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[Vanguard] Combat and Navy BC Rebalance

First post First post First post
Author
Kalam Harkair
Fractured Glory
Rote Kapelle
#81 - 2015-09-11 18:25:00 UTC  |  Edited by: Kalam Harkair
I've a curious about max targeting ranges, specifically with the Hurricane vs. Cyclone. Why does the Hurricane (bonus for medium projectiles) have a max targeting range further than the Cyclone (bonus for heavy missiles)?

If the Cyclone uses HMLs it can't, without assistance, target out to it's max missile range.
bigbillthaboss3
Amok.
Goonswarm Federation
#82 - 2015-09-11 18:30:14 UTC
All-in-all I like the changes, good job Fozzie!

I do have a question though: Why do the drake and cyclone (and their faction/t2 versions) lack bonuses to Rapid Light Missile Launchers?
FT Diomedes
The Graduates
#83 - 2015-09-11 18:31:09 UTC
These changes look great, Fozzie. What's even better is that they closely track what some knowledgeable and articulate players have been advocating for months. Always good to see usage metrics and reasonable player feedback taken into consideration.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ripley Kaga
Deep Core Mining Inc.
Caldari State
#84 - 2015-09-11 18:31:48 UTC  |  Edited by: Ripley Kaga
Why not also buff the cargo bays as well? A Hecate can hold more cap boosters then a myrm atm and this very much affects ships that are active tanked. Even adding something like a charge hold and making players manually move them into the cargo hold would suffice.
Evai Tsuki
Something Went Wrong
#85 - 2015-09-11 18:34:49 UTC
I'm a little baffled that the prophecy still has only 75 bandwidth, but other than that these changes look great.
Mizhir
Devara Biotech
#86 - 2015-09-11 18:38:45 UTC
Chance Ravinne wrote:
Mizhir wrote:
Any changes on their lockrange / MMJD so they can actually use their MMJD offensively without having to use slots for targeting range modules?

Still awesome changes.


Several did get lock range increases, though it's not universal.


But even the Ferox, which is the one with the longest lockrange, wouldn't be able to lock far enough.

❤️️💛💚💙💜

GeeBee
Backwater Redux
Tactical Narcotics Team
#87 - 2015-09-11 18:38:59 UTC
On the Topic of the Drake Kinetic Pigeon hole - Could we get a 5% bonus to other damage types(per level)? this would help restore some of the versatility from when a launcher was removed and the bonus changed from 5% kinetic to 10%.
Aiyshimin
Shiva Furnace
#88 - 2015-09-11 18:40:11 UTC  |  Edited by: Aiyshimin
Projection buff was exactly what was needed, props on that. Drone MWD speed is also a very good solution.

Like others already mentioned, bigger locking range improvements would have increased their variety in MMJD tactics (from evasive to offensive), and few of the BCs have ridiculously big signatures.

Anyway, fairly optimistic about how these changes were made!
Moraguth
Ranger Corp
Vae. Victis.
#89 - 2015-09-11 18:40:37 UTC
I don't understand how a huge increase to the mass of a ship (Prophecy, I'm looking at you), is considered a buff/benefit?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Lucius Exitius
School of Applied Knowledge
Caldari State
#90 - 2015-09-11 18:41:05 UTC  |  Edited by: Lucius Exitius
I don't get why you want to keep the damage types for missiles. I could understand if you did it to both missiles and projectiles as those are the two that have selectable damage types. It sucks that the kinetic is the most tanked against resistance and then you give most Caldari ships a kinetic bonus.

Edit: To clarify outside of that I love all the changes. Cant wait to get a navy drake!
Rowells
Blackwater USA Inc.
Pandemic Horde
#91 - 2015-09-11 18:43:45 UTC
changes will hit sisi when?
Challus Mercer
Viziam
Amarr Empire
#92 - 2015-09-11 18:46:10 UTC
Destoya wrote:
This flat 12.5% drone velocity bonus on the Proph and Myrm is a little strange in my opinion. Was there any consideration made to it being something like 10% speed, 10% tracking? I have concerns that increasing the drone speed without increasing tracking as well will cause the drones to miss more often against small targets, and against heavier targets the drone speed bonus is hardly worth considering.

+1
I have the same concern about this new role bonus on the myrm. It's much weaker then +25% optimal/falloff on other BC's. Just compare them with Tracking Comp II and Drone Navigation Comp II. The turret bonus is much better then the tracking computer module while the drone velocity bonus(12,5%) is even not the half(15%)of the Navigation Comp II(30%)! Just combine it at least with tracking bonus.
Btw, myrm i agree that the myrm is a good ship but did you consider to increase the drone bay a little bit, because now it has 200m^3 which means 2 flights heavy drones(8x) or 5 heavies 5 mids and 5 light. It's enough for one fight but definitely not enough for roaming in zero space, because myrm has no room for additional drones and depo in cargo bay because of cap booster charges on which myrm relies very hardly.
I propose a small increase of the drone bay to at least 250m^3. It would not make the myrm OP, it will just improve it's capability for long roamings a little bit.
Kenneth Skybound
Gallifrey Resources
#93 - 2015-09-11 18:47:03 UTC
CCP Fozzie, these changes look pretty awesome all around.

I must ask though, why is the standardised cap recharge rate being kept? Does the Drake really need to have the same recharge as the (not cap bonused!) Navy Harbinger?
Mike Azariah
The Scope
Gallente Federation
#94 - 2015-09-11 18:47:10 UTC
Buzz Kill wrote:
Dont forget about the command ships


I, for one, haven't

m

Mike Azariah  ┬──┬ ¯|(ツ)

Ao Kishuba
Doomheim
#95 - 2015-09-11 18:47:53 UTC
[quote=CCP Fozzie]
I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]

Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type?
Mike Azariah
The Scope
Gallente Federation
#96 - 2015-09-11 18:48:21 UTC
FT Diomedes wrote:
These changes look great, Fozzie. What's even better is that they closely track what some knowledgeable and articulate players have been advocating for months. Always good to see usage metrics and reasonable player feedback taken into consideration.


Now now, let's not start talking crazy talk

m

Mike Azariah  ┬──┬ ¯|(ツ)

Cobat Marland
KarmaFleet
Goonswarm Federation
#97 - 2015-09-11 18:49:42 UTC
drakefleet best fleet
Voodoo Anneto
Reckless-Endangerment
Manifesto.
#98 - 2015-09-11 18:52:11 UTC
Perhaps its a bit too much to ask for, however..

Could we possibly see a balance pass on the Gnosis as well?
Alexis Nightwish
#99 - 2015-09-11 18:53:05 UTC
Dat Navy Drake doe! Shocked

As much drone BW/bay as the Amarr and Gallente, most agile BC, second fastest, arguably strongest tank...

Don't get me wrong as I have been waiting for BC buffs for over a year, but damn!

Remember the days of Drake fleets everywhere? You don't have to be Nostradamus to see that we're going to have a repeat but with Navy Issue Drakes.

Please consider cutting the drones to 40BW/60bay, and reducing the agility and/or speed. If you do that and the Navy Drake falls into disuse, you can buff them up later using the fast release cadence.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Jeremiah Saken
The Fall of Leviathan
#100 - 2015-09-11 18:55:02 UTC
CCP Fozzie wrote:
I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.

Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage.

On first look, great changes to Ferox , love you Fozzman.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville