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[Vanguard] Combat and Navy BC Rebalance

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#341 - 2015-09-14 14:02:46 UTC
Baali Tekitsu wrote:
Kaarous Aldurald wrote:
Harvey James wrote:
Gauro Charante wrote:
BC sig radius is still quite big. I mean compare the Megathron to Brutix it's not much of a differens. Yes most BS are 400ish and BC 300. But how would it affect the balance if all BC were more around 250-280?


i agree and have said this multiple times in different threads, they are still cruiser/medium hulls they are physically much smaller than a battleship so why are there sigs so similar?
also why do some of them have the same sig? no 2 ships are ever the same size and in every other class have different sigs, come on fozzie we want more thoroughness in every regard please.


Signature radius is not just a function of size. It also takes into account electronic and radar signature.



Lore shouldnt influence ship balancing.


Nor should simple graphical size.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#342 - 2015-09-14 14:11:28 UTC
ivona fly wrote:
Lidia Caderu wrote:
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.




Do you really want the Ferox to project 450DPS at 160km with spike? because that is probably what it can do if you give a double damage bonus + a triple range one.

It trades the extreme damage of the Brutix Pirate for extreme range - I think that is pretty balanced.


I think the Cyclone needs more though you struggle to get 600dps out of it in a full gank setup, and struggle even more to actually apply the paper DPS it does have.

I would consider giving it a very weak bonus to light missiles. possibly 5% to damage . I would not give this to the Drake though, it has an extra launcher so could become oppressive as a frigate killer because of the volley + resists under fleet Logi.


Ferox having a 10% bonus to damage plus 75% bonus to range would also almost completely outperform the vulture, which costs 2-3 times more.

No to RLML on BCs. BCs are meant to kill cruisers and field a large tank. We dont need 600 burst dps ships with MJD and 100k EHP tank. Rlml are for anti-frig, and BCs are anti-cruiser. Id like to see different missile systems other than RLML being used. HAMs are still viable, you just have to focus on application, and not max tank.

If BCs can field RLML effectively, then they can do what cruisers/dessies do, in an all in one package. Obsoleting cruisers again. Each class needs to counterplay the other classes in some way. We dont need a one size fits all. I mean, look at the orthrus, i have never seen one without RLML. It can kill cruisers, frigs, BCs and probably BS given enough time.
ivona fly
Black Fox Marauders
Pen Is Out
#343 - 2015-09-14 14:16:49 UTC
Natasha Rachmaninova wrote:
I really wanna see a Rapid Light Missle BC... and if so than not kinetic bonus only...



I also would like it but would have to be a small damage bonus otherwise the tank + neuting power will make it very stronk frigate killer.

I would propose the Cyclone for this and not the Drake, as it suits Cyclone to have burst tank and burst damage, to solo frigate gangs where as the Drake in a small gang with ospreys might be to stronk in this role.
ivona fly
Black Fox Marauders
Pen Is Out
#344 - 2015-09-14 14:22:49 UTC
Stitch Kaneland wrote:
ivona fly wrote:
Lidia Caderu wrote:
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.




Do you really want the Ferox to project 450DPS at 160km with spike? because that is probably what it can do if you give a double damage bonus + a triple range one.

It trades the extreme damage of the Brutix Pirate for extreme range - I think that is pretty balanced.


I think the Cyclone needs more though you struggle to get 600dps out of it in a full gank setup, and struggle even more to actually apply the paper DPS it does have.

I would consider giving it a very weak bonus to light missiles. possibly 5% to damage . I would not give this to the Drake though, it has an extra launcher so could become oppressive as a frigate killer because of the volley + resists under fleet Logi.


Ferox having a 10% bonus to damage plus 75% bonus to range would also almost completely outperform the vulture, which costs 2-3 times more.

No to RLML on BCs. BCs are meant to kill cruisers and field a large tank. We dont need 600 burst dps ships with MJD and 100k EHP tank. Rlml are for anti-frig, and BCs are anti-cruiser. Id like to see different missile systems other than RLML being used. HAMs are still viable, you just have to focus on application, and not max tank.

If BCs can field RLML effectively, then they can do what cruisers/dessies do, in an all in one package. Obsoleting cruisers again. Each class needs to counterplay the other classes in some way. We dont need a one size fits all. I mean, look at the orthrus, i have never seen one without RLML. It can kill cruisers, frigs, BCs and probably BS given enough time.



Yeah just checked and Caracal only has a 5% RoF bonus to rapid light missile launcher so on reflection it could be to strong with even a 5% damage bonus as they will have a neut and full flight of drones that the Caracal does not have.
Herzog Wolfhammer
Sigma Special Tactics Group
#345 - 2015-09-14 16:14:25 UTC
Daniela Doran wrote:
Herzog Wolfhammer wrote:
Ah some love for the Cyclone, my favorite ship.

One note: Interceptors are bubble immune, recons D-scan immune. The T2 command ship variant of the BC needs some "special ability" to further the cost and time of training for and using them. I don't know what, but something would be interesting.



Been thinking about this for ages and came up with:

* 70% reduction in Medium Micro Jump Drive reactivation delay
* 100% Bonus to Cap Boost Injected Amount

And Increase cargo bays for Command Ships to around 650m3 to 800m3.
Or increase their Cap Recharge rates by an additional 35%.



I like those ideas. Figure that a command ship cannot be cloaked in order to do its job, and can therefore risk being scanned down and ambushed.

Or, if OGB is ever removed, it will have even more survival concerns being on grid. The jump timer buff would be PERFECT for the command ship.

Bring back DEEEEP Space!

Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#346 - 2015-09-14 18:00:49 UTC
I've seen this a few times already in this thread, but +1 for a small increase in CPU for the cyclone. I've flown a cyclone a few times, and a small bump in CPU (+25 would be perfect) would help out a lot with variety in fitting options + less need for faction/deadspace bling to make a brawler fit work.
Natasha Rachmaninova
Interminatus
#347 - 2015-09-14 19:01:31 UTC
Stitch Kaneland wrote:


Ferox having a 10% bonus to damage plus 75% bonus to range would also almost completely outperform the vulture, which costs 2-3 times more.

No to RLML on BCs. BCs are meant to kill cruisers and field a large tank. We dont need 600 burst dps ships with MJD and 100k EHP tank. Rlml are for anti-frig, and BCs are anti-cruiser. Id like to see different missile systems other than RLML being used. HAMs are still viable, you just have to focus on application, and not max tank.

If BCs can field RLML effectively, then they can do what cruisers/dessies do, in an all in one package. Obsoleting cruisers again. Each class needs to counterplay the other classes in some way. We dont need a one size fits all. I mean, look at the orthrus, i have never seen one without RLML. It can kill cruisers, frigs, BCs and probably BS given enough time.


I disagree, simply because drone boats always have option to deal with frigs using smaller drones. Why shouldn't missile boats get the option too? That could give every race a boat that can deal with frigs then.
Poranius Fisc
State War Academy
Caldari State
#348 - 2015-09-14 19:36:24 UTC
Arkon Olacar wrote:


For the three non-kinetic damage types, the drake does ~5% less dps than a caracal. The raw dps increase when using kinetic is (partially) countered by the resist profiles of most of the common fits you'll see in nullsec, so the drake usually only does ~5-10% more effective dps using kinetic than a caracal selecting the correct ammo type.

It would be less of an issue if the bonus was universal across all missile based caldari ships, but right now it sticks out like a sore thumb.

Edit: Need food, but if you really care I can dig out the numbers later.

Bump.

If your having issues with the drake, try making them missile skills V instead of IV.

That missile velocity bonus should help counter cruiser close kite fits.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#349 - 2015-09-14 19:39:12 UTC
Natasha Rachmaninova wrote:
Stitch Kaneland wrote:


Ferox having a 10% bonus to damage plus 75% bonus to range would also almost completely outperform the vulture, which costs 2-3 times more.

No to RLML on BCs. BCs are meant to kill cruisers and field a large tank. We dont need 600 burst dps ships with MJD and 100k EHP tank. Rlml are for anti-frig, and BCs are anti-cruiser. Id like to see different missile systems other than RLML being used. HAMs are still viable, you just have to focus on application, and not max tank.

If BCs can field RLML effectively, then they can do what cruisers/dessies do, in an all in one package. Obsoleting cruisers again. Each class needs to counterplay the other classes in some way. We dont need a one size fits all. I mean, look at the orthrus, i have never seen one without RLML. It can kill cruisers, frigs, BCs and probably BS given enough time.


I disagree, simply because drone boats always have option to deal with frigs using smaller drones. Why shouldn't missile boats get the option too? That could give every race a boat that can deal with frigs then.


HAMs kill frigs too. You just need a web or 2 (preferably 2), neuts help a lot here as well. The benefit of BCs is you have the slots for extra utility. Whether thats 2 webs and a tp, or 1 web and 2 neuts. You can disable frigs pretty quickly. All BCs can also field a full flight of drones. So, constant dps from missiles, neuts, drones and webs = dead frig/t3d.

I have killed AB dram with a drake. Its not overly difficult if you fit properly. If you fit max tank, 100k EHP drake and fit only a scram. then yea, youll die to a frig when using HAMs.

