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Counter Terrorism Module

Author
Lai Lai Shalastringe
Istvaan V
#1 - 2015-09-17 06:38:09 UTC  |  Edited by: Lai Lai Shalastringe
A module you install in your ship that upon ship's destruction burns up like a thermite charge and destroy anything that would otherwise be looted.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#2 - 2015-09-17 06:41:24 UTC
1. This is relevant to counter terrorism how?
2. This will not prevent you from being ganked, if people see that you have shiny modules, they will kill you for laughs first, profit second.
3. No one will equip this.
Rawketsled
Generic Corp Name
#3 - 2015-09-17 06:48:44 UTC  |  Edited by: Rawketsled
Lai Lai Shalastringe wrote:
A module you install in your ship that upon ship's destruction burns up like a termite charge and destroy anything that would otherwise be looted.

+1

If and only if the termites just eat holes in all the loot.
Black Pedro
Mine.
#4 - 2015-09-17 06:53:38 UTC
Lai Lai Shalastringe wrote:
A module you install in your ship that upon ship's destruction burns up like a termite charge and destroy anything that would otherwise be looted.
Why would you want to put a mechanism in the game to deny loot to victor of a PvP engagement? Wouldn't that reduce the reasons for pirates and other players to attack another ship?
Trobax
Doomheim
#5 - 2015-09-17 07:16:49 UTC
How about upon dieing, firing a space harpoon aka "Poon" , keeping the opponent frozen into position for 5 minutes, gettin gate gunned (sry, just read reddit forums, these ppl got some interesting and novel ideas)

GIVE US THE POON!!!
Lai Lai Shalastringe
Istvaan V
#6 - 2015-09-17 07:51:18 UTC  |  Edited by: Lai Lai Shalastringe
Black Pedro wrote:
Lai Lai Shalastringe wrote:
A module you install in your ship that upon ship's destruction burns up like a termite charge and destroy anything that would otherwise be looted.
Why would you want to put a mechanism in the game to deny loot to victor of a PvP engagement? Wouldn't that reduce the reasons for pirates and other players to attack another ship?


There has never been one single post from CCP that says EVE is built on the principle that pirates are priviledged over any other class of pilot. There is no honor or victor in EVE, since there is no estabilished objective. There is no reason to assume that you "deserve the loot" more than I deserve the right to deny you from it the same way there is no reason for preventing you to denying me the opportunity to enjoy the game without using weapons.

If one is entitled to griefplay, everyone must be.

But I would set for making it so this module only works in destroying everything if you have to activate it manually to destroy your ship prior to the ship's "third part driven destruction", preventing it from "game playing itself".
Black Pedro
Mine.
#7 - 2015-09-17 08:15:48 UTC
Lai Lai Shalastringe wrote:

There has never been one single post from CCP that says EVE is built on the principle that pirates are priviledged over any other class of pilot.
You seem not to understand what type of game this is. It is a full-time, PvP sandbox game and is thus based on player conflict.

Oh and you are, of course, wrong about the pirate claim. Here are a few posts from this wonderful thread making it clear what CCP expects of the game:

CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

:)

CCP Falcon wrote:

Being unprepared and putting all your eggs in one basket to make a nice juicy target for a suicide gank is the joke here, not highsec.

There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.


CCP Falcon wrote:
I say fair play to him if he cuts a profit from someone who's half-assed a ship fitting and AFK hauled across space with a sizeable chunk of ISK in their hold.

Honestly, doing that in EVE is like dressing up in red, diving into the ring with a bull and complaining when you spend six weeks in hospital because you got the horns.

This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense.


You are expected to protect yourself from pirates in this game. Why should CCP make a change to the game that would make the pirate profession impossible? Because you don't like losing your stuff?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#8 - 2015-09-17 08:29:06 UTC
CCP Falcon wrote:

Being unprepared and putting all your eggs in one basket to make a nice juicy target for a suicide gank is the joke here, not highsec.

There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.


Cute. Does the newbie intro include a little 2 paragraph disclaimer informing people of this fact? The mental correlation between highsec and 'green zones' in other MMOs is natural. Don't insult my intelligence and pretend that EVE isn't misleadingly advertised as something its not by a lot of people, in a lot of places.
Black Pedro
Mine.
#9 - 2015-09-17 08:41:53 UTC
Caleb Seremshur wrote:
CCP Falcon wrote:

Being unprepared and putting all your eggs in one basket to make a nice juicy target for a suicide gank is the joke here, not highsec.

There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.


Cute. Does the newbie intro include a little 2 paragraph disclaimer informing people of this fact? The mental correlation between highsec and 'green zones' in other MMOs is natural. Don't insult my intelligence and pretend that EVE isn't misleadingly advertised as something its not by a lot of people, in a lot of places.


From the New Pilot FAQ:
CCP wrote:

7 PVP (PLAYER VERSUS PLAYER)
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place. In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish. In low-sec and null-sec, there are no
limitations to PvP at all.

CCP wrote:

7.2 CAN I AVOID PVP COMPLETELY?
No; there are no systems or locations in New Eden where PvP may be
completely avoided. The safest systems are the ‘rookie systems’ where new
players start their journey in EVE. In high-sec systems, you are less likely
to be attacked since CONCORD will exact retribution on pilots who attack
another pilot without good reason. But, for example, if you are flying a ship
with a high value cargo, a player may attack you to destroy the ship and steal
anything from the wreck if they think that it’s worth the effort. Such attacks
are known as ‘ganking’ and if the profit they’ll make is sufficient, pilots are
willing to accept the expense of losing their ship to CONCORD and having
their security status lowered for their crimes. So it will be up to a pilot to remain
vigilant wherever they may be flying and be ready for anything at any time.


CCP wrote:
5.2 WHO IS CONCORD AND WHAT ROLE DO THEY PERFORM?
CONCORD can be considered to be the ‘space police’ who patrol the higher
security areas of New Eden. They take action against those who attack
others without justification and will hunt such miscreants down and destroy
them without mercy. However, their role is not to prevent an attack but to
punish an aggressor. Should you find yourself under fire from another pilot,
CONCORD may not arrive in time to help you, so it will be down to your skill
and the strength of your ship to prevail.

5.3 SOME PLAYER JUST SHOT ME; IS THAT ALLOWED?
In EVE Online, any player may attack any other player if they choose to, no
matter where they happen to be. This is because EVE Online is essentially
a PvP (Player versus Player) game at its core. If the other pilot had no right
to attack you then CONCORD will track him down and punish him for his
crimes, so long as the attack took place in high security space.


I am not sure how much more clear you want CCP to be on the issue. The tutorial hammers home the point that ships are expendable and to "not fly what you can't afford to lose". The New Pilot FAQ is crystal clear what type of game this is and what highsec actually means. Eve is also not a new game, and for the last 12+ years highsec has never been a safe zone. If some players don't understand this, perhaps that is a failing of the NPE, but I really can't blame CCP for not trying.

Most of these whine threads stem from inaccurate expectations about the game play of Eve, some of which may be from true new players, but most are just from players who willfully ignore what CCP says about the game and want to believe it is another type of game altogether, one that they would prefer to play. I am sorry for these players, but they may be in for a miserable gaming experience if they refuse to accept the reality of what type of game this is.





Lai Lai Shalastringe
Istvaan V
#10 - 2015-09-17 10:30:34 UTC
What is written is one thing, what you understand is another.

Regardless of how you understand, if something is not literally written, it is not. No matter how much you, or any other person repeats it to the exhaustion.

Tell you to expect or be prepared for something is one thing. Tell you that thing is the goal, another entirely.

But it is really impossible to make a distinction when you know the person knows the truth but is driven by the sole idea that there is a moral high ground that makes his claims right regardless of what is written.

In the EVE official forums in english it works like this: There are 10 or 12 people who say the same about everything, and distributes their network of egg drollers to keep repeating it.

If it is something that is written X and the bandwagon is not X, no matter how much that X is written, in their minds there is truth in making an argument that X means not X.

If it is something that is not written, in their minds there is truth in making an argument the mere mention of something remotely related is the proof of X being "the underline cause".

Anyhow, there is always someone to say exactly the same thing about exactly the same false argument that what CCP says can happen in EVE is saying that MUST happen and is the entire purpose of the game.

People often even pass by the argument of the thing said itself to make an argument over the same thing everyone of the "network" repeats all the time. Which is quoted using text that doesnt really says that.

Maybe that is the answer for the post asking about CCP and reddit.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#11 - 2015-09-17 10:47:46 UTC  |  Edited by: Barrogh Habalu
Lai Lai Shalastringe wrote:
TThere is no reason to assume that you "deserve the loot" more than I deserve the right to deny you from it...

You are correct.
You can deny it by shooting a wreck of whatever you want to be kept away from opponents. CCP won't do that for you just as they don't make ships pop for pirates to loot. Pirates do their thing themselves, and so will you.

Looks like this situation is about equal.
Black Pedro
Mine.
#12 - 2015-09-17 11:15:03 UTC
Lai Lai Shalastringe wrote:
Anyhow, there is always someone to say exactly the same thing about exactly the same false argument that what CCP says can happen in EVE is saying that MUST happen and is the entire purpose of the game.

Almost all of the rest of your reply was incomprehensible to me. But as to this, CCP is not saying something must happen or that piracy is the entire purpose of the game. In fact, most people play the game without ever committing a piratical act. But what they are saying is that Eve is a PvP sandbox where such piracy is possible.

Your "idea" actually makes piracy impossible, or at least impossible if people fit this module. It removes conflict and a play style from the sandbox. How at all does that make Eve a better game?

