don't think it would be all that good to see that risk go up to zero which is the balance between good and wrong.
I have way too many accounts invested to make it worthwhile.
As for the PLEx instance itself, it was only targeted to 1 account and so I got 5 PLEx on another account after.


Teckos Pech wrote:

I am not sure what you are asking here, but dummy variables are simple variables that take on a value of 1 if a condition holds, zero otherwise. They are helpful in analyzing seasonality, marginalizing out outliers, or even to change the slope of a trend variable. I wanted to see if there were any seasonal effects in PLEX prices after controlling for the trend. I found none.

As for the PCU data I have looked at the graphs of the data but was not able to down load the data itself. Still by looking at the two graphs it seems unlikely that PCU numbers would provide much explanation for PLEX prices of vice-versa.

So I am highly skeptical of the claims about PLEX prices and what the portend for the game. In fact, what passes for analysis on the forums when it comes to markets is just terrible. Look at the front page with claims of manipulation and crashes and even a goofy reference to T2 BPOs (note they didn't crash because of a bubble, the implication, but because the last round of industry changes indirectly nerfed T2 BPOs into the ground). Now most of them are worthless except as collectors items. Now that there are infinite slots, POS' not being necessary, and so forth why invest in a T2 BPO that will take several years to recoup your initial investment?

Right but
You'd have to show me the programs you used that switch, dummy variable or flag on.
How can I guess what you are referring to without any tangible example, references, or otherwise facts to refer to.
I don't mean to steal your secrets or rights for free but if you would give me a better idea of what you are advancing I could understand what you are referring to more.
On the other hand, I could verify the subjects you are referring to such as :
1. seasonality,
2. marginalizing outliers,
3. change slope of a trend variable.
4. seasonal effects.

I don't have the PCU data and I don't have any graphs, nor their storage location, nor their data transfer related systems or data.

As for the PLEx prices being portend for the game, I do not believe so.
However, I like to keep my numbers accurate and to analyse where things stand at in the greater scope or rather, in the larger image.

What passes on the forums is a lot worst than terrible to me, and quite frankly not even 25% just at all, although it seems right from the other end (or hand, funnily enough) at a higher level ratio.

Again, I don't want to intimidate or even have a bad influence on young analyst, but their scope of understanding cannot match most of the knowledge involved by themselves.

I would invest in a T2 BPO if I could loot it for free and , to create my own items, science wise instead of informing the market.

I have never invested much into science and research and manufacturing which are all related to science but I would prefer this than even Market PvP (which is inevitable as other PvP).

I would like to analyse the market and capital systems to verify the relative ROI or integrate additional factors such as source of module controls and risk to gather loot to ownerships ratio. Etc...
Teckos Pech
Hogyoku
Goonswarm Federation
#839 - 2015-09-30 06:39:16 UTC  |  Edited by: Teckos Pech
Teckos Pech wrote:

I'm sorry, but how would one manipulate a market in Eve? Keep in mind that market manipulation usually entails misleading other market participants. If I started a rumor that CCP was going to raise the price of PLEX, ran around to different forums, tried to get websites to comment on it, and people reacted by suddenly snapping up PLEX driving the prices even higher, then dumped my personal stash of PLEX at the elevated price...that would be manipulation. I manipulated other market participants into doing something they otherwise wouldn't in an attempt to benefit myself.

Trying to buy up PLEX at the current price to drive the price even higher...yeah not going to work. History shows that people who try to corner the market often end up wrecked and ruined.


So about 7 hours later and nothing. Ok, so can we put to rest this complete Bravo Sierra of market manipulation?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

yvsyvz
Doomheim
#840 - 2015-09-30 10:34:03 UTC
Teckos Pech wrote:
Teckos Pech wrote:

I'm sorry, but how would one manipulate a market in Eve? Keep in mind that market manipulation usually entails misleading other market participants. If I started a rumor that CCP was going to raise the price of PLEX, ran around to different forums, tried to get websites to comment on it, and people reacted by suddenly snapping up PLEX driving the prices even higher, then dumped my personal stash of PLEX at the elevated price...that would be manipulation. I manipulated other market participants into doing something they otherwise wouldn't in an attempt to benefit myself.

Trying to buy up PLEX at the current price to drive the price even higher...yeah not going to work. History shows that people who try to corner the market often end up wrecked and ruined.


So about 7 hours later and nothing. Ok, so can we put to rest this complete Bravo Sierra of market manipulation?


How can you be so naive? Just because there is no activity now of the players that do this Sierra, maybe they have made their cut, maybe they wait now to start the cycle again after the market cooled down. We dont know, but I know that there is no reasonable way to draw conclusions like you do.