What about my artillery ships? Why cant my 720s transform into 280s? That is basically what you are trying to say. The existing weapons work fine when you have a role in mind when fitting the ship.
Poranius Fisc
State War Academy
Caldari State
#350 - 2015-09-14 19:46:19 UTC
Harvey James wrote:
some nice buffs too certain ships especially harbinger, but some big overbuffs too the navy bc's i mean a drake that has more tank than a raven, smaller sig aswell, with only 25% less range on HAM's than torps, really?? .. when are HAM's getting that range nerf? and better mobility than a navy brutix WTF???? .. its either a brawler or a kiter.. pick one

Ferox changes are interesting, more of a shield brutix now .. ish, would expect it too be quicker than the drake though, tiny mass difference isnt good either, i would also expect a lower sig as it's basically an attack bc now, now you removed resist for damage, you could have simpler swapped the 50% range for the damage, does it even need 75% range bonus, which also begs the question why not just move the current ABC's too T2 and make the 4 more speedy bc's proper attack bc's.. this would open up a greater range of stats, being speed lower sig better agility etc.. more variety of sig radius is needed at least here.


Ham's don't need a nerf. Last I checked they were only viable on 2-3 ships.
Poranius Fisc
State War Academy
Caldari State
#351 - 2015-09-14 19:52:28 UTC
Nou Mene wrote:
solon101 wrote:
Quesa wrote:
For the love of everything that is holy and right in this world, can we please, PLEASE, PLEASE stop pigeonholing Caldari to Kinetic damage?


yes totally agreed


and make laser shoot kin+explo, oh and hybrids do em + explo.....
missiles are the only weapon that can shoot one and only one dmg type... you think thats (plain) bad? t2 ammo for every dmg type, also.


And you have to fly Amarr Armor ships to put your missiles skills to good use.. Start training amarr ships and armor fitting before you realize you've been kinetic locked and can't get in armor fleets with shield fits.
Poranius Fisc
State War Academy
Caldari State
#352 - 2015-09-14 20:06:32 UTC
Harvey James wrote:
Alexis Nightwish wrote:
Dat Navy Drake doe! Shocked

As much drone BW/bay as the Amarr and Gallente, most agile BC, second fastest, arguably strongest tank...

Don't get me wrong as I have been waiting for BC buffs for over a year, but damn!

Remember the days of Drake fleets everywhere? You don't have to be Nostradamus to see that we're going to have a repeat but with Navy Issue Drakes.

Please consider cutting the drones to 40BW/60bay, and reducing the agility and/or speed. If you do that and the Navy Drake falls into disuse, you can buff them up later using the fast release cadence.


surely that drone bandwidth/bay is a typo fozzie??
alongside the excessive crazy hp and mobility buff..

the weakest Numbers means it got the biggest buff.
Gleb Koskov
Hedion University
Amarr Empire
#353 - 2015-09-14 20:57:06 UTC
It's a brave new world for battlecruisers, I'm very interested in how they turn out. Big smile
Evon R2
Republic University
Minmatar Republic
#354 - 2015-09-14 21:02:05 UTC
Uhm everyone is complaining about caldari ships being kinetic locked while other races have selectable damage type weapon systems. Speaking for Amarr and Gallente, selecting the damage type of drones doesn't completely work like it does for missiles actually. Yea sure I can decide which drones to carry in my cargo before I undock, but I'm not that "free" to choose once I undock because of the restrictions of drone bay.

Just look at the Mrymidion, with 200 drone bay I can't possibly carry 4 flight of heavy drones with me to select the suitible one on the fly. Hell even if I carry 2 sets I can't carry meds or lights. If I take ogres with me I can't magically spawn preators once I encounter ships with em resist hole.

Drone boats can select the damage type before undocking while missiles can do the same thing on the fly. I think it is a big difference people are missing while comparing the two.
Poranius Fisc
State War Academy
Caldari State
#355 - 2015-09-14 21:12:31 UTC
Thanatos Marathon wrote:
Color me a little worried about projection issues and power creep.

The one thing I would have love to see that they need is higher sensor strength across the board.