This thread is also quite redundant: 1, 2, 3. I will report it as such.

Rawketsled
Generic Corp Name
#13 - 2015-09-17 11:29:40 UTC
Pretty sure OP is now ranting and/or trolling after Pedro schooled them.
Arla Sarain
#14 - 2015-09-17 11:32:29 UTC  |  Edited by: Arla Sarain
You can deny loot by having friends instapop wrecks.
Frostys Virpio
State War Academy
Caldari State
#15 - 2015-09-17 12:44:09 UTC
Arla Sarain wrote:
You can deny loot by having friends instapop wrecks.


Said friend should of slingshotted you in warp in the first place. The problem is they don't have friends. They are playing this MMO alone and want to be able to hard counter people playing with friends.
Reaver Glitterstim
The Scope
Gallente Federation
#16 - 2015-09-17 12:48:51 UTC  |  Edited by: Reaver Glitterstim
1.) terrorism isn't the same as piracy, and terrorists don't care for your loot
2.) as a terrorist, I would most definitely be a lot more willing to shoot at you because you have one of these fitted
Frostys Virpio wrote:
Arla Sarain wrote:
You can deny loot by having friends instapop wrecks.


Said friend should of slingshotted you in warp in the first place. The problem is they don't have friends. They are playing this MMO alone and want to be able to hard counter people playing with friends.

3.) you might need some Ice for that burn.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

afkalt
Republic Military School
Minmatar Republic
#17 - 2015-09-17 12:55:12 UTC  |  Edited by: afkalt
Black Pedro wrote:
Lai Lai Shalastringe wrote:
A module you install in your ship that upon ship's destruction burns up like a termite charge and destroy anything that would otherwise be looted.
Why would you want to put a mechanism in the game to deny loot to victor of a PvP engagement? Wouldn't that reduce the reasons for pirates and other players to attack another ship?



Well, I jetcan, then shoot the jet can of sleeper loot when I am ganked in a wormhole.

Why? Because **** them, is why.

I also burn out everything for the same reason.
Frostys Virpio
State War Academy
Caldari State
#18 - 2015-09-17 13:19:50 UTC
afkalt wrote:
Black Pedro wrote:
Lai Lai Shalastringe wrote:
A module you install in your ship that upon ship's destruction burns up like a termite charge and destroy anything that would otherwise be looted.
Why would you want to put a mechanism in the game to deny loot to victor of a PvP engagement? Wouldn't that reduce the reasons for pirates and other players to attack another ship?



Well, I jetcan, then shoot the jet can of sleeper loot when I am ganked in a wormhole.

Why? Because **** them, is why.

I also burn out everything for the same reason.


Yeah but you put the effort into it, not some modules doing it for you.
afkalt
Republic Military School
Minmatar Republic
#19 - 2015-09-17 13:23:07 UTC
Frostys Virpio wrote:
afkalt wrote:
Black Pedro wrote:
Lai Lai Shalastringe wrote:
A module you install in your ship that upon ship's destruction burns up like a termite charge and destroy anything that would otherwise be looted.
Why would you want to put a mechanism in the game to deny loot to victor of a PvP engagement? Wouldn't that reduce the reasons for pirates and other players to attack another ship?



Well, I jetcan, then shoot the jet can of sleeper loot when I am ganked in a wormhole.

Why? Because **** them, is why.

I also burn out everything for the same reason.


Yeah but you put the effort into it, not some modules doing it for you.



Hey if people want to waste a slot on that crap, let them knock themselves out.

I was more incredulous at the notion that this would somehow change todays status quo. But then, I guess only WHers have experienced self destruct parties. The ultimate two fingers when the cause is lost.
Donnachadh
United Allegiance of Undesirables
#20 - 2015-09-17 13:37:53 UTC
Rawketsled wrote:
Pretty sure OP is now ranting and/or trolling after Pedro schooled them.

Black Pedro has not schooled anyone on anything, he has posted links that prove he has the right to gank, but no where in any of those links does it specifically state that he has a right to any loot that might be created as a result of that gank. The topic of the OP was to deny the loot, not to deny that right or chance to gank and as such Black Pedro's links are worthless at proving the point that he has a right to the loot.

To the OP I give you a -1 because as the others have posted there are ways to prevent the ganker from obtaining the loot once your ship has died.

Having said all of that the basic idea behind the OP's post is not without some merit.
If a player only has 1 account there is no way for them to use the existing mechanics to deny the ganker the loot and to me that is something that we could and probably should look at. Even a player with a single account should have a mechanic available to them that could be sued to deny a ganker the loot, perhaps shortening the delay timer on the self destruct is what is needed so there is a realistic chance of the ship and cargo exploding before the gank is completed. Having it go off no matter what if it was activated prior to the ship being exploded is another thought.
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