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Decline in numbers... starting to turn into RAPID!!!

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Author
Bazoobo Gwabo
Safe Heading Logistics
#1981 - 2015-09-21 22:15:03 UTC
I was not even sure I had the time to read through this entire thread. I started playing this game a few months back to take a break from World of Tanks. Seems even a game of this length can get long in the teeth and people find something else to play. I hope Eve sticks around for a few more years. Yea, for digital possessions. I at least got one of the Rifters from the 10th anniversary set I got off Ebay to start my Eve adventures.

"As cannons overcharged with double cracks, so they doubly redoubled strokes upon the foe." Captain, Macbeth Act 1 Scene 2

Markus Reese
Deep Core Mining Inc.
Caldari State
#1982 - 2015-09-22 00:12:59 UTC  |  Edited by: Markus Reese
Bazoobo Gwabo wrote:
I was not even sure I had the time to read through this entire thread. I started playing this game a few months back to take a break from World of Tanks. Seems even a game of this length can get long in the teeth and people find something else to play. I hope Eve sticks around for a few more years. Yea, for digital possessions. I at least got one of the Rifters from the 10th anniversary set I got off Ebay to start my Eve adventures.


Gratz on starting page 100!

Side note that is on topic, I am confident. Eve started small and worst case is it gets sold and ran independently or by a small team. However there still is lots of solid core mechanics that can be brought up to new gameplay. Is up to ccp to make the tough calls. It used to be about make the vets and old blood happy instead of making the game enticing. That attitude appears to have changed. 2016 will be glorious.

Even if it is tragic, I look forward to seeing what this legendary game becomes.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

xxxTRUSTxxx
Galactic Rangers
#1983 - 2015-09-22 00:29:33 UTC
Bazoobo Gwabo wrote:
I was not even sure I had the time to read through this entire thread. I started playing this game a few months back to take a break from World of Tanks. Seems even a game of this length can get long in the teeth



a few months in EVE is the tip of the iceberg, don't deny yourself the experience EVE can give you because some negative fecks that probably never undock or even log in have nothing better to do but write shite on the forums, if you like the game play it and ignore them.

welcome to EVE Big smile


Neesa Corrinne
Nyx Legion..
Breakpoint.
#1984 - 2015-09-22 05:27:05 UTC
White knights gonna white knight.

Doomsayers gonna doomsay.

Either way, you pull up EVE-Offline and set it to 5y and the graph has been steady dropping since Feb 2014.

So all of those "People play more during X time of year" and "We're just in a temporary slump" excuses are all bullshit. We've had two winters and two summers of steady drop, so go back to the drawing board and write up some different excuses or face reality and realize that something is wrong and needs fixing.

If we hit 57K PCU again this upcoming February, then consider the problem fixed.
Indahmawar Fazmarai
#1985 - 2015-09-22 06:56:11 UTC
Neesa Corrinne wrote:
White knights gonna white knight.

Doomsayers gonna doomsay.

Either way, you pull up EVE-Offline and set it to 5y and the graph has been steady dropping since Feb 2014.

So all of those "People play more during X time of year" and "We're just in a temporary slump" excuses are all bullshit. We've had two winters and two summers of steady drop, so go back to the drawing board and write up some different excuses or face reality and realize that something is wrong and needs fixing.

If we hit 57K PCU again this upcoming February, then consider the problem fixed.


Well, the latest excuse is that "all MMOs are shrinking". You know, it's not just our tree that's wet, all the trees are wet because of the rain.

So first was that CCP was not fixing the broken game, then was the neglect of nullsec, then was the farewell to multiboxers and skilling alts... now it's the fading of the social MMOs since social Internet is bigger, better and cheaper as a social tool.

Meanwhile the majority of EVE players are quitting one by one, and that's a majority of players who PvE, stay in highsec and don't play much along other players.

Maybe EVE is going bad because people who don't PvP (so it's not the PvP) and don't nullsec (so it's not the nullsec) and don't multiplay (so it's not the multiplay) are not being attended by CCP, and there's no plans to attend them as PvPrs, nullseccers and multiplayers get CCP's unrestricted love and attention.

Have a shocking theory: maybe what is not working (EVE PCU) is not working because of what CCP doesn't does (take highsec solo PvErs as their bread and butter) instead of what they do (love the 30% that makes EVE unique).

'Unique' comes along with being small and expensive.

Yet EVE is 'Cheap', and Cheap comes along with being large and mainstream.

(Then there's 'Free', which is absolutely massive and mind bloggingly lowest common denominator...)
erg cz
Blood Blind
Short Bus Syndicate
#1986 - 2015-09-22 08:37:18 UTC
I used to look at sell orders count, provided by eve-marketdata. I find it to be very interesting especialy now. In the middle of june 2012 there was a large boom in numbers, which raised the numbers up to the level , where they were till the beginning of this summer... The whole summer sell order numbers were falling down to the level, where they were 3 years ago. It is not a spike, it is clear tendency.

So what happened in the middle of 2012? Why there was a sudden raise in market activity? And why we lost inlast two month almost 50% of the market ? I seriosly doubt it is because players start unsubscriding PLEXed market alts...
xxxTRUSTxxx
Galactic Rangers
#1987 - 2015-09-22 09:47:42 UTC  |  Edited by: xxxTRUSTxxx
Meh,,,, Feck this thread and the self appointed prophets of EVE that hang out in it.
I've better things to do than read the rants of players that barely undock yet worry about how many people are logged in. Rollright,,, i see where you're going with this Roll

Hey ISD

for the love of bob lock this shite, it's more than run it's coarse.
Caleb Seremshur
Commando Guri
Guristas Pirates
#1988 - 2015-09-22 09:50:35 UTC
Indahmawar Fazmarai wrote:
Neesa Corrinne wrote:
White knight

stuff

If we hit 57K PCU again this upcoming February, then consider the problem fixed.


Well, the latest excuse is that "all MMOs are shrinking". You know, it's not just our tree that's wet, all the trees are wet because of the rain.

So first was that CCP was not fixing the broken game, then was the neglect of nullsec, then was the farewell to multiboxers and skilling alts... now it's the fading of the social MMOs since social Internet is bigger, better and cheaper as a social tool.

stuff

Have a shocking theory: maybe what is not working (EVE PCU) is not working because of what CCP doesn't does (take highsec solo PvErs as their bread and butter) instead of what they do (love the 30% that makes EVE unique).

'Unique' comes along with being small and expensive.

Yet EVE is 'Cheap', and Cheap comes along with being large and mainstream.

(Then there's 'Free', which is absolutely massive and mind bloggingly lowest common denominator...)


A lot of MMOs fall guilty of just having too much busywork for the average player now.

See Jim Sterlings review of Mad Max for exactly what the problem is.
Sugar Smacks
State War Academy
Caldari State
#1989 - 2015-09-22 09:55:09 UTC  |  Edited by: Sugar Smacks
Indahmawar Fazmarai wrote:
Neesa Corrinne wrote:
White knights gonna white knight.

Doomsayers gonna doomsay.

Either way, you pull up EVE-Offline and set it to 5y and the graph has been steady dropping since Feb 2014.

So all of those "People play more during X time of year" and "We're just in a temporary slump" excuses are all bullshit. We've had two winters and two summers of steady drop, so go back to the drawing board and write up some different excuses or face reality and realize that something is wrong and needs fixing.

If we hit 57K PCU again this upcoming February, then consider the problem fixed.


Well, the latest excuse is that "all MMOs are shrinking". You know, it's not just our tree that's wet, all the trees are wet because of the rain.

So first was that CCP was not fixing the broken game, then was the neglect of nullsec, then was the farewell to multiboxers and skilling alts... now it's the fading of the social MMOs since social Internet is bigger, better and cheaper as a social tool.

Meanwhile the majority of EVE players are quitting one by one, and that's a majority of players who PvE, stay in highsec and don't play much along other players.

Maybe EVE is going bad because people who don't PvP (so it's not the PvP) and don't nullsec (so it's not the nullsec) and don't multiplay (so it's not the multiplay) are not being attended by CCP, and there's no plans to attend them as PvPrs, nullseccers and multiplayers get CCP's unrestricted love and attention.

Have a shocking theory: maybe what is not working (EVE PCU) is not working because of what CCP doesn't does (take highsec solo PvErs as their bread and butter) instead of what they do (love the 30% that makes EVE unique).

'Unique' comes along with being small and expensive.