- Than

If your getting jammed out all the time in a BC , consider getting the appropriate sensor skill.. Gilas are just short (by a point) on BC sensor strength. They are a huge pain to jam.. BS jamming is alot of missing.
Harvey James
The Sengoku Legacy
#356 - 2015-09-14 21:44:40 UTC
Poranius Fisc wrote:
Harvey James wrote:
some nice buffs too certain ships especially harbinger, but some big overbuffs too the navy bc's i mean a drake that has more tank than a raven, smaller sig aswell, with only 25% less range on HAM's than torps, really?? .. when are HAM's getting that range nerf? and better mobility than a navy brutix WTF???? .. its either a brawler or a kiter.. pick one

Ferox changes are interesting, more of a shield brutix now .. ish, would expect it too be quicker than the drake though, tiny mass difference isnt good either, i would also expect a lower sig as it's basically an attack bc now, now you removed resist for damage, you could have simpler swapped the 50% range for the damage, does it even need 75% range bonus, which also begs the question why not just move the current ABC's too T2 and make the 4 more speedy bc's proper attack bc's.. this would open up a greater range of stats, being speed lower sig better agility etc.. more variety of sig radius is needed at least here.


Ham's don't need a nerf. Last I checked they were only viable on 2-3 ships.


HAM's a medium weapon has the same range as torps a large weapon... need i go on??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#357 - 2015-09-14 21:45:28 UTC
Poranius Fisc wrote:
Harvey James wrote:
Alexis Nightwish wrote:
Dat Navy Drake doe! Shocked

As much drone BW/bay as the Amarr and Gallente, most agile BC, second fastest, arguably strongest tank...

Don't get me wrong as I have been waiting for BC buffs for over a year, but damn!

Remember the days of Drake fleets everywhere? You don't have to be Nostradamus to see that we're going to have a repeat but with Navy Issue Drakes.

Please consider cutting the drones to 40BW/60bay, and reducing the agility and/or speed. If you do that and the Navy Drake falls into disuse, you can buff them up later using the fast release cadence.


surely that drone bandwidth/bay is a typo fozzie??
alongside the excessive crazy hp and mobility buff..

the weakest Numbers means it got the biggest buff.


talk about pointing out the obvious.. doesn't mean cos its the worst it should now become by far the best..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Poranius Fisc
State War Academy
Caldari State
#358 - 2015-09-14 22:01:26 UTC  |  Edited by: Poranius Fisc
Harvey James wrote:
Poranius Fisc wrote:
Harvey James wrote:
some nice buffs too certain ships especially harbinger, but some big overbuffs too the navy bc's i mean a drake that has more tank than a raven, smaller sig aswell, with only 25% less range on HAM's than torps, really?? .. when are HAM's getting that range nerf? and better mobility than a navy brutix WTF???? .. its either a brawler or a kiter.. pick one

Ferox changes are interesting, more of a shield brutix now .. ish, would expect it too be quicker than the drake though, tiny mass difference isnt good either, i would also expect a lower sig as it's basically an attack bc now, now you removed resist for damage, you could have simpler swapped the 50% range for the damage, does it even need 75% range bonus, which also begs the question why not just move the current ABC's too T2 and make the 4 more speedy bc's proper attack bc's.. this would open up a greater range of stats, being speed lower sig better agility etc.. more variety of sig radius is needed at least here.


Ham's don't need a nerf. Last I checked they were only viable on 2-3 ships.


HAM's a medium weapon has the same range as torps a large weapon... need i go on??

so you want hams to have the same range as small missiles or rockets?
Torps need a range buff. not Hams need a range nerf.
Poranius Fisc
State War Academy
Caldari State
#359 - 2015-09-14 22:02:29 UTC  |  Edited by: Poranius Fisc
Harvey James wrote:
Poranius Fisc wrote:
Harvey James wrote:
Alexis Nightwish wrote:
Dat Navy Drake doe! Shocked

As much drone BW/bay as the Amarr and Gallente, most agile BC, second fastest, arguably strongest tank...

Don't get me wrong as I have been waiting for BC buffs for over a year, but damn!

Remember the days of Drake fleets everywhere? You don't have to be Nostradamus to see that we're going to have a repeat but with Navy Issue Drakes.

Please consider cutting the drones to 40BW/60bay, and reducing the agility and/or speed. If you do that and the Navy Drake falls into disuse, you can buff them up later using the fast release cadence.


surely that drone bandwidth/bay is a typo fozzie??
alongside the excessive crazy hp and mobility buff..

the weakest Numbers means it got the biggest buff.


talk about pointing out the obvious.. doesn't mean cos its the worst it should now become by far the best..

It's not about the ship, its about what the pilot in the ship does with it.

How many fail drake pilots are out there?
Sizeof Void
Ninja Suicide Squadron
#360 - 2015-09-15 01:18:43 UTC
Fourteen Maken wrote:
Sizeof Void wrote:
Seems like there will be even less of a reason to fly battleships....

Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter.

I guess that I'm wondering if a BS *can* counter a BC, after these changes.

Seems to me that a BC should be able to more easily kite a BS, with the buffs to both speed and weapon range. Maybe a drone or missile BS would still be ok, but anything with large guns is probably going to do less damage.