These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Vanguard] Combat and Navy BC Rebalance

First post First post First post
Author
Amber Solaire
COMA Holdings
Cosmic Maniacs
#301 - 2015-09-13 12:12:55 UTC
Can you please explain why both types of Harbinger get a larger Capacitor, but an increase in cap recharge time??

All the other BCs have got a lower recharge time, so why have you given the Harbinger a cap nerf??
Serenit Adoulin
Stille Gewalt
#302 - 2015-09-13 12:24:43 UTC
will we see a balance for command ships to be better fitted for ongrid boosting as well?

Their current fighting abilities are very powerfull as it is i guess.
Ortilus Orsides
Doomheim
#303 - 2015-09-13 13:22:28 UTC
Serenit Adoulin wrote:
will we see a balance for command ships to be better fitted for ongrid boosting as well?

Their current fighting abilities are very powerfull as it is i guess.


Use a T3 for that.
Serenit Adoulin
Stille Gewalt
#304 - 2015-09-13 15:19:28 UTC  |  Edited by: Serenit Adoulin
Ortilus Orsides wrote:
Serenit Adoulin wrote:
will we see a balance for command ships to be better fitted for ongrid boosting as well?

Their current fighting abilities are very powerfull as it is i guess.


Use a T3 for that.



But shouldn't every ship be able to surve within it's purpose? And why would the ship with the generally more spread bonuses for boosts be better than a specialized one. Also i can't use a t3 with 7links, I can't even tank one with 4 I daresay.
Reah Darknorth
Republic Military School
Minmatar Republic
#305 - 2015-09-13 15:25:25 UTC
I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future.

These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta.
Serenit Adoulin
Stille Gewalt
#306 - 2015-09-13 15:36:42 UTC
Reah Darknorth wrote:
I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future.

These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta.


Right ?

**** yea :D
FT Diomedes
The Graduates
#307 - 2015-09-13 15:46:32 UTC
Serenit Adoulin wrote:
Ortilus Orsides wrote:
Serenit Adoulin wrote:
will we see a balance for command ships to be better fitted for ongrid boosting as well?

Their current fighting abilities are very powerfull as it is i guess.


Use a T3 for that.



But shouldn't every ship be able to surve within it's purpose? And why would the ship with the generally more spread bonuses for boosts be better than a specialized one. Also i can't use a t3 with 7links, I can't even tank one with 4 I daresay.


In this day and age you would not expect an Armageddon with eight Mega Pulse Lasers and eight Heat Sinks to do very well in a stand up fight. So why would you expect a Command Ship with seven links to do well in a stand up fight?

It is more than possible to use on-grid Command Ships to support a small gang. My Claymore seems to do just fine in small gang fights: adequate tank while running three links and bringing some punch to the fight.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Leon Ruhh
Aliastra
Gallente Federation
#308 - 2015-09-13 16:04:27 UTC
Rebalance and remodel of Gnosis gib?
Also a gnosis skin would be adored.
unidenify
Deaf Armada
#309 - 2015-09-13 18:00:55 UTC
Reah Darknorth wrote:
I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future.

These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta.


well extra mid slot should make it up though
Reah Darknorth
Republic Military School
Minmatar Republic
#310 - 2015-09-13 19:42:16 UTC
unidenify wrote:
Reah Darknorth wrote:
I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future.

These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta.


well extra mid slot should make it up though

Yeah, that's the idea. I think a single invulnerability field will more than make up for the lack of shield resist bonus, actually.
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#311 - 2015-09-13 20:03:44 UTC  |  Edited by: Lidia Caderu
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.
Skyler Hawk
The Tuskers
The Tuskers Co.
#312 - 2015-09-13 20:38:55 UTC
It would be interesting if they got the ability to fit at least one more link without requiring command processors, especially if there's eventually going to be a move to end off-grid boosting.
Harvey James
The Sengoku Legacy
#313 - 2015-09-13 20:43:22 UTC
Lidia Caderu wrote:
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.


ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all.

harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Dalikah
TURN LEFT
#314 - 2015-09-13 20:46:39 UTC
How do you feel about a bit of a speed buff to the Gnosis, while you're at it?

.

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#315 - 2015-09-13 20:56:06 UTC
Harvey James wrote:
Lidia Caderu wrote:
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.


ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all.

harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..

5 LIGHT drones is indeed terryfying. Totally not worth +5% to turrets. Better not to have droes at all and have +10% to turrets.

CCP please do ships fully finished, not partly normal, partly crap.

Ammar cap bonus is useless, sometimes better just to use different turrets instead of lasers, or do it more valuable, like +15% to cap usage.
Arch-Magus Mephisto
Sebiestor Tribe
Minmatar Republic
#316 - 2015-09-13 22:48:24 UTC
I like the proposed changes. But it's not enough. Right now and it has been all about Heavy Assault Cruisers as well as T3 Cruisers. That said it sure seems as though players prefer Caldari and Gallente races.

I say take it a step further and make Minmitar Battlecuisers overpowered or some ability that might rival their popularity to give Ishtars and Cerverus a run for their money.

With Eve Online diversity is one of the game's strengths. Play to that. Otherwise the changes are little more than cosmetic.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#317 - 2015-09-13 22:57:46 UTC
Lidia Caderu wrote:
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.


Because caldari always favor range over raw dps. I think you're looking for gallente ships if you want max dps but no range.

The main reason the ferox got 5% only was to drop a turret to make fitting much easier. The ferox has always been setup for rails, which it will do better in its role than a brutix. Just because its a hybrid boat doesn't mean it should automatically get 10% dmg bonus.

Proph/Myrm get 1 less slot because they're drone boats, that is normal for drone boats. They are bonused to drones, not guns. Meaning they can fill their high's with neuts, and still do decent damage. Or supplement unbonused weapons with bonused drones for more dps.
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#318 - 2015-09-13 23:55:05 UTC
I like the changes but it would be nice to give them a slight buff in sensor strength across the board.
Daniela Doran
Doomheim
#319 - 2015-09-13 23:56:05 UTC
Harvey James wrote:
Lidia Caderu wrote:
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.


ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all.

harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..


Agreed! Amarr ships are completely cap dependent and should have the strongest cap recharge rates.


Daniela Doran
Doomheim
#320 - 2015-09-14 00:05:14 UTC
Lidia Caderu wrote:
Harvey James wrote:
Lidia Caderu wrote:
Quote:
Ferox:
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)

Why does FEROX gets only 5% damage instead of 10%?

added a bit:
Nice changes. Few poins:
- why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal.
- cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med.
- prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.


ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all.

harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..

5 LIGHT drones is indeed terryfying. Totally not worth +5% to turrets. Better not to have droes at all and have +10% to turrets.

CCP please do ships fully finished, not partly normal, partly crap.

Ammar cap bonus is useless, sometimes better just to use different turrets instead of lasers, or do it more valuable, like +15% to cap usage.


CCP needs to reduce the cap usage for the medium lasers and give lasers a better built in tracking bonus if they insist on keeping the "10% reduction in Medium Energy Turret activation cost" as a ship bonus skill. And give these ships better cap recharge rates so they don't need cap mods for cap stability just to use the guns.