These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Malfunctioning Star Gates

Author
Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#1 - 2015-09-24 10:28:01 UTC
I think Eve would be more fun if not everything was so predictable. Would like to see a small chance of getting a malfunctioning star gate in Eve, which will transport you to a system 2-3 jumps out for example.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#2 - 2015-09-24 10:57:07 UTC
I think that game being unpredictable because other players aren't is more fun than calvinball.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2015-09-24 10:59:58 UTC
More annoying does not equal fun.
afkalt
Republic Military School
Minmatar Republic
#4 - 2015-09-24 11:10:13 UTC
Yeah, I'd be thrilled to have half the logi randomly disappear.

By thrilled I mean "only fly jump capable ships again, ever"
elitatwo
Zansha Expansion
#5 - 2015-09-24 12:10:57 UTC
I think w-space is for you. According to your map you should be- wait! Why am I here and how did I get here?

Mysteries of w-space.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tiddle Jr
MOONFIRE SERVICE PROVIDER
#6 - 2015-09-24 12:31:08 UTC
Tora said somethig, which may cause some troubles for his own business.

You have a nice gate camp knowing WD's are on the route from this "pipe" and then it's suddenly 'jumped 2j ahead of you camp.
Success!

Here is my +1.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Thron Legacy
White Zulu
Scorpion Federation
#7 - 2015-09-24 12:38:47 UTC
as long as it is a 90% chance on t2 logistics cruiser im fine with it
EDIT: as long as they got remote assitance fitted
Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#8 - 2015-09-24 12:45:44 UTC
Tiddle Jr wrote:
Tora said somethig, which may cause some troubles for his own business.

You have a nice gate camp knowing WD's are on the route from this "pipe" and then it's suddenly 'jumped 2j ahead of you camp.
Success!

Here is my +1.
That's exactly the reason I came up with this Blink People are predictable. They feel happy when everything go's as planned. Try to change that and they'll go crazy. But if you think of it in a rational way, you'll see how boring predictable can be.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#9 - 2015-09-24 12:47:06 UTC
elitatwo wrote:
I think w-space is for you. According to your map you should be- wait! Why am I here and how did I get here?

Mysteries of w-space.
WH space is best space. Been there, done it ....

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#10 - 2015-09-24 12:47:51 UTC
Thron Legacy wrote:
as long as it is a 90% chance on t2 logistics cruiser im fine with it
EDIT: as long as they got remote assitance fitted
No, was more thinking about a 1-2% chance.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tiddle Jr
MOONFIRE SERVICE PROVIDER
#11 - 2015-09-24 12:49:51 UTC  |  Edited by: Tiddle Jr
Tora Bushido wrote:
Tiddle Jr wrote:
Tora said somethig, which may cause some troubles for his own business.

You have a nice gate camp knowing WD's are on the route from this "pipe" and then it's suddenly 'jumped 2j ahead of you camp.
Success!

Here is my +1.
That's exactly the reason I came up with this Blink People are predictable. They feel happy when everything go's as planned. Try to change that and they'll go crazy. But if you think of it in a rational way, you'll see how boring predictable can be.



Well i see what you're up to - Random vs. Default. IdeaBlink

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Frostys Virpio
State War Academy
Caldari State
#12 - 2015-09-24 12:51:25 UTC
The game would also be more "fun" as you put it if ship just randomly exploded once in a while.
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#13 - 2015-09-24 12:54:13 UTC
Frostys Virpio wrote:
The game would also be more "fun" as you put it if ship just randomly exploded once in a while.


Or as a CEO one day you do open a.corp hangar and it's 100% empty for some unpredictable factor Roll

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#14 - 2015-09-24 13:02:04 UTC  |  Edited by: Tora Bushido
Frostys Virpio wrote:
The game would also be more "fun" as you put it if ship just randomly exploded once in a while.
Yes, it would, no joke, but it might just be a bit to much Twisted How about random breaks down and losses 10% HP.

In a sandbox I dont want everything to be fixed. I want randomness, just as we have in real life (house gets broken in, car crashes in to a tree, bike gets a flat tire). Imagine your life being so predictable as many things in Eve. It would get boring as hell.

Personally I enjoy hunting players, as they might do unpredictable moves and I need to adapt asap or lose. Thats why I think trade hub camping is boring as ****. They undock, we shoot, one dies, next.....BORING ! Would ban camping trade hubs if it was up to me. Then again, some other enjoy the simple shooting, so who am I to decide it needs to go.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Donnachadh
United Allegiance of Undesirables
#15 - 2015-09-24 13:05:46 UTC
Yea lot's of fun, like a root canal is fun, or having surgery is fun, or breaking your leg is fun.

But why just pick on gates, why not include jump drives of all shapes and sizes in the fun?

And how about the worm hole folks? surely they need to be included in this fun.


Just to be sure there is no doubt on this -1
As in no way.
Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#16 - 2015-09-24 13:08:18 UTC
I understand the guys who are negative about it, as it removes them from their comfort zone.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Frostys Virpio
State War Academy
Caldari State
#17 - 2015-09-24 13:34:52 UTC
Tora Bushido wrote:
I understand the guys who are negative about it, as it removes them from their comfort zone.


Or we want a game where dice roll matter as little as possible and our action being the real driving factor of our loss/success.

In a game where our action is supposed to matter, it means I now have to scout every gate 2 jump away in ALL DIRECTIONS before making a jump to really take things in my own hands. How many damn alts am I supposed to get to play this game at that point?
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2015-09-24 13:37:07 UTC
Tora Bushido wrote:
I understand the guys who are negative about it, as it removes them from their comfort zone.



I have an industry alt, who regularly flies from a factory outpost to the place where we are currently staging.

Where is the fun in making me fly my hauler unscouted through a whole bunch of other gates for no reason? Hauling is not something I do for fun, so why make it take three times as long before I can get to the actually flying the ships I just built part of it all?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#19 - 2015-09-24 13:37:38 UTC
Tora Bushido wrote:
I understand the guys who are negative about it, as it removes them from their comfort zone.

Randomly not being able to login after DCing in a fight also removes people from comfort zone tbh.
Also, who we are to say where it becomes "too much"?
Frostys Virpio
State War Academy
Caldari State
#20 - 2015-09-24 13:38:47 UTC
Danika Princip wrote:
Tora Bushido wrote:
I understand the guys who are negative about it, as it removes them from their comfort zone.



I have an industry alt, who regularly flies from a factory outpost to the place where we are currently staging.

Where is the fun in making me fly my hauler unscouted through a whole bunch of other gates for no reason? Hauling is not something I do for fun, so why make it take three times as long before I can get to the actually flying the ships I just built part of it all?


Just get 10+ scout alts!!! Then you can scout all possible gates!!!!!

123Next page