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Player Features and Ideas Discussion

 
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Malfunctioning Star Gates

Author
Donnachadh
United Allegiance of Undesirables
#41 - 2015-09-27 16:06:13 UTC
Amber Starview wrote:
This is the features and ideas section it's boring reading another moron tell me that eve doesn't change when it changes all the time ....gtfo out of features and ideas if you don't have any

As you state so clearly here this is the features and ideas section. That means we are all free to come here and post ideas and our responses. If you cannot handle those of us that choose to post things that you do not agree with, or we state that we do not agree with you then perhaps you are the one that should GTFO.

Setting that aside you like the OP have demonstrated here that you are lazy by asking for CCP to code into the game a random element that you can easily provide for yourself with the game as it is. Anything and everything the OP idea might bring to the game (other than the ganker delivery system) YOU can choose to do now by not taking the same routes, or by not going to the same places. Point your ship in another direction and go forth and see what there is to see. As Maldiro Selkurk states above, why should the rest of us have to deal with unwanted delays and hassles simply because you are to lazy to go out and randomly wander around the EvE universe.
motie one
Secret Passage
#42 - 2015-09-27 22:13:19 UTC  |  Edited by: motie one
This is a game where player decisions, skills and planning are the cornerstones.
People pit themselves against other players, relying on their skills and preparation to see them through. Sometimes the other player, has a trick up his sleeve and you end in an explosion!

Good fight!

You wish to introduce blind luck, nothing you do makes any difference, you have no choice but take the gate or do not.

Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.

Roll the dice, end of game.
So God no!
Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#43 - 2015-09-28 14:58:57 UTC
Maldiro Selkurk wrote:
How about we code this so it only affects your accounts, so the rest of us can play a game without pointless annoyances.
They should have done that with your forum account Blink Be constructive or gtfo.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#44 - 2015-09-28 15:04:10 UTC
motie one wrote:
Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.

Roll the dice, end of game.
So God no!
Imagine how boring your life would be, if you knew exactly what you would be doing every day. Very boring. Living is rolling a dice. You never know what will happen.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Frostys Virpio
State War Academy
Caldari State
#45 - 2015-09-28 15:38:30 UTC  |  Edited by: Frostys Virpio
Tora Bushido wrote:
motie one wrote:
Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.

Roll the dice, end of game.
So God no!
Imagine how boring your life would be, if you knew exactly what you would be doing every day. Very boring. Living is rolling a dice. You never know what will happen.


What fun is there in having to scout every gate around every time you do a jump with a freighter? People would not like it any more than they do now to lose them but you would also prevent most player who put effort into it from doing it because they would need 10 webbing alts instead of one.

Your idea is "cool" for PvPers because it generate content but for anyone who only has from A to B with potentially expensive assets, it become a a ridiculous chore to check everything out every single jump.

If you jump perimeter to Jita, you need alts in Jita, Maurasi, Muvolainen, Sobaseki, New Caldari and Ikuchi. This is a 2 jump range.

Push that to 3 and we get : Jita, Maurasi, Itamo, Back in perimeter but on a different gate, Muvolainen, Paara, Annaro, another gate in Maurasi, another gate in Jita, Sobaseki, Isanamo, Veisto, Kakakela, Funtanainen, Malkalen, New Caldari, Malkalen on another gate, Josameto, Alikara, Hirtamon, Niyabainen, Tunttaras, Ikuchi, Hirtamon on another gate, Ansila, Sakenta and Tuntaras on another gate. I might have missed some loop back to system already noted but on different gates.

27 gates with possibly some missing. Yes Jita is a cluster **** of connection but it also has a shitload of traffic which mean people would constantly face this abomination of logistic requirement.

EDIT : The system list takes for granted that your random jump would always include your target as the first step in the jump line result in case of malfunction. If not, It get to much longer lists.
Lady Rift
His Majesty's Privateers
#46 - 2015-09-28 17:34:48 UTC
Tora Bushido wrote:
motie one wrote:
Please think about how, losing all you have invested, planned for, and achieved, and being destroyed by blind luck, makes for good game play.

Roll the dice, end of game.
So God no!
Imagine how boring your life would be, if you knew exactly what you would be doing every day. Very boring. Living is rolling a dice. You never know what will happen.



I work very hard to not have stupid surprises in my life. I know the basics of the majority of my days and how I will be spending them.

I don't need random **** happening to me in a video game if I want to roll the dice i will play a dice based game.
Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#47 - 2015-09-28 18:13:38 UTC
Lol, let's say we have a different view on living. Big smile

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Hengle Teron
Red Sky Morning
The Amarr Militia.
#48 - 2015-09-28 18:43:15 UTC
Well, if you want to add randomness... how about add a small chance that your weapons will with a small chance randomly fire upon a random ship on the grid instead of on your target. (and getting gcc if it's not a target you're allowed to shoot in highsec.)
Frostys Virpio
State War Academy
Caldari State
#49 - 2015-09-28 18:47:23 UTC
Hengle Teron wrote:
Well, if you want to add randomness... how about add a small chance that your weapons will with a small chance randomly fire upon a random ship on the grid instead of on your target. (and getting gcc if it's not a target you're allowed to shoot in highsec.)


Every weapon system that use a projectile to deal it's damage should have a chance of bouncing/riccochet onto another ship and trigger any associated timer. Laser would of course be imune to this since there is no projectile traveling and missile could generat an AoE effect because of the warhead.

Then, we can all go insane and have EVE talk from a large room in our common asylum.
Hasikan Miallok
Republic University
Minmatar Republic
#50 - 2015-09-29 01:43:22 UTC
.. and scrams and webs have a random chance of effecting the tackle ship ?

Random stuff happening for the sake of it is never going to work in a game.

The only way the OP idea MIGHT work is if accurate jumping required a pilot skill and at level V you jumped as normal but at level I a variety of things (both good and bad) could happen such as landing 250km from gate or losing the gate cloak when you landed.
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