Yet EVE is 'Cheap', and Cheap comes along with being large and mainstream.

(Then there's 'Free', which is absolutely massive and mind bloggingly lowest common denominator...)


Amazing someone gets it, to bad it wasn't a dev.

Game is catered to 20% of the playerbase, and they wonder why the 80% quit.
Bad management
Lan Wang
Federal Navy Academy
Gallente Federation
#1990 - 2015-09-22 10:15:57 UTC  |  Edited by: Lan Wang
Sugar Smacks wrote:
Indahmawar Fazmarai wrote:
Neesa Corrinne wrote:
White knights gonna white knight.

Doomsayers gonna doomsay.

Either way, you pull up EVE-Offline and set it to 5y and the graph has been steady dropping since Feb 2014.

So all of those "People play more during X time of year" and "We're just in a temporary slump" excuses are all bullshit. We've had two winters and two summers of steady drop, so go back to the drawing board and write up some different excuses or face reality and realize that something is wrong and needs fixing.

If we hit 57K PCU again this upcoming February, then consider the problem fixed.


Well, the latest excuse is that "all MMOs are shrinking". You know, it's not just our tree that's wet, all the trees are wet because of the rain.

So first was that CCP was not fixing the broken game, then was the neglect of nullsec, then was the farewell to multiboxers and skilling alts... now it's the fading of the social MMOs since social Internet is bigger, better and cheaper as a social tool.

Meanwhile the majority of EVE players are quitting one by one, and that's a majority of players who PvE, stay in highsec and don't play much along other players.

Maybe EVE is going bad because people who don't PvP (so it's not the PvP) and don't nullsec (so it's not the nullsec) and don't multiplay (so it's not the multiplay) are not being attended by CCP, and there's no plans to attend them as PvPrs, nullseccers and multiplayers get CCP's unrestricted love and attention.

Have a shocking theory: maybe what is not working (EVE PCU) is not working because of what CCP doesn't does (take highsec solo PvErs as their bread and butter) instead of what they do (love the 30% that makes EVE unique).

'Unique' comes along with being small and expensive.

Yet EVE is 'Cheap', and Cheap comes along with being large and mainstream.

(Then there's 'Free', which is absolutely massive and mind bloggingly lowest common denominator...)


Amazing someone gets it, to bad it wasn't a dev.

Game is catered to 20% of the playerbase, and they wonder why the 80% quit.
Bad management


how exactly do you cater to a game for players who have the attention span of a goldfish and who play an online game like its an offline solo game and basically contribute nothing to the game then leave because the price of plex is too high for them that they cant play for free?

They make themselves bored of this game, its not ccp's fault that alot of players who try this game dont enjoy it because they are not willing to play with other players

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Caleb Seremshur
Commando Guri
Guristas Pirates
#1991 - 2015-09-22 10:20:46 UTC
Sugar Smacks wrote:

Amazing someone gets it, to bad it wasn't a dev.

Game is catered to 20% of the playerbase, and they wonder why the 80% quit.
Bad management


And yet we've got plenty of evidence that 'broadening the game to appeal to a wider audience' only resulted in losing everything that made the game special to the customers it already had, ergo not being anything special to the new players that come on board later. Incredibly enough this is why the titans of the FPS genre COD and BF are losing buyers every iteration. MOH was scrapped completely for the same reason.

If you're not the target audience, then you're not the target audience, no more no less. The people who get on board because of things like Asakai and B-R but who leave shortly after *had* their marketing done to them. The ones who quit simply weren't that interested in the game and what it involves.

As with companies themselves they say only to worry when you see a sudden and high velocity exodus of high-ranking employees because it indicates a top/down vote of no confidence in the business itself. So the same thing could be said of EVE - when we witness a sudden and high velocity wave of unsubbing from veteran players (particularly their mains) then we have to worry. It's the vets who made the game it is today - the game that Asakai and B-R were used as vessels to advertise. The game that "This is EVE" was based off to advertise to new players.

I know that EVE is a complex animal that immediately affronts many people with it's obtuseness - IMO CCP could probably spend some more time on fixing the engine and multithreading. This game is old and it feels old too. It doesn't *look* that old but looks aren't going to compensate for the technical issues so many players experience.

FWIW (and to get political) most players these days should find EVE's stability to be fairly refreshing after the YEARS of terrible games and their always-online DRM and matchmaking that outright doesn't work.
Arthur Hannigen
#1992 - 2015-09-22 10:32:05 UTC
Indahmawar Fazmarai wrote:


Meanwhile the majority of EVE players are quitting one by one, and that's a majority of players who PvE, stay in highsec and don't play much along other players.

One thing comes to mind: "Be careful what you wish for." These types of players have been frowned upon, hated on, and even told to go back to [insert whatever carebear game here]. Looks like they've been listening. And now we're left wondering on what went wrong. Eve is finally becoming the niche and elite game we deserve.
Caleb Seremshur
Commando Guri
Guristas Pirates
#1993 - 2015-09-22 11:07:06 UTC
Arthur Hannigen wrote:
Indahmawar Fazmarai wrote:


Meanwhile the majority of EVE players are quitting one by one, and that's a majority of players who PvE, stay in highsec and don't play much along other players.

One thing comes to mind: "Be careful what you wish for." These types of players have been frowned upon, hated on, and even told to go back to [insert whatever carebear game here]. Looks like they've been listening. And now we're left wondering on what went wrong. Eve is finally becoming the niche and elite game we deserve.


Perhaps.

Is it wrong to demand that B-listers don't try and play at the top level - in Wimbeldon or world cup soccer? We expect the weak to drop out the bottom but the differences between EVE and IRL is here the weak unsub and go to something more appropriate to their skill level, in sport every country still offers a team because of the pride of having a team there anyway.

Maybe this attrition you have posited to the forum is just natural selection taking those who can't step up their game and moving them on gently to other activities.
Boom Laison
University of Caille
Gallente Federation
#1994 - 2015-09-22 11:15:50 UTC  |  Edited by: Boom Laison
erg cz wrote:
I used to look at sell orders count, provided by eve-marketdata. I find it to be very interesting especialy now. In the middle of june 2012 there was a large boom in numbers, which raised the numbers up to the level , where they were till the beginning of this summer... The whole summer sell order numbers were falling down to the level, where they were 3 years ago. It is not a spike, it is clear tendency.

So what happened in the middle of 2012? Why there was a sudden raise in market activity? And why we lost inlast two month almost 50% of the market ? I seriosly doubt it is because players start unsubscriding PLEXed market alts...


FW changes in Inferno patch? Maybe the rewamp FW as main tool to deliver fair fights (like now in novice PLEXes) for newbies is all we need...
Indahmawar Fazmarai
#1995 - 2015-09-22 12:50:48 UTC
Lan Wang wrote:
Sugar Smacks wrote:
Indahmawar Fazmarai wrote:
Neesa Corrinne wrote:
White knights gonna white knight.

Doomsayers gonna doomsay.

Either way, you pull up EVE-Offline and set it to 5y and the graph has been steady dropping since Feb 2014.

So all of those "People play more during X time of year" and "We're just in a temporary slump" excuses are all bullshit. We've had two winters and two summers of steady drop, so go back to the drawing board and write up some different excuses or face reality and realize that something is wrong and needs fixing.

If we hit 57K PCU again this upcoming February, then consider the problem fixed.


Well, the latest excuse is that "all MMOs are shrinking". You know, it's not just our tree that's wet, all the trees are wet because of the rain.

So first was that CCP was not fixing the broken game, then was the neglect of nullsec, then was the farewell to multiboxers and skilling alts... now it's the fading of the social MMOs since social Internet is bigger, better and cheaper as a social tool.

Meanwhile the majority of EVE players are quitting one by one, and that's a majority of players who PvE, stay in highsec and don't play much along other players.

Maybe EVE is going bad because people who don't PvP (so it's not the PvP) and don't nullsec (so it's not the nullsec) and don't multiplay (so it's not the multiplay) are not being attended by CCP, and there's no plans to attend them as PvPrs, nullseccers and multiplayers get CCP's unrestricted love and attention.

Have a shocking theory: maybe what is not working (EVE PCU) is not working because of what CCP doesn't does (take highsec solo PvErs as their bread and butter) instead of what they do (love the 30% that makes EVE unique).

'Unique' comes along with being small and expensive.

Yet EVE is 'Cheap', and Cheap comes along with being large and mainstream.

(Then there's 'Free', which is absolutely massive and mind bloggingly lowest common denominator...)


Amazing someone gets it, to bad it wasn't a dev.

Game is catered to 20% of the playerbase, and they wonder why the 80% quit.
Bad management


how exactly do you cater to a game for players who have the attention span of a goldfish and who play an online game like its an offline solo game and basically contribute nothing to the game then leave because the price of plex is too high for them that they cant play for free?

They make themselves bored of this game, its not ccp's fault that alot of players who try this game dont enjoy it because they are not willing to play with other players


Yet those players manage to "not enjoy" the game for about two years before quitting once they reach a certain glass ceiling.
Jenn aSide
Soul Machines
The Initiative.
#1996 - 2015-09-22 12:58:57 UTC  |  Edited by: Jenn aSide
Lan Wang wrote:


how exactly do you cater to a game for players who have the attention span of a goldfish and who play an online game like its an offline solo game and basically contribute nothing to the game then leave because the price of plex is too high for them that they cant play for free?

They make themselves bored of this game, its not ccp's fault that alot of players who try this game dont enjoy it because they are not willing to play with other players


You're talking to people with an agenda, and also who like to see themselves as victims of something.

They don't understand that the problem has never been the game, it's people (and them). Most other games bend over backwards to accommodate the peculiar nature of gamers (by providing 'rewards', 'progression', 'immersion' and 'safety'). EVE for the most part does not, it provides tools and lets you make those things for yourself.

But most people just aren't good at that (or are unwilling to put in the effort to be good at it) and automatically expect a company to "make it right" for them.

There is no solution, because the problem is that in order to accommodate the masses and these people like the ones you are replying to, you have to utterly destroy what EVE is, because at the end of the day EVE is about freedom and freedom can't deliver the kind of canned experience these people need to enjoy themselves.
Odie McCracken
Federal Navy Academy
Gallente Federation
#1997 - 2015-09-22 13:03:22 UTC
Sugar Smacks wrote:

Game is catered to 20% of the playerbase, and they wonder why the 80% quit.
Bad management


Can you point me to where you got these numbers? I'd like to research the information you're using.
Jenn aSide
Soul Machines
The Initiative.
#1998 - 2015-09-22 13:06:30 UTC
Odie McCracken wrote:
Sugar Smacks wrote:

Game is catered to 20% of the playerbase, and they wonder why the 80% quit.
Bad management


Can you point me to where you got these numbers? I'd like to research the information you're using.


You , sir, are about to learn a lesson in Spin, as such spinning is the only way to make numbers mean what they want them to mean lol.

Indahmawar Fazmarai
#1999 - 2015-09-22 13:09:48 UTC
Arthur Hannigen wrote:
Indahmawar Fazmarai wrote:


Meanwhile the majority of EVE players are quitting one by one, and that's a majority of players who PvE, stay in highsec and don't play much along other players.

One thing comes to mind: "Be careful what you wish for." These types of players have been frowned upon, hated on, and even told to go back to [insert whatever carebear game here]. Looks like they've been listening. And now we're left wondering on what went wrong. Eve is finally becoming the niche and elite game we deserve.


And CCP Seagull is its Prophet, giving extra tools to the Pewpew master builders and negating them to the heathen PvE crowds.

If EVE is a sandbox based on player generation of content, why there are no PvE mechanics to generate content?
erg cz
Blood Blind
Short Bus Syndicate
#2000 - 2015-09-22 13:16:04 UTC
Boom Laison wrote:
erg cz wrote:
I used to look at sell orders count, provided by eve-marketdata. I find it to be very interesting especialy now. In the middle of june 2012 there was a large boom in numbers, which raised the numbers up to the level , where they were till the beginning of this summer... The whole summer sell order numbers were falling down to the level, where they were 3 years ago. It is not a spike, it is clear tendency.

So what happened in the middle of 2012? Why there was a sudden raise in market activity? And why we lost inlast two month almost 50% of the market ? I seriosly doubt it is because players start unsubscriding PLEXed market alts...


FW changes in Inferno patch? Maybe the rewamp FW as main tool to deliver fair fights (like now in novice PLEXes) for newbies is all we need...


I still believe it was more a result of good advertising move, done by CCP back in 2012. We need more smart advertising, not smaller PLEX price (newbie now can allow itself to lose more ships for one PLEX than ever before